Scrab Posted September 20, 2021 Author Posted September 20, 2021 (edited) 12 hours ago, pappana said: how did you fix it? If I had to guess, by installing the patch for LE 17 hours ago, Ixmore said: In some of the text for struggling out of the devices implies that the devices, or at least the yoke is alive to some degree (post-struggling text says that the yoke is covered in sweat that the PC discards as being her own to eventually unlocking by itself). That text is from SLUTS Redux Remember that before I took over the mod was big bunch of nothing with a bugged car on top wrapped around a haul that was literally all this mod had going for it. Most of the stuff in Redux is there just for something to be there. Not everything of those things are canon and will stay in Resume Resume isnt intended to focus on hauls or the restraints but on your work in SLUTS and the secretaries who may have their own problems and things to do which do not directly interact with the haul from Redux. Something I may note for example is that Lucy & Susy have a pretty big role in further development which a lot of you will be very, very surprised to hear about. Their story will certainly be kinky to some extend, but has nothing to do with the delivery job per se Yagdo and Warrick are also 2 NPC I think are worth expanding on a lot. Warrick will have a different job for you take when getting to a certain point in his questline, one which doesnt have anything to do with the default haul either and may not even require a lot of devices (you certainly wont be using yoke & gag for his job). Yagdo is a different kind of NPC altogether which usually stays away from anything kinky and yet expresses fairly gory tendencies, who knows how much is behind that Living Armor is something thats very far off of what I wanted to have in SLUTS. Im pretty sure Anette also states ingame that shes the one forging every single device used by SLUTS, they arent made of some weird vodoo goo, they arent alive Furthermore addiction systems are a double edged sword. While some of you may think thats really cool and would enjoy that a lot, to spend your last coins on those adventuring filly gear items, others will find it heavily distracting and annoying. If I do implement it, I will have to think about it a lot on how to avoid it, how to punish it and how to enforce it, I want to avoid "you wear armor before and thus you wear more armor now or else" as a design philosophy Remember that I didnt take over SLUTS because of what was already there but because of what could be there in the future Edited September 20, 2021 by Scrab
Xeeuq Posted September 20, 2021 Posted September 20, 2021 I've had a couple of runs where the escrow chest doesn't appear to exist. The marker is at a spot where there's no container. It's either not spawned in or perhaps has spawned in at the wrong place. I've only seen it in conjunction with the chastity belt bug, though.
pappana Posted September 20, 2021 Posted September 20, 2021 On 9/10/2021 at 5:16 PM, ArgonianTiamat said: An oddity with save games: if I save during a run and load that save without leaving the game, the cart doesn't attach properly; if I exit to desktop and load the same save, the cart does attach properly. Also, ramming things with the cart does a surprisingly large amount of damage; it is easier to kill a dragon during a run by running it over with the cart than it is to kill it with actual weapons outside of a run. Thanks i was just about to look for a fix for the buggy cart and as for the ridiculous damage its the physics engine being funky. I actually like that "feature" its so much quicker and safer to just ram a pack of wolves or a sabertooth cat than fighting them normally, it also helps with bandit attacks.
RedDotGecko Posted September 20, 2021 Posted September 20, 2021 21 hours ago, pappana said: how did you fix it? Might be usefull to know if i ever run into it? well i don't know what u use to sort ur mods, but i use vortex and there u can klick on a mod and "manage file conflicts", basically deciding where one mod can override one other, there i just set the se version to override everything else, it was jsut a vortex bug, since i told it to override everything anywas at the beginning
RedDotGecko Posted September 20, 2021 Posted September 20, 2021 19 hours ago, YojimboRatchet said: That's a direct issue with HDT / SMP usually not being installed. I used to have this issue, and stopped once I installed HDT support. i do have hdt
pappana Posted September 20, 2021 Posted September 20, 2021 9 minutes ago, RedDotGecko said: well i don't know what u use to sort ur mods, but i use vortex and there u can klick on a mod and "manage file conflicts", basically deciding where one mod can override one other, there i just set the se version to override everything else, it was jsut a vortex bug, since i told it to override everything anywas at the beginning I use mod organiser 2 and i didnt have this bug, since i put the le resource file after the main file after installation i never ran into it. But the cart bugged out on reload after i got killed by a white tiger and when i exited to main menu and reloaded the save it got corrupted and i had to delete it.
YojimboRatchet Posted September 20, 2021 Posted September 20, 2021 2 hours ago, RedDotGecko said: i do have hdt If it's still in the ground, then it isn't installed properly. Check to see if anything is overwriting it, or the SLUTS tail at all in MO. Then double check the requirements for HDT-SMP and ensure it's all installed and in the correct order. (and make sure it's SE versions and not LE.. not assuming you have, just double checking sometimes is a good thing. be surprised how many realize they accidentally installed and LE mod thinking it was SE)
pappana Posted September 20, 2021 Posted September 20, 2021 (edited) im wondering if the MCM and some features of this mod only are aviable in SE? I do have SE but i prefer oldrim. Sluts redux MCM had toggles to pick what restraints to wear(armbinder, yoke, tail etc) wich seems to be missing completly. also i did my first run but i cant see where or how to upgrade my uniform. and what do i do with the sluts key? EDIT: i might have been to quick, i asume all those features got stripped from the mcm and added to the headquarters... but how do i get there though? EDIT 2: just wondering if sluts resume updates will continue to work on legendary edition or if you'll eventually abandon LE? Edited September 20, 2021 by pappana
Scrab Posted September 21, 2021 Author Posted September 21, 2021 8 hours ago, pappana said: but how do i get there though? The HQ is south east of Riften build slightly into the Mountainchain 8 hours ago, pappana said: just wondering if sluts resume updates will continue to work on legendary edition or if you'll eventually abandon LE? As long as LE doesnt cripple my options Ill continue supporting it
Mister X Posted September 21, 2021 Posted September 21, 2021 Heyho, I've recently wanted to try out the new DynDOLOD Alpha, but it complains that there's an error in your CFTO patch Here's the xEdit error check: [00:00] Checking for Errors in [FE 000] SLUTS_CFTOpatch.esp [00:00] [REFR:0B0332AA] (places SLUTS_Mission_Marker_Root [STAT:0B019D3A] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -9,-22) [00:00] REFR \ Linked References \ XLKR - Linked Reference \ Ref -> [0B0332AB] < Error: Could not be resolved > And here's the culprit. What should be filled in that Linked Ref? Spoiler
Scrab Posted September 21, 2021 Author Posted September 21, 2021 (edited) 23 minutes ago, Mister X said: And here's the culprit. What should be filled in that Linked Ref? Ah yes, in 2.............7? 2.7? 2.6? 2.something, the Escrow Chest algorithm got changed and no longer points at actual chest objects but only at markers, the patch still uses the old references which however have been deleted due to this change You see the KW_Escrow marker in SLUTS.esp pointing at a Marker? The CTFO patch should point at the same one, just drag it over, you might have to repeat this a few times though Edited September 21, 2021 by Scrab 1
Mister X Posted September 21, 2021 Posted September 21, 2021 (edited) 8 minutes ago, Scrab said: Ah yes, in 2.............7? 2.7? 2.6? 2.something, the Escrow Chest algorithm got changed and no longer points at actual chest objects but only at markers, the patch still uses the old references which however have been deleted due to this change You see the KW_Escrow marker in SLUTS.esp pointing at a Marker? The CTFO patch should point at the same one, just drag it over, you might have to repeat this a few times though You mean the LinkedRef called SLUTS_Mission_KW_Escrow [KYWD:0B00FB37] in the picture? OK, will do that ? Edited September 21, 2021 by Mister X
SS90 Posted September 23, 2021 Posted September 23, 2021 Can't seem to find the override resume file in downloads. I am an LE user. Thank you!
Scrab Posted September 23, 2021 Author Posted September 23, 2021 (edited) 14 hours ago, SS90 said: Can't seem to find the override resume file in downloads. I am an LE user. Thank you! Spoiler 22 minutes ago, pappana said: im having a hard time finding sluts HQ Spoiler There is a Dragon Nest somewhere in that red box or near it, the HQ is right next to it Edited September 23, 2021 by Scrab
pappana Posted September 23, 2021 Posted September 23, 2021 (edited) that explains why i couldnt find it... Its southwest, i was going southeast EDIT: damn this place is huuuuge instant fps dump from 60 down to 10 Edited September 23, 2021 by pappana
Scrab Posted September 23, 2021 Author Posted September 23, 2021 (edited) 30 minutes ago, pappana said: EDIT: damn this place is huuuuge instant fps dump from 60 down to 10 Spoiler: The Mainhall is barely half of the entire thing Edited September 23, 2021 by Scrab
pappana Posted September 23, 2021 Posted September 23, 2021 guess that explains why my fps was cut more than half when i look at it xD Although i do have alot of 4k texture and lighting mods im suprised my gpu cant handle it
Scrab Posted September 23, 2021 Author Posted September 23, 2021 (edited) 50 minutes ago, pappana said: guess that explains why my fps was cut more than half when i look at it xD Although i do have alot of 4k texture and lighting mods im suprised my gpu cant handle it I didnt have any issues with the HQ regarding FPS ever. I have slightly below average FPS inside but nowhere near as extreme as you are describing (I will read into the occlusion stuff to increase performance in interior cells at some point, yes) Edited September 23, 2021 by Scrab
Herowynne Posted September 23, 2021 Posted September 23, 2021 20 minutes ago, Scrab said: I didnt have any issues with the HQ regarding FPS ever. I have slightly below average FPS inside but nowhere near as extreme as you are describing (I will read into the occlusion stuff to increase performance in interior cells at some point, yes) I see a big FPS reduction outside the HQ. For me, inside the HQ is okay.
pappana Posted September 24, 2021 Posted September 24, 2021 8 hours ago, Scrab said: I didnt have any issues with the HQ regarding FPS ever. I have slightly below average FPS inside but nowhere near as extreme as you are describing (I will read into the occlusion stuff to increase performance in interior cells at some point, yes) i have alot of 4k texture mods and graphical mods and smoke and lighting overhauls that absolutley tanks performance in large indoor areas
pappana Posted September 24, 2021 Posted September 24, 2021 10 minutes ago, Inte said: Is there a LE version? im using LE, it is backwards compatible if you grab the mian file and the LE resource pack 1
lord,k, Posted September 26, 2021 Posted September 26, 2021 hello am on special edition and when i start a haul quest the NPC use the spell but not equip any device on my character any idea to solve this problem ?
shiftbitlogic Posted September 29, 2021 Posted September 29, 2021 (edited) Does this mod have any known compatibility issues with Open Cities, or Immersive Citizens (AI package) ? I have noticed that talking with the carriage drivers seems to go so far as to as if they have any freight to haul, and hang there, as if it is waiting for a trigger that never comes. I don't know if it is a mod conflict, or if it has been mentioned before, but I wanted to raise my concern here. EDIT: Could this problem also have anything to do with how far the main quest has progressed? (Beyond the first dragon encounter for Whiterun, or the conversation with the guard about entry into Riften? ) Thanks for all that you do, and keep up the hard work! EDIT: I seem to have ruled out "Open Cities" as the culprit, as I rebuilt without it and my "Bjorlan" refuses to move from his position outside of Whiterun, reading his book, when I ask him about the freight haulage. Edited September 30, 2021 by shiftbitlogic
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