Hex Bolt Posted January 15, 2025 Author Posted January 15, 2025 3 hours ago, sa_rua said: I plan to continue investigating the issue of characters appearing at the door instead of in the cage after the auction behavior. If you don't already know this, an easy way to test the process is to use the "Enslave me now" button on the System page of this mod's MCM. I hope it's working okay for you now.
43deadwood Posted January 15, 2025 Posted January 15, 2025 On 12/28/2024 at 11:47 AM, damarok said: Hello. Is there any not strictly "defeat" mod that could still send me to SS+ repeatedly? I prefer to avoid defeat mods as they are usually quite heavy and tend to be a buggy mess in my experience. Here are some mods that I've used that may not be immediately obvious There are opportunities for NPCs to send your player to SS if they are vulnerable. After your player's sentence they can be sent to SS - Orkish Bounty Hunters can be used to semd your player to prison.
Nymra Posted January 15, 2025 Posted January 15, 2025 (edited) WANTED - Slavery Locations for Naked Defeat I am constantly looking for nice Locations to send the PC to via Simple Slavery. This seems to be easy at first, but is alot more complex than I thought. So if you want to help, this is how I can check and possibly add YOUR favourite Locations to the Naked Defeat Simple Slavery outcome locations. What I need: - ID (not baseID) of an X-Marker, X-Marker Heading, Idlemarker or Static (a rug, a piece of floor) - IDEAL is always an X-Marker/X-Marker Heading - the type (if its a marker or static, important since they are handled different - the marker HAS to be from Skyrim.esm or DLC, not mod added - name of the location (House, Cave etc.) where the marker is in. Rules: - the marker has to be in a location where there is enough space for the Player and 2 Followers. I will check the locations of course, but just try not to send narrow places - the marker has to be in a location where you can actually get out of (some are locked) - no locations where quests start or have important quest NPC etc. we dont want to break stuff - Ideally Indoor, but not exclusivly Example: Whiterun Bannered Mare Static (Rug) ID 000C8FD5 Whiterun Drunken Huntsman XMarker ID 0009D5CD How To: If you found a nice place in your travels, save the game and exit In skyrim.ini set this from 0 to 1: [Display] bShowMarkers=1 Save the game, look for markers/statics, open console, click on them, note the ID then use "Player.MoveTo ID" to test if it works (sometimes console pick can be messy, try to move up close) IMPORTANT: I appreciate every help you can give me, but I will give no guarantee that I add every location provided. Dont waste hours for 100 locations, better look for 3-4 and send them to me so we can work together and then more later. Locations I already added: Most Inns Most Bandit Caves And yes, I also take Falmer/Undead/Troll/Vampire/Necro etc. Locations. I will add a "Monster Auction" at some point, basically a built in small scene where you are traded between monsters/undead/Necros etc. which would not be immersive when used via SS++ Thank you! Edited January 15, 2025 by Nymra 3
jfraser Posted January 15, 2025 Posted January 15, 2025 1 hour ago, Nymra said: WANTED - Slavery Locations for Naked Defeat I am constantly looking for nice Locations to send the PC to via Simple Slavery. This seems to be easy at first, but is alot more complex than I thought. So if you want to help, this is how I can check and possibly add YOUR favourite Locations to the Naked Defeat Simple Slavery outcome locations. What I need: - ID (not baseID) of an X-Marker, X-Marker Heading, Idlemarker or Static (a rug, a piece of floor) - IDEAL is always an X-Marker/X-Marker Heading - the type (if its a marker or static, important since they are handled different - the marker HAS to be from Skyrim.esm or DLC, not mod added - name of the location (House, Cave etc.) where the marker is in. Rules: - the marker has to be in a location where there is enough space for the Player and 2 Followers. I will check the locations of course, but just try not to send narrow places - the marker has to be in a location where you can actually get out of (some are locked) - no locations where quests start or have important quest NPC etc. we dont want to break stuff - Ideally Indoor, but not exclusivly Example: Whiterun Bannered Mare Static (Rug) ID 000C8FD5 Whiterun Drunken Huntsman XMarker ID 0009D5CD How To: If you found a nice place in your travels, save the game and exit In skyrim.ini set this from 0 to 1: [Display] bShowMarkers=1 Save the game, look for markers/statics, open console, click on them, note the ID then use "Player.MoveTo ID" to test if it works (sometimes console pick can be messy, try to move up close) IMPORTANT: I appreciate every help you can give me, but I will give no guarantee that I add every location provided. Dont waste hours for 100 locations, better look for 3-4 and send them to me so we can work together and then more later. Locations I already added: Most Inns Most Bandit Caves And yes, I also take Falmer/Undead/Troll/Vampire/Necro etc. Locations. I will add a "Monster Auction" at some point, basically a built in small scene where you are traded between monsters/undead/Necros etc. which would not be immersive when used via SS++ Thank you! I could see vampires for SS if they are trying to act like members of society and want a socially acceptable thrall with constant injuries they don't have to explain. But I agree with the rest. XD
Guest Posted January 17, 2025 Posted January 17, 2025 Can this be used without any defeat mod? As of now, none of them are working without issues. Acheron put random NPCs in an eternal defeat state, and death alternative ymol is outdated. I use only Shadow of Skyrim and don't want the heavy sex theme of SL Defeat; I just want the slavery part.
CaptainJ03 Posted January 17, 2025 Posted January 17, 2025 5 minutes ago, DarthFrakkar said: Can this be used without any defeat mod? As of now, none of them are working without issues. Acheron put random NPCs in an eternal defeat state, and death alternative ymol is outdated. I use only Shadow of Skyrim and don't want the heavy sex theme of SL Defeat; I just want the slavery part. Yes, of course. There are different ways to get into slavery without defeat. 1. open the MCM, klick "enslave me now" and you're transferred to the cell 2. talk to the auction master and ask for a pretend auction. 3. a bit more immersive: Start Submissive Lola without a contract, edit the MCM and put the chance to be sold at the end to 100%. End SubLola and end up in the cell. ...and I'm sure that there are a lot of other mods I've never even heard about that are able to send you here. 1
Herowynne Posted January 17, 2025 Posted January 17, 2025 (edited) 41 minutes ago, DarthFrakkar said: don't want the heavy sex theme of SL Defeat In the SL Defeat MCM, you can turn off the rape after combat defeat if you don’t want that. That way, you can simply use SL Defeat as an alternative to vanilla death/reload. You can choose the percentage likelihood to be sent to Simple Slavery. Edited January 17, 2025 by Herowynne 1
jfraser Posted January 17, 2025 Posted January 17, 2025 6 hours ago, DarthFrakkar said: Can this be used without any defeat mod? As of now, none of them are working without issues. Acheron put random NPCs in an eternal defeat state, and death alternative ymol is outdated. I use only Shadow of Skyrim and don't want the heavy sex theme of SL Defeat; I just want the slavery part. DAYML still works perfectly well. I have never had issues with it. CCAS has a Live Another Life option to begin in the SS cell, although I think it is LE only - you would need to convert it, assuming you're on SE/AE. I feel like there is at least one other mod that does that as well, but I can't think of it right now.
kapibar Posted January 21, 2025 Posted January 21, 2025 Hey @Hex Bolt! Hope all is well with you. Thanks for adding Ebonitium as the new outcome. The mod works quite fine on LE, but unfortunately SS fails to launch it properly. In my experience to start Ebonitium on LE you need to change command input to setstage ar_q_slaveryhandler 10. In description @El_Duderino suggests to set the stage to 1. I suppose this is the source of the problem.
Hex Bolt Posted January 21, 2025 Author Posted January 21, 2025 48 minutes ago, kapibar said: Hey @Hex Bolt! Hope all is well with you. Thanks for adding Ebonitium as the new outcome. The mod works quite fine on LE, but unfortunately SS fails to launch it properly. In my experience to start Ebonitium on LE you need to change command input to setstage ar_q_slaveryhandler 10. In description @El_Duderino suggests to set the stage to 1. I suppose this is the source of the problem. I will have to check with the author. As far as we know, there are no SE-dependent functions in that mod, so it shouldn't work differently on LE. 1
kapibar Posted January 21, 2025 Posted January 21, 2025 16 minutes ago, Hex Bolt said: I will have to check with the author. As far as we know, there are no SE-dependent functions in that mod, so it shouldn't work differently on LE. It is not outside the realm of possibility that it also fails to launch on SE. Can't confirm that. Maybe the author simply made a mistake in the command, can't say. What I can confirm though is that stage 10 works fine.
Hex Bolt Posted January 21, 2025 Author Posted January 21, 2025 (edited) 23 hours ago, kapibar said: It is not outside the realm of possibility that it also fails to launch on SE. Can't confirm that. Maybe the author simply made a mistake in the command, can't say. What I can confirm though is that stage 10 works fine. Understood. I did some investigation and messaged the author with my findings and your observation. El Duderino will have to look at it, but I've started that conversation. EDIT: I think Ebonitium is working correctly, but players on LE must extract the loose script files after unpacking the BSA. See my explanation two posts down. Edited January 22, 2025 by Hex Bolt 1
Herowynne Posted January 22, 2025 Posted January 22, 2025 12 hours ago, kapibar said: t is not outside the realm of possibility that it also fails to launch on SE. I verified that the Simple Slavery handoff to Ebonitium works okay on SE. When @Hex Bolt adds a new outcome to SS, and I do the conversion to SE, I typically test the new outcome on SE to verify that it works. I did that for Ebonitium. 4
Hex Bolt Posted January 22, 2025 Author Posted January 22, 2025 (edited) @kapibar, there is a scripts folder in the Ebonitium download. You need those updated files. They override some of the ones in the BSA, so if you installed and then extracted the BSA, you would have overwritten the newer versions. Get the files from the scripts folder and overwrite the files that you extracted from the BSA. Ebonitium looks okay, you just have to be sure that you've got the loose files from the script folder. Edited January 22, 2025 by Hex Bolt 1
El_Duderino Posted January 22, 2025 Posted January 22, 2025 23 hours ago, kapibar said: It is not outside the realm of possibility that it also fails to launch on SE. Can't confirm that. Maybe the author simply made a mistake in the command, can't say. What I can confirm though is that stage 10 works fine. The missing update that @Hex Bolt identified is the most likely culprit. I checked the related functions for the SS startup scenario and couldn't find anything broken or missing. It's a very simple function that does the post-SS startup (basically, just a pop-up message which fires one of two stages depending on which button you click). That should work the same in LE and SE. Thanks much @Herowynne for confirming that the startup works -- and of course for doing the SE conversion in the first place! I'm slowly working my way through the list of post-release bugs, after which I'll publish a new full version of the mod alongside a new patch. 3
kapibar Posted January 23, 2025 Posted January 23, 2025 @Hex Bolt, @El_Duderino I updated the scripts, according to HB's suggestion and now everything runs perfectly fine. Many thanks for your help! 2
Bdsmfurfaggot Posted January 23, 2025 Posted January 23, 2025 You know I feel like the biggest issue facing simple slavery plus plus right now, is that all the other mods, are in various degrees of not working or semi working. Naked defeat, public whore, submissive Lola, sluts resume, are the only ones working, and if you want to use UNP, Well then sluts resume doesn't work for you. Every other mod is in need, dire need of an update, or some form of continuation. 1
jfraser Posted January 23, 2025 Posted January 23, 2025 4 hours ago, Bdsmfurfaggot said: You know I feel like the biggest issue facing simple slavery plus plus right now, is that all the other mods, are in various degrees of not working or semi working. Naked defeat, public whore, submissive Lola, sluts resume, are the only ones working, and if you want to use UNP, Well then sluts resume doesn't work for you. Every other mod is in need, dire need of an update, or some form of continuation. No doubt. Sanguines Debauchery also gets semi periodic updates, but skyrim is old and the modding scene is slowly dying and there is unlikely to be any sudden upsurge in interest
Herowynne Posted January 23, 2025 Posted January 23, 2025 6 hours ago, Bdsmfurfaggot said: You know I feel like the biggest issue facing simple slavery plus plus right now, is that all the other mods, are in various degrees of not working or semi working. Naked defeat, public whore, submissive Lola, sluts resume, are the only ones working, and if you want to use UNP, Well then sluts resume doesn't work for you. Every other mod is in need, dire need of an update, or some form of continuation. I am more positive. Devious Cidhna’s three outcomes work well - bandit, pirate, and vampire. DCL’s Prison and Bondage Adventure outcomes work well. I know some folks have trouble with Devious Followers Continued, but its outcome works well for me. We just got a new outcome with Ebonitium from @El_Duderino and it’s very good. 👍 ❤️ 2
Lillithcometh Posted January 24, 2025 Posted January 24, 2025 Anyone ever had the issue where the auction will just completely skip after it starts and spit you out into whatever outcome it selected?
Hex Bolt Posted January 24, 2025 Author Posted January 24, 2025 39 minutes ago, Lillithcometh said: Anyone ever had the issue where the auction will just completely skip after it starts and spit you out into whatever outcome it selected? So, you're seeing the beginning part of the auction talk ("Next up is Lot XXX...") before it suddenly ends? About how many seconds does the auction play before suddenly ending? Is it consistent?
gxd4314 Posted January 26, 2025 Posted January 26, 2025 PLEASE HELP (BUG): While i am playing the game , random NPCs come up to me and say " I bet I could make a few septems off of you " , after I get sent to the slave auction house immediately. There is no time for me to do anything as there is no combat activation or dialogue option to choose I have "sex lab defeat" , "Death alternative" , "Sex lab horrible harassment" , "Sex lab approach" , and other mods. but I think they are the ones causing an issue
Hex Bolt Posted January 26, 2025 Author Posted January 26, 2025 (edited) 6 minutes ago, gxd4314 said: While i am playing the game , random NPCs come up to me and say " I bet I could make a few septems off of you " Fall of the Dragonborn. I understand that this behavior isn't what you wanted, but you installed that mod, so it's not a Simple Slavery bug. Edited January 26, 2025 by Hex Bolt 1
gxd4314 Posted January 26, 2025 Posted January 26, 2025 thanks i finally got it fixed by disenabling the slavery event in the fall of the dragonborn mcm 1
Moacir Jr Posted February 2, 2025 Posted February 2, 2025 I have a small problem. I was using the old version of SS, I upgraded, but nothing happened, the old screen, and even the new slavery mods, did not appear in the list of not installed. Is there anything I can do? Do you need any files or more information? Mine is Skyrim SE 1.5.97 Thanks
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