Corsayr Posted March 11, 2021 Posted March 11, 2021 57 minutes ago, HexBolt8 said: sexual ability This is something that Sexlab tracks and would make the player progressively more valuable. So it meets 2 of the criteria: a non-linear progression, and passes a logical test. Just my 2 septims 1
Hex Bolt Posted March 11, 2021 Author Posted March 11, 2021 10 minutes ago, Corsayr said: This is something that Sexlab tracks and would make the player progressively more valuable. So it meets 2 of the criteria: a non-linear progression, and passes a logical test. That's a good one. (It bugs me though that the PC starts out as a virgin; however, there are tools to change your sex stats.) All that prostitution gold you earn is just making it harder to buy your freedom. Heh. 2
daeeb1a Posted March 12, 2021 Posted March 12, 2021 Surely you can find someone trustworthy to be your agent. But in Riften? I could totally imagine deducting a travel and accommodation fee before each auction, regardless of whether your agent manages to win 1
Elysian97m Posted March 12, 2021 Posted March 12, 2021 Honestly I wish there was more enslavement mods out there. I want there to be a mod that involves you being brought to a house or brothel or dungeon or mine of some sort. So you’d be transported then locked up. Would be pretty fun with sl survival to escape with no belongings. There could be training and punishment systems and perhaps a story. Maybe I’ll even make one if I have time. There’s also too little male enslavement options. A mod where you work as like a squire for an adventurer who drags you along on actual adventures would be cool too. 1
jfraser Posted March 12, 2021 Posted March 12, 2021 6 hours ago, Elysian97m said: Honestly I wish there was more enslavement mods out there. I want there to be a mod that involves you being brought to a house or brothel or dungeon or mine of some sort. So you’d be transported then locked up. Would be pretty fun with sl survival to escape with no belongings. There could be training and punishment systems and perhaps a story. Maybe I’ll even make one if I have time. There’s also too little male enslavement options. A mod where you work as like a squire for an adventurer who drags you along on actual adventures would be cool too. There are three options for a mine, so wish partially granted - Slaves of Tamriel++, Captured Dreams, and Ravens Beak Prison Remastered. 1
CaptainJ03 Posted March 12, 2021 Posted March 12, 2021 30 minutes ago, jfraser said: There are three options for a mine, so wish partially granted - Slaves of Tamriel++, Captured Dreams, and Ravens Beak Prison Remastered. Make that two, as Captured Dreams has been removed from LL. I know there are pirated copies available, but there's no one to ask for troubleshooting or further development. And it never left beta state. 1
jfraser Posted March 12, 2021 Posted March 12, 2021 21 minutes ago, CaptainJ03 said: Make that two, as Captured Dreams has been removed from LL. I know there are pirated copies available, but there's no one to ask for troubleshooting or further development. And it never left beta state. Has it? Shows you what I know. XD
Chilen Posted March 13, 2021 Posted March 13, 2021 ok I get how the fund works. My question is, How do I get/choose/find/ect and agent. I am assuming its supposed to be a dialog with a follower or someone. I talked to alot of different people in the market and in riften, followers from vanilla and other mods and no one has any dialog for this.
SacredDatura Posted March 13, 2021 Posted March 13, 2021 If I'm understanding the mechanic correctly, it's just a bit of flavor (at the moment?? nudge nudge Hexbolt). You pay into the fund within the MCM, and you can edit the name of your agent, but that agent doesn't actually exist in-game as an NPC.
Chilen Posted March 13, 2021 Posted March 13, 2021 4 minutes ago, Buridan said: If I'm understanding the mechanic correctly, it's just a bit of flavor (at the moment?? nudge nudge Hexbolt). You pay into the fund within the MCM, and you can edit the name of your agent, but that agent doesn't actually exist in-game as an NPC. Where do you edit the name of the agent? and I click the fund amount in the MCM menu and it doesn't let me do anything. the only options on that screen is 1) What is this info button 2) Starter amount 3) the Added amout 4) Funds button that does nothing. just shows a 0. and finally the clear funds button
SacredDatura Posted March 13, 2021 Posted March 13, 2021 27 minutes ago, Chilen said: Where do you edit the name of the agent? and I click the fund amount in the MCM menu and it doesn't let me do anything. the only options on that screen is 1) What is this info button 2) Starter amount 3) the Added amout 4) Funds button that does nothing. just shows a 0. and finally the clear funds button It's the "change agent" button, do you not have that in your MCM? Spoiler To change the fund amount it's the "add to freedom fund" option. (Also, a bit off-topic but what mods can be used to edit SexLab sex stats directly?)
Hex Bolt Posted March 13, 2021 Author Posted March 13, 2021 1 hour ago, Chilen said: Where do you edit the name of the agent? As Buridan said, you should have a Change Agent button. You type in a name, just for story purposes, or you can leave the default "Your trusted agent". 1 hour ago, Buridan said: If I'm understanding the mechanic correctly, it's just a bit of flavor (at the moment?? nudge nudge Hexbolt). This seemed better than adding dialog to every NPC in the world, some of whom you might not even have access to at the time you want to set aside funds. You can also invent characters, like "Magistrate Bjorn", or that fake moustache entity. 1 hour ago, Buridan said: Also, a bit off-topic but what mods can be used to edit SexLab sex stats directly? SexLab Stats Manipulator 2
Chilen Posted March 14, 2021 Posted March 14, 2021 4 hours ago, Buridan said: It's the "change agent" button, do you not have that in your MCM? Hide contents To change the fund amount it's the "add to freedom fund" option. (Also, a bit off-topic but what mods can be used to edit SexLab sex stats directly?) 3 hours ago, HexBolt8 said: As Buridan said, you should have a Change Agent button. You type in a name, just for story purposes, or you can leave the default "Your trusted agent". This seemed better than adding dialog to every NPC in the world, some of whom you might not even have access to at the time you want to set aside funds. You can also invent characters, like "Magistrate Bjorn", or that fake moustache entity. SexLab Stats Manipulator Yeah dont have the add funds button or change agent button
Hex Bolt Posted March 14, 2021 Author Posted March 14, 2021 2 hours ago, Chilen said: Yeah dont have the add funds button or change agent button Both of those settings use a pop-up text entry box (Buridan has a screen shot of it in action), and they're the only ones in this mod that do. In other mods, you'll usually see them when you're prompted to supply a name for a file for exporting settings. Are you using a very old version of SkyUI? If not, it's worth reinstalling it to see if the problem goes away.
Chilen Posted March 14, 2021 Posted March 14, 2021 Yeah I seen that in her pictures. Thats why posted a screen of mine. I have skyui version 5. didnt start modding skyrim till 2019. from what I can tell skyui hasn't been updated since 2015 when skyui 5 came out. so I assuming I am running the newest version. Is there a newer version? I can tell right now this is a hard problem. Thank for any help you can give.
Hex Bolt Posted March 14, 2021 Author Posted March 14, 2021 29 minutes ago, Chilen said: I have skyui version 5. didnt start modding skyrim till 2019. from what I can tell skyui hasn't been updated since 2015 when skyui 5 came out. so I assuming I am running the newest version. Is there a newer version? That should be all that you need. I'm sorry, I don't know why those fields don't appear in your game.
Chilen Posted March 14, 2021 Posted March 14, 2021 5 minutes ago, HexBolt8 said: That should be all that you need. I'm sorry, I don't know why those fields don't appear in your game. lol it's because it my luck.
jfraser Posted March 14, 2021 Posted March 14, 2021 7 hours ago, Chilen said: lol it's because it my luck. Try it on a new game, just to see if it works
Chilen Posted March 14, 2021 Posted March 14, 2021 29 minutes ago, jfraser said: Try it on a new game, just to see if it works Thank you. but it was a new save to begin with because I had to have one for DCL9. Also tried dl and rolling back to 6.3.8. no change. still dont show. thanks though
jfraser Posted March 14, 2021 Posted March 14, 2021 2 minutes ago, Chilen said: Thank you. but it was a new save to begin with because I had to have one for DCL9. Also tried dl and rolling back to 6.3.8. no change. still dont show. thanks though just to be sure, by "new save," do you mean a fresh save that you created at some point to begin your games, or did you actually start a brand new game?
Chilen Posted March 14, 2021 Posted March 14, 2021 25 minutes ago, jfraser said: just to be sure, by "new save," do you mean a fresh save that you created at some point to begin your games, or did you actually start a brand new game? Like clicking the new button on the title screen fresh. I am not good a keeping track of what I had installed with old saves. So I just start completely over when restart. Makes it simple for me. 1
jfraser Posted March 14, 2021 Posted March 14, 2021 2 minutes ago, Chilen said: Like clicking the new button on the title screen fresh. I am not good a keeping track of what I had installed with old saves. So I just start completely over when restart. Makes it simple for me. okay, just had to be sure. some people are under the mistaken impression that keeping a "blank" save at the start of the game on which to load mods is the same thing as a new game. did you try reinstalling SKSE?
Chilen Posted March 14, 2021 Posted March 14, 2021 12 minutes ago, jfraser said: okay, just had to be sure. some people are under the mistaken impression that keeping a "blank" save at the start of the game on which to load mods is the same thing as a new game. did you try reinstalling SKSE? Ok just reinstalled new copy SKSE from sliverlock. nogo. still not coming up.
Chilen Posted March 14, 2021 Posted March 14, 2021 I think I will try making a new profile on MO and then turning all mods of and then turn on only what I need to run this mod. see if that does anything Edit. but that will be later this week. Going to bed now 1
jfraser Posted March 14, 2021 Posted March 14, 2021 11 minutes ago, Chilen said: I think I will try making a new profile on MO and then turning all mods of and then turn on only what I need to run this mod. see if that does anything Edit. but that will be later this week. Going to bed now That's so weird. Good luck!
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