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Posted
5 minutes ago, Nazuna_Vampi said:

I have some questions, sometimes the first time that I'm defeated I recover to quickly, like in 5 seconds even when I have no companions. Is this intended? I thought that without companions I would enter parlay mode directly. The second time I'm defeated by the same group of enemies I enter parlay directly, I have the timers configured with the default values. Recovering that easily feels like cheating, can I change that?

Try enabling 'Defeat Objectives' in the MCM, it will tell you what stage the defeat system is in. I think what's actually happening is you are entering Parlay at that stage but it's bugging out for some reason, like described by other users above. I'm looking into it.

7 minutes ago, Nazuna_Vampi said:

Second, I don't want to be fucked by most creatures because it feels unrealistic so I turned that slider to zero and I never enter to parlay mode with them. But then I basically become invincible; I get down, I recover, I get down, I recover. It also happens too quickly, I get up in 5 seconds or less.

 

May I suggest an option for turning off the "defeat mode" with certain enemies and just dying normally, if that appeals to you, of course. I can also just turn the mode on, only in human exclusive areas but that's less immersive.

I think I can add that as an option. Also, this is part of why I consider this mod a compliment to Corruption, as entering Bleed Out adds to Corruption's 'Trauma' system. So constantly being knocked down by creatures won't cause any punishments from Peril but it will cause debuffs through Corruption.

  • 3 weeks later...
Posted

I really love this mod because defeat was janky and had a tendency to fail or just not be as versatile as I wanted it to be. Very happy you're still working on this and haven't abandoned it, as it is quite literally the best skyrim adult mod with incorporated noncon into its functionality. When I used it previously for LE Skyrim, I ended up cracking it open with TES5Edit and manually rewriting some of the existing dialogue npcs use when they opt for a specific punishment such that it would better align with my current character and circumstances. It did get me thinking though how great it would be if there were more lines of dialogue I could customize this way, perhaps lines that are spoken by a random scene actor on a random interval. 

 

Do you think you'd be willing to add a feature sometime in the future where in the MCM menu "assault banter" could be a toggleable option that causes aggressors in a sexlab scene prompted by Peril to periodically taunt their victim and perhaps have the victim give response dialogue in return (on a short delay, obviously, so aggressor dialogue has time to be read by the player)? 

 

Also, what is the current status of this mod with SE Skyrim? Is it currently functional with it even though not built for it? Or is it not advisable to try it with SE as that's a port you'll get to later on when you're happy with the full functionality of the LE version?

Posted
13 hours ago, Hickery said:

Do you think you'd be willing to add a feature sometime in the future where in the MCM menu "assault banter" could be a toggleable option that causes aggressors in a sexlab scene prompted by Peril to periodically taunt their victim and perhaps have the victim give response dialogue in return (on a short delay, obviously, so aggressor dialogue has time to be read by the player)? 

Maybe. Writing dialogue is the most time consuming part of making this mod, and I have plenty of other dialogue lines to write for the capture scenarios I'm planning on implementing.

 

13 hours ago, Hickery said:

Also, what is the current status of this mod with SE Skyrim? Is it currently functional with it even though not built for it? Or is it not advisable to try it with SE as that's a port you'll get to later on when you're happy with the full functionality of the LE version?

I'm currently still playing on LE and probably won't switch over to SE until I finish my current playthrough, and I don't think I'll start porting over my mods myself until then.

 

That said, this mod should work on SE out of the box. You might need to save the esp file with the SE creation kit, but that would be the only porting process you'd need to go through.

  • 1 year later...
Posted (edited)

Would you be willing to add slavery plus SE/AE option to it where their a chance a defeated player will be send to the auction and Follower slavery compatible with your peril mod? Even to date if the best defeat mod I've use so far but it's missing that simple slavery plus connection that most other defeat mod have.

Edited by Soaryne
  • 4 weeks later...
Posted

I'm going to give this a try on SE/AE 1170. Defeat is too simple and not enough consequences.  And Naked defeat super lags my potato.  

 

Just out of curiosity has anyone tried using defeat side by side with this mod. Set this mod for bleed out at 100% sucess, but set defeat to have a 25% chance of going off between 15%-5% health so Defeat could still send you to Simp Slavery? If I don't hear from someone I'm going to try it.

Posted

So I have a question.  The Dragonborn in distress mod (which was spilt into this mod and corruption) says something about getting locked in a cage? When and how does that happen or was it removed from mod?

Posted
On 8/7/2020 at 6:32 PM, NoppaiKohai said:

Come on SSE port, I know you can do it! Last time I tried to port an LE mod to SSE, I managed to break my entire mod folder and spent days reinstalling 200+ gigs worth of mods =l

 

 

Anyone had any luck with this one on  SSE

I can confirm SSE/AE1170 works... however I think Peril has missing features that were advertised in DID mainly the cages

  • 2 weeks later...
Posted

Howdy, I was wondering if using this + Corruption would have the same features as Dragonborn in Distress? Give or take at least. I'm mainly asking as Peril's description doesn't specifically mention being captured and held prisoner.

Posted

Have wanted to check out this mod for ages. I like this a lot. At a basic level this seems to just work out of the box in SE with no porting needed, and pretty well - surrender works consistently and snappily. I also really like the choices you made for the bondage items, they feel like practical restraints that plausibly exist in the world of Skyrim. 

 

On 2/28/2023 at 12:47 PM, Code Serpent said:

Yes moral npcs will not rape the player. But since morality seems unreliably set for most npcs, especially modded ones, I'm planning on adding options to bypass that.

 

...but this is an issue. It injects a significant point of failure into the system. While I think having a load of MCM options would probably detract from the streamlined nature of the mod, an "ignore morality" toggle feels necessary given how common it is for bandits to be assigned high morality.

  • 10 months later...
Posted

having an issue with after i surrender and get molested or whatever.  i can no longer mouse click anything.  right click doesn't start combat.  it wont even select something like if i bring up favorites i cant click anything in the list.  the only fox so far is to exit completely, not just main screen but all the way to desktop.  kind of frustrating when my old potato machine takes 5 minutes or more to load. 

Posted

having an issue with after i surrender and get molested or whatever.  i can no longer mouse click anything.  right click doesn't start combat.  it wont even select something like if i bring up favorites i cant click anything in the list.  the only fox so far is to exit completely, not just main screen but all the way to desktop.  kind of frustrating when my old potato machine takes 5 minutes or more to load. 

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