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Posted

guess that explains why my fps was cut more than half when i look at it xD

 

Although i do have alot of 4k texture and lighting mods im suprised my gpu cant handle it

Posted (edited)
50 minutes ago, pappana said:

guess that explains why my fps was cut more than half when i look at it xD

 

Although i do have alot of 4k texture and lighting mods im suprised my gpu cant handle it

I didnt have any issues with the HQ regarding FPS ever. I have slightly below average FPS inside but nowhere near as extreme as you are describing

(I will read into the occlusion stuff to increase performance in interior cells at some point, yes)

Edited by Scrab
Posted
20 minutes ago, Scrab said:

I didnt have any issues with the HQ regarding FPS ever. I have slightly below average FPS inside but nowhere near as extreme as you are describing

(I will read into the occlusion stuff to increase performance in interior cells at some point, yes)

 

I see a big FPS reduction outside the HQ. For me, inside the HQ is okay.

Posted
8 hours ago, Scrab said:

I didnt have any issues with the HQ regarding FPS ever. I have slightly below average FPS inside but nowhere near as extreme as you are describing

(I will read into the occlusion stuff to increase performance in interior cells at some point, yes)

 

 

i have alot of 4k texture mods and graphical mods and smoke and lighting overhauls that absolutley tanks performance in large indoor areas :P

Posted
10 minutes ago, Inte said:

Is there a LE version?  

 

im using LE, it is backwards compatible if you grab the mian file and the LE resource pack

Posted

hello am on special edition

and when i start a haul quest the NPC use the spell but not equip any  device on my character

any idea to solve this problem ?

Posted (edited)

Does this mod have any known compatibility issues with Open Cities, or Immersive Citizens (AI package) ? I have noticed that talking with the carriage drivers seems to go so far as to as if they have any freight to haul, and hang there, as if it is waiting for a trigger that never comes. I don't know if it is a mod conflict, or if it has been mentioned before, but I wanted to raise my concern here.

 

EDIT: Could this problem also have anything to do with how far the main quest has progressed? (Beyond the first dragon encounter for Whiterun, or the conversation with the guard about entry into Riften? )

 

Thanks for all that you do, and keep up the hard work!

 

EDIT: I seem to have ruled out "Open Cities" as the culprit, as I rebuilt without it and my "Bjorlan" refuses to move from his position outside of Whiterun, reading his book, when I ask him about the freight haulage.

Edited by shiftbitlogic
Posted

IT has conflict with "The People Of skyrim" mods. SSEDIT says, CELL - SLUTSHQExterior01's 000B22E5, CELL - SLUTHQExterior02's 000B22CE have conflict with The People of skyrim mods. may it affect gameplay? 

but i dont know how they work in game. sorry for my bad eng eng isnt my first language

 

 

 

 

Posted

I have confirmed that there is a trigger that seems to be in waiting to fire, using the console to "coc whiterunexterior01" causes the trigger to gain priority, and run the AI that walks Bjorlan and the player into position and cast the spell which continues the quests.

 

Is it possible to add a timeout to these effects? If effect does not fire within 10-15 sec, (whatever is reasonable) then reposition the characters, and continue? That would allow compatibility with any mod that may alter the actors. This would be a good time to check for and assign the (missing) spell that he is expected to cast, in the event that another mod removes it.

Posted (edited)

Hi, my character has been bought by S.L.U.T.S from the simple slavery auction and when i try to start my second haul, the driver doesn't equip the bridle again and doesn't read the destination after saying that he's going to do it. I have tried to spawn a bridle through the console but i couldn't equip it. In fact i don't seem to be able to equip any of the s.l.u.t.s devices directly though the inventory. I still get the next haul objective though.

 

I also tried to remove the devices with the debug menu before finishing the haul but then there is another issue where the driver acts like i have no debt and doesn't force me into another haul  and tells me to go get my stuff back.

 

I also noticed that just before the dialogue where i can tell something like "It has come to my attention that move your ass is written all over me", there is a forcegreet that starts and immediately closes. i don't have time to read what the responses are but i think there are 3 choices.

 

Am I the only one with the issue of the bridle not being equiped again and the driver not reading the instructions for the next haul ? It worked fine for the first one. The driver is Kibell in markarth btw.

 

Edit : Ok so it looks like if i rush the dialogue where he says that he's gonna equip the bridle and read the directions, he then says something along the line of "hey wait i have to attach your bridle" and then he actually does it and reads the manifest.

Edited by Dank__Jedi
Posted

Hey, I got a question is it possible that the steed stone my offer benefits for S.l.u.t.s ponies? Also the carriage drivers say that she may choose permanent green filly tatoo. Could that be a future option? 

Posted
10 hours ago, steve141 said:

Hey, I got a question is it possible that the steed stone my offer benefits for S.l.u.t.s ponies? Also the carriage drivers say that she may choose permanent green filly tatoo. Could that be a future option? 

I personally prefer the Livery to match the uniform.

Posted

I am now using 2.7v 

but sex isnt working for me. carrier want to sex with me for giving my escrow chest to me. but only wanting to sex doesnt work. piercing worked, dress worked. Only Sex doesnt work. and Escrow chest doesnt exist where marks at. go there, no chest. is it bug? 

sorry for my bad English. it is my best....

Posted
On 9/26/2021 at 10:13 AM, lord,k, said:

any idea to solve this problem ?

By using DD5 instead of DD4

 

On 10/2/2021 at 2:12 PM, AOBVUAM said:

may it affect gameplay? 

No clue. When I look at that mods modpage it doesnt seem to add anything near that area so it should be fine but it also shouldnt have any entries for that area so no clue. Just try it

 

On 10/2/2021 at 6:18 PM, shiftbitlogic said:

Is it possible to add a timeout to these effects? If effect does not fire within 10-15 sec, (whatever is reasonable) then reposition the characters, and continue? That would allow compatibility with any mod that may alter the actors. This would be a good time to check for and assign the (missing) spell that he is expected to cast, in the event that another mod removes it.

The spells in SLUTS are custom made, Im not using anything Vanilla in this game so they shouldnt be conflicting with anything. Whyever my Scene doesnt take presedence I wanted to add stability improvements into the next version anyway

 

16 hours ago, steve141 said:

Hey, I got a question is it possible that the steed stone my offer benefits for S.l.u.t.s ponies?

The what thing now?

If I edited one vanilla standing stones without also covering all the others people would go crazy because their random standing stone mod would suddenly conflict with SLUTS

 

16 hours ago, steve141 said:

Also the carriage drivers say that she may choose permanent green filly tatoo. Could that be a future option? 

You mean as in giving you the option to wear them outside of missions?

 

5 hours ago, AOBVUAM said:

Only Sex doesnt work.

Papyrus log pretty please :)

 

5 hours ago, AOBVUAM said:

Escrow chest doesnt exist where marks at. go there, no chest. is it bug? 

The Escrow Chest is worse than a teenager on drugs, never listens & always on the run

Ill look into more stable fallbacks

 

 

 

Posted
9 hours ago, Scrab said:

By using DD5 instead of DD4

 

No clue. When I look at that mods modpage it doesnt seem to add anything near that area so it should be fine but it also shouldnt have any entries for that area so no clue. Just try it

 

The spells in SLUTS are custom made, Im not using anything Vanilla in this game so they shouldnt be conflicting with anything. Whyever my Scene doesnt take presedence I wanted to add stability improvements into the next version anyway

 

The what thing now?

If I edited one vanilla standing stones without also covering all the others people would go crazy because their random standing stone mod would suddenly conflict with SLUTS

 

You mean as in giving you the option to wear them outside of missions?

 

Papyrus log pretty please :)

 

The Escrow Chest is worse than a teenager on drugs, never listens & always on the run

Ill look into more stable fallbacks

 

 

 

i already have devious device 5.1

Posted
On 10/4/2021 at 8:22 AM, lord,k, said:

i already have devious device 5.1

Can you throw me a Papyrus Log when it happens the next time?

Posted

Okay so i found a few more issues and managed to fix one.

 

- First, pilferage didn't work with forced hauls. This is because SlutsMissionHaul script dismisses everything that isn't stage 20 as not cargo hauls even though forced hauls have the stage 22. So i just added a stage 22 check and now it works.

 

DJ_Sluts_resume_pilferage_fix.zip

 

- As somebody else mentionned. your debt never gets lowered after a forced haul, making it impossible to pay your debt normally. I had to spawn gold through console in order to pay myself after a haul and repay the debt.

 

- In a similar fashion, after a failed haul, the debt doesn't seem to go up. I think it goes up if you insult the carriage driver though but i am not sure.

 

- the toggle to disallow/allow talking on the job doesn't seem to work. Even after untoggling it i still couldn't initiate conversations.

 

- After a forced haul, if your debt is higher than the pay (i think), if you ask the driver to take a break he will tell you ok but to keep away from sluts hq, but then he still gives you another job. 

Posted
49 minutes ago, lord,k, said:

is this this file ?

Nope, its under Docs\My Games\Skyrim Special Edition\Logs\Script

and in there Papyrus.X.Log where X is a number between 0 and 3

 

Posted
1 hour ago, Scrab said:

Nope, its under Docs\My Games\Skyrim Special Edition\Logs\Script

and in there Papyrus.X.Log where X is a number between 0 and 3

 

i check i dont have this

i dont have logs folder and everything after

Posted (edited)
14 minutes ago, lord,k, said:

i check i dont have this

Put this in your Skyrim.ini (override the Lines if they are already present):

 

[Papyrus]
bEnableLogging=1
bEnableProfiling=1
bEnableTrace=1
bLoadDebugInformation=1

 

Then go back ingame and reproduce your issue once more, that should create a log at that Location

Edited by Scrab
Posted
1 hour ago, Scrab said:

Put this in your Skyrim.ini (override the Lines if they are already present):

 

[Papyrus]
bEnableLogging=1
bEnableProfiling=1
bEnableTrace=1
bLoadDebugInformation=1

 

Then go back ingame and reproduce your issue once more, that should create a log at that Location

 

Papyrus.0.log Papyrus.1.log

Posted (edited)

Thats it aye

 

image.png.d2303575b9293aae87b9527e9331e0a9.png

 

and this here tells me that youre not having DD5 installed properly. Those functions should exist

Make sure you got everything from DD4 deleted before installing DD5 to avoid files getting mixed up or so

 

The second Log makes me question if you got JContainers installed which is required for SlaveTats

Edited by Scrab
Posted (edited)
15 minutes ago, Scrab said:

Thats it aye

 

image.png.d2303575b9293aae87b9527e9331e0a9.png

 

and this here tells me that youre not having DD5 installed properly. Those functions should exist

Make sure you got everything from DD4 deleted before installing DD5 to avoid files getting mixed up or so

 

The second Log makes me question if you got JContainers installed which is required for SlaveTats

i have some dd4 installed but if i dont have it fnis fuck up animation and A pose averything

i check many post of people encounter this it's for any of them and me solved by installind DDx;i;e version 4 and DDa version 3

i tried to remove them but SLUTS dont like it and say it's missing masters

Edited by lord,k,

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