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Posted
14 hours ago, Scrab said:

That MCM is outdated, I dont know what you are doing, but SS++ has 2 pages for its MCM, yours only has one one, i.e. your SS version isnt the latest one.

Only SS++ supports SLUTS Resume

 

 

 

any way to up data mcm? I does have SS and SS++ if I dont need both then SS can go, but isnt SS++ and up date for SS, or is it more like s.lu.t.s. is not needed to have sluts resumed.

 

Posted (edited)
On 7/8/2024 at 2:10 AM, tonitrulupus said:

ok I have reinstalled SS 6.3.21 {se} the latest one and this is what mcm shows me. As you can see no  change. So how can I get SS to see Sluts, that just sounds so bad lol

 

Update, looks like I have 3.2 , will update abd see if that makes a difference, will let you know

 

ScreenShot23.png

 

47 minutes ago, tonitrulupus said:

any way to up data mcm? I does have SS and SS++ if I dont need both then SS can go, but isnt SS++ and up date for SS, or is it more like s.lu.t.s. is not needed to have sluts resumed.

No you can't have 2 versions of SS installed same time, only SS++ is enough. It might be fine if you let SS++ overwrite SS but it seems to be other way around now based on that screenshot.

 

But having old SS installed doesn't add anything to your game, if anything it could just break it.

Edited by Zaflis
Posted

Q: What other mods do you like with SLUTS?

 

Context: After a long break I came back to Skyrim. I started installing mods for Sexlab like a kid in a candy store and this went about as well as you'd expect. They all run and I can't take a step without getting jumped, harassed, talked to etc. Worse, it breaks flows like SLUTS. If I am in the middle of interacting with a driver and get interrupted, the whole flow is broken and I have no option except to reload from a previous point.

 

I want to keep SLUTS but I have to remove some others. So I am looking for advice/opinions on other Sexlab mods that you think work well with SLUTS and aren't super intrusive.

Posted (edited)

A heads up for the Stripping function in 3.5:

 

Im changing the algorithm to exclude non-playable items, worn items with a "NoStrip" keyword (such as SexLabNoStrip or AcheronNoStrip) and items with a "Licence" keyword. The last part will expand the scope of this exclusion to other mods beyond SLS, if other Licence mods have that keyword added to their Licenses

Although I personally think Itd be more effective if your licenses would be removed and respective mods would decide by themselves how much it restricts a Slut at work. If you accept a Haul without already owning a license (or lose your license at any point during the haul) the respective issues from removing said licenses would still occur after all

 

Edited by Scrab
Posted (edited)
On 7/20/2024 at 8:40 AM, hal9000jr said:

Q: What other mods do you like with SLUTS?

 

Context: After a long break I came back to Skyrim. I started installing mods for Sexlab like a kid in a candy store and this went about as well as you'd expect. They all run and I can't take a step without getting jumped, harassed, talked to etc. Worse, it breaks flows like SLUTS. If I am in the middle of interacting with a driver and get interrupted, the whole flow is broken and I have no option except to reload from a previous point.

 

I want to keep SLUTS but I have to remove some others. So I am looking for advice/opinions on other Sexlab mods that you think work well with SLUTS and aren't super intrusive.

If you are using cursed loot I believe its public indecency feature that is doing that, the same thing happens to me,  turned off for that reason. It really needs some sort of frequency algorithm, so you can reduce or increase how often happens.  I am not sure if any other mod does that, but I know when it isnt disables I get the same thing and getting belted extra, bad thing is it happens whether I have male PC or female, may not figured that one out yet but I think that problem for me may be gender bender, its an old mod so, it may not be working correctly in some aspects with this AE version of skyrim. 

Edited by tonitrulupus
Posted
On 7/20/2024 at 3:00 AM, Zaflis said:

 

No you can't have 2 versions of SS installed same time, only SS++ is enough. It might be fine if you let SS++ overwrite SS but it seems to be other way around now based on that screenshot.

 

But having old SS installed doesn't add anything to your game, if anything it could just break it.

Ok I must have miss understood something, I was under the understanding that SS++ was like a patch not a full version, I am going to try and remove SS and just run SS++, and yes when you have 2 mods that do the same thing it can cause issues up to breaking one or both mods. Thanks for you help.

Posted
On 7/19/2024 at 11:49 AM, Scrab said:

That MCM is outdated, I dont know what you are doing, but SS++ has 2 pages for its MCM, yours only has one one, i.e. your SS version isnt the latest one.

Only SS++ supports SLUTS Resume

 

 

 

As you can see, that was my problem it looks like, SS was stopping some of the options from showing, again thanks for your help

ScreenShot25.png

Posted

I use CFTO and have all the requirements installed but black screen bug . i did fix it by waiting but at certain point it wont (i dont have those incompatible mods mentioned in the description ) ?

Posted
12 hours ago, tonitrulupus said:

If you are using cursed loot I believe its public indecency feature that is doing that, the same thing happens to me,  turned off for that reason. It really needs some sort of frequency algorithm, so you can reduce or increase how often happens.  I am not sure if any other mod does that, but I know when it isnt disables I get the same thing and getting belted extra, bad thing is it happens whether I have male PC or female, may not figured that one out yet but I think that problem for me may be gender bender, its an old mod so, it may not be working correctly in some aspects with this AE version of skyrim. 

I read the install notes for this mod and noted that Cursed Loot conflicts. I used that mod on Oldrim but it took some tuning.

 

I am now enabling a mod at a time and tuning them to set the frequency of events. I want Skyrim to be dangerous but not stupidly so. Sadly, I am at level 7 and already overpowered which makes tuning events harder. There used to be a mod on Nexus that would cause NPCs to scale with the player. I'll have to see if it's still available and useful for SE.

Posted
1 hour ago, hal9000jr said:

 want Skyrim to be dangerous but not stupidly so. Sadly, I am at level 7 and already overpowered which makes tuning events harder.

I added this mod to help in making Skyrim a bit harder:

https://www.nexusmods.com/skyrimspecialedition/mods/65378

All the skills start from level 1, you don't even have enough speech skill to persuade Riften guard to open the gate 😆 No money for tax? Go back to the forests!

Posted (edited)

Regarding the setup in the mod getting stuck, I looked into this again and the most likely explanation to this is indeed related to the Papyrus log spam that @Zaflis and @alsjdkmhasfdkljb mentioned in the pages before, causing one of the script accessed during setup to be blocked until Papyrus finished iterating a loop over 2 billion times (which needless to say will take multiple million frames to fully process and thus make the impression of being stuck). No amount of black screen removal wouldve fixed that. If you want to prove me wrong tho, you can disable imods by typing "sisme 0" into the console

 

Everyone else can circumvent this by setting Pilferage difficulty to easy, which will skip processing this function. The bug will be fixed in V3.5 (Which will be released on Patreon next month, and will be public the month after)

 

I will say tho, if it didnt stress out the VM so much, having a script stuck for a couple million frames sounds like an intriguing idea for a denial feature. "How long will you stay locked up?" -> I dont know, how much money did you spend on your hardware?

Edited by Scrab
Posted

I've added a poll to the page about your opinion on the Headquarters. Id appreciate if you could vote on how well made you perceive it to be, just the visual vibe it gives off

V4 onward will begin shifting focus towards the HQ and the secretaries so Id like to gather some input on how people feel about it

Posted (edited)

I think the Exterior is fine, but I think the interior is too big, it could stand to be a bit smaller and more compact. I don't have any objections to layout or decoration, they both seem fine to me.

Edited by Polonium
Posted
On 7/23/2024 at 12:48 PM, Scrab said:

Everyone else can circumvent this by setting Pilferage difficulty to easy, which will skip processing this function.

It does seem to work now for second delivery in both cart and special.

 

But i got a mod idea that would fit this really well; letting player open main map only in city areas. I like the idea of getting lost with a shipment, but also when it told me to deliver it to "Pale" to an NPC i don't know i had to check the map at least when i got going. Of course i can make a mental rule to not open the map during the way - and it's what i do - but having it enforced would be nice.

 

I guess it could or should be a separate small mod.

Posted (edited)
1 hour ago, Zaflis said:

It does seem to work now for second delivery in both cart and special.

 

But i got a mod idea that would fit this really well; letting player open main map only in city areas. I like the idea of getting lost with a shipment, but also when it told me to deliver it to "Pale" to an NPC i don't know i had to check the map at least when i got going. Of course i can make a mental rule to not open the map during the way - and it's what i do - but having it enforced would be nice.

 

I guess it could or should be a separate small mod.

That goes outside the scope of this mod. I want SLUTS to not make any changes on *how* you travel, but rather just give you a gameplay feature that encourages it. In fact, even disabling fast traveling is something I experiment on letting go of with the next update (3.5). As there is now a time limit for your deliveries, using fast travel will almost certainly cause you to be late all the time (assuming vanilla balancing) which will lower your pay and also ruin your streak

With such a change I no longer conflict with mods that want to manage fast traveling on their own accord, if you do fast travel or not is something SLUTS will be unaffected by which allows the mod to be more versatile and stable while still discouraging its usage

 

To that end, how traveling should feel in someones game is something everyone should decide for themselves on a case-by-case basis. I am implicitly assuming that everyone using this mod has put some effort into getting good looking LODs and some nice trees and flowers as otherwise traveling would just be boring, aye? How you handle your map usage (and fast traveling) goes into that as well

If you want to make map usage more immersive and challenging, I can recommend you a combination of the following mods tho:

 

 

Edited by Scrab
Posted

I'm trying a new game with SLUTs 3.3 but it seems to mess with the scale of one of the Frostfall HUD bars.

The mods don't overwrite each other so I might be mistaken blaming this mod however Frostfall works fine with SLUTSResume 3.2

Any help appreciated.

Posted

I finished a delivery to Riften, then while working on debt i got a quick (special) delivery to Black Briar inside Riften. I had to report back to Sigaar but he wasn't at the Riften stables and had started running to headquarters. So i waited an hour to have him teleport and went there myself.

 

The problem is that i can't finish the quest. Sigard has only 2 lines about eating and sleeping. He is just standing in place and it's fully daytime at 12 pm. The Vaslaco npc next to him has same 2 lines too. I don't even have the delivery anymore because the Black Briar took it, and i wouldn't know what state is wrong here. This is after several successful runs.

 

In quest log it has

- Report back Sigaar - incomplete

- Deliver package... - complete

- Finish your deliveries - incomplete

 

Also another thing, the widget seems gone if you load the game while on delivery.

Posted
On 7/27/2024 at 1:52 AM, Zaflis said:

Also another thing, the widget seems gone if you load the game while on delivery.

This has been fixedin 3.5

 

On 7/27/2024 at 1:52 AM, Zaflis said:

The problem is that i can't finish the quest. Sigard has only 2 lines about eating and sleeping. He is just standing in place and it's fully daytime at 12 pm. The Vaslaco npc next to him has same 2 lines too. I don't even have the delivery anymore because the Black Briar took it, and i wouldn't know what state is wrong here. This is after several successful runs.

Does this occur consistently?

Posted (edited)
2 hours ago, Scrab said:

Does this occur consistently?

I might have made same report very long maybe even year ago too. However just now i didn't expect that when i started Skyrim again and loaded the game the driver talked to me again and started new delivery normally 🤔

 

All in all it works now. Also it can be difficult to reproduce case where you get delivery from Riften to Riften in the first place.

Edited by Zaflis
Posted

First, I love this mod and love seeing it continued to be developed.

 

But If I had to critique the headquarters, it'd boil down to this: It doesn't really feel like a headquarters for ponygirls or a delivery business.

 

First, the location is very much out of the way.  Logistically, I think a courier service would set up somewhere near Whiterun like the plains to the west, to better service all of Skyrim and sort of be equidistant from the major population centers. I would certainly be more inclined to visit HQ if it wasn't on the northern edge of the map.

 

I think the problem with the interior is that it's too large for what it needs to do. There are huge empty spaces on the ground floor that feel more like a mansion than a courier/shipping company. I feel like a warehouse vibe for a large portion of the interior, or at least the "front of house" might be fitting, and then, as quest/story requires, you can expand "underground" with new cells as needed, to leave the exterior a smaller, more efficient footprint.

 

For the exterior, well... I think there's an opportunity to have fields--fenced in areas for ponies to exercise/etc, as well as expanded stables to give the impression of this being an actual headquarters. Maybe separate areas for arrivals and departures for example? Visually, I think it'd be nice seeing a few NPC ponygirls idle, harnessed, looking as though there's activity. They don't actually have to be DOING any fancy scripted activities, even dialog from handlers about being too busy prepping shipments to talk can give the impression of liveliness. Having all the ponygirls strictly bound indoors seems out of place.

 

I hope this comes off as constructive criticism!

Posted

Heya!

I don't know what is it I am getting wrong, but the Prison Overhaul patch can't seem to find the SLUTS.esp while it is enabled.

Posted (edited)
23 hours ago, Zaflis said:

I might have made same report very long maybe even year ago too. However just now i didn't expect that when i started Skyrim again and loaded the game the driver talked to me again and started new delivery normally 🤔

 

All in all it works now. Also it can be difficult to reproduce case where you get delivery from Riften to Riften in the first place.

I managed to reproduce this once, and it was also with Sigaar being marked as destination but I started out from Whiterun. Im curious if it happens only with Sigaar or with others as well. I checked his linked refs and they seemed fine, so mayhaps it grabs the wrong scene root to get the links from? Either way, if someone else could confirm that it happens only on Sigaar thatd be great

 

15 hours ago, Farmthat said:

First, the location is very much out of the way.  Logistically, I think a courier service would set up somewhere near Whiterun like the plains to the west, to better service all of Skyrim and sort of be equidistant from the major population centers. I would certainly be more inclined to visit HQ if it wasn't on the northern edge of the map.

The reason why I chose Riften at first because Im personally a huge sucker for psychological horror and Riften goes into that direction most reliably. Gritty, rustic wooden buildings

Needless to say, choosing Riften as HQ location and going all out and the gritty part right from the get-go is a little rushed. Relocating the HQ entirely is something I actually didnt even think about yet, but I disagree with the Whiterun Location. I believe Solitude would be more fitting, giving it a glamorous appeal to keep up the facade, its also a more logistical hotspot for Skyrim, so itd make sense to have it close there to be Harbour and the Shipment Company altough finding a proper spot will be a little more difficult, and rebuilding the HQ from scratch even moreso, I like that idea tho

 

15 hours ago, Farmthat said:

For the exterior, well... I think there's an opportunity to have fields--fenced in areas for ponies to exercise/etc, as well as expanded stables to give the impression of this being an actual headquarters

That requires a lot of space. I was thinking of maybe having some internal racing events on a fixed route (once we got SLUTS NPC), like the entire deadland north of Windhelm has a long almost linear road stretching around it

Making fences n all that, might work if theres space enough. Im wondering if Skyrim has proper fences for animals? I dont think so? I mean gates in particular, but also for like making an actual horse stable, to have some interior building

Would there be someone interest in making them?

 

15 hours ago, Farmthat said:

Visually, I think it'd be nice seeing a few NPC ponygirls idle, harnessed, looking as though there's activity

The problem with NPC SLUTS, well, there arent any rn, Lucy... or was it Susy? is a secretary scheduled for rewrite (both of the twins are), and Portia.. well.. she is a SLUT but contracted to Anette who.. is also scheduled for a rewrite. I hope to write Portia to be a kinda femcel handlanger for Anette, so how exactly she acts and does is heavily dependent on how I end up writing Anette

On that note, all of the Secretaries will be rewritten except Warrick, tho I dont know if he even has any dialogue currently

 

.. Anyway, where was I. The problem with NPC SLUTs is mostly that the DD integration is very verbose and excessive currently. While I can use regular DD items on NPC the actual SLUTS uniform can only be used by the player. I also need a stable set of SLUT NPCs to use here n there. The DD stuff is planned on being remade during V4, this time with the NPCs in mind and a better implementation for the upgrade system too. Once we have that and some SLUT NPCs that I can grab from a pool there will be 2 new radiant events which I can already confirm

 

Edited by Scrab
Posted

I think setting the S.L.U.T.S HQ along the road between solitude and dragonbridge or north of Solitude near the lighthouse for more space could work. I feel like a lot of the npcs are a bit too grim compared to how silly the drivers are.

 

Any thoughts on the leveled gear? Honestly, I don't really bother with the system. I feel that giving each slot a singular unique variant as reward for various S.L.UT.S achievements would be better. Things like a perfect Solitude to Riften run, getting legally adopted as a pony by a follower, completing certain routes in record time, or advertising in each major city by handing out leaflets in your work uniform.

 

An option in the MCM that adds posters for sluts like the option to add simple slavery posters could be fun as well.

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