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Posted

after messing around with it ,I would think that the riding styles animation where you are face up hugging the horse could be flipped and used as the bound to the horse animation so the player is bound on top of the horse, would just need to make a mesh for ropes around the horse and the dildo saddle

Posted

Whenever I enter the HQ I CTD. I can teleport via console to the Junk Room, Mines and Holding Cell but the main building always causes me to crash.

Posted

I recently downloaded the 3.2 version and the mod doesn't work anymore. The MCM, while there, is blank. When I try to start a haul, I get a message that no recpient nor destination can be found. I downloaded the backport ESL plugin as well, but it does not seem to have done anything to fix it.

Posted
On 3/22/2024 at 8:01 PM, badbat111 said:

 

how do you get the hud element for the cart health ? its not showing on my runs

 

Its currently on Patreon, was one there for a month it should be released here in a few days (I think the 6th?)

Posted

Switched off of LE a while ago, and this is the one mod that seems to not be picked up at all. I have the ESM loading after all of the requirements and it being after everything in priority order with MO2. Is the most recent version only compatible with AE? Been using the 1.5.97 version with the most recent update.

Posted (edited)

Question, for versions 3.2 & 3.3 is the DCL patch still required?

 

Never mind, I see it's really just dialogue edits and it's not doing anything much else.

Edited by RileyAP
Posted

I'm not sure if you are taking suggestions, but have you considered increasing the filly-coin rewards for doing the deliveries in more bondage? It would give a reason to seek out and buy heavier bondage at the headquarters and kinda balance out the filly-coin cost of the higher tiers of bondage.

Posted
On 4/11/2024 at 1:56 PM, Wrong_Hippo said:

Switched off of LE a while ago, and this is the one mod that seems to not be picked up at all. I have the ESM loading after all of the requirements and it being after everything in priority order with MO2. Is the most recent version only compatible with AE? Been using the 1.5.97 version with the most recent update.

You might need BEES to play the latest version on 1.5.97.

Posted

Can anybody confirm that the SLUTS Rehab dialog topic is showing up when a guard arrests you for a crime/bounty?

 

I don't use POP or Cursed Loot, but I still never get this dialog topic, just the vanilla options (pay, bribe, persuade, prison etc.). Maybe I have another mod interfering with the guard dialog, but haven't found anything so far.

Posted (edited)
2 hours ago, Gudulba said:

Can anybody confirm that the SLUTS Rehab dialog topic is showing up when a guard arrests you for a crime/bounty?

 

It did in v3.3, although I didn't try it yet. Scrab didn't mention it fixed in the release notes (probably there is a 50x multiplier on the rehabilitation fees).

Edited by monsta88
Posted
2 hours ago, monsta88 said:

 

It did in v3.3, although I didn't try it yet. Scrab didn't mention it fixed in the release notes (probably there is a 50x multiplier on the rehabilitation fees).

Thank you for the confirmation. Then it must be something on my end.

 

What I would like to accomplish in the end is only having dialog options for going to prison, for Sluts Rehab or for fighting when being stopped by guards for crime/bounty.

I don't want all the other options like paying, bribing, persuading etc. to show up. I tried to mess around with Crime Overhaul in SSEEdit to that end, but obviously it's not working as I would like to.

 

Has anyone any suggestions how I could get that to work?

Posted
On 4/15/2024 at 1:04 AM, Gudulba said:

Can anybody confirm that the SLUTS Rehab dialog topic is showing up when a guard arrests you for a crime/bounty?

 

I don't use POP or Cursed Loot, but I still never get this dialog topic, just the vanilla options (pay, bribe, persuade, prison etc.). Maybe I have another mod interfering with the guard dialog, but haven't found anything so far.

It shows up if you installed the sluts Prison overhaul patch.

Posted

What does the activate cart button do.  I can not get the cart to follow my toon at the start, or my toon gets attacked and knocked down, and then i can not get the cart to move.  used the activate cart button, control e, and the mcm menu. no luck

Posted (edited)
On 3/7/2024 at 11:30 AM, Scrab said:

S.L.U.T.S. Resume V3.2

  • The package recipient in the Special Delivery Haul now has an expanded dialogue
  • The carriage driver (recipient) now has an expanded dialogue and additional interactions
  • Introducing blackmailing with a (basic) proof-of-concept quest
  • Added a small delay between DD equips to (hopefully) fix phantom-DD items
  • Improved dialogue option for survival support
  • Fixed the carriage not properly un-mounting at the beginning of a SL scene


Preview of V3.3

Im sure most of you who were already using the mod when V3 was first released remember that the changes to Pilferage were quite.. frustrating. I promised that I would properly overhaul Pilferage from scratch to in a future update as I believed the changes to Pilferage were justified but regrettably poorly executed. While the V3.2 Update has no changes to Pilferage and mostly aims to smoothen out the ending sequence of a delivery, the V3.3 is putting all of its focus onto that very aspect of SLUTS

 

The most notable change is how Pilferage is structured as a whole. Previously this was a linear system which would reduce your payment from anywhere between 0 and 500% of its original amount, i.e. youd lose all payment after only 1/5th of Cargo has been lost

The new system takes a different approach, dividing Pilferage into multiple segments - 4 in total, each of them having a different influence on how you are being paid. The graph in the spoiler shows you how how Pilferage will reduce your payment depending on how much cargo has been lost. The 4th segment that is missing from this graph is no pilferage missing at all (i.e. Pilferage <= 0)

When looking at this graph, consider that total cargo health is 1.000 and complete failure (not returning with your cargo) has an additional 10% penalty (1.100 total)

 

  Reveal hidden contents

image.png.00830ae79ee07bb5d227e394250043a7.png

 

A major difference here is for one how much Pilferage needs to be lost to really lose all payment, as you can see you will receive a fixed amount of penalty for losing any Pilferage at all. Once you reach the blue segment (the old system would reward you with close to 0% payment at this point) your debt will slowly ramp up until it reaches 100%. This means that all the way until the end of the blue segment you will still get paid. Once you reach the purple segment, you will start to quickly ramp up debt again to about the same value as in the old system

This graph is much milder than the one before, handing out payment even if a significant amount of cargo has been lost but will keep the danger level of completely neglecting the cargo at about the same level

 

Were not done yet though, next to the incredibly steep curve from the old system, there was also the problem that getting hit by some random fireball would essentially instantly ruin your "perfect-run-streak", and thus your overtime bonus. To compensate that, I added a new "Seal" mechanic, which will protect your cargo from damage until it is destroyed. Giving your cargo just a little bit of extra protection to make overtime bonuses a worthwhile goal again

 

Lastly, for transparencies sake, SLUTS also includes its own HUD Element now:

image.png.14324880fa5bb49ae6f387996677b9cc.png

To make everything a little more transparent and giving you a hint how much of your cargo is actually damaged, this little widget will tell you just how much you Cargo has been pilfered. The segments are visibly divided with the far right one being the seal, followed by the green segment, blue and then pink

The HUD will only be visible during Hauls and its position and scale can be fully customized. This way the Pilferage is no longer a guessing game, especially on premium delivery hauls

 

 

The 3.3 Update is available on my Patreon now

 

If I understand this right, we don't get paid at all if some of the cargo has been lost in the current version? Looking forward to the update, which will be a much more believable and logical approach. Imagine if, in real life, you only worked 6 hours out of 8 one day and got a 100% paycut. 😅

 

So I tried the mod and I'm not getting any filly coins for a completed job. Are they supposed to be added to the inventory and is there a way to see your current progress?

Edited by RoninDog
Posted
5 hours ago, RoninDog said:

So I tried the mod and I'm not getting any filly coins for a completed job. Are they supposed to be added to the inventory and is there a way to see your current progress?

 

As far as I remember, you get them when you get back your gear. Filly coins appear in the Misc section of your inventory.

Posted

Okay, so I have a few questions. I've bought the chastity belt, and got the level 1 upgrade for it, but when I take the certificate to the blacksmith she says "I don't upgrade that for you yet". What do I need to do to upgrade the chastity belt? Second, how do I change the uniform to let me have a yoke all the time? Third, I can't upgrade the blindfold past level 3, or the gag, boots and mittens past level 6, what do I have to do to upgrade them?. Fourth, is it possible to get my own set of Lucie's gear without stealing it? Fifth, is there any other quests besides Yagdo?

Posted

It seems the boots are broken, they are animated, they makes the sounds, the player height is correct, the boots are just invisible. Everything else looks and works great though. Anybody know what could be causing this?

Posted (edited)
2 hours ago, Ony50066 said:

It seems the boots are broken, they are animated, they makes the sounds, the player height is correct, the boots are just invisible. Everything else looks and works great though. Anybody know what could be causing this?

Did you run bodyslide? For me, the sluts harness and boots are under the Unassigned category in groups. Just go in, check the box and run the batch build.

 

Edit: Also make sure you are using the correct version of sluts and the correct version of racemenu.

Edited by SeraSylver
additional information
Posted (edited)
11 hours ago, SeraSylver said:

Did you run bodyslide? For me, the sluts harness and boots are under the Unassigned category in groups. Just go in, check the box and run the batch build.

 

Edit: Also make sure you are using the correct version of sluts and the correct version of racemenu.

It looks like the boots dont even appear in the bodyslide list at all : /

 

I have SLUTS Harness 3BA. SLUTS Harness BHUNP, SLUTS Harness, and SLUTS_PonyGloves. Do the boots come from a different mod maybe?

I just checked and it looks like I have the latest version of sluts and the latest version of race menu on 1.6.1170. 

Edited by Ony50066
Spelling, additional info

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