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Guest AthenaESIV
Posted
2 minutes ago, HexBolt8 said:

That's all I can do.

What you do is awesome o/

 

This has been the most interesting LL mod all summer and always look forward to what is on the roadmap :) 

Posted
1 hour ago, Nymra said:

OK. Now I got it. 

Welll, this is something that clearly is not well designed or should be described better.
I have to talk to the master AGAIN to continue the already running dialogue. Then there is the "..." or sometimes two "..." "..." options and THEN there is something happening.

Happens to me only when I'm gagged - which at times is annoying, because we were in a conversation, and what runs smoothly when ungagged, now begins again with Mpphing. Even more irritating when I get two rows of dots as my choices for answers.

 

I have set up SLtR as two mods - one the original v1.0 by MrEsturk, and the other being the current patch (which would be 21-09-20) as of today. HexBolt8 is really working his ass off to give us a smooth ride.

Posted

Update

 

This patch requires version 1.0 to have already been installed. Previous updates for 1.0 are included in this update. You don't need earlier updates.

 

EDIT:  Deleted obsolete patch.  Use version 1.1.

 

This is a small update, but it has some fixes so I'm posting it now.

 

If your owner gets stuck in a pose, the "Master?" dialog will now clear it.
- If you're gagged, you'll have to continue to "But it's really important".


Fixed several dialog exit points where owner could get stuck in a pose.

 

Renamed the "Nipple Ring" collar to "Nipple Chain".

Added a new "Simple Ring" collar that is the Nipple Chain collar without the chains.
- Verify your MCM choice; the indexes have changed.

 

Prominently flagged dialog choices where player can be killed.
- Ensured that essential PCs actually die to avoid an infinite death scene.

 

Whiterun walk won't trigger now when the player is very near the Bannered Mare.

Guest AthenaESIV
Posted

Perfect timing, I was just updating some other mods and was about to start sorting stuff \o/

 

tyty

Posted

So I meant to include this little enhancement in the last update, but I forgot until I moved my tea mug and saw my note to myself.  D'oh!  It will go into the next update. 

 

Since there's a little confusion about the owner force greetings, and it's possible to miss seeing the beckoning message, it will repeat up to 4 times.  You can also sense your owner getting frustrated with you. 

 

Your Master beckons to you.

Your Master beckons to you impatiently.
Your Master wants to talk to you.
Your Master wants to talk to you.  NOW.
Your Master is angry with you!

 

The last one earns you a zap and loss of a score point, then it ends (I didn't want this to run indefinitely if there's a bug).

 

The repeating messages will suspend if you've entered combat or sex (the owner will probably still try to force greet you but the spam will stop).

Posted

Thanks alot for the extensive description. This actually helped me alot. 

I am just doing extensive tests with mods before adding them to a longer playthrough, that is why I test each function and want to see if it works correctly and as intended. 

I will definatly make a longer test run with this mod and when I find the time will surely provide some feedback concerning descriptions if I see a detail that could be updated. 
 

For now the only suggestion I have is to change the "Debug Notification" - "Your Master Beckons you" to - "Your Master Beckons you. You should talk to him." to make it more clear that you have to pick up the dialogue again. 

Posted
9 hours ago, HexBolt8 said:

just added a distance condition.  The quest won't activate now if you're too close to the Bannered Mare.  Belethor's and Arcadia's shops are too close.

I almost always get the quest when I leave either of their shops. I was okay with that, because it felt immersive, as if your master literally saw the Bannered Mare and wanted to go there.

 

But I understand the need for the distance condition.

Posted

ah, forgot a suggestion:

Bathing in Skyirm Integration?
- Single Task: "clean yourself"

- Punishment: "getting 100% dirt" (maybe it could play together with a "laying sex scene") 
- Longer Task: dont get dirty (not allowed to let dirt level raise above configureable value?")

 

Posted
43 minutes ago, Nymra said:

For now the only suggestion I have is to change the "Debug Notification" - "Your Master Beckons you" to - "Your Master Beckons you. You should talk to him." to make it more clear that you have to pick up the dialogue again. 

That's one of the reasons why I added "Your Master wants to talk to you" as one of the repeat messages.  If it wasn't clear to the player, it soon will be.  I'm trying to keep the messages short because longer ones switch to smaller text that is hard to read.  A lot of the confusion in your game is probably the blocking dialog conflict with Survival and/or DFC.  The owner is actively trying to start a conversation with you, so if you're not moving then that should happen naturally. 

Posted
14 minutes ago, HexBolt8 said:

That's one of the reasons why I added "Your Master wants to talk to you" as one of the repeat messages.  If it wasn't clear to the player, it soon will be.  I'm trying to keep the messages short because longer ones switch to smaller text that is hard to read.  A lot of the confusion in your game is probably the blocking dialog conflict with Survival and/or DFC.  The owner is actively trying to start a conversation with you, so if you're not moving then that should happen naturally. 

hmm, I ll try on a reduced profile mod load to get clearer impression. sorry for the confusion. 

Posted

Made Hexbolt8's updates into the official 1.1 update. Also changed his status in the credits to co-creator due to the massive amount of work he has put into it.

Posted

i had a bug i the quest to confess to the npcs to tell them about your mistrees (the npc was from a mod troubles of heroine) the tree to confess doesn't appear

Posted

I had a thought about collars.

 

At the moment, there are lots of options for which collar Lola is given, as well as being able to ask to wear one of your own instead. So, there's plenty of variety there for everyone to get the collar they want, and it works perfectly well that way. It struck me, though, that an obedient Lola should really wear what the owner wants them to wear, not what they themselves want to wear. With that in mind, I wondered if:

 

1) Asking to wear your own choice of collar could come with some kind of penalty. Perhaps a persistent penalty of some kind (any thoughts on what that could be?) or just a whipping or spanking for "insulting" the owner's preferred choice. The dialogue for asking about the collar could even add in an option for Lola to express a liking for the owner's choice, or perhaps, after requesting a change, later allow to ask to go back to the collar originally given for a reward (or even another punishment for wasting the owner's time with the whole thing)?

 

2) A "custom" collar option could be included in the MCM, with place-holder meshes included in the mod. The player could then (at their own risk if they mess it up) drop their own meshes in there to have the exact collar they want given by the owner. So, you could have Lola kitted out exactly as you like, and still get to roleplay a good pet who wears only what their owner gives them.

 

Just some ideas that occurred to me...

Posted
48 minutes ago, merManc said:

I had a thought about collars.

 

At the moment, there are lots of options for which collar Lola is given, as well as being able to ask to wear one of your own instead. So, there's plenty of variety there for everyone to get the collar they want, and it works perfectly well that way. It struck me, though, that an obedient Lola should really wear what the owner wants them to wear, not what they themselves want to wear.

Sometimes you just need to wear something else, be it for Eyecandy or following your own rules.

With my first Lola I was wearing a High Security Collar - would have cost a fortune to have that removed. Mistress was okay with it, and I didn't need to worry to accidentally unequipping that collar. Some clothing mod I have installed uses the same slot - which I didn't realise until I got zapped for removing the collar.

Second Lola was wearing a High Security Slave Harness - which comes without its own collar. Looks really weird with anything else but a harness collar, and I'm glad to have that choice.

 

53 minutes ago, merManc said:

2) A "custom" collar option could be included in the MCM

Did you even read the MCM? Put on any collar you like before telling your follower that you need a strong hand. Your owner is fine with any collar you're wearing, as long as it has the right keywords.

 

Posted

I have a question:
I sometimes get the message you failed to serve your Mistress, but she hasn't given me any orders before and even if I talk to her, I have no option to ask her if she needs anything.

Posted
1 hour ago, CaptainJ03 said:

Did you even read the MCM? Put on any collar you like before telling your follower that you need a strong hand. Your owner is fine with any collar you're wearing, as long as it has the right keywords.

 

If I might just borrow your tone for a moment, Did you even read my post?

 

2 hours ago, merManc said:

At the moment, there are lots of options for which collar Lola is given, as well as being able to ask to wear one of your own instead. So, there's plenty of variety there for everyone to get the collar they want, and it works perfectly well that way. It struck me, though, that an obedient Lola should really wear what the owner wants them to wear, not what they themselves want to wear.

 

The suggestion is to provide a way for the player to choose what collar the owner wants Lola to wear, including ones not currently offered as a specific option. The end result is the same: you get Lola to wear what you want. But this way, you get an extra opportunity to roleplay him/her as a good, obedient pet.

Posted

I found an issue that comes up with the masturbation denial.

If a masturbation scene starts that has objects such as furniture or dildos, when the scene is interrupted and abruptly stops, the objects are not removed and they are then stuck to the character.

This means you can't have that setting on and have object oriented masturbation sex scenes at the same time. The circumstance that triggered this was the "loss of control" from Cursed Loot. So any mod that triggers a masturbation scene that isn't ordered by the SLR master can cause this to happen. 

 

Posted

The new version 1.1 that MrEsturk posted is the same as 1.0 + the "24 Sept 2020" update.  New updates will be based on 1.1.

 

5 hours ago, Aria1989 said:

i had a bug i the quest to confess to the npcs to tell them about your mistrees (the npc was from a mod troubles of heroine) the tree to confess doesn't appear

Sometimes an NPC that you're supposed to confess to will be set up by Skyrim (or another mod) to only have special dialog or not talk to you.  If that happens, you can say both topics to the other NPC for a somewhat lower score reward, but that lets you finish the quest.

4 hours ago, Nymra said:

hey, would it be in theory possible to makea rule that forces the PC to stay in an area (like in a certain dungeon or house?) 

Yes.  In fact, the original mod had an event that restricts the player to staying in the sane hold for several days.  It's not hooked up here (it might have been actually finished in the original mod).  I never did anything with it because it didn't seem fun.  Making you stay in the same major city for a few days would at least make some sense (owner has business there or wants to relax) but that means you can't adventure.  I'm open to suggestions, but the mod is pretty good about only interrupting your game for short periods and it seems best to keep it that way.

45 minutes ago, Krynn said:

I sometimes get the message you failed to serve your Mistress, but she hasn't given me any orders before and even if I talk to her, I have no option to ask her if she needs anything.

That is the setting "Minimum Daily Service".  Default is 3.  It's the number of times each day that you must kneel and ask if you can be of service.  If you don't, you get punished.  Watch for the message "You may ask your Master if he wants something".  When you see that, you will be able to offer service.  If you wait too long, your owner will just make some demand and the process will repeat (you'll have to wait for offer service the message again).

Posted
15 minutes ago, Sospice said:

I found an issue that comes up with the masturbation denial.

If a masturbation scene starts that has objects such as furniture or dildos, when the scene is interrupted and abruptly stops, the objects are not removed and they are then stuck to the character.

This means you can't have that setting on and have object oriented masturbation sex scenes at the same time. The circumstance that triggered this was the "loss of control" from Cursed Loot. So any mod that triggers a masturbation scene that isn't ordered by the SLR master can cause this to happen. 

Thank you for reporting this.  I don't have any masturbation anims installed that use objects so I wouldn't have seen it.  Have you noticed if other animations will clear the objects, things like dancing? Can you use the SexLab "end" hotkey to stop the animation during the few seconds before the collar interrupts the scene?  I'm just looking for workarounds.

Posted
18 minutes ago, HexBolt8 said:

Thank you for reporting this.  I don't have any masturbation anims installed that use objects so I wouldn't have seen it.  Have you noticed if other animations will clear the objects, things like dancing? Can you use the SexLab "end" hotkey to stop the animation during the few seconds before the collar interrupts the scene?  I'm just looking for workarounds.

I'll experiment with it a bit. I can't recall what happens when you use the end key, I think sometimes it works, sometimes it doesn't. I usually use skip scene to avoid issues. 

But in the past when I've run into issues where an animation that uses objects gets interrupted and the objects are still there, at that point the only way to fix it is to load back. Starting a new sex scene, for example, won't remove the objects because it doesn't know to look for them, since they're now basically part of the character/ npc's template & overlays. So it won't remove them.

I would have to look but I suspect object oriented animations have a line of code at the beginning of the script that adds objects as overlays(?) and then at the end of the sex scene a line of code that clears those objects.  I've never tried running the exact same object animation sex scene after it happened so I don't know if that would clear it. 

So an easy fix might involve a change where instead of the masturbation denial stopping the sex animation script abruptly, it could use the skip stage function to advance to the last stage and then perhaps a script to block orgasm satisfaction like angrim's apprentice has. 

But I like the way you do it but I'm just not sure if it would be practical for you to write a "check for objects" script every time the denial does an animation interrupt. 

Posted
3 hours ago, merManc said:

A "custom" collar option could be included in the MCM, with place-holder meshes included in the mod.

I will do that, except without the default mesh.  Right now the mod is fully SE compatible, but if it provides even one mesh it won't be.  I can add a placeholder text file instead.  Players would have to add their own mesh file anyway, since any placeholder would be a duplicate of one of the other collars.  People who don't read instructions will get an invisible collar (maybe some players would even want that). 

3 hours ago, merManc said:

Asking to wear your own choice of collar could come with some kind of penalty. Perhaps a persistent penalty of some kind (any thoughts on what that could be?) or just a whipping or spanking for "insulting" the owner's preferred choice.

The daily score decay feature would be perfect for this (it will be up to you to manually set it).  Your owner is willing to indulge your choice, but that collar is a constant reminder that you're not as submissive as you should be.  To me, corporal punishment wouldn't fit.  If your owner is that unhappy about your actions, he or she would just force a new collar on you. 

Posted
13 minutes ago, Sospice said:

But I like the way you do it but I'm just not sure if it would be practical for you to write a "check for objects" script every time the denial does an animation interrupt. 

Yeah, I'm very pleased with how it works now so I don't want to change it, but if there's a way to undo the objects I could provide a cleanup function on the Debug menu.  I'm guess that's not going to work though, since the script probably can't find what objects were added.

 

I will add a warning to the MCM info text.  Players might just choose to toggle off solo animations that use objects to get around the problem.

Posted

I don't understand Solitude either, I have the "Always" option in the MCM menu, but when I leave Solitude, the quest is completed, I get points and the outfit is removed from the inventory.. and that again and again :classic_blink:

 

Posted
1 hour ago, HexBolt8 said:

That is the setting "Minimum Daily Service".  Default is 3.  It's the number of times each day that you must kneel and ask if you can be of service.  If you don't, you get punished.  Watch for the message "You may ask your Master if he wants something".  When you see that, you will be able to offer service.  If you wait too long, your owner will just make some demand and the process will repeat (you'll have to wait for offer service the message again).

 

I had not received this message from the Mistress, but was punished. Therefore the question.

It was also not with fast traveling when this happened.

 

PS: Edit:

With this option you should switch off fast travel anyway. Because if I travel from Rifton to Solitude as an example, it will be a fast trip that can take more than a day, you know what I mean.

 

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