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Posted
56 minutes ago, Mamango said:

I'm the only one who can't finish ponygirl work? Like i stuck on "get your items back quest"

No quest marker

 

You are not the only one. See a couple posts above where I could not find the escrow chest in Falkreath after completing a haul.

 

Unfortunately, there is no quest marker for the escrow chest. I wish there was a quest marker for the escrow chest, because that would make it much easier to find.

 

When you begin your haul, the escrow chest spawns correctly on top of the ground, but later the escrow chest tends to sink into the ground, which makes it super difficult to find, especially since it has no quest marker pointing to it.

 

My workaround for this problem is when I begin a haul, and I can see the escrow chest, then I open the console, click on the escrow chest to get its RefID, and I take a screenshot. Then if I later cannot find the escrow chest, I can refer to the screenshot, select the chest and either move to it, or move it to me.

Posted

S.L.U.T.S. Resume V2.7

  • Fixed Escrow being placed incorrectly
  • Fixed Quest Objective to Escrow not being displayed properly
  • Fixed Harnesses not being displayed properly (took me long enough ? )
  • Fixed Nipple Piercings not being displayed properly

 

Posted
42 minutes ago, Scrab said:

S.L.U.T.S. Resume V2.7

  • Fixed Escrow being placed incorrectly
  • Fixed Quest Objective to Escrow not being displayed properly
  • Fixed Harnesses not being displayed properly (took me long enough ? )
  • Fixed Nipple Piercings not being displayed properly

 

@Scrab by any chance did you add, remove or edit dialogue?

or change the plugin name?

 

Just asking because of the voice pack.

 

If the answer is "No" to all of the above, then any "Will it work with the update?" questions will be answerable with "Yes"

Posted (edited)
53 minutes ago, judge007 said:

by any chance did you add, remove or edit dialogue?

or change the plugin name?

No I didnt

 

I will probably not add or change any Dialogue until we hit 3.0 which will add and may edit Dialogue in the 2 Main Quests to properly implement the new Haul

and I probably wont ever change the Plugin Name

Edited by Scrab
Posted
1 hour ago, Scrab said:

No I didnt

 

I will probably not add or change any Dialogue until we hit 3.0 which will add and may edit Dialogue in the 2 Main Quests to properly implement the new Haul

and I probably wont ever change the Plugin Name

Thanks!

Posted
11 hours ago, Scrab said:
  • Fixed Escrow being placed incorrectly
  • Fixed Quest Objective to Escrow not being displayed properly

 

Many thanks for these fixes!

 

Using SLUTS 2.7, I just tested a haul starting in Falkreath, and everything worked flawlessly when I returned to Falkreath and claimed my belongings from the escrow chest.

?❤️

Posted (edited)
2 hours ago, XenoDrake said:

Would be amazing if this may have Toys support at some point in the future. :3

Short answer:

Probably not

 

Long answer:

SLUTS contains over 700 DD Items, custom DD Enchantments, uses DD Keywords in Dialogue and makes heavy use of DDC

I dont think Im lying, not even exaggerating, when stating that SLUTS Resume is the mod making more use of DD than any other mod in this forum

Swapping over to Toys would be a major undertaking as I had to replace all of those 700 DD Items with Toys Variations (which would first require a proper Pony Toybox thing), then replace the Furniture from DDC - which there is no proper alternative to, I would have to build my own little Frame using Zaz Ressources go over all the Dialogue and replace DD Keywords with Toys ones and recreate the Enchantments. None of this is "hard" but we are talking about changing thousands of records here and that will eat up a whole lot of time, a whole lot of time that I dont think is worth investing into


We arent talking about a 2 hour swap here or something that can "just be supported on the fly". SLUTS isnt a small mod anymore, its not feasible to support both frames and if Im being honest, I see no reason to abandon DD (though more DDC Furniture, give me that grr)

Edited by Scrab
Posted

Are the mittens and yoke supposed to be removed after getting the escrow?
The tattoos are gone, but I don't know how to get rid of the devices, they don't work like regular DDs

Posted
28 minutes ago, DewyCave said:

Are the mittens and yoke supposed to be removed after getting the escrow?

 

No, the mittens and yoke should be removed much earlier - when you finish the haul.

Posted

@Scrab For the DCL compatibility patch, last time I used the mod all guard DCL dialogue are break (every DCL choice result is guard stop for a second and stop me for my crime again). The SLUTS dialogue however is working fine.

Posted (edited)
4 hours ago, Scrab said:

Short answer:

Probably not

 

Long answer:

SLUTS contains over 700 DD Items, custom DD Enchantments, uses DD Keywords in Dialogue and makes heavy use of DDC

I dont think Im lying, not even exaggerating, when stating that SLUTS Resume is the mod making more use of DD than any other mod in this forum

Swapping over to Toys would be a major undertaking as I had to replace all of those 700 DD Items with Toys Variations (which would first require a proper Pony Toybox thing), then replace the Furniture from DDC - which there is no proper alternative to, I would have to build my own little Frame using Zaz Ressources go over all the Dialogue and replace DD Keywords with Toys ones and recreate the Enchantments. None of this is "hard" but we are talking about changing thousands of records here and that will eat up a whole lot of time, a whole lot of time that I dont think is worth investing into


We arent talking about a 2 hour swap here or something that can "just be supported on the fly". SLUTS isnt a small mod anymore, its not feasible to support both frames and if Im being honest, I see no reason to abandon DD (though more DDC Furniture, give me that grr)

I wasn't aware the amount of items that had DD keywords. I did expect it would be a lot of work, and I wasn't necessarily expecting the mod's author to handle it. It would take a lot of work, but a pony toybox and quest mod would be really neat... Toys is new. I'm just trying to make more aware of it and hopefully start sparking interest. :)

 

Thank you for your explanation. It is much appreciated.

Edited by XenoDrake
Posted
3 hours ago, Herowynne said:

 

No, the mittens and yoke should be removed much earlier - when you finish the haul.

LOL ok, thanks for your answer. I'll see if I can figure out what's going on

Posted (edited)
17 hours ago, hungvipbcsok said:

@Scrab For the DCL compatibility patch, last time I used the mod all guard DCL dialogue are break (every DCL choice result is guard stop for a second and stop me for my crime again). The SLUTS dialogue however is working fine.

Im not the one who originally created the patch. Id have to look into that from scratch

@Searinoxii might know more about this. I dont even know if my DCL version is up to date (not that that would be a major issue to overcome)

 

 

12 minutes ago, Corsec said:

Can the player be sent to this mod from Simple Slavery Plus Plus?

Yes

 

Edited by Scrab
Posted

Is there an actual quest or cart haul that takes you to SLUTS HQ?  I mean some way of knowing to go there other than wandering around and stumbling across it?

Posted
On 7/28/2021 at 2:19 AM, Herowynne said:

 

You are not the only one. See a couple posts above where I could not find the escrow chest in Falkreath after completing a haul.

 

Unfortunately, there is no quest marker for the escrow chest. I wish there was a quest marker for the escrow chest, because that would make it much easier to find.

 

When you begin your haul, the escrow chest spawns correctly on top of the ground, but later the escrow chest tends to sink into the ground, which makes it super difficult to find, especially since it has no quest marker pointing to it.

 

My workaround for this problem is when I begin a haul, and I can see the escrow chest, then I open the console, click on the escrow chest to get its RefID, and I take a screenshot. Then if I later cannot find the escrow chest, I can refer to the screenshot, select the chest and either move to it, or move it to me.

Worked like a charm, thanks!

Posted
9 minutes ago, aurreth said:

Is there an actual quest or cart haul that takes you to SLUTS HQ?  I mean some way of knowing to go there other than wandering around and stumbling across it?

The HQ is in the default Haul Pool so can technically be chosen as a random destination, apart from that:

 

Spoiling some future Content:

Spoiler

My near plans regarding the HQ are that you as a new SLUT will first do a few Hauls (thinking about 3 right now as thats what Doc or Esturk apparently considered the "tutorial hauls" which contain some special Dialogue). After doing that and once then quitting a haul series and talking to the carriage Driver again AFTER collecitng your Escrow, will open a special Dialogue with the Carriage Driver

Which will talk about some special delivery that has to be done to the HQ and since youre already here, youre gonna take the job, wont you? Once you finished that Haul you will be properly introduced to SLUTS HQ. This one mission is basically what properly kicks off the Mainquest and will get you to know the individual Secretaries and all that and before that, there isnt a whole lot of reasons to go to the HQ (in your first 3 Hauls you probably wont have enough Coins to really miss out on a whole lot of content)

 

Posted (edited)

exactly which files do i need to get from slave tats? since i only downloaded the most recent version and yet i don't see any tats on mu character... 

 

i have all the requirements and i'm using LE and have the LE resource pack and i use CBBE

Edited by titlover123
Posted (edited)

I've been experiencing an issue where when I get raped by an NPC during my haul the cart becomes fixed in place and no longer gets pulled along when I move.

Edited by Hero529
Posted (edited)
On 7/29/2021 at 11:42 PM, titlover123 said:

i'm using LE and have the LE resource pack and i use CBBE

the CBBE tats are the default ones shipped with the mod, you shouldnt need any additional packs to make it work. Perhaps your SlaveTats install is broken somehow, somewhere?

 

1 hour ago, Hero529 said:

cart

I wont bother about any issues regarding the cart anymore. My next waypoint for this mod will be another haul so that those who have issues and/or deep hatred with cart hauls will be able to (mostly) avoid them

 

On that note:

The Mainquest will include some Cart Hauls, in those instances I will tell you to go back to main menu before continuing with your Quest to avoid cart issues and will be played in a strict environment where ideally most Scenes should be avoidable and will be using fallbacks in case the cart does end up glitching out anyway so you be at a disadvantage if that should happen

 

Im usually against using mechanics that just dont work properly, such as the those Hauling Carts (there is no, was no and will no mod ever be created that will work with the vanilla implementation of hauls, ever) but I think in this instance its important to at least sometimes feature them, just to reminisce a bit over what SLUTS used to be as the mod going forward will be less and less about this "minigame mod" that SLUTS was originally being created as :< 

 

Edited by Scrab
Posted

hello i was using the ledgendary version of this mod and after i got spelled the cart and all the gear turned up as big red triangles anything i could do to fix that

sorry if wrong place to ask

 

Posted
14 minutes ago, sfxsfx said:

hello i was using the ledgendary version of this mod and after i got spelled the cart and all the gear turned up as big red triangles anything i could do to fix that

sorry if wrong place to ask

 

 

The triangles mean missing or bad mesh.  Some thing isn't installed right.

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