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Posted
1 hour ago, Scrab said:

HQ is done by roughly 70% now. We got the largest mine in the entire now and Im not entirely sure what to do with it, but its there. Yay.

I'm looking forward to it.  If you're going to use baths, check out Diziet's Player Home Bath Undressing for SkyrimSE (undresses players and NPCs) and see if he can add it to the list of mods he supports.  It'll reduce your development load.  It'll be good to have a bath to get the dirt off.  Let arousal mods handle the love.  Maybe put something in the water/area to increase arousal if it's easy.

 

I've made 5 runs with the cart with no flips using Skyrim Priority SE - skse on my potato machine, seems to work for me.  I'm starting a new test and will do 5 back to back and see how it works out.  Had an animation hang up and to unfreeze it had to drop to the desk top and reload.  When it finally started working the PC was floating on her side in the air.

 

Some kind of disease control would be useful.  I caught several from critters.  I'd hate to run into vampires! 

Posted
2 hours ago, KappaLima said:

hmm got the letter of recommendation but no filly wear set was given?

 

Because there are no Filly Rewards for the time being, I removed them until I get to reworking that system, which should be with  the next version if I dont run into any major complications with it

 

On 5/25/2021 at 1:36 AM, remodel said:

Some kind of disease control would be useful.  I caught several from critters.  I'd hate to run into vampires! 

I plan on introducing features for this kind of stuff once the HQ stands

 

 

(LL Forums are so much easier to write in than Nexus ones oof)

 

Posted
6 hours ago, Scrab said:

 

Because there are no Filly Rewards for the time being, I removed them until I get to reworking that system, which should be with  the next version if I dont run into any major complications with it

 

 

Ok I see, looking forward to it

Also my livery seems to be unable to be applied by script too ( using DCL update and LE 1.20 version, slavetats is 1.36 )

but removing the sluts tattoo by script is working tho which is weird

And delivery fail's (without cart) dialogue doesnt ends the quest

 

Still enjoyed the mod just wanted to report a thing or two

Thank you for reviving the mod and the hard work

 

edit: found those logs concerning slavetats

[05/26/2021 - 01:39:44PM] ERROR: Static function root not found on object JDB. Aborting call and returning None
stack:
    [alias Player on quest SlaveTatsExtra (96001834)].slavetatsonload._global_extra() - "SlaveTatsOnLoad.psc" Line ?
    [alias Player on quest SlaveTatsExtra (96001834)].slavetatsonload.apply_per_cell_customizations() - "SlaveTatsOnLoad.psc" Line ?
    [alias Player on quest SlaveTatsExtra (96001834)].slavetatsonload.apply_customizations() - "SlaveTatsOnLoad.psc" Line ?
    [alias Player on quest SlaveTatsExtra (96001834)].slavetatsonload.OnPlayerLoadGame() - "SlaveTatsOnLoad.psc" Line ?
[05/26/2021 - 01:39:44PM] WARNING: Assigning None to a non-object variable named "::temp2"
stack:
    [alias Player on quest SlaveTatsExtra (96001834)].slavetatsonload._global_extra() - "SlaveTatsOnLoad.psc" Line ?
    [alias Player on quest SlaveTatsExtra (96001834)].slavetatsonload.apply_per_cell_customizations() - "SlaveTatsOnLoad.psc" Line ?
    [alias Player on quest SlaveTatsExtra (96001834)].slavetatsonload.apply_customizations() - "SlaveTatsOnLoad.psc" Line ?
    [alias Player on quest SlaveTatsExtra (96001834)].slavetatsonload.OnPlayerLoadGame() - "SlaveTatsOnLoad.psc" Line ?

Posted

Good news - Bad news while testing.

 

Started a new Haul on a new game so corrupt save files wouldn't be a factor.  Had three followers; Recorder, Uthgerd the Unbroken, and Lydia.  The haul was from Whiterun to Dawnstar.

 

 

Good news:

1) The cart will hurt followers.  I use Nether's Follower Framework and modify followers so they don't die during the haul.  The followers will save your life, recommend you have some.

2)  The entry to and from Fort Dunstad was too narrow for the cart and it flipped when going through them.  However, my cart righted itself without issues.  

     I have a potato PC and Skyrim Priority - SKSE really works for me.  I saw where others were having flipping cart that became unattached.  It didn't happen to me and the cart fixed itself twice.  Also of note: Skyrim SE for Beginners - V 3.1.5 (3BBB / HDT-SMP / HPH) is testing Skyrim Priority - SKSE and initial reporting is it smooths the game for them.

 

Bad news: 

After Fort Dunstad my PC and Uthgerd became overwhelmed by arousal and went into an animation from Billyy's Animation [lesbian].  When PC became detached from the harness during the animation, she died!  Arousal Based MatchMaker started the animation.  SexLab animations should not cause death and makes this mod incompatible with  Arousal Based MatchMaker.  Nether should an animation free the PC from the cart following the animation.  For my load order I'm not going to be able to use SLUTS.  I would prefer animation from any SL source and death to be resolved, but I don't know how difficult that would be.

 

Up and until the animation and death scene I was having fun with this mod.  Good work.

 

 

Posted
2 hours ago, KappaLima said:

And delivery fail's (without cart) dialogue doesnt ends the quest

You mean the Quest is still in your Quest Dialogue? but you can start a new Haul auftwards?

 

2 hours ago, KappaLima said:

found those logs concerning slavetats

That doesnt look to be an issue with SLUTS but one exclusively to SlaveTats, Id recommend to check on your ST installation first

 

1 hour ago, remodel said:

When PC became detached from the harness

Wut?

I dont even understand why and how you died there

 

Posted
12 minutes ago, Scrab said:

That doesnt look to be an issue with SLUTS but one exclusively to SlaveTats, Id recommend to check on your ST installation first

yes, did some digging around slavetats script.

for some reason a domain field is required for the entry to be compared with the template

 

Line 411 of slavetats.psc

if is_tattoo(entry) && (domain == JMap.getStr(entry, "domain"))

 

after one simple change to sluts_livery.json it works fine now

 

{
                "subsystem": "livery",
                "body": "CBBE",
                "name": "Livery, Green (CBBE)",
                "area": "Body",
                "section": "SLUTS",
                "texture": "sluts_livery\\livery_cbbe_default.dds",
                "credit": "DocClox",
                "colorable": false,
                "domain": "Default" << add this
}

 

leaving this here in case anyone runs into the same problem

 

6 minutes ago, Scrab said:

You mean the Quest is still in your Quest Dialogue? but you can start a new Haul auftwards?

 

nope, after speak to the cart guy without cart and got pony gag removed > report cart missing > dialogue closed and the last quest still not ended > talk to the guy again and the dialogue tree starts from "I have a delivery for you" again

Posted
2 hours ago, KappaLima said:

did some digging around slavetats script.

for some reason a domain field is required for the entry to be compared with the template

 

Line 411 of slavetats.psc

if is_tattoo(entry) && (domain == JMap.getStr(entry, "domain"))

 

after one simple change to sluts_livery.json it works fine now

 

{
                "subsystem": "livery",
                "body": "CBBE",
                "name": "Livery, Green (CBBE)",
                "area": "Body",
                "section": "SLUTS",
                "texture": "sluts_livery\\livery_cbbe_default.dds",
                "credit": "DocClox",
                "colorable": false,
                "domain": "Default" << add this
}

 

leaving this here in case anyone runs into the same problem

 

Great troubleshooting! You mentioned that you are using LE. I examined SlaveTats SE and that code seems to have changed quite a bit in the SE version, which would explain why folks on SE have not hit this issue.

Posted
6 hours ago, remodel said:

Nether should an animation free the PC from the cart following the animation.

This has been a problem for me for every version of SLUTS that I've played with (Redux and Resume). I can't make it through a run without some animation starting either because of rape or my character stopping to try to rub one out. It detaches the cart every time. 

Posted
6 hours ago, Scrab said:

Wut?

I dont even understand why and how you died there

My PC and Uthgerd became overwhelmed by arousal and went into an animation from Billyy's Animation [lesbian]. The animation detached the "livery" from my PC and she promptly died.  I can't tell you why she died, I just know how she died.  The mod that started the animation was Arousal Based MatchMaker based on SexLab Aroused.

 

The game loaded my last save before the haul.  My PC still had the tattoos in the reloaded save.

Posted

S.L.U.T.S : I tried this 3 times and found it more interesting than expected. The major problems were with the cart she pulls. It kept breaking loose and was difficult to connect back, especially under attack. Otherwise it turned out to be quite fun trying to meet manifest requirements. In first-person view, I sometimes forgot it was a naked lady in bondage gear. I never got paid because of lost carts, and debts kept rising. I would really like to see this mod continue as it can be good (?) fun. Because of cart issues, my suggestion :

 

Dump the carts completely! No other real changes needed. Instead she should add to her body, all the same BD gear, a huge backpack, at each pickup site. Big, Big pack like special forces carry, could even have wheels under it. Instead of being a separate cart and its power she could be the convenient horses pony-girl. The items carried could be anything.

Posted

 

11 hours ago, remodel said:

The animation detached the "livery" from my PC and she promptly died

Well.. that sounds like some hilariously bugged interaction somewhere but I cant help you if I dont know the exact reason why you died

You could try different mods to start animation if youre interested in figureing out the reason here but it sounds like theres something else going on in your game. Pretty sure if SLUTS would cause this there would be a lot more reports for this

 

6 hours ago, BeenThere2 said:

Dump the carts completely!

Denied

 

There are debug commands to force return the cart

 

===========================

 

I started working on the NPC for SlutsHQ now. My first target of design will be the cannibalistic Orc & Cook of SLUTS HQ: Yagdo!

There will be 3 Quests for him (1 Radiant, 2 Unique) and hes one of the more important people in the HQs.. uh... "Lore", yay! 

 

I plan on writing out a proper character for all Secretaries and the Manager in SLUTS HQ, some (such as Yagdo and the Manager) will be treated a bit nicer than others but you will find all of them having at least some character to them. For the time being however, I will not voice them. I want to be done with the HQ next month and got a few othjer Projects that really want an Update, so I dont want/cant invest the time necessary to also voice everything

Posted

i got an issue, once i start a delivery the cart just stays there....... i cant do anything with it and the ctrl+e or ctrl+space dont work either

Posted
9 hours ago, BeenThere2 said:

The major problems were with the cart she pulls. It kept breaking loose and was difficult to connect back, especially under attack.

Try Skyrim Priority - SKSE, I never had cart issues with it.  It flipped twice on me, and righted itself. I bounced it over large rocks. I had it go sideways many times going downhill.  I forced it thru too narrow entryways.  I had multiple hostile encounters.  The only attacks I didn't experience were vampires and dragons.  Never once did it break loose from movement.  It did break loose when an animation started and removed all the "livery", but that was not normal use.  I don't think the cart is a problem if it's given more CPU priority.

Posted

 

12 hours ago, BeenThere2 said:

Instead she should add to her body, all the same BD gear, a huge backpack, at each pickup site. Big, Big pack like special forces carry,

I've seen a number of people mention that, but I would really hate it. I like to see my character in her pony gear running across the continent. I don't want to watch a large sack bobbing across the landscape with some legs protruding from under it. I mean, without the eye-candy to go along with the activity, I don't think I would have any interest in engaging with the mod. I agree though, the cart is buggy (no pun intended). It always has been. I don't know if there is a fix for it. I still like the cart despite all the glitches. I wouldn't mind non-cart runs as well, I just don't want my character obscured by bulky baggage. 

Posted
5 hours ago, nimawi said:

start a delivery the cart just stays there....... i cant do anything with it and the ctrl+e or ctrl+space dont work

I've never had those commands work. I find that I just need to run without the cart and use the debug to bring it back when you reach your goal. But I don't know if that will work if it never attaches in the first place. Did you try to save the game and then reload from the main screen? That will usually reset the cart if you've become disconnected. 

Posted
1 hour ago, cerebus300 said:

I've never had those commands work. I find that I just need to run without the cart and use the debug to bring it back when you reach your goal. But I don't know if that will work if it never attaches in the first place. Did you try to save the game and then reload from the main screen? That will usually reset the cart if you've become disconnected. 

i thought about doing that aswell but i kinda ruins the experience doesnt it?

In terms of reloading yeah i did that but it only places it near me and doesnt activate the actual tether

Posted
2 hours ago, nimawi said:

thought about doing that aswell but i kinda ruins the experience doesnt it?

In terms of reloading yeah i did that but it only places it near me and doesnt activate the actual tether

 Yeah, it most definitely ruins the cart experience, but that has often been my only option in the past. I would just run with it as long as I could, sometimes less than a minute, before some animation causes a disconnect, then just run the rest of the way without it. I definitely would love an easy and viable reconnect command, or to not have it disconnect during animations, alas, I think that is a dream. 

I've had that happen as well, but much less often with resume than redux. When I use the debug to bring the cart back it does that and I can't reconnect.

Posted (edited)

My game freezees every time the cart driver casts his spell on me. The tattoos get applied and the game then freezes and I have to manually exit it through the task manager. I use the default options, but have tried manually equiping all gear from the mod and applying the tattoos, and there wasn't an issue. I'm on SE, any ideas?

Edited by lanaya1437
Posted
47 minutes ago, lanaya1437 said:

My game freezees every time the cart driver casts his spell on me. The tattoos get applied and the game then freezes and I have to manually exit it through the task manager. I use the default options, but have tried manually equiping all gear from the mod and applying the tattoos, and there wasn't an issue. I'm on SE, any ideas?

Your cart mesh might be corrupt or so

Posted
22 hours ago, lanaya1437 said:

I installed the file for SE, is there a patch or something I need to install as well?

Dont think so but if you crash when the cart is summoned and the individual items work, then what would be left to check is the actual cart itself and the summonFX, latter however is a Vanilla ressource (unless you modded it) and would probably causea lot of ctds during regular play too, so my bet is that something went wrong with your install and the cart mesh is broken, yay!

Of course you can also try the alternate cart mesh and see if that fixes it, if the ctd presists after a reinstall

Posted
13 hours ago, Scrab said:

Dont think so but if you crash when the cart is summoned and the individual items work, then what would be left to check is the actual cart itself and the summonFX, latter however is a Vanilla ressource (unless you modded it) and would probably causea lot of ctds during regular play too, so my bet is that something went wrong with your install and the cart mesh is broken, yay!

Of course you can also try the alternate cart mesh and see if that fixes it, if the ctd presists after a reinstall

It's not the cart, the cart appears no problem, and the freeze happens sometime after that. Note that it's not a CTD, but a freeze, when I had problems with meshes before, it was always a CTD, not a freeze. I cast the spell on myself this time using the console, and the freeze happened again. The tattoos get applied, but the game freezes before the outfit appears. I've tested every individual item, except the tail (which I cannot equip for some reason, a message appears that 'I cannot remove the plug').

Posted

Howdy! LE player here. I am not seeing the tattoos pop up on the UNP body. I've tried both a custom color and the default. I have Slavetats installed as well but don't seem to have an MCM. Is that normal? Either way, would love to hear back.

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