ShivaChalsey Posted March 9, 2024 Posted March 9, 2024 (edited) Hello! I have the problem, that i can't start a delivery. i talk to a driver and after that, the line to haul some freight disappeard. I hoped that bug disappeard with patch 3.2. But it exist. I just downloaded The Redux_Cart patch and the Prison Overhau Patched Patch from here and the main file for sse ae. Nothing help to get it started, no restart, ne location reload. I once get at patch 3.1 in the animation per luck i would say and then i could still quicktravel and have no cart either. In short: Couldn't complete it at all. I have all requierments installed. Through SS or PoP i can't start it either. I have beforehand reading the help wanted flyer and startet, that i can ask for a new job. Help would be apprenticiated. I could long time not play this mod. Sadly. Even a new game don't change anything. Edited March 9, 2024 by ShivaChalsey
monsta88 Posted March 9, 2024 Posted March 9, 2024 4 hours ago, ShivaChalsey said: Even a new game don't change anything. This usually helps to figure out what is wrong. Start a new game with only SLUTS and its requirements. If it works, then you can start adding more mods and trying if it still works.
Sweettits Posted March 9, 2024 Posted March 9, 2024 On 3/7/2024 at 11:55 PM, Radish Cat said: load esp on ssedit , then change version plugin 1.71000 to 1.70000 Did that, still will not trigger any cart drivers. I am guessing this will not work on LE
menglangzi Posted March 10, 2024 Posted March 10, 2024 (I'm not good at English.)I'm having some problems with this moduleI ran into some problems with using,I started SLUT without the Pama Prison module installed, there is no warning in the mo interface, and neither the simple slave nor the AIM for retrieving items can detect SLUT activation after entering the game, what can I do for this
ShivaChalsey Posted March 10, 2024 Posted March 10, 2024 12 hours ago, monsta88 said: This usually helps to figure out what is wrong. Start a new game with only SLUTS and its requirements. If it works, then you can start adding more mods and trying if it still works. Yeh, i tested it. SL Dialogues let's the cart mysteriously disappear. And bugged the Quest completly. I now start the dialogue, but it don't go normal. But when i fasttravel again to the stable again, it normally start and is all fine. So this maybe the solution für me for now. Maybe it gives soon a patch for this two mods would be nice. But i now knew, what caused it.
badbat111 Posted March 10, 2024 Posted March 10, 2024 11 hours ago, Sweettits said: Did that, still will not trigger any cart drivers. I am guessing this will not work on LE i used tesvedit not sseedit and it worked anyone using le open it up in tesvedit and change the version like radishcat said Radish Cat Members 51 Member of Modding VN Posted Friday at 06:55 AM On 3/8/2024 at 5:11 AM, Scorpion38 said: Anyone have an LE fix to the mod not working? load esp on ssedit , then change version plugin 1.71000 to 1.70000 tesvedit for le users
Sweettits Posted March 10, 2024 Posted March 10, 2024 11 hours ago, badbat111 said: i used tesvedit not sseedit and it worked anyone using le open it up in tesvedit and change the version like radishcat said Radish Cat Members 51 Member of Modding VN Posted Friday at 06:55 AM load esp on ssedit , then change version plugin 1.71000 to 1.70000 tesvedit for le users yes i know, as i said i changed the file for LE version on yes tes edit. but i found a way to get the quest started ,I had to get the help wanted note from a driver NOT an inn keeper.
Trusty_Patches_lol Posted March 11, 2024 Posted March 11, 2024 (edited) The esp shows up in plugins but nothing shows ingame. no MCM menu either. Im on SE Edited March 11, 2024 by Trusty_Patches_lol
alexasha Posted March 11, 2024 Posted March 11, 2024 8 hours ago, Trusty_Patches_lol said: The esp shows up in plugins but nothing shows ingame. no MCM menu either. Im on SE Previous page.
Trusty_Patches_lol Posted March 11, 2024 Posted March 11, 2024 Okay now my only problem is that the carriage drivers don't give food but sleep works. Oh and the riften carriage driver was south of riften walking up the road lol.
kayocey Posted March 18, 2024 Posted March 18, 2024 On 3/10/2024 at 7:10 AM, badbat111 said: i used tesvedit not sseedit and it worked anyone using le open it up in tesvedit and change the version like radishcat said Radish Cat Members 51 Member of Modding VN Posted Friday at 06:55 AM load esp on ssedit , then change version plugin 1.71000 to 1.70000 tesvedit for le users Hello, would it be possible for someone to upload a new file that does this fix? - Me messing with things/or trying to do edits and whatnot usually doesnt end well. (pc skills terrible)
rifkle Posted March 18, 2024 Posted March 18, 2024 Help? The mod was working fine for as long as I remembered, but when I updated to the new version of Resume, this happened. The haul cart wouldn't attach, the buttplug is WAY down there in the ground. Yes I've done Bodyslide correctly, along with redoing FNIS a thousand times if that even matter in this situation. I've tried using the debug menu in MCM and it doesn't help either. Skyrim Special Edition 2024-03-19 02-58-40.mp4
xyzxyz Posted March 18, 2024 Posted March 18, 2024 Is there anything else in this mod than just running between cities?
Caligula Big Posted March 22, 2024 Posted March 22, 2024 On 3/18/2024 at 7:01 PM, xyzxyz said: Is there anything else in this mod than just running between cities? Gameplay wise I believe no
badbat111 Posted March 23, 2024 Posted March 23, 2024 On 3/7/2024 at 10:30 AM, Scrab said: S.L.U.T.S. Resume V3.2 The package recipient in the Special Delivery Haul now has an expanded dialogue The carriage driver (recipient) now has an expanded dialogue and additional interactions Introducing blackmailing with a (basic) proof-of-concept quest Added a small delay between DD equips to (hopefully) fix phantom-DD items Improved dialogue option for survival support Fixed the carriage not properly un-mounting at the beginning of a SL scene Preview of V3.3 Im sure most of you who were already using the mod when V3 was first released remember that the changes to Pilferage were quite.. frustrating. I promised that I would properly overhaul Pilferage from scratch to in a future update as I believed the changes to Pilferage were justified but regrettably poorly executed. While the V3.2 Update has no changes to Pilferage and mostly aims to smoothen out the ending sequence of a delivery, the V3.3 is putting all of its focus onto that very aspect of SLUTS The most notable change is how Pilferage is structured as a whole. Previously this was a linear system which would reduce your payment from anywhere between 0 and 500% of its original amount, i.e. youd lose all payment after only 1/5th of Cargo has been lost The new system takes a different approach, dividing Pilferage into multiple segments - 4 in total, each of them having a different influence on how you are being paid. The graph in the spoiler shows you how how Pilferage will reduce your payment depending on how much cargo has been lost. The 4th segment that is missing from this graph is no pilferage missing at all (i.e. Pilferage <= 0) When looking at this graph, consider that total cargo health is 1.000 and complete failure (not returning with your cargo) has an additional 10% penalty (1.100 total) Reveal hidden contents A major difference here is for one how much Pilferage needs to be lost to really lose all payment, as you can see you will receive a fixed amount of penalty for losing any Pilferage at all. Once you reach the blue segment (the old system would reward you with close to 0% payment at this point) your debt will slowly ramp up until it reaches 100%. This means that all the way until the end of the blue segment you will still get paid. Once you reach the purple segment, you will start to quickly ramp up debt again to about the same value as in the old system This graph is much milder than the one before, handing out payment even if a significant amount of cargo has been lost but will keep the danger level of completely neglecting the cargo at about the same level Were not done yet though, next to the incredibly steep curve from the old system, there was also the problem that getting hit by some random fireball would essentially instantly ruin your "perfect-run-streak", and thus your overtime bonus. To compensate that, I added a new "Seal" mechanic, which will protect your cargo from damage until it is destroyed. Giving your cargo just a little bit of extra protection to make overtime bonuses a worthwhile goal again Lastly, for transparencies sake, SLUTS also includes its own HUD Element now: To make everything a little more transparent and giving you a hint how much of your cargo is actually damaged, this little widget will tell you just how much you Cargo has been pilfered. The segments are visibly divided with the far right one being the seal, followed by the green segment, blue and then pink The HUD will only be visible during Hauls and its position and scale can be fully customized. This way the Pilferage is no longer a guessing game, especially on premium delivery hauls The 3.3 Update is available on my Patreon now how do you get the hud element for the cart health ? its not showing on my runs
sentience Posted March 23, 2024 Posted March 23, 2024 Be nice if there was a hire cart version of this. Wouldn't mind just sitting back, enjoy the scenery, and letting someone else do the cart pulling.
badbat111 Posted March 23, 2024 Posted March 23, 2024 (edited) 6 minutes ago, sentience said: Be nice if there was a hire cart version of this. Wouldn't mind just sitting back, enjoy the scenery, and letting someone else do the cart pulling. or have the cart drive use a special cart with a x crame in the back so player is bound to the xframe and cart driver drives to location so player will be exposed https://www.nexusmods.com/skyrim/mods/38529 chat option could be any chance of a free lift to depot Edited March 23, 2024 by badbat111
Ixmore Posted March 23, 2024 Posted March 23, 2024 48 minutes ago, badbat111 said: or have the cart drive use a special cart with a x crame in the back so player is bound to the xframe and cart driver drives to location so player will be exposed https://www.nexusmods.com/skyrim/mods/38529 chat option could be any chance of a free lift to depot It would require we rework how the cart works. One Idea I've seen is having the player ride an invisible horse.
badbat111 Posted March 23, 2024 Posted March 23, 2024 (edited) that mod makes the charrages drive to locations i dont know if itl work on se but you sit in the back of the charrage and the driver drives you to the location im sure scrab can open the charrage mod up and look at navmesh or use that mod and and apply sluts coding and stuff to it to merge into 1 Edited March 23, 2024 by badbat111
Maskmeaquestion Posted March 23, 2024 Posted March 23, 2024 ok so, i had this mod working a while ago and had to reinstall skyrim. got the mod mostly working but not fully. when i go and get the paper from a bar tender and read it i get the quest to go ask the carriage drivers about the job. but i dont see the dialog for that
monsta88 Posted March 23, 2024 Posted March 23, 2024 (edited) 56 minutes ago, Maskmeaquestion said: ok so, i had this mod working a while ago and had to reinstall skyrim. got the mod mostly working but not fully. when i go and get the paper from a bar tender and read it i get the quest to go ask the carriage drivers about the job. but i dont see the dialog for that Do you maybe have some custom carriage mod? it works fine with Convenient Carriages, but I don't know what is the case with other, similar mods. Edited March 23, 2024 by monsta88
blahity Posted March 23, 2024 Posted March 23, 2024 1 hour ago, Maskmeaquestion said: ok so, i had this mod working a while ago and had to reinstall skyrim. got the mod mostly working but not fully. when i go and get the paper from a bar tender and read it i get the quest to go ask the carriage drivers about the job. but i dont see the dialog for that A nice compatible mod for carriages that works well with this mod is Wait Carriage in Inns. That could help if the dialog for your drivers or the drivers themselves are getting overwritten.
Caligula Big Posted March 24, 2024 Posted March 24, 2024 (edited) I have in idea for another task that involves the same basic premise of pickup and drop-off. Part of the Sexy Supplemental Slave, Aki, and Zaki Slave tats is horse breeding so why not have the Stablemasters for each hold use a S.L.U.T. to transport the Cum to breed prize horses. It would be as simple as having the player get cummed in the ass by a horse, get plugged and bound to a courier horse, alternatively change the saddle and animation so theres a horse dildo keeping the player in place so you cannot get off the horse and need to complete the cum courier task. The player would then need to go the the other stable to get freed and paid, there would ideally be a filly coin reward, and maybe upgraded horses if you complete x number of runs then buy a horse from them. Also to have the opportunity to breed a very fast horse as an endgame reward. It could also be a way tgo integrate with the Civil war and have the Legion/Stormcloaks make a request for more horses so they impound some SLUTS to do so. I would suggest using the anubs horse pillory animation because the stablemaster shouldn't trust a SLUT not to try and steal the horse. the Sexy Supplemental Slave pack even has an ad for something similar. Just a suggestion. Love the theme of this mod! Edited March 24, 2024 by Caligula Big
badbat111 Posted March 24, 2024 Posted March 24, 2024 17 minutes ago, Caligula Big said: I have in idea for another task that involves the same basic premise of pickup and drop-off. Part of the Sexy Supplemental Slave, Aki, and Zaki Slave tats is horse breeding so why not have the Stablemasters for each hold use a S.L.U.T. to transport the Cum to breed prize horses. It would be as simple as having the player get cummed in the ass by a horse, get plugged and bound to a courier horse, alternatively change the saddle and animation so theres a horse dildo keeping the player in place so you cannot get off the horse and need to complete the cum courier task. The player would then need to go the the other stable to get freed and paid, there would ideally be a filly coin reward, and maybe upgraded horses if you complete x number of runs then buy a horse from them. Also to have the opportunity to breed a very fast horse as an endgame reward. I would suggest using the anubs horse pillory animation because the stablemaster shouldn't trust a SLUT not to try and steal the horse. the Sexy Supplemental Slave pack even has an ad for something similar. Just a suggestion. Love the theme of this mod! or this i it was se for cum transport
Caligula Big Posted March 24, 2024 Posted March 24, 2024 (edited) 1 hour ago, badbat111 said: or this i it was se for cum transport I could never get it to work properly but yeah is somebody can get the horse working it would be perfect. I also would love for it to use OAR and not FNIS or Nemesis Edited March 24, 2024 by Caligula Big
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