Swe-DivX Posted June 10, 2020 Posted June 10, 2020 SexLab sslAnimationSlots 2000 LE View File Will add 2000 human and 2000 animal slots for SexLab Animation Loader You have the right to use this code in your own Sexlab enhancement mod here on the forum SSE Version https://www.loverslab.com/files/file/15102-sexlab-sslanimationslots-2000-se-200/ ESM version Sexlab 1.62 Requirements: Animation Limit Crash Fix LE https://www.nexusmods.com/skyrim/mods/100672 SexLab Animation Loader 1.7+ Updated @MadMansGun version to fix the script overload when reapplying the JSON data with 1500+ animations. And do All function. JContainers 3.3.0-alpha https://www.loverslab.com/files/file/563-jcontainers Fores New Idles in Skyrim - FNIS XXL https://www.nexusmods.com/skyrim/mods/11811 Load order: MO2 Skyrim.esm ... Sexlab.esm sslAnimationSlots patch or esm ... Recommended mods SexLab Tools v3.0 - To list the animations SexLab Utility Plus - The main intention is Fix small issues left behind in. The mod support 2000 animations by default, dont overwrite the scripts file. Install: MO2 1. Load the mod after Sexlab Framework 2. Load all the animation you have ? 3. Run LOOT ( not on a save game! Only on new game. ) 4. Run FNIS XXL 5. Run game and open Mod Settings 6. Disable Sexlab Defeat and Sexlab 7. Go to SL Anim Loader 8. General settings 9. SL Anim Loader 1.7.2 Run All if you have version 1.7.2 installed. If you have ZAZAnimations installed, register animations again in mod menu. If you have Estrus installed, register the animations again in mod menu. 9. SL Anim Loader older version Disable All Rebuild Sexlab Animation Registry. Enable All and unable the you don't want. Click Register Animations... now you have to wait. Open Console and watch. Dont leave the menu! Click Reapply JSON Data... now you have to wait. Leave the menu! Open Console and watch if its done. If you have ZAZAnimations installed, register animations again. If you have Estrus installed, register the animations again. 10. Activate Sexlab Defeat. The mod needs some time for the keywords. 11. Activate Sexlab DONE First to register 2000 animations wins a prize, post screenshot in support Bugs: Dynamic Animation Replacer - Modified DLL with the limit increased from 16.3k to 32.5k - DynamicAnimationReplacer.7z/file Defeat - After activating Defeat, editing keywords will create CDT. The mod will need some time to collect the animations. Sexlab - The slow start is usually caused by a mod scanning all NPCs after spells. Patching you modified sexlab.esm: 1. Load TesEdit 2. Load sexlab.esm and Sexlab sslAnimationSlot XXXX.esp 3. Open Sexlab sslAnimationSlot XXXX.esp 4. Right click quest 5. Deep copy as override (with overwriting) into... 6. Chose sexlab.esm 7. Yes to All ( ...Done: Copying as override) 8. Done Credits: From Ashal GitHub osmelmc - For improving the script Conversion from SE 1.61b to LE sslAnimationSlots 1000 patch. https://github.com/eeveelo/SexLab Submitter Swe-DivX Submitted 06/10/2020 Category WIP / Beta Requires Animation Limit Crash Fix LE, SLAnimLoader, Jcontainers, FNIS, Sexlab 1.60+ Special Edition Compatible Yes 4
Nymra Posted June 10, 2020 Posted June 10, 2020 what exactly does it do? 1000 human animation slots? What about creatures?
Angelvine Posted June 10, 2020 Posted June 10, 2020 Add 5000 human animation and 8000 Creature animations slots
Maik_Ashhh Posted June 10, 2020 Posted June 10, 2020 22 minutes ago, Nymra said: what exactly does it do? 1000 human animation slots? What about creatures? It applies for both humans, and creatures.
Nymra Posted June 10, 2020 Posted June 10, 2020 4 hours ago, meikel1403 said: It applies for both humans, and creatures. wow... That is nice! I thought there are hard limitations that prevent this. @osmelmc will this work with your sl util plus? 1
Maik_Ashhh Posted June 10, 2020 Posted June 10, 2020 32 minutes ago, Nymra said: wow... That is nice! I thought there are hard limitations that prevent this. @osmelmc will this work with your sl util plus? I actually use sl util plus myself, and it works flawless with it. Just make sure to load these mod after sl util plus.
OsmelMC Posted June 10, 2020 Posted June 10, 2020 1 hour ago, Nymra said: wow... That is nice! I thought there are hard limitations that prevent this. @osmelmc will this work with your sl util plus? Mostly the limitations is with the PC speed right now the cache help a bit with human Animations but not on the Creature Animations until my next release at less. WARNING: To use with the Utility Plus don't let it override the scripts files. Just the esp file is needed and should be loaded after the SexLab Utility Plus of course. Hopefully I let my scripts ready to process more than 750 Animations time ago in case someone success on increase the limit. 4
DabbleD Posted June 11, 2020 Posted June 11, 2020 Nice! thanks for this man, can anyone recommend a mod that shows a full list of animations in-game? 1
thiciathy Posted June 12, 2020 Posted June 12, 2020 Does this actually work with no issues? (apart of maybe slower animation starts) I recall reading somewhere that previous mod that did something like this bumped the limit, and it looked like it works, but if you'd add more than 500 animations, you'd only ever see the last (or first?) 500 added, and the ones that overflowed were ignored by animation selector. Is something like that true for this as well?
Swe-DivX Posted June 12, 2020 Author Posted June 12, 2020 7 hours ago, thiciathy said: Does this actually work with no issues? (apart of maybe slower animation starts) I recall reading somewhere that previous mod that did something like this bumped the limit, and it looked like it works, but if you'd add more than 500 animations, you'd only ever see the last (or first?) 500 added, and the ones that overflowed were ignored by animation selector. Is something like that true for this as well? Slower start of animation is often when the mods scan NPC for spells. Its register 1000 human and 1000 animals animation. This mod does not use the same approach as Sexlab more animation. I cant se any impact on the CPU. Still do you have a bad CPU and large amount of scripts the game will still be unstable. I recommend not to use HDT on slower CPU.
stalPROm Posted June 12, 2020 Posted June 12, 2020 @Swe-DivX Good day, can u make replace Sexlab.esm version like here?
Swe-DivX Posted June 14, 2020 Author Posted June 14, 2020 On 6/13/2020 at 1:41 AM, stalPROm said: @Swe-DivX Good day, can u make replace Sexlab.esm version like here? Nextupdate 1
Maik_Ashhh Posted June 17, 2020 Posted June 17, 2020 esm version seems, to not work for me. Animation wont activate/play out sadly.
Swe-DivX Posted June 17, 2020 Author Posted June 17, 2020 3 hours ago, meikel1403 said: esm version seems, to not work for me. Animation wont activate/play out sadly. Sexlab version installed?
Maik_Ashhh Posted June 18, 2020 Posted June 18, 2020 1 hour ago, Swe-DivX said: Sexlab version installed? Yes i just replaced the esm, from "SexLabFramework_v162_FULL", and i specifically started a new game to test these, it shows me before i install it, that i have all the requirements, and the ui in the mod menu works fine, but i think there are issues with installing the animation thru the new esm. Patches i use that might cause problems, with these update "SexLab Utility Plus" its basically a patch to optimize sex-lab. i could try testing it without it being activated.
Swe-DivX Posted June 18, 2020 Author Posted June 18, 2020 6 hours ago, meikel1403 said: Yes i just replaced the esm, from "SexLabFramework_v162_FULL", and i specifically started a new game to test these, it shows me before i install it, that i have all the requirements, and the ui in the mod menu works fine, but i think there are issues with installing the animation thru the new esm. Patches i use that might cause problems, with these update "SexLab Utility Plus" its basically a patch to optimize sex-lab. i could try testing it without it being activated. The ESM file did not have the scripts folder 1
Swe-DivX Posted June 24, 2020 Author Posted June 24, 2020 Updated the description how to install. Register the ZAZAnimation not rebuild.
galgat Posted June 25, 2020 Posted June 25, 2020 Looks good I assume it is working right, I am past the 750. on character 1
doejohn2525 Posted July 9, 2020 Posted July 9, 2020 After installing ESP I now only have 1 voice (classic) in the SFX and VOICE section. Resetting voice registry doesn't help. Only disabling the ESP. At the same time, the counter shows that they are there. They are not displayed in the console when registering, only classic voice. Can you help me with this?
Swe-DivX Posted July 9, 2020 Author Posted July 9, 2020 22 minutes ago, doejohn2525 said: After installing ESP I now only have 1 voice (classic) in the SFX and VOICE section. Resetting voice registry doesn't help. Only disabling the ESP. At the same time, the counter shows that they are there. They are not displayed in the console when registering, only classic voice. Can you help me with this? New game or save game?
doejohn2525 Posted July 9, 2020 Posted July 9, 2020 10 hours ago, Swe-DivX said: New game or save game? Save. Thats problem? If i will clean it whithout SexLab it will work?
Swe-DivX Posted July 9, 2020 Author Posted July 9, 2020 1 hour ago, doejohn2525 said: Save. Thats problem? If i will clean it whithout SexLab it will work? Try a new game first
doejohn2525 Posted July 11, 2020 Posted July 11, 2020 On 7/9/2020 at 10:50 PM, Swe-DivX said: Try a new game first Tried to create a new one. But I had a СTD . I was too lazy to disable all the mods. Before doing this, I decided to load my curent save. And all the voices were registered normally... ( - ____ -)
Swe-DivX Posted August 13, 2020 Author Posted August 13, 2020 On 6/10/2020 at 2:58 PM, Angelvine said: Add 5000 human animation and 8000 Creature animations slots 2000 stable first ? . New version have 1250 + 1250. Beta is under testing. If anyone want to beta test PM. 20078 animations for 101 mods successfully included (character). ChAnims: 20078 CTD:157.2% pOpt:34.6% max: 12769 LC: 41136 (max. 26162) 1
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