Jump to content

Recommended Posts

Posted
1 hour ago, bubba999 said:

So here's a weird problem I'm having. Lola asks her master if she can do anything. He replies: "Oh so cute. Tied up and on her knees. What's the problem, baby?"

 

Then, nothing happens.

 

She has to speak to him again before he'll do anything. Using the latest 1.1 and latest patch.

Waiiit, we had that conversation already ?

 

"Oh so cute. Tied up and on her knees. What's the problem, baby?"

Is from SLS begging dialogue. It conflicts a little, but you should get two dialogue options:

"..."

"..."

choose the lower one the for SLtR dialogue or manipulate your SLS esp to deactivate the SLS begging dialogue.

Posted
1 hour ago, donttouchmethere said:

Waiiit, we had that conversation already ?

 

"Oh so cute. Tied up and on her knees. What's the problem, baby?"

Is from SLS begging dialogue. It conflicts a little, but you should get two dialogue options:

"..."

"..."

choose the lower one the for SLtR dialogue or manipulate your SLS esp to deactivate the SLS begging dialogue.

Ah, so from SL Survival? Begging is turned off but I guess it doesn't matter.

Posted
12 hours ago, bubba999 said:

Begging is turned off but I guess it doesn't matter.

Good to know it didn't work for you either.

I also thought for a moment that would be the easiest solution, but because it's not a SLS begging scene in the first place - and SLS just tries to hijack the SLtR kneeling scene - the SLS MCM settings have no effect.

Posted
6 minutes ago, donttouchmethere said:

Is from SLS begging dialogue. It conflicts a little


Turning begging off did not work

I also thought for a moment that would be the easiest solution, but because it's not a SLS begging scene in the first place - and SLS just tries to hijack the SLtR kneeling scene - the SLS MCM settings have no effect.

@Monoman1 since you are busy with the next version at the moment maybe both sides can try to find a solution? sorry for tagging, I just did not know if you follow this thread. Its just both SLS and SubLola are the current gems of mods in active development and it would be cool if they would work together nicely. 

I even thought about possible crossover where Guards would take "ownership" of the PC via Submissive Lola as part of their "harsher punishments" and then issue a quest that confines the PC to the local city or something. Or even the kennel :P

Posted

After SLS and DFC are now silenced I have a new oddness with SLtR 1.1 + newest pach.

SLtR Mistress thinks she is a Rifton gate guard now ?

(good training for the speech skill tree)

Spoiler

Mistress force greet:

1524827284_enb2020_09_3002_39_29_03.jpg.f47fa075827af3f10efb8ead2ff43ff4.jpg

 

After quickly activating her again:

970105070_enb2020_09_3002_39_32_12.jpg.48d41aed167c8e79548d8947df629a00.jpg

 

But my game is messed up a lot atm, so it could be a glitch from manipulating the LO too much or because Jenassa was recruited via the mercenary dialogue ("500 gold and I paint you a picture with the blood of your enemies" (sloppy remembered))

Posted
12 minutes ago, donttouchmethere said:

SLtR Mistress thinks she is a Rifton gate guard now

That odd behavior really shouldn't be coming from here.  Is Mistress having a mental breakdown?

Posted

I also have the problem that "Owner's share of gold" always resets back to 100%.

A cell change isn't even needed. Just sleeping/waiting will have the same effect.

 

I must add that it's the same game which is rapidly degrading from manipulating the LO on a running game, thus my test isn't that conclusive.

Spoiler

So THAT's where all my gold went to!

The setting started to effect my PC while trading out of nowhere, means there was no message or warning that Mistress took all gold.

Was trading a lot back and forth with a NPC before SLtR found it's about time to grab it all (while PC still in trading window!!!) ^^

I set it to 0%, but after a night in Breezehome it went back to 100%

2056685597_enb2020_09_3001_35_17_56.jpg.50e5e35e9e08cb9a1e1e641e86f809b5.jpg

 

Will try next if I can circumvent that with "auto-adjust gold share..."

Just need to understand the calculations correct.

Why the difference between "share is score * %" and "plus extra amount"?

Is it to compensate low submission scores?

1324914434_enb2020_09_3001_39_38_29.jpg.3d42bf5a2742c4794c0439abee781135.jpg

 

 

Posted
20 minutes ago, HexBolt8 said:

That odd behavior really shouldn't be coming from here.  Is Mistress having a mental breakdown?

It's in Skyrim Underground.

I also got a mental breakdown trying to find my way around (and above all: OUT). And all THIS to evade SLS toll guards ?

 

She only has the guard dialogue if she SLtR forcegreets.

 

No worries yet, just need to start a new game ?

Posted

The pony quest is coming along.  The MCM configuration options, intro dialog, and item equipping are written but not yet tested.  The settings support the DD horse tails, the chain with bell, or a simple iron plug (for those who don't want a tail with physics).  Item color options were stolen from SLUTS (black, red, white, blue, and pink).

 

Item equipping was complicated.  I wanted to respect quest or blocking items that the PC might be wearing.  And rather than give you a free unlock, if the PC is wearing a chastity belt (locked or not) the quest won't start.  The owner will try to free you from an inflatable or locking anal plug if it's not a quest or blocking item.  Otherwise, the owner will try to ignore items that shouldn't be removed and only equip things that can be, so it's possible to do the quest with a partial pony outfit.  As mentioned previously, the SLUTS hoof gloves won't be included so as to preserve SE compatibility.  It didn't really make sense to restrict the PC's hands anyway. 

 

I'll be turning off fast travel for the duration of the quest, which currently is capped at 4 game hours.  You won't be traveling far, and it's best to avoid problems with "fast" travel being so slow.  Besides, ponies shouldn't be cheating, and you probably want to enjoy the outfit.  The time limit is just to provide some pressure but it's not intended to be difficult.  You're supposed to be able to succeed if you just do the job.  If necessary, the time limits can be adjusted.  I'll be testing with timescale 20 (obviously, players with lower timescales will have a very easy experience).

Posted

Can anybody recommend a good replacement for that awfull "Cicero dance" animation?
I think it is by far the number one worst animation in the game, and i just can't stand it.
I searched high and low, but i only see various weird "asian" dances which are NOT an improvement at all - is there some dance anim that doesn't look horrible and fits into Skyrim?

Or, would it be possible to get an MCM toggle to prevent the owner from ordering player to dance?
EDIT: or replace the dancing with something else - some posing, or masturbation, etc.?

Posted
1 hour ago, Roggvir said:

Can anybody recommend a good replacement for that awfull "Cicero dance" animation?
I think it is by far the number one worst animation in the game, and i just can't stand it.
I searched high and low, but i only see various weird "asian" dances which are NOT an improvement at all - is there some dance anim that doesn't look horrible and fits into Skyrim?

Or, would it be possible to get an MCM toggle to prevent the owner from ordering player to dance?
EDIT: or replace the dancing with something else - some posing, or masturbation, etc.?

 

The Cicero dance was already replaced with the dance animations from Zaz. Mostly anyways: I set the player to still very rarely do the dance as a joke, since Hexbolt8 had already written a humorous dialog of the owner having bemused reaction to the Cicero dance before I replaced it. Kind of a like an easter egg where the player completely flubs the order to dance by not understanding they are supposed to be dancing sexy, not doing a silly jig. 

 

Guess you got a bad RNG roll if your player did the Cicero dance. Normally the player will do a different dance. Though most of the Zaz dances are still fairly contemporary which you may still not like.

Posted
1 hour ago, Roggvir said:

Can anybody recommend a good replacement for that awfull "Cicero dance" animation?

It is bad.  Unfortunately I'm not aware of anything better in the base game.  With ZAP 8 you get the nicer dances, but ZAP 7 doesn't have those and Cicero's dance is the best available fallback.  At least it's short.  The only real option I can think of is the bard playing a drum animation.  It's not dancing but it's musical.  I'm happy to try switching that if ZAP 7 users would prefer it. 

 

Edit:  As MrEsturk says, ZAP 8 players have a pretty small chance of doing the Cicero dance and getting jeered at for being so clumsy, just as a joke.  I assume that the comment wasn't about that though. 

Posted
1 hour ago, MrEsturk said:

Guess you got a bad RNG roll if your player did the Cicero dance. Normally the player will do a different dance. Though most of the Zaz dances are still fairly contemporary which you may still not like.

 

1 hour ago, HexBolt8 said:

With ZAP 8 you get the nicer dances, but ZAP 7 doesn't have those and Cicero's dance is the best available fallback.


Aha, that explains it - i am using ZAP 7, so all i get is the Cicero spasm twitch fest.
I guess i'll look into ZAP 8, see if it is ok to use, but eeew, i can already imagine how annoyed i am going to get from looking at the sources (no offense, i get annoyed by ANY sources, including my own :) )

Posted
18 minutes ago, Roggvir said:

Aha, that explains it - i am using ZAP 7, so all i get is the Cicero spasm twitch fest.
I guess i'll look into ZAP 8, see if it is ok to use, but eeew, i can already imagine how annoyed i am going to get from looking at the sources (no offense, i get annoyed by ANY sources, including my own

The new dances are much better, by Skyrim standards anyway, and for one of the events you'll have the option to dance naked for a bigger reward.  If you install ZAP 8, remember to refresh the mod list on this mod's Mod Integration MCM page or it won't know it's there.

Posted

What about Dance for Me, Dance for You? The first dance on the list is really nice. The others are bugged camera-wise, but #1 is actually exotic and immersive. As an added bonus, it doesn't use much floor space.

Posted
4 hours ago, just_Gina said:

What about Dance for Me, Dance for You? The first dance on the list is really nice. The others are bugged camera-wise, but #1 is actually exotic and immersive. As an added bonus, it doesn't use much floor space.

There are some challenges.  That one, like most dance mods, requires specific permission to use its animations in another mod.  Although it's not impossible, mod authors often stop reading when they see "LoversLab".  Dance 2 has different files between the LE and SE versions, though if that dance is bugged then it's irrelevant.

 

Perhaps the best way to support new dances would be to have a list of recognized dance mods.  The player would toggle in the MCM which ones are installed and should be used.  Those mods wouldn't have to actually be enabled, just installed and FNIS run on their animations.  No permission should be needed since the player is downloading and installing the files. 

 

Working against that is inertia.  ?  Most players already have the ZAP 8 dances.  They're not great, but they're adequate for the 15 to 30 seconds that they're used, and dancing isn't a major part of the mod.  So MrEsturk or I would have to review dance mods (preferably ones that are available for both LE and SE), select animations that aren't wildly out of place for Skyrim, and build support for them. 

 

I suppose that new dances could be added piecemeal, and the time investment would be reduced a lot with suggestions for specific dances (like this one, which looks like a good fit for the game).  Just thinking out loud.  MrEsturk has indicated that he's ready to resume development, so I'm trying to wrap up my work by finishing the pony girl quest so I can turn the mod back over to him.  The idea is certainly worth keeping in mind, though.

Posted

I think i found an error (version 1.1).

I am seeing the following error in the papyrus log:

ERROR: Cannot call zadAnimatingFaction() on a None object, aborting function call
stack:
	[vkjGagged (5602AFD0)].vkjdevicecontrol.OnUpdate() - "vkjDeviceControl.psc" Line ?

 

Looking at vkjDeviceControl.psc, the only call to zadAnimatingFaction is at line 149:

		if MCM.pWereWolf() || (PlayerRef.IsInFaction(zlib.zadAnimatingFaction)) || MQ.SuspendAll


So, i checked in game what is the zlib property value on quest vkjGagged, and it is NONE:
424510718_nozlibpropertyonvkjGagged.png.f350cdf276562c53b2bc01a994467f86.png

 

Then i loaded the plugin in xEdit and discovered the zlib property is not assigned.
Of course, the property value could be also set via script, but i couldn't find that being done either, so i think this is a problem.
To fix this, the zlib property on script vkjDeviceControl, which is attached to quest vkjGagged, should be set (in plugin, or via script).

 

I forgot to mention:
i run the mod on Skyrim SE, but i didn't touch the plugin - the property simply is not set, so this error exists on any Skyrim version.

Posted

btw. i m confused - i skimmed over last few pages here, and noticed some updates to the mod scattered amongst the pages.
The main download doesn't include those???
...in other words, i probably have been fixing stuff that has been alreaady fixed, but not included in main download for some mysterious reason?

I don't want to sound like a jerk, but this is messy guys.

You can't expect ppl to hunt for updates and fixes scattered amongst the pages here.

Just update the main download - judging by the download filename, you are already using major.minor.patch versioning, so use that, update the main download with latest fixes.

Posted
30 minutes ago, Roggvir said:

i skimmed over last few pages here, and noticed some updates to the mod scattered amongst the pages.

The site doesn't have a way for anyone other than the mod owner to post download files.  MrEsturk had been super busy in real life for an extended period, so he asked me help with the development.  Either the mod could grind to a halt, or I could post updates.  From time to time, MrEsturk made the latest update an official version, and I'd continue with updates from that point. 

 

Players are free to simply use the latest official version, or grab the latest update that I've posted and apply it to the most recent official version.  If they find problems they report them, I fix them, and I post an update pretty quickly if it's a serious problem.  Each update that I post includes all previous updates (for that official release) so players never need more than the most recent one so there's not a lot of searching involved, and I tag them with a bright yellow "Update" for easy identification.  I typically go back and delete all but the last update or two so that there's no confusion. 

 

Edit:  I see that I got a little lax and had the last 3 updates available.  Since the most recent one has been stable I've now deleted the other two.

 

Since the site doesn't support the concept of coauthors, this is the process that we've been using.  It's a little messy, but it's generally worked pretty well for players who like frequent updates and bug fixes. and the mod hasn't had to sit idle.  MrEsturk will be resuming control very soon, so process will revert to normal.

1 hour ago, Roggvir said:

I think i found an error (version 1.1).

Thank you for reporting this oversight.  I found that the property was missing in two other places and corrected those as well.  The fix will be in the next update.  Since the problem as existed for quite a while, I'll hold off on an update for just that one thing.  I'm working like madman on completing the pony express quest so the fix will be in that update unless some critical bug turns up before then.  Thanks again for passing along your finding so that it can be fixed. 

Posted
5 minutes ago, HexBolt8 said:

The site doesn't have a way for anyone other than the mod owner to post download files.  MrEsturk had been super busy in real life for an extended period, so he asked me help with the development.  Either the mod could grind to a halt, or I could post updates.  From time to time, MrEsturk made the latest update an official version, and I'd continue with updates from that point.

Aha, my apologies then, i didn't realize that.

Posted
12 minutes ago, HexBolt8 said:

I found that the property was missing in two other places and corrected those as well.

Can you please tell me where else was it missing, so i can add it into my personal hotfix in the meantime?

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...