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Posted (edited)
On 9/11/2024 at 1:53 AM, Xuvish said:

What are the esp edits I need to do?

 

21 hours ago, kyoceramiraief said:

I need to know does version 3.4 still supports Skyrim LE?

Open TES5Edit and change header version of this mod to 1.70 i believe? (Or maybe in "record header" the older form version... 43 likely.)

Spoiler

image.png.0c1c5637b3b4bc92705fc9135697791b.png

It's the same version number on your Skyrim.esm too right?

Edited by Zaflis
Posted
3 hours ago, Zaflis said:

 

Open TES5Edit and change header version of this mod to 1.70 i believe? (Or maybe in "record header" the older form version... 43 likely.)

  Reveal hidden contents

image.png.0c1c5637b3b4bc92705fc9135697791b.png

It's the same version number on your Skyrim.esm too right?

 

 

Now I am getting the following Message for Skyrim LE.

 

image.png.33ea8786b670fb02fed25b5d55e839e4.png

 

 

I looked in the Tes5Edit file and it is on version 1.7

 

 

image.png.669635f9d6877cf4d30f8b1df22d8ac8.png

 

 

I noticed the esp flle comes in a .rar extension.

 

image.png.5aac47cc620946acc8d3466418ead4d9.png

 

Do I need to extract that somewhere?

 

Is there a way to change it to a .zip format like the other files?

 

Thanks,

 

Posted
1 hour ago, Xuvish said:

 

 

Now I am getting the following Message for Skyrim LE.

 

image.png.33ea8786b670fb02fed25b5d55e839e4.png

 

 

I looked in the Tes5Edit file and it is on version 1.7

 

 

image.png.669635f9d6877cf4d30f8b1df22d8ac8.png

 

 

I noticed the esp flle comes in a .rar extension.

 

image.png.5aac47cc620946acc8d3466418ead4d9.png

 

Do I need to extract that somewhere?

 

Is there a way to change it to a .zip format like the other files?

 

Thanks,

 

7z, zip, rar shouldn't matter to any modern ModManager get either ModOrganizer2 or Vortex and use that for your Skyrim modding. (It's a matter of taste which one to use, many swear by MO2, but Vortex isn't nearly as bad as it is made to be and much easier for beginners. MO2 has more options, most of which are situational at best and only useful for fairly experienced modders, but as a result of those extra options it also has a steeper learning curve.)

To answer your question though, you can of course unpack the rare file and repack it as zip. You will need unrar, 7zip or a similar program, as Windumb can't handle rar files out of the box (really what can this PoS of an OS do at all?)

Posted
1 hour ago, Talesien said:

7z, zip, rar shouldn't matter to any modern ModManager get either ModOrganizer2 or Vortex and use that for your Skyrim modding. (It's a matter of taste which one to use, many swear by MO2, but Vortex isn't nearly as bad as it is made to be and much easier for beginners. MO2 has more options, most of which are situational at best and only useful for fairly experienced modders, but as a result of those extra options it also has a steeper learning curve.)

To answer your question though, you can of course unpack the rare file and repack it as zip. You will need unrar, 7zip or a similar program, as Windumb can't handle rar files out of the box (really what can this PoS of an OS do at all?)

 

I am using most current version of MO2.

 

Since rar vs zip doesn't matter, what would I need to do to fix the issue?

 

 

Posted (edited)
4 hours ago, Xuvish said:

 

I am using most current version of MO2.

 

Since rar vs zip doesn't matter, what would I need to do to fix the issue?

 

 

Hmm, that sounds suspiciously like your sluts.esp not getting loaded, either after you messed with the header or despite your changes. No inkling on LE, might not like the Form Version 44 in the Header, LE uses 43. SE has no problems using Form 43, but not sure that works the other way round as well. You might need someone who is deeper into LE to answer that.

Edited by Talesien
Posted
4 hours ago, Talesien said:

Hmm, that sounds suspiciously like your sluts.esp not getting loaded, either after you messed with the header or despite your changes. No inkling on LE, might not like the Form Version 44 in the Header, LE uses 43. SE has no problems using Form 43, but not sure that works the other way round as well. You might need someone who is deeper into LE to answer that.

 

I made no changes to the files.  I Tes5edit right after I got the error message.  I noticed that sluts version is 1.71 and both the DCL and POP patches have version 1.70.

 

Could that be the issue?

 

Posted (edited)
26 minutes ago, Xuvish said:

 

I made no changes to the files.  I Tes5edit right after I got the error message.  I noticed that sluts version is 1.71 and both the DCL and POP patches have version 1.70.

 

Could that be the issue?

 

Most likely. As far as I understand it 1.71 is only compatible with 1.6.1130+ Older SE version (1.5.97 and 1.6x) can be made compatible if one uses the backport provided by BEES.
From the BEES page: "On December 5, 2023, Bethesda released the Creations update for Skyrim Special Edition. Not only did this break compatibility with SKSE mods, it also broke compatibility with plugins (.ESP, .ESL, .ESM) by incrementing their header versions from 1.70 to 1.71. Attempting to use a version 1.71 plugin on an old game build will likely crash."
There is no way to make LE compatible with version 1.71 header entries that I'm aware off.

Since SLUTS is not ESL flagged (far as I know), the backport is not needed (and not possible for LE anyway), so changing the header version might work. I'm unsure though if Bethesda changed anything else or if that's actually it, you might have to test that.
I'm also not sure how you would go about changing the header version in the first place, just tried and SSEEdit would not let me change it. An old CK might work... or might crash, no idea, you will have to test that I guess. Or you wait for Scrab to come up with a solution.  (Or bite the bullet and finally migrate to SE ... just saying. 😳 *ducks for cover*)

Edited by Talesien
Posted
21 minutes ago, Xuvish said:

 

I made no changes to the files.  I Tes5edit right after I got the error message.  I noticed that sluts version is 1.71 and both the DCL and POP patches have version 1.70.

 

Could that be the issue?

 

 

I did a little further testing.  Sluts LE 3.1 is version 1.70 as well as the patches for both DCL and POP.  They seem to work as Skyrim doesn't crash on startup.

 

It crashed when all the other versions for the resume file were 1.71.

 

Is there a way to make the DCL and POP patches version 1.71 so they load properly for Skyrim LE?

 

Otherwise, Sluts 3.1 is the latest version that works on LE.

 

Thanks,

 

 

Posted
1 hour ago, Xuvish said:

 

I did a little further testing.  Sluts LE 3.1 is version 1.70 as well as the patches for both DCL and POP.  They seem to work as Skyrim doesn't crash on startup.

 

It crashed when all the other versions for the resume file were 1.71.

 

Is there a way to make the DCL and POP patches version 1.71 so they load properly for Skyrim LE?

 

Otherwise, Sluts 3.1 is the latest version that works on LE.

 

Thanks,

 

 

I assume you could load them into an updated CK and it would likely update the header version, problem is of course you would also need a SE version of Skyrim for that CK to work. That said, I don't think it would be a good idea. 1.71 might not always crash LE, but it's not safe, adding more 1.71 plugins seems like a receipt for disaster.

Posted

Is there anyone who knows how to solve this bug? I definitely installed 3.4 on MO. I also installed all the prerequisite mods. I ran FNIS and even BodySlide just in case. However, when I run the game, it doesn't recognize that s.l.u.t is installed. Even when I check through the console, no information shows up, as if it was never installed, and the s.l.u.t mod is missing from the esp item loading menu as well. I've tried reinstalling it, turning the plugin off and on, but the problem remains the same. Even reinstalling Skyrim didn't help. What could be the issue?

Posted
2 hours ago, overback123 said:

Is there anyone who knows how to solve this bug? I definitely installed 3.4 on MO. I also installed all the prerequisite mods. I ran FNIS and even BodySlide just in case. However, when I run the game, it doesn't recognize that s.l.u.t is installed. Even when I check through the console, no information shows up, as if it was never installed, and the s.l.u.t mod is missing from the esp item loading menu as well. I've tried reinstalling it, turning the plugin off and on, but the problem remains the same. Even reinstalling Skyrim didn't help. What could be the issue?

Did you try a new save? Do you have other slavery mods like slaverun?

Posted
6 hours ago, overback123 said:

Is there anyone who knows how to solve this bug? I definitely installed 3.4 on MO. I also installed all the prerequisite mods. I ran FNIS and even BodySlide just in case. However, when I run the game, it doesn't recognize that s.l.u.t is installed. Even when I check through the console, no information shows up, as if it was never installed, and the s.l.u.t mod is missing from the esp item loading menu as well. I've tried reinstalling it, turning the plugin off and on, but the problem remains the same. Even reinstalling Skyrim didn't help. What could be the issue?

The mod is for Skyrim Special Edition (or Anniversary), if you have Skyrim LE still you need to change the ESP version or something. But check that the ESP itself is enabled, if you install a mod in MO2 it will not automatically enable it.

Posted

Not sure if anyone else has this problem but every time I return after a delivery, I get stuck in black screen when he tries to give me a new one. Usually ends up with me reloading a dozen times before I might get lucky and have it be successful. It isn't a matter of other stuff running because it happens even when nothing around me is going on.

Posted
On 9/20/2024 at 1:50 AM, overback123 said:

Is there anyone who knows how to solve this bug? I definitely installed 3.4 on MO. I also installed all the prerequisite mods. I ran FNIS and even BodySlide just in case. However, when I run the game, it doesn't recognize that s.l.u.t is installed. Even when I check through the console, no information shows up, as if it was never installed, and the s.l.u.t mod is missing from the esp item loading menu as well. I've tried reinstalling it, turning the plugin off and on, but the problem remains the same. Even reinstalling Skyrim didn't help. What could be the issue?

I did something similar to a fix. For some reason, the oldest available version, 1.2, is recognized properly in-game. However, versions beyond that can be installed and activated but are not recognized in-game. I have no idea why, but it seems like I'll have to stick with the old version for a while.

Posted
On 9/20/2024 at 3:46 PM, Lenore said:

Anyway we could get a backpack for runs that don't include a cart?

Already exists, its called Premium Delivery in the MCM. Just disable the other Haul

If you want a custom mesh to be equipped during that mission, get me one that I can use without creating issues with permissions. Ideally one that doesnt conflict with yokes, the tail or other things equipped during a haul

 

22 hours ago, Lenore said:

Not sure if anyone else has this problem but every time I return after a delivery, I get stuck in black screen when he tries to give me a new one. Usually ends up with me reloading a dozen times before I might get lucky and have it be successful. It isn't a matter of other stuff running because it happens even when nothing around me is going on.

Known issue, fixed in 3.5 on Patreon, or set Pilferage to Easy

 

 

Posted
17 hours ago, Scrab said:

Known issue, fixed in 3.5 on Patreon, or set Pilferage to Easy

 

Thank you so much! 3.5 works great for me and I love love that you added the smaller cart as an option in MCM! You've improved this mod sooo much, thank you for all your hard work!

Posted

Hey i have an issue where some recipients aren't doing their job properly. I have all pre reqs and fus ro doh installed playing on 1.5.97 if that could be an issue. The driver in Morthal causes the fade to black but never does whatever he's supposed to do to un-fade from black, just leaving me with a black screen (i do get the manifest and cart/delivery package but the quest marker never appears). Another issue is that when doing cart deliveries the quest never completes.  The recipient says  "let me check your loading" but never moves, they just stand still. clicking on them gives the 'this person is busy' popup but nothing is happening. Thoughts?

Posted
On 9/22/2024 at 5:31 PM, doesitmatter11 said:

Hey i have an issue where some recipients aren't doing their job properly. I have all pre reqs and fus ro doh installed playing on 1.5.97 if that could be an issue. The driver in Morthal causes the fade to black but never does whatever he's supposed to do to un-fade from black, just leaving me with a black screen (i do get the manifest and cart/delivery package but the quest marker never appears). Another issue is that when doing cart deliveries the quest never completes.  The recipient says  "let me check your loading" but never moves, they just stand still. clicking on them gives the 'this person is busy' popup but nothing is happening. Thoughts?

Just had this problem too and honestly I don't know what fixed it in the end; I reinstalled fuz ro doh and changed its priority in MO2 and set pilfering to easy. I also had duplicate manifests and dropped all but 1. Haven't had any troubles after that besides the cart check and following dialogue being funky to activate.

Posted

Rethinking about the HQ design, I want the interior to look more like a stable and you should be required to wear your filly outfit without a gag while in the HQ. I also suggested this before, but what if you have Frostfall installed, the dispatcher will give you a simple variant of the Thermal Harness if you intend to return to your escrow or if you bought the simple variants, the dispatcher won't remove them from your inventory, but will put them on you when your done.

Posted (edited)

I try out Sluts 3.5 and there is no way to make the time line following the roads. it gave me 3 hour (9 minutes in real life) to make it form Solitude to Dawnstar and 6 hour (18 minutes) to get solitude to riften with no horse, and only the base running speed and on AE version your speed is decrease up to 10% form to 20% form cold area in survival mode with the harness only giving you 27 cold protect (full gear is 57 to 70) you need 30 second to regan your stamina after you use up all you stamina for a run so you can't run the full time there. and that not count if you have to fight too. The time should be double to have the change for the player making it those on foot in time or an option to edit the time for in some way. I also found you no longer have the option of getting food or rest for survival mode or mods on trip and they will not free you if you have any deal making the character getting massive debuff that low their max stamina  in AE more and die form lack of food.

Edited by Soaryne
Posted

S.L.U.T.S NPC wooo! :D anyway..*cough* would it be possible to have an addon for alternate start? I always wanted to roleplay as a s.l.u.t who has been working for them for x amount of years but to do tha currently i have to speedrun through the dialogue and ignore the response my pc gives wich isnt very immersive.

 

Regardless im very hyped for sluts npc's! Something ive been hoping for since the original :D

Posted
7 minutes ago, pappana said:

S.L.U.T.S NPC wooo! :D anyway..*cough* would it be possible to have an addon for alternate start? I always wanted to roleplay as a s.l.u.t who has been working for them for x amount of years but to do tha currently i have to speedrun through the dialogue and ignore the response my pc gives wich isnt very immersive.

 

Regardless im very hyped for sluts npc's! Something ive been hoping for since the original :D

I can already imagine parts of the Journal "Finally, after many years of demeaning work, I've finally been able to buy my freedom from S.L.U.T.S. Now I find myself thinking about what to do, perhaps I can start up adventuring or maybe...no I can't return to work for them despite the benefits. Well first things first, I have to get off the parting gift given by my former employersl" the PC Starts with simple variants of the S.L.U.T.S. gear.

Posted (edited)
On 9/25/2024 at 9:11 PM, Ixmore said:

Rethinking about the HQ design, I want the interior to look more like a stable and you should be required to wear your filly outfit without a gag while in the HQ. I also suggested this before, but what if you have Frostfall installed, the dispatcher will give you a simple variant of the Thermal Harness if you intend to return to your escrow or if you bought the simple variants, the dispatcher won't remove them from your inventory, but will put them on you when your done.

The HQ is p much done if you look at the previous page. There is no longer just one building but instead many smaller ones

There will be buildings that follow a more "stable'ish" interior, though not all will have that treatment. The HQ is primarily a place for the secretaries to live, and I wish to keep a clear distinction between them and the ponies, so houses which these secretaries live in will be made with those secretatires in mind, not the ponies

 

For example, the coin shop which Lucy & Susy maintain have a clear shop theme to them, with various goods ranging from alchemy ingredients to ingots, potions, some food and of course restraints (armor and furniture) while the upstairs (living) area combines elements of the more soft spoken Susy and rather crude Lucy. There is no sign of "stable", as neither Lucy nor Susy are SLUT and at the current state of development, have no interest in keeping any in their house long term

 

So overall, the design of each building heavily depends on who is living there, instead of copy pasting the same theme over and over

 

---

 

I will not be equipping any Items on you in order for you to enter HQ. The reason for that is that the HQ is now fairly open, and I believe the cost of implementing something like that doesnt justify the potential loss of fluenty and stability in your game. Especially when you just want to quickly go to the Coin shop to get some gold and get out again, I dont want to lock you into a 10 second cutscene everytime you enter HQ grounds. That just sounds super clunky and annoying and makes you stay away from HQ after the first 3, 4 times of visiting it

 

---

 

Forstfall isnt a priority to me, I consider it heavily outdated and never really gotten along with its soft integrations that existed in the previous versions. I recommend just using CC Survival or Sunhelm instead

 

Edited by Scrab

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