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Posted
10 hours ago, jfraser said:

 

That said, adding a door in the creation kit and linking it to an interior is not the most difficult thing in the world if you wanted to move it yourself for your personal game. Hell, even I was able to do it. The door opened the wrong way, but it worked ;)

Oh okay thanks! I'll finally start using the creation kit and learn modding then lol.

Posted
4 hours ago, Crowwzm said:

Oh okay thanks! I'll finally start using the creation kit and learn modding then lol.

 

The tutorials are not supported by Beth anymore for whatever reason but USTEP has preserved them. they are very very helpful:

 

 

Category:Tutorials - the CreationKit Wiki

 

Just remember: it is for your personal game. don't upload it for public use unless you have Hex's permission. ;) 

Posted
16 hours ago, jfraser said:

 

The tutorials are not supported by Beth anymore for whatever reason but USTEP has preserved them. they are very very helpful:

 

 

Category:Tutorials - the CreationKit Wiki

 

Just remember: it is for your personal game. don't upload it for public use unless you have Hex's permission. ;) 

Thank you! And of course! For personal use only.

  • 2 weeks later...
  • 3 weeks later...
Posted

Hello hex

this time it is not lola, it is ss++

i left "equip slave gear" active, as it is default. i always deactivated it in earlier games.

now later in game, when pc diggs ore, at the end the arms go together like in shackles. it is caused by ss++ slave gear, that is a fact. 

any idea how to solve it ? otherwise i have to load before ss++, which is full radiant prostitution between, 

ALl ways to debug it bring the arms actually normal, but next ore same thing happens again.

Posted
17 minutes ago, shiagwen said:

i left "equip slave gear" active, as it is default. i always deactivated it in earlier games.

now later in game, when pc diggs ore, at the end the arms go together like in shackles. it is caused by ss++ slave gear, that is a fact. 

The feature to equip slave gear uses the two items in SSLV_SlaveOutfit2:

zbfWristSimpleBlack "zbf Wrist Black" [ARMO:02001008]

zbfCollarIronBlack "zbf Collar Iron Black" [ARMO:0200500C]

 

Those are standard ZAP items, and SS++ is just doing EquipItem and UnequipItem with them.  Since this feature is not new and no one else has reported the problem, it seems to be specific to your game.  Perhaps something has modified "zbf Wrist Black" in your game or has a bad interaction with ZAP items or their animations.

Posted
29 minutes ago, shiagwen said:

Hello hex

this time it is not lola, it is ss++

i left "equip slave gear" active, as it is default. i always deactivated it in earlier games.

now later in game, when pc diggs ore, at the end the arms go together like in shackles. it is caused by ss++ slave gear, that is a fact. 

any idea how to solve it ? otherwise i have to load before ss++, which is full radiant prostitution between, 

ALl ways to debug it bring the arms actually normal, but next ore same thing happens again.

Digs ore as part of another mod (like slaves of tamriel) or just in general?

Posted
33 minutes ago, Munchlax8 said:

Can someone help me how to install this step by step like what is the requirements? and the load order for this mod

The two requirements are listed on the mod page.  Install them.  Place Simple Slavery after those.

Posted

 

3 hours ago, Munchlax8 said:

Can someone help me how to install this step by step like what is the requirements? and the load order for this mod

 

3 hours ago, Hex Bolt said:

The two requirements are listed on the mod page.  Install them.  Place Simple Slavery after those.

 

also, go get vortex or MO2, which will take care of all that for you.

Posted

I've been having a lot of issues with Skyrim lately, and some of the mods are just so old and tricky to get working nowadays, and then Bethesda that will come up and ruin things of a new update, and all of that jazz. I'm sure as a mod greater, you're tired of hearing a lot of those complaints. 

 

What I want to ask, and this is the crux of the point of this whole comment. Do you think you'll be doing a similar mod to this on another game in the future? Maybe on like the really terrible star field? Or cyberpunk? Or something? 

 

I can understand if not, I get that maintaining several mods as it is is almost like a full-time job, I was just curious, I think it would be great if you did. I always really liked your content.

Posted
1 hour ago, Bdsmfurfaggot said:

I've been having a lot of issues with Skyrim lately, and some of the mods are just so old and tricky to get working nowadays, and then Bethesda that will come up and ruin things of a new update, and all of that jazz. I'm sure as a mod greater, you're tired of hearing a lot of those complaints. 

 

What I want to ask, and this is the crux of the point of this whole comment. Do you think you'll be doing a similar mod to this on another game in the future? Maybe on like the really terrible star field? Or cyberpunk? Or something? 

 

I can understand if not, I get that maintaining several mods as it is is almost like a full-time job, I was just curious, I think it would be great if you did. I always really liked your content.

 

cyberpunk does not have the kinds of modding tools necessary for something like this. starfield might, at some point, but it is not there yet. I might try to recreate it for ES6, whenever it comes out. It will be some time.

Posted (edited)

I was wondering if you could add in the list of possible outcome the choice of this mod?

 

 

A simple Startquest could start the quest.

Edited by lcewolf
Posted
57 minutes ago, lcewolf said:

I was wondering if you could add in the list of possible outcome the choice of this mod?

Some authors don't want their mods to be started from Simple Slavery, so it's been a longstanding policy that they should ask to have their mods added as auction outcomes (and, of course, be willing to support that method of starting up the mod).  You might suggest this to the creator of that mod.  It's a fairly simple process, but I don't want to presume to use someone else's content if the author has an objection to slavery (understandably, some people do) or to starting the mod in that way.

Posted (edited)

My character only gets released after the auction with the message "Your new owner paid well for you. Be sure not to disappoint." Even though I have treasure whole and DCL installed and I tickled all of their quests to 1 on simple slavery MCM. I tried many times and I still get the same outcome of being released. Everything else works smoothly, except the finale.

Edited by muhavaux33
Posted (edited)
9 hours ago, muhavaux33 said:

My character only gets released after the auction with the message "Your new owner paid well for you. Be sure not to disappoint." Even though I have treasure whole and DCL installed and I tickled all of their quests to 1 on simple slavery MCM. I tried many times and I still get the same outcome of being released. Everything else works smoothly, except the finale.

Why did you conclude that you were released?  Was it because the outcomes that you'd enabled failed to start?

 

After the auction, open the console command and see which outcome was selected.  Simple Slavery will write that information there.  Then, confirm that the selected outcome mod displays its MCM and seems to be working in your game.

Edited by Hex Bolt
Posted

I don't understand what I'm doing wrong, have the strict minimum installed after getting crash after crash on every load of the acution hosue (by going there or getting sent by another mod).

Redid a clean install with only the bare minimum, I crash no matter what. Haven't been able to use the mod. Could I get some help here ?

Posted

Nevermind. I rebooted my pc after experiencing other random crashes and another series of crash with a simple coc Whiterun command. And finally got it working. I can't believe it. A reboot. I feel so dumb, lost 3 hours of my life.

Posted
1 hour ago, MarvelTile said:

Nevermind. I rebooted my pc after experiencing other random crashes and another series of crash with a simple coc Whiterun command. And finally got it working. I can't believe it. A reboot. I feel so dumb, lost 3 hours of my life.

First rule of computer troubleshooting - turn it off and back on XD

Posted
7 minutes ago, jfraser said:

First rule of computer troubleshooting - turn it off and back on XD

😂😂😂

ITCrow.jpg

  • 2 weeks later...
Posted

Hey, love the mod. It usually works fine but for some reason I got captured from being too cold with frostfall, and woke up in the cage, then the screen went black and I woke up outside the cage. And I still have my stuff. Is this a common bug?

Posted
6 hours ago, jakenbake said:

Hey, love the mod. It usually works fine but for some reason I got captured from being too cold with frostfall, and woke up in the cage, then the screen went black and I woke up outside the cage. And I still have my stuff. Is this a common bug?

 

i have never heard of that. it sounds like general Skyrim wonkiness - sometimes things just glitch. did you try going back to a previous save to see if it happened again?

Posted
11 hours ago, jakenbake said:

Hey, love the mod. It usually works fine but for some reason I got captured from being too cold with frostfall, and woke up in the cage, then the screen went black and I woke up outside the cage. And I still have my stuff. Is this a common bug?

No, it not a common problem.  It's possible that another mod was interfering or trying to take control, especially if you had the fade to black effect before getting moved.  The developer of Naked Defeat had some plans in this area.  If you use that mod, you might check to see what it's configured to do.

Posted
9 hours ago, jfraser said:

 

i have never heard of that. it sounds like general Skyrim wonkiness - sometimes things just glitch. did you try going back to a previous save to see if it happened again?

Yes unfortunately I can reproduce the bug over and over with that specific save. I went back and this time saved myself from the cold and if I happen to get too cold again hopefully it won't happen that time.

Posted
4 hours ago, Hex Bolt said:

No, it not a common problem.  It's possible that another mod was interfering or trying to take control, especially if you had the fade to black effect before getting moved.  The developer of Naked Defeat had some plans in this area.  If you use that mod, you might check to see what it's configured to do.

Copy that, thank you.

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