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Posted
57 minutes ago, HexBolt8 said:

sexual ability

 

This is something that Sexlab tracks and would make the player progressively more valuable. So it meets 2 of the criteria: a non-linear progression, and passes a logical test. 

 

Just my 2 septims 

Posted
10 minutes ago, Corsayr said:

This is something that Sexlab tracks and would make the player progressively more valuable. So it meets 2 of the criteria: a non-linear progression, and passes a logical test. 

That's a good one.  (It bugs me though that the PC starts out as a virgin; however, there are tools to change your sex stats.)  All that prostitution gold you earn is just making it harder to buy your freedom.  Heh.

Posted

Surely you can find someone trustworthy to be your agent. But in Riften? I could totally imagine deducting a travel and accommodation fee before each auction, regardless of whether your agent manages to win
 

Posted

Honestly I wish there was more enslavement mods out there. I want there to be a mod that involves you being brought to a house or brothel or dungeon or mine of some sort. So you’d be transported then locked up. Would be pretty fun with sl survival to escape with no belongings. There could be training and punishment systems and perhaps a story. Maybe I’ll even make one if I have time. 

 

There’s also too little male enslavement options.

 

A mod where you work as like a squire for an adventurer who drags you along on actual adventures would be cool too.

Posted
6 hours ago, Elysian97m said:

Honestly I wish there was more enslavement mods out there. I want there to be a mod that involves you being brought to a house or brothel or dungeon or mine of some sort. So you’d be transported then locked up. Would be pretty fun with sl survival to escape with no belongings. There could be training and punishment systems and perhaps a story. Maybe I’ll even make one if I have time. 

 

There’s also too little male enslavement options.

 

A mod where you work as like a squire for an adventurer who drags you along on actual adventures would be cool too.

There are three options for a mine, so wish partially granted - Slaves of Tamriel++, Captured Dreams, and Ravens Beak Prison Remastered. 

Posted
30 minutes ago, jfraser said:

There are three options for a mine, so wish partially granted - Slaves of Tamriel++, Captured Dreams, and Ravens Beak Prison Remastered. 

Make that two, as Captured Dreams has been removed from LL. I know there are pirated copies available, but there's no one to ask for troubleshooting or further development. And it never left beta state.

Posted
21 minutes ago, CaptainJ03 said:

Make that two, as Captured Dreams has been removed from LL. I know there are pirated copies available, but there's no one to ask for troubleshooting or further development. And it never left beta state.

Has it? Shows you what I know. XD

Posted

ok I get how the fund works. My question is, How do I get/choose/find/ect and agent. I am assuming its supposed to be a dialog with a follower or someone. I talked to alot of different people in the market and in riften, followers from vanilla and other mods and no one has any dialog for this.

 

 

 

 

Posted

If I'm understanding the mechanic correctly, it's just a bit of flavor (at the moment?? nudge nudge Hexbolt).

 

You pay into the fund within the MCM, and you can edit the name of your agent, but that agent doesn't actually exist in-game as an NPC.

Posted
4 minutes ago, Buridan said:

If I'm understanding the mechanic correctly, it's just a bit of flavor (at the moment?? nudge nudge Hexbolt).

 

You pay into the fund within the MCM, and you can edit the name of your agent, but that agent doesn't actually exist in-game as an NPC.

Where do you edit the name of the agent? and I click the fund amount in the MCM menu and it doesn't let me do anything. the only options on that screen is 1) What is this info button 2) Starter amount 3) the Added amout 4) Funds button that does nothing. just shows a 0. and finally the clear funds button

Posted
27 minutes ago, Chilen said:

Where do you edit the name of the agent? and I click the fund amount in the MCM menu and it doesn't let me do anything. the only options on that screen is 1) What is this info button 2) Starter amount 3) the Added amout 4) Funds button that does nothing. just shows a 0. and finally the clear funds button

 

It's the "change agent" button, do you not have that in your MCM?
 

Spoiler

739524435_SkyrimSE2021-03-1404-20-57-13.png.92c5c07d26374645e88d0295dbc233b8.png919915855_SkyrimSE2021-03-1404-21-12-04.png.037adfa24a59c6e203b2319835d83102.png87052067_SkyrimSE2021-03-1404-21-17-63.png.8fce9a615d2d9086eeab6b3a0fecb260.png1161520733_SkyrimSE2021-03-1404-24-19-29.png.1211b5b20d5071bdb122c408d683ab95.png

 

 

To change the fund amount it's the "add to freedom fund" option.

 

(Also, a bit off-topic but what mods can be used to edit SexLab sex stats directly?)

Posted
1 hour ago, Chilen said:

Where do you edit the name of the agent?

As Buridan said, you should have a Change Agent button.  You type in a name, just for story purposes, or you can leave the default "Your trusted agent".

 

1 hour ago, Buridan said:

If I'm understanding the mechanic correctly, it's just a bit of flavor (at the moment?? nudge nudge Hexbolt).

This seemed better than adding dialog to every NPC in the world, some of whom you might not even have access to at the time you want to set aside funds.  You can also invent characters, like "Magistrate Bjorn", or that fake moustache entity.

 

1 hour ago, Buridan said:

Also, a bit off-topic but what mods can be used to edit SexLab sex stats directly?

SexLab Stats Manipulator

Posted
4 hours ago, Buridan said:

 

It's the "change agent" button, do you not have that in your MCM?
 

  Hide contents

739524435_SkyrimSE2021-03-1404-20-57-13.png.92c5c07d26374645e88d0295dbc233b8.png919915855_SkyrimSE2021-03-1404-21-12-04.png.037adfa24a59c6e203b2319835d83102.png87052067_SkyrimSE2021-03-1404-21-17-63.png.8fce9a615d2d9086eeab6b3a0fecb260.png1161520733_SkyrimSE2021-03-1404-24-19-29.png.1211b5b20d5071bdb122c408d683ab95.png

 

 

To change the fund amount it's the "add to freedom fund" option.

 

(Also, a bit off-topic but what mods can be used to edit SexLab sex stats directly?)

 

3 hours ago, HexBolt8 said:

As Buridan said, you should have a Change Agent button.  You type in a name, just for story purposes, or you can leave the default "Your trusted agent".

 

This seemed better than adding dialog to every NPC in the world, some of whom you might not even have access to at the time you want to set aside funds.  You can also invent characters, like "Magistrate Bjorn", or that fake moustache entity.

 

SexLab Stats Manipulator

Yeah dont have the add funds button or change agent button

 

 

ScreenShot86.png.fc808f5f71d7ffdc5397b1cbf44300a2.png

Posted
2 hours ago, Chilen said:

Yeah dont have the add funds button or change agent button

Both of those settings use a pop-up text entry box (Buridan has a screen shot of it in action), and they're the only ones in this mod that do.  In other mods, you'll usually see them when you're prompted to supply a name for a file for exporting settings.

 

Are you using a very old version of SkyUI?  If not, it's worth reinstalling it to see if the problem goes away.

Posted

Yeah I seen that in her pictures. Thats why posted a screen of mine.

 

I have skyui version 5. didnt start modding skyrim till 2019. from what I can tell skyui hasn't been updated since 2015 when skyui 5 came out. so I assuming I am running the newest version. Is there a newer version?

 

I can tell right now this is a hard problem. Thank for any help you can give.

Posted
29 minutes ago, Chilen said:

I have skyui version 5. didnt start modding skyrim till 2019. from what I can tell skyui hasn't been updated since 2015 when skyui 5 came out. so I assuming I am running the newest version. Is there a newer version?

That should be all that you need.  I'm sorry, I don't know why those fields don't appear in your game.

Posted
5 minutes ago, HexBolt8 said:

That should be all that you need.  I'm sorry, I don't know why those fields don't appear in your game.

lol it's because it my luck.

Posted
7 hours ago, Chilen said:

lol it's because it my luck.

Try it on a new game, just to see if it works

Posted
29 minutes ago, jfraser said:

Try it on a new game, just to see if it works

Thank you. but it was a new save to begin with because I had to have one for DCL9. Also tried dl and rolling back to 6.3.8. no change. still dont show. thanks though

Posted
2 minutes ago, Chilen said:

Thank you. but it was a new save to begin with because I had to have one for DCL9. Also tried dl and rolling back to 6.3.8. no change. still dont show. thanks though

just to be sure, by "new save," do you mean a fresh save that you created at some point to begin your games, or did you actually start a brand new game?

Posted
25 minutes ago, jfraser said:

just to be sure, by "new save," do you mean a fresh save that you created at some point to begin your games, or did you actually start a brand new game?

Like clicking the new button on the title screen fresh. I am not good a keeping track of what I had installed with old saves. So I just start completely over when restart. Makes it simple for me.

Posted
2 minutes ago, Chilen said:

Like clicking the new button on the title screen fresh. I am not good a keeping track of what I had installed with old saves. So I just start completely over when restart. Makes it simple for me.

okay, just had to be sure. some people are under the mistaken impression that keeping a "blank" save at the start of the game on which to load mods is the same thing as a new game. 

 

did you try reinstalling SKSE?

Posted
12 minutes ago, jfraser said:

okay, just had to be sure. some people are under the mistaken impression that keeping a "blank" save at the start of the game on which to load mods is the same thing as a new game. 

 

did you try reinstalling SKSE?

Ok just reinstalled new copy SKSE from sliverlock. nogo. still not coming up.

Posted

I think I will try making a new profile on MO and then turning all mods of and then turn on only what I need to run this mod. see if that does anything

 

Edit. but that will be later this week. Going to bed now

Posted
11 minutes ago, Chilen said:

I think I will try making a new profile on MO and then turning all mods of and then turn on only what I need to run this mod. see if that does anything

 

Edit. but that will be later this week. Going to bed now

That's so weird. Good luck! :(

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