Talesien Posted September 15, 2024 Posted September 15, 2024 1 hour ago, Xuvish said:  I did a little further testing. Sluts LE 3.1 is version 1.70 as well as the patches for both DCL and POP. They seem to work as Skyrim doesn't crash on startup.  It crashed when all the other versions for the resume file were 1.71.  Is there a way to make the DCL and POP patches version 1.71 so they load properly for Skyrim LE?  Otherwise, Sluts 3.1 is the latest version that works on LE.  Thanks,   I assume you could load them into an updated CK and it would likely update the header version, problem is of course you would also need a SE version of Skyrim for that CK to work. That said, I don't think it would be a good idea. 1.71 might not always crash LE, but it's not safe, adding more 1.71 plugins seems like a receipt for disaster.
overback123 Posted September 19, 2024 Posted September 19, 2024 Is there anyone who knows how to solve this bug? I definitely installed 3.4 on MO. I also installed all the prerequisite mods. I ran FNIS and even BodySlide just in case. However, when I run the game, it doesn't recognize that s.l.u.t is installed. Even when I check through the console, no information shows up, as if it was never installed, and the s.l.u.t mod is missing from the esp item loading menu as well. I've tried reinstalling it, turning the plugin off and on, but the problem remains the same. Even reinstalling Skyrim didn't help. What could be the issue?
Caligula Big Posted September 19, 2024 Posted September 19, 2024 2 hours ago, overback123 said: Is there anyone who knows how to solve this bug? I definitely installed 3.4 on MO. I also installed all the prerequisite mods. I ran FNIS and even BodySlide just in case. However, when I run the game, it doesn't recognize that s.l.u.t is installed. Even when I check through the console, no information shows up, as if it was never installed, and the s.l.u.t mod is missing from the esp item loading menu as well. I've tried reinstalling it, turning the plugin off and on, but the problem remains the same. Even reinstalling Skyrim didn't help. What could be the issue? Did you try a new save? Do you have other slavery mods like slaverun?
Zaflis Posted September 19, 2024 Posted September 19, 2024 6 hours ago, overback123 said: Is there anyone who knows how to solve this bug? I definitely installed 3.4 on MO. I also installed all the prerequisite mods. I ran FNIS and even BodySlide just in case. However, when I run the game, it doesn't recognize that s.l.u.t is installed. Even when I check through the console, no information shows up, as if it was never installed, and the s.l.u.t mod is missing from the esp item loading menu as well. I've tried reinstalling it, turning the plugin off and on, but the problem remains the same. Even reinstalling Skyrim didn't help. What could be the issue? The mod is for Skyrim Special Edition (or Anniversary), if you have Skyrim LE still you need to change the ESP version or something. But check that the ESP itself is enabled, if you install a mod in MO2 it will not automatically enable it.
urged116.9 Posted September 20, 2024 Posted September 20, 2024 it keep saying rehabilitation even failed but i cant find out why
Lenore Posted September 20, 2024 Posted September 20, 2024 Anyway we could get a backpack for runs that don't include a cart?
Lenore Posted September 20, 2024 Posted September 20, 2024 Not sure if anyone else has this problem but every time I return after a delivery, I get stuck in black screen when he tries to give me a new one. Usually ends up with me reloading a dozen times before I might get lucky and have it be successful. It isn't a matter of other stuff running because it happens even when nothing around me is going on. 1
overback123 Posted September 21, 2024 Posted September 21, 2024 On 9/20/2024 at 1:50 AM, overback123 said: Is there anyone who knows how to solve this bug? I definitely installed 3.4 on MO. I also installed all the prerequisite mods. I ran FNIS and even BodySlide just in case. However, when I run the game, it doesn't recognize that s.l.u.t is installed. Even when I check through the console, no information shows up, as if it was never installed, and the s.l.u.t mod is missing from the esp item loading menu as well. I've tried reinstalling it, turning the plugin off and on, but the problem remains the same. Even reinstalling Skyrim didn't help. What could be the issue? I did something similar to a fix. For some reason, the oldest available version, 1.2, is recognized properly in-game. However, versions beyond that can be installed and activated but are not recognized in-game. I have no idea why, but it seems like I'll have to stick with the old version for a while.
Scrab Posted September 21, 2024 Author Posted September 21, 2024 On 9/20/2024 at 3:46 PM, Lenore said: Anyway we could get a backpack for runs that don't include a cart? Already exists, its called Premium Delivery in the MCM. Just disable the other Haul If you want a custom mesh to be equipped during that mission, get me one that I can use without creating issues with permissions. Ideally one that doesnt conflict with yokes, the tail or other things equipped during a haul  22 hours ago, Lenore said: Not sure if anyone else has this problem but every time I return after a delivery, I get stuck in black screen when he tries to give me a new one. Usually ends up with me reloading a dozen times before I might get lucky and have it be successful. It isn't a matter of other stuff running because it happens even when nothing around me is going on. Known issue, fixed in 3.5 on Patreon, or set Pilferage to Easy   1
Lenore Posted September 22, 2024 Posted September 22, 2024 17 hours ago, Scrab said: Known issue, fixed in 3.5 on Patreon, or set Pilferage to Easy  Thank you so much! 3.5 works great for me and I love love that you added the smaller cart as an option in MCM! You've improved this mod sooo much, thank you for all your hard work!
doesitmatter11 Posted September 22, 2024 Posted September 22, 2024 Hey i have an issue where some recipients aren't doing their job properly. I have all pre reqs and fus ro doh installed playing on 1.5.97 if that could be an issue. The driver in Morthal causes the fade to black but never does whatever he's supposed to do to un-fade from black, just leaving me with a black screen (i do get the manifest and cart/delivery package but the quest marker never appears). Another issue is that when doing cart deliveries the quest never completes. The recipient says "let me check your loading" but never moves, they just stand still. clicking on them gives the 'this person is busy' popup but nothing is happening. Thoughts?
Miikaaeeel Posted September 25, 2024 Posted September 25, 2024 On 9/22/2024 at 5:31 PM, doesitmatter11 said: Hey i have an issue where some recipients aren't doing their job properly. I have all pre reqs and fus ro doh installed playing on 1.5.97 if that could be an issue. The driver in Morthal causes the fade to black but never does whatever he's supposed to do to un-fade from black, just leaving me with a black screen (i do get the manifest and cart/delivery package but the quest marker never appears). Another issue is that when doing cart deliveries the quest never completes. The recipient says "let me check your loading" but never moves, they just stand still. clicking on them gives the 'this person is busy' popup but nothing is happening. Thoughts? Just had this problem too and honestly I don't know what fixed it in the end; I reinstalled fuz ro doh and changed its priority in MO2 and set pilfering to easy. I also had duplicate manifests and dropped all but 1. Haven't had any troubles after that besides the cart check and following dialogue being funky to activate.
Ixmore Posted September 25, 2024 Posted September 25, 2024 Rethinking about the HQ design, I want the interior to look more like a stable and you should be required to wear your filly outfit without a gag while in the HQ. I also suggested this before, but what if you have Frostfall installed, the dispatcher will give you a simple variant of the Thermal Harness if you intend to return to your escrow or if you bought the simple variants, the dispatcher won't remove them from your inventory, but will put them on you when your done.
Soaryne Posted September 26, 2024 Posted September 26, 2024 (edited) I try out Sluts 3.5 and there is no way to make the time line following the roads. it gave me 3 hour (9 minutes in real life) to make it form Solitude to Dawnstar and 6 hour (18 minutes) to get solitude to riften with no horse, and only the base running speed and on AE version your speed is decrease up to 10% form to 20% form cold area in survival mode with the harness only giving you 27 cold protect (full gear is 57 to 70) you need 30 second to regan your stamina after you use up all you stamina for a run so you can't run the full time there. and that not count if you have to fight too. The time should be double to have the change for the player making it those on foot in time or an option to edit the time for in some way. I also found you no longer have the option of getting food or rest for survival mode or mods on trip and they will not free you if you have any deal making the character getting massive debuff that low their max stamina in AE more and die form lack of food. Edited September 26, 2024 by Soaryne
pappana Posted September 26, 2024 Posted September 26, 2024 S.L.U.T.S NPC wooo! anyway..*cough* would it be possible to have an addon for alternate start? I always wanted to roleplay as a s.l.u.t who has been working for them for x amount of years but to do tha currently i have to speedrun through the dialogue and ignore the response my pc gives wich isnt very immersive. Â Regardless im very hyped for sluts npc's! Something ive been hoping for since the original
Ixmore Posted September 26, 2024 Posted September 26, 2024 7 minutes ago, pappana said: S.L.U.T.S NPC wooo! anyway..*cough* would it be possible to have an addon for alternate start? I always wanted to roleplay as a s.l.u.t who has been working for them for x amount of years but to do tha currently i have to speedrun through the dialogue and ignore the response my pc gives wich isnt very immersive. Â Regardless im very hyped for sluts npc's! Something ive been hoping for since the original I can already imagine parts of the Journal "Finally, after many years of demeaning work, I've finally been able to buy my freedom from S.L.U.T.S. Now I find myself thinking about what to do, perhaps I can start up adventuring or maybe...no I can't return to work for them despite the benefits. Well first things first, I have to get off the parting gift given by my former employersl" the PC Starts with simple variants of the S.L.U.T.S. gear.
Scrab Posted September 26, 2024 Author Posted September 26, 2024 (edited) On 9/25/2024 at 9:11 PM, Ixmore said: Rethinking about the HQ design, I want the interior to look more like a stable and you should be required to wear your filly outfit without a gag while in the HQ. I also suggested this before, but what if you have Frostfall installed, the dispatcher will give you a simple variant of the Thermal Harness if you intend to return to your escrow or if you bought the simple variants, the dispatcher won't remove them from your inventory, but will put them on you when your done. The HQ is p much done if you look at the previous page. There is no longer just one building but instead many smaller ones There will be buildings that follow a more "stable'ish" interior, though not all will have that treatment. The HQ is primarily a place for the secretaries to live, and I wish to keep a clear distinction between them and the ponies, so houses which these secretaries live in will be made with those secretatires in mind, not the ponies  For example, the coin shop which Lucy & Susy maintain have a clear shop theme to them, with various goods ranging from alchemy ingredients to ingots, potions, some food and of course restraints (armor and furniture) while the upstairs (living) area combines elements of the more soft spoken Susy and rather crude Lucy. There is no sign of "stable", as neither Lucy nor Susy are SLUT and at the current state of development, have no interest in keeping any in their house long term  So overall, the design of each building heavily depends on who is living there, instead of copy pasting the same theme over and over  ---  I will not be equipping any Items on you in order for you to enter HQ. The reason for that is that the HQ is now fairly open, and I believe the cost of implementing something like that doesnt justify the potential loss of fluenty and stability in your game. Especially when you just want to quickly go to the Coin shop to get some gold and get out again, I dont want to lock you into a 10 second cutscene everytime you enter HQ grounds. That just sounds super clunky and annoying and makes you stay away from HQ after the first 3, 4 times of visiting it  ---  Forstfall isnt a priority to me, I consider it heavily outdated and never really gotten along with its soft integrations that existed in the previous versions. I recommend just using CC Survival or Sunhelm instead  Edited September 26, 2024 by Scrab
Scrab Posted September 26, 2024 Author Posted September 26, 2024 (edited) 16 hours ago, Soaryne said: I try out Sluts 3.5 and there is no way to make the time line following the roads It is possible to reach your destinations on foot, but its difficult and may require some shortcuts. This is intended, as I wanted upgrades which will be added back into the mod 4.0+ to feel more impactful If youd always do a perfect job even without progressing in the mod, then thered be no point of progression systems (imo) Â Remember that not doing a perfect haul is no longer equivalent to immediately stacking up debt, in most cases, being a little late (even taking twice as long as intended) isnt going to ruin your pay, itll only reduce it Edited September 26, 2024 by Scrab
Scrab Posted September 26, 2024 Author Posted September 26, 2024 44 minutes ago, pappana said: S.L.U.T.S NPC wooo! anyway..*cough* would it be possible to have an addon for alternate start? I plan on making 1 or 2 quests for Acheron and Alternate Perspective respectively. No ETA on those tho 1
pappana Posted September 27, 2024 Posted September 27, 2024 10 hours ago, Ixmore said: I can already imagine parts of the Journal "Finally, after many years of demeaning work, I've finally been able to buy my freedom from S.L.U.T.S. Now I find myself thinking about what to do, perhaps I can start up adventuring or maybe...no I can't return to work for them despite the benefits. Well first things first, I have to get off the parting gift given by my former employersl" the PC Starts with simple variants of the S.L.U.T.S. gear.  No i was thinking more of a character that actually enjoy's her job so more like "Finallly i found a job i like etc etc..."  9 hours ago, Scrab said: I plan on making 1 or 2 quests for Acheron and Alternate Perspective respectively. No ETA on those tho  Aww dang i dont use either of those since i dont wanna risk breaking my fragile modlist and game like skyrim unbound eventually did, LAL even though i dont like Arthmoor is so far very reliable and tried and true with this many LL mods.
Soaryne Posted September 27, 2024 Posted September 27, 2024 21 hours ago, Scrab said: It is possible to reach your destinations on foot, but its difficult and may require some shortcuts. This is intended, as I wanted upgrades which will be added back into the mod 4.0+ to feel more impactful If youd always do a perfect job even without progressing in the mod, then thered be no point of progression systems (imo) Â Remember that not doing a perfect haul is no longer equivalent to immediately stacking up debt, in most cases, being a little late (even taking twice as long as intended) isnt going to ruin your pay, itll only reduce it Would you be willing to add an option to remove the time limb and always hearing late does heavy break the immution and fun of the mod for me and make it feel like you character is being set to fail. Also I did notice a bug where it you make save while hauling and reload the save it unhitch the cart and will not let you re hatch it. Are you also willing to add survival mode support to S.L.U.T.S for those that use the AE version of Skyrim?
blahity Posted September 28, 2024 Posted September 28, 2024 One quest I think would fit the humorous/humiliating tone would be to advertise S.L.U.T.S to X noteable people in a hold. Your enthusiasm and referrals directly affect the payout. Lots of fun npc reactions too. 1
jvdaniels Posted September 28, 2024 Posted September 28, 2024 I've always liked the idea of this mod, so have checked it's progress occasionally. I've been reading the recent discussions and experimenting with the newest version. Â For people who like the idea of a backpack for the new deliveries without the carriage, I've been using Chesko's mod Campfire and it has nice backpacks in it. Running S.L.U.T.S version 3.5, I dropped a backpack on the ground before asking for a delivery then picked it up and equipped it again successfully. I don't know about using the meshes, but I didn't notice any problems with equipment during a non-carriage run and it only hid the back tattoo. https://www.nexusmods.com/skyrim/mods/64798 Â The new HQ location in the 4.0 version sits on top of the town Frost River for anyone using the mod Cutting Room Floor, so this will be a conflict with that mod in future versions. Â Â 2
Herowynne Posted September 28, 2024 Posted September 28, 2024 1 hour ago, jvdaniels said: The new HQ location in the 4.0 version sits on top of the town Frost River for anyone using the mod Cutting Room Floor, so this will be a conflict with that mod in future versions. That is unfortunate. 😠1
ShivaChalsey Posted September 29, 2024 Posted September 29, 2024 Sadly, i have everytime i try to play this mod, to uninstall it. I met all requirements and so on. But when i talk to the driver, i just get stucked and can't move. And nothing is happening. Unplayable for me. Sadly. It's a good idea.
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