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Posted

This looks interesting, thank you for developing a modern defeat mod. I read that you're planning to take it slow, so no pressure, but do you think that this mod will eventually support:

 

'Simple Slavery Plus Plus'

'Skooma Whore'

'Milk Addict'

'Prison Overhaul Patched / DCL Prison'

 

If so, this could pretty much replace SL Defeat entirely one day.   

Posted

the only thing i miss at defeat is hard punishment with whipping and other zaz stuff. as long as your punishment is sexlab, well it is a beginning of a mod.  without studying how to implement zaz it makes no sense try to duplicate defeat in my eyes.

Posted
On 7/31/2020 at 12:41 PM, fahrockza said:

HOW TO GET ITEM BACK??

Stolen items will be on the enemy that defeated you, or in a container labeled "Stolen Items" near the boss container of the dungeon you were defeated at.

On 7/31/2020 at 5:33 PM, moose1 said:

Could this mod be linked to simple slavery?

At some point, probably, though I need to figure out how it deals with followers.

Posted
On 8/1/2020 at 5:50 AM, firepunch1 said:

do you think that this mod will eventually support:

 

'Simple Slavery Plus Plus'

Probably.

On 8/1/2020 at 5:50 AM, firepunch1 said:

'Skooma Whore'

'Milk Addict'

Probably not. I'm working on my own addiction mod that might be linked to this one, like addiction and defeat were linked in Dragonborn in Distress.

On 8/1/2020 at 5:50 AM, firepunch1 said:

'Prison Overhaul Patched / DCL Prison'

No. I've tried POP and DCL in the past, and I don't like how they're implemented. Just personal preference. I'll be making my own prison system at some point in the future.

Posted
On 8/1/2020 at 7:47 AM, JahReit said:

Another feature SL Defeat has that so many mods don't; 4 and 5 way sex animations.  Does, or will peril have that also? 

Gang rapes will be implemented at some point.

Posted

Works well so far, if it isn't too much trouble i'd like some more customization though which devious devices it equips. I am e.g. no fan of those shackles and would prefer armbinders or yokes, but in 3 attempts so far always the shackles got equipped while there was more variance in boots or gags :).

Posted
19 hours ago, Code Serpent said:

No. I've tried POP and DCL in the past, and I don't like how they're implemented. Just personal preference. I'll be making my own prison system at some point in the future.

Sounds very interesting at this point. I'll be sure to give it a try in a future play through. Hope you keep on developing.

Guest AthenaESIV
Posted
21 hours ago, Code Serpent said:

No. I've tried POP and DCL in the past, and I don't like how they're implemented. Just personal preference. I'll be making my own prison system at some point in the future.

 

Really liking this mod and your plans for it, you make really good stuff.

 

Really look forward to seeing your take on a prison system... I loved the idea behind Sexlab Body Search mod

 

 

But it suffers the same problem POP did... It included cell transfers, and other things that get in the way of playing. POP is fun for the initial arrest, but then it just keeps going and dragging on... Would love to see a prison alternative where punishments are tiered... Lighter bounty punishments are done on the spot (involving Dragonborn humiliation, free use, and other public display type stuff, ideally even a very thorough body search) but then she is freed on the spot and bounty lifted... For serious crimes, maybe include some bondage (tie her up and slap her on the ass as she is sent on her way (kinda like they tie people to horses in some fantasy and western movies), and for severe crimes, include her actually being sent to a prison cell where interesting things happen instead of just standing there and waiting for 10-45 min to get released...

 

Anyway look forward to more updates to Peril, like it so far! And def look forward to your prison / punishment system!

Posted

Question, does this mod when the player is essential auto-heal after combat is over if the player wins? 

And if it is this mod is there a way to turn it off as I prefer to have to use healing spells, food and/or healing potions after a fight.

Posted

Simple, a clear-cut course and no overload with functions outside the scope / field of use?
Links to other (small-sized) mods?

 

I'll put it on my list. :)

 

Please keep this style up, @Code Serpent.

 

 

Edit:

and you could be stripped completely bare of all items,

including quest items.

Could you – perhaps – remove the latter for safety reasons? I already experienced some undesirable side effects by another mod and was forced to deal with them (a quite annoying process).

Posted
5 hours ago, Veldon said:

Could you – perhaps – remove the latter for safety reasons? I already experienced some undesirable side effects by another mod and was forced to deal with them (a quite annoying process).

Any quest items that are taken are moved to a safe container and can be recovered. If no safe container is found, no quest items are taken.

Posted
On 8/4/2020 at 4:27 AM, AthenaESIV said:

But it suffers the same problem POP did... It included cell transfers, and other things that get in the way of playing. POP is fun for the initial arrest, but then it just keeps going and dragging on...

Of course, some people like things dragging on. It's possible to support both, but the user would need some explicit way to signal to the mod that they really don't want a long scenario.

 

Both PoP and Dagonar have their good points, but with the frequency that you can end up getting arrested with some LL mods in your LO, a scaled system that keeps things light for small bounties is a big win.

 

I use BFW, and it's not a prison replacer in any way. It doesn't replace regular bounty payment at all, but I wish it did.

It's about right in terms for appropriate bother and interruption for a small bounty.

 

Things could scale up from there.

 

A prison quest, where extra content unlocks on repeat visits would be interesting.

Such content might not just be punishments and humiliations, but also mysterious to solve, NPCs to help, corruption, plots ... who knows what? A prison is a great place to put all kinds of content and intrigues.

 

e.g. after several visits and completing multiple quests, you discover that there is a secret way in and out of the prison, which you can exploit for a while to pop out for a little R&R ... which would lead to smuggling quests, but if you get caught outside when you're supposed to be in prison, the secret way can't be used for a time. (That's a mechanic from Trapped in Rubber btw, but it would work for a prison too).

Guest AthenaESIV
Posted
14 hours ago, Lupine00 said:

BFW

?

Guest AthenaESIV
Posted

@Lupine00

 

Love your ideas about prison for Skyrim, would be an awesome system.

 

I really like the idea of interesting guard punishments, I actually saw that Body Search had a user made patch which removed the cell transfer, and trying it out it worked perfectly... I am going to rewrite the dialog for the mod to my tastes and I think it will stay.

 

Adding to what you suggested, I really want a mod like this:

  • Caught
  • Stripped
  • Guard forces Dragonborn to assume a very compromising pose... I attached some poses that come to mind for this...
  • Bassed on bounty, guard decides how long DB will stay in pose, and how many 'interactions' from pasing NPCs she will have
  • Interactions can be spanks, oral, or full sex (what is allowed is possibly also decided by bounty amount)
  • Once done, she is free to go, bounty cleared, no cell transfers, no DD, nothing like that.

Side note; I wish there was a mod where guards or whoever forces DB to strip, don't steal her stuff, but just throw it all over the ground, and they force her to crawl to pick it up... but I know with Skyrim physics, that would never work, lol

 

Side note 2: Is there a name for the pose the girl in the pink glasses is in? I love the idea of DB being in that pose, and NPCs walking up and casually dipping their cocks in until they cum inside her and walk away like no biggie... I need help lol.

 

 

poses.png

Posted
3 hours ago, AthenaESIV said:

?

BFW = Bondage Furniture World

https://www.loverslab.com/files/file/6200-bondage-furniture-world-crime-punishment/

It hasn't been updated in a couple of years, but the author is still active.

 

Potentially, it punishes you for thefts that don't accrue a bounty, by placing you in Zap furniture, which it scatters around towns like PoP does (it's sort of PoP compatbible), and some NPCs (not guards) will administer some rough vigilante justice, then take stolen goods and possibly money, then release you.

 

The punishment process is good, but the way crimes are determined is a bit awkward. There are decay mechanics, a chance of detection, etc., but really, I never wanted a mod to detect more crimes, I want a mod to punish low bounties that were already being applied.

 

It's probably quite easy to patch it to do that, but it's one of those things where I kept expecting PoP to solve that problem.

Posted
2 hours ago, AthenaESIV said:

Guard forces Dragonborn to assume a very compromising pose... I attached some poses that come to mind for this...

There are poses that are suitable for this already available.

But I always want a choice. Hold the pose and endure, or give up at any time.

What happens if you give up?

It should vary depending on where you were in the process.

Give up early, something bad.

Give up late, maybe get let off early, or just start over, or sent to prison.

 

This is a tempting idea.

An interaction could be something as small as a dialog line from a passerby:

"Aren't you going to spank that slut?"

or "I always knew she was a whore."

Together with something like BFW mechanics, but for bounties, it would combine to make a really neat petty-crimes punishment mod.

Guest AthenaESIV
Posted

@Lupine00

 

You're totally on my level and I love it, lol. However I was wanting to avoid bondage... Simply because it seems like it would be easier without... And I like the power dynamic of a guard being able to demand the DB strips completely naked and goes into the pose (kind of like in some mailgirl stories where the employees have a list of poses they can force the mailgirl to take, "PRESENT" is where they drop to their knees, sit on their heels with knees spread wide, and hands either behind their head or behind their lower back), from there the guard is in control (and ya have choice, but make it if they obey the punishment is short and sweet)

 

The idea there are poses all citizens of Skyrim know is my kind of kink....

 

I agree totally on choice though... What happens when the PC refuses? Many posibilities, but I would like to have it be something as script and resource light as possible... Possibly a forcegreet dialog tree with several avenues to travel... Some very bad for the player (the tree could link to multiple other mods, and even have paths that lead to bondage)

Guest AthenaESIV
Posted
1 hour ago, Lupine00 said:

There are poses that are suitable for this already available.

 

I thought so too... I think the best off top my head is BAKA's "dogje" (spelling... I know it is something like that, where the PC gets on her hands kneeling face down ass up, and the NPC starts fondling her), but some others too...

 

The reason I was thinking it would need specific animations though is... I want something where the PC takes the pose, like an idle... And while they hold that pose, NPCs approach and fuck her, and then walk away... No stages (well maybe stages where the NPC speeds up then cums), but for the PC it is just her in that same pose, her ass cheeks bouncing, while she struggles to maintain the pose and not get knocked over. (or her on her knees, not moving while she is face fucked by an NPC who then just walks away)

 

Basically just a free use sentence...

 

The key for me is, the only change for the PC is clothing being stripped (on the ground would be best, but unequipped is good too) so to get back to what she was doing she just has to get dressed and carry on.

Posted
31 minutes ago, AthenaESIV said:

The key for me is, the only change for the PC is clothing being stripped (on the ground would be best, but unequipped is good too) so to get back to what she was doing she just has to get dressed and carry on.

This is a problem that comes up repeatedly in this kind of mod and scenario.

 

I think a good compromise is that the guard takes the items (all things you can wear) and gives them back automatically at the end.

Whether the items go in the guard, or in a special container is an implementation detail.

 

Thus, stuff doesn't fall through the world, or get kicked a million miles into the air, but you don't have it during the scene, and you don't have to do anything to get it back; it's auto-returned when the scene ends.

Guest AthenaESIV
Posted
24 minutes ago, Lupine00 said:

I think a good compromise is that the guard takes the items (all things you can wear) and gives them back automatically at the end.

Whether the items go in the guard, or in a special container is an implementation detail.

 

Yea I think there it is whatever is easiest to program and work consistently... To me the interaction all depends on the narrative involved, I think Monoman excels at those kinds of dialogs, so something in his style would be ideal...

 

The biggest thing to me would be the actual sex scene playing properly, and then the transition back to adventuring being smooth as well, with no cell transfers involved... unless it is through that dialog tree I mentioned above where it is obvious to the player they are making shitty choices that will have severe consequences lol. I prefer the choice to avoid jail and bondage through the DB being submissive and taking the guard's perverted punishment. Luckily we have some good mods for that now like PaySexCrime, though expanding that to include the free use pose scenario I am suggesting would be awesome.

Posted
3 hours ago, AthenaESIV said:

I prefer the choice to avoid jail and bondage through the DB being submissive and taking the guard's perverted punishment. Luckily we have some good mods for that now like PaySexCrime, though expanding that to include the free use pose scenario I am suggesting would be awesome.

Peril sort of takes the opposite position, I believe.

If you are initially submissive, you get worse results.

 

 

I think that's an area where an MCM option would make a huge difference to a lot of players.

 

 

In Peril negotiations, ideally it should be up to the player whether submissive behavior is punished, or rewarded (and by implication whether assertive behavior is punished or rewarded).

 

 

The rather large thread on punishment and reward in my blog has a lot to say about this.

 

I don't know how hard it is to flip that around based on a flag or slider value, but it seems like it wouldn't be hard if it's all script driven, and would be kind of tedious if it's all in the dialog conditions. This is why I hate implementations that use dialog conditions for everything (DF!!!) makes it hard to add new choices, paths or mechanics.

I'm currently digging a load of that sort of thing out of DF, because it blocks development, and led to some disappointing experiences for players.

 

 

I think the plan for Consequences, or whatever the companion to Peril is called, is to provide generic imprisonment experiences, whether it's bandits, or Falmer, or guards. Guards happen to have a custom jail, bandits often have cages, and Falmer have ... other ways to stop you leaving.

 

I'd guess the Falmer approach could be that they throw you in a pen with a chaurus stud, and it adopts you into its harem. If you try to leave, it gets ... upset. You either have to kill the chaurus, or fulfill some other criteria for it to allow you to leave. Perhaps after you're eggbound it loses interest?

 

 

But to be flexible there should be a range of experiences... From bandits that simply delight in inflicting one humiliating scenario on you, to being kept as a sex toy in a locked cell for up to X game-days (configurable by player) unless you can escape.

 

Making the extreme scenarios actually a game, rather than a PoP movie requires offering ways to escape that are more sophisticated than "kill everyone".

 

 

Multiple escape paths, based on different skills are the ideal. For human captors that seems possible.

 

PC skills for escapes:

Stealth

Speech

Pickpocket

1H Melee

2H Melee

Destruction

Illusion

 

Player skills for escapes:

Reactions

Evasion

Aim

Lockpicking

Devious Lore struggle

 

Posted

Come on SSE port, I know you can do it! Last time I tried to port an LE mod to SSE, I managed to break my entire mod folder and spent days reinstalling 200+ gigs worth of mods =l

 

 

Anyone had any luck with this one on  SSE

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