OsmelMC Posted March 16, 2021 Posted March 16, 2021 On 3/13/2021 at 3:37 PM, LesboIsBesto said: Another update: I redid the steps again for patching the esm & installing the new animation pack, this time doing it manually to where my Skyrim is originally installed (the one recognized by Steam) & the game doesnt crash upon launching my save. Then I did all the steps for making it all work (rebuilding the registry, reactivating everything, redoing the JSON data, disabling & re-enabling Defeat) & I counted 567 animations. However SexLab still shows itself stopped at 500 out of 2000 & the animation toggle page doesnt reach the end of all the animations I enabled in SLAL Loader. So how do I access the animations not shown in SexLab's MCM? I dont use tags or keywords in Defeat because of all the crashing that occured before I ever attempted to go over my animation limit. I really wanna make sure my animations are being used in the Rape category of SexLab's Toggle page as that one doesnt activate everything by default like the normal page & Defeat is not the only mod I have for rape. Make sure that the version installed have the scripts folder with the files. Also use the SexLab MCM Clean System option is recommended in some cases.
LesboIsBesto Posted March 18, 2021 Posted March 18, 2021 On 3/15/2021 at 8:11 PM, osmelmc said: Make sure that the version installed have the scripts folder with the files. Also use the SexLab MCM Clean System option is recommended in some cases. Attempted to do this, and I even left my animation registry at less than 60 active animations when I installed the new pack I wanted again. Game crashes upon launching my save everytime, despite being under 500 SexLab animations. However, If I start a new game, that save launches fine & the new animations work but I have not tested if I can go over 500 there as it takes some time to get a new game setup with all the mods I have. FNIS is registering the animations fine both with & without the new pack, & has me at 13600 animations for character & 4385 for creature with the new pack installed. Do you think its just the save at this point as to why it keeps crashing? Going to test new game to see if I can go over 500 per your page's instructions.
OsmelMC Posted March 18, 2021 Posted March 18, 2021 3 minutes ago, LesboIsBesto said: Attempted to do this, and I even left my animation registry at less than 60 active animations when I installed the new pack I wanted again. Game crashes upon launching my save everytime, despite being under 500 SexLab animations. However, If I start a new game, that save launches fine & the new animations work but I have not tested if I can go over 500 there as it takes some time to get a new game setup with all the mods I have. FNIS is registering the animations fine both with & without the new pack, & has me at 13600 animations for character & 4385 for creature with the new pack installed. Do you think its just the save at this point as to why it keeps crashing? Going to test new game to see if I can go over 500 per your page's instructions. You can check the Save file with the ReSaver tool Available on Nexus as "Fallrim Tools" or upload your Papyrus log file
LesboIsBesto Posted March 19, 2021 Posted March 19, 2021 22 hours ago, osmelmc said: You can check the Save file with the ReSaver tool Available on Nexus as "Fallrim Tools" or upload your Papyrus log file so the plugin for the patch is somehow not appearing in my original save that keeps crashing despite the plugin being in my folders & being active in my manager but it is present in the new game??? Also I fully tested the new pack I wanted in a new game, SLAL shows I registered more than 500 animations just like before but it still does not reflect that in SexLab's MCM page & the Toggle Page still does not show all of my animations I picked to turn on. It stops right where it would normally stop if I tried to go over 500. I even tried Defeat & those ones left out do not play by either Defeat or anything that triggers sex but the new pack functions perfectly. Does this patch actually show animations going over 500 in SexLab's MCM when it works or does it stay at 500/2000? EDIT: making a new save in the old playthrough with that animation pack uninstalled shows the 2000 patch plugin in ReSaver now but not sure what im meant to do at that point? What were you suggesting I do with ReSaver exactly?
OsmelMC Posted March 19, 2021 Posted March 19, 2021 @LesboIsBesto just follow the instructions of the Fallrim Tools page to clean the save file. About the amount of animations displayed on the SexLab MCM I can't tell for sure because I use the SexLab Utility Plus that have his own Scripts for that, but seems like this Mod don't include the Scripts for the SexLab LE MCM and that's the reason for the 500 you see, just because the original LE have that number static and don't care to see if is the real amount. Anyway the only number matter is the second one because show the real amount of Animations registered.
LesboIsBesto Posted March 19, 2021 Posted March 19, 2021 5 hours ago, osmelmc said: @LesboIsBesto just follow the instructions of the Fallrim Tools page to clean the save file. About the amount of animations displayed on the SexLab MCM I can't tell for sure because I use the SexLab Utility Plus that have his own Scripts for that, but seems like this Mod don't include the Scripts for the SexLab LE MCM and that's the reason for the 500 you see, just because the original LE have that number static and don't care to see if is the real amount. Anyway the only number matter is the second one because show the real amount of Animations registered. Found some issues in my older playthrough save that isnt there in my newer one, although none of them seemed to have anything to do with SexLab or the 2000 patch, judging by the form id. I cleaned them up & installed the pack again, still crashes. Do you think SexLab Utility Plus will allow this to work? Should I use the normal or extra one? At this point ill use whatever has the best chance of making this patch work, on either playthrough.
OsmelMC Posted March 20, 2021 Posted March 20, 2021 15 hours ago, LesboIsBesto said: Found some issues in my older playthrough save that isnt there in my newer one, although none of them seemed to have anything to do with SexLab or the 2000 patch, judging by the form id. I cleaned them up & installed the pack again, still crashes. Do you think SexLab Utility Plus will allow this to work? Should I use the normal or extra one? At this point ill use whatever has the best chance of making this patch work, on either playthrough. Also is possible your PC don't handle too well the amount of Animation Slots added in middle of the game. In that case you can uninstall the SexLab, open the game and save the game in a small cell like a house or small caves and close the game and install the SexLab with the Patch for the Animation. You can also try the SexLab Utility Plus along first on the old save but probably do the same since also increase the Animations up to 1250.
LesboIsBesto Posted March 20, 2021 Posted March 20, 2021 On 3/20/2021 at 11:28 AM, osmelmc said: Also is possible your PC don't handle too well the amount of Animation Slots added in middle of the game. In that case you can uninstall the SexLab, open the game and save the game in a small cell like a house or small caves and close the game and install the SexLab with the Patch for the Animation. You can also try the SexLab Utility Plus along first on the old save but probably do the same since also increase the Animations up to 1250. if it was just because its adding new slots in the middle of a game, shouldnt the new games I keep making let it work as its meant to? Maybe installing the other version of the SexLab slot increase to a new game will work? The ESM version I mean. As for Utility Plus, afraid I cannot use it now. I tried it for a new game, I let the mod overwrite the files already in my game & made sure nothing else could overwrite the mod & then half my MCM options vanished, including SexLab & SLAL. Even using Jaxson MCM Kicker & the manual console command in multiple saves didnt get them back. I managed to uninstall it & replace the files overwritten by Utility Plus to get my menus back but it seems that mod may not be viable for me. UPDATE: over a week later, tried out the ESM version of this mod on a new game, & it FUCKING WORKED LMAO, 600+ animations with more coming once ive updated all my packs. ESM > ESP yall, take it from me who spent days in hell tryna make the esp work, ESM version saves you from headaches.
DayTri Posted April 3, 2021 Posted April 3, 2021 Poster in this thread: noticed that this patch changes Sexlab behavior in a way that I didn't see documented. In original sexlab, calling GetByTags produces a list of animations, if the list is too big, they are randomly selected (through GetList function). In this patch, that randomization happens only once, and the results are then cached. So the variety of animations played can be too small. I think the behavior should instead be: cache the big boolean array indicating if the animations are valid or not, and apply GetList each time so there is still some randomization. Caching the boolean array is probably using less memory too, even though the size can be as much as 2000. In the meantime I made a patch to get rid of this animation caching behavior, I guess it will reduce performance but should hopefully improve animation variation. Let me know if it works. sslAnimationSlots.psc sslAnimationSlots.pex
LesboIsBesto Posted April 3, 2021 Posted April 3, 2021 Yeah thanks for mentioning that thread of mine here, DayTri. Finally got this mod working only to find out its giving me the same set of animations every time each mod starts sex in its own way was a huge downer (especially since Ive discovered since posting that thread, some animations refuse to play at all even with specific filters active unless I enable them in the smaller foreplay section). Will try these scripts once I've tested disabling some of sexlabs base animations & rebuilding the registry as well as get some other mods cleaned up.
Swe-DivX Posted April 3, 2021 Author Posted April 3, 2021 40 minutes ago, DayTri said: Poster in this thread: noticed that this patch changes Sexlab behavior in a way that I didn't see documented. In original sexlab, calling GetByTags produces a list of animations, if the list is too big, they are randomly selected (through GetList function). In this patch, that randomization happens only once, and the results are then cached. So the variety of animations played can be too small. I think the behavior should instead be: cache the big boolean array indicating if the animations are valid or not, and apply GetList each time so there is still some randomization. Caching the boolean array is probably using less memory too, even though the size can be as much as 2000. In the meantime I made a patch to get rid of this animation caching behavior, I guess it will reduce performance but should hopefully improve animation variation. Let me know if it works. sslAnimationSlots.psc 25.84 kB · 2 downloads sslAnimationSlots.pex 26.23 kB · 1 download It has been fixed in a new version that I missed, i will update the script 1
LesboIsBesto Posted April 3, 2021 Posted April 3, 2021 3 minutes ago, Swe-DivX said: It has been fixed in a new version that I missed, i will update the script neato :3
LesboIsBesto Posted April 4, 2021 Posted April 4, 2021 New scripts u gave me seem to work, a bit sporadically though (unless my brain is just being dumb when i look at the lists) but its definitely changing more often than earlier so yeet/ a couple animations still have yet to play without being in the foreplay section tho so maybe theres still something limiting them?
Swe-DivX Posted April 5, 2021 Author Posted April 5, 2021 3 hours ago, LesboIsBesto said: New scripts u gave me seem to work, a bit sporadically though (unless my brain is just being dumb when i look at the lists) but its definitely changing more often than earlier so yeet/ a couple animations still have yet to play without being in the foreplay section tho so maybe theres still something limiting them? What mod are you using? it can be the mods tags filter
OsmelMC Posted April 5, 2021 Posted April 5, 2021 3 hours ago, LesboIsBesto said: New scripts u gave me seem to work, a bit sporadically though (unless my brain is just being dumb when i look at the lists) but its definitely changing more often than earlier so yeet/ a couple animations still have yet to play without being in the foreplay section tho so maybe theres still something limiting them? The new scripts refresh the Animation list on the CACHE every two scenes or function call and that means that you will see the same list at less 2 times if you start the scene the same way. About Foreplay Animations: the real tag is "LeadIn" and many Animations have the "Foreplay" Tag but don't have the "LeadIn" Tag. The Foreplay Tag don't even care at less you being using a Mod to specific search for it. Probably that's the issue. PS: If you change or update the Tags of the Animation is more than possible that the CACHE don't notice it and don't get updated until some new Animation be registered. That is a really annoying issue just handle by the SexLab GitHub version and SLU+
LesboIsBesto Posted April 6, 2021 Posted April 6, 2021 On 4/4/2021 at 11:06 PM, Swe-DivX said: What mod are you using? it can be the mods tags filter its been every mod I have that starts sex so far (Defeat, SD+, Cursed Loot, Matchmaker, Maria Eden, Enslaved Continued, Helpless, & some others). I disable mod filters that let me disable them & these ones still work if foreplay is started so could just be what OsmeImc said about the foreplay section. They're Billy's Armbinder animations, i asked there but nothin yet On 4/5/2021 at 12:20 AM, osmelmc said: The new scripts refresh the Animation list on the CACHE every two scenes or function call and that means that you will see the same list at less 2 times if you start the scene the same way. That explains it then
4nk8r Posted April 11, 2021 Posted April 11, 2021 When installing this with SLU+, which sslAnimationSlots.pex should I use? SLU+ or this mod?
Swe-DivX Posted April 11, 2021 Author Posted April 11, 2021 22 minutes ago, 4nk8r said: When installing this with SLU+, which sslAnimationSlots.pex should I use? SLU+ or this mod? SLU+ 1
l1161521394 Posted June 5, 2021 Posted June 5, 2021 Hello author! I really like this mod, can I share it to other forums??
Rdjazzd Posted July 16, 2021 Posted July 16, 2021 On 4/11/2021 at 4:15 PM, Swe-DivX said: When installing this with SLU+, which sslAnimationSlots.pex should I use? SLU+ or this mod? SLU+ Why? OsmelMC Mod Tweaks increase the max animations count in the "Extra" version only to 1250, instead of 2000 from yours.
Swe-DivX Posted July 16, 2021 Author Posted July 16, 2021 3 hours ago, Rdjazzd said: Why? OsmelMC Mod Tweaks increase the max animations count in the "Extra" version only to 1250, instead of 2000 from yours. The script has no upper limit, slot change is in the esp file, and has to overwrite OsmelMC.
OsmelMC Posted July 16, 2021 Posted July 16, 2021 3 hours ago, Rdjazzd said: Why? OsmelMC Mod Tweaks increase the max animations count in the "Extra" version only to 1250, instead of 2000 from yours. Because I wasn't planning to increase the amount of Animations and not everyone can handle more Animations like was proved when I did the increase. Some users can't go beyond the 500 or 750 that comes by default. My scripts and the scripts here like Swe-DivX said have not limitations on the amount of Animations so you can easily use the ESP file for 2000 and load it after the one for the SLU+ without issues. In fact I recommend it. Also who did all the heavy work required to expand the Animations limit was Swe-DivX and I don't feel right using his top version even with his approval. 1
Rdjazzd Posted July 17, 2021 Posted July 17, 2021 (edited) 2 Swe-DivX + OsmelMC: Thanks for the quick reply and I apologize for my possibly stupid questions. 19 hours ago, Swe-DivX said: The script has no upper limit, slot change is in the esp file, and has to overwrite OsmelMC. But I'm use your modified Sexlab.esm version and in this case only 1250 animations available if override your sslAnimationSlots.pex same script from SLU+. 2 Swe-DivX + OsmelMC: SexLab Tools shows only about 125 animations. Having searched the site yesterday, I did not find anything like that. It turns out at the moment there is not a mod that would show the all list of installed sexlab animations to change pose/animations like SexTool? Edited July 17, 2021 by Rdjazzd
OsmelMC Posted July 17, 2021 Posted July 17, 2021 (edited) 3 hours ago, Rdjazzd said: But I'm use your modified Sexlab.esm version and in this case only 1250 animations available if override your sslAnimationSlots.pex same script from SLU+. 2 Swe-DivX + OsmelMC: SexLab Tools shows only about 125 animations. Having searched the site yesterday, I did not find anything like that. It turns out at the moment there is not a mod that would show the all list of installed sexlab animations to change pose/animations like SexTool? Last time I checked this is explained on the download page of this Mod but probably isn't clear enough. So I going explain it again. If you are using the SLU+ (SexLab Utility Plus) you can't use the scripts of the Swe-DivX mod because even if one day was the same file, like the SLU+ Scripts are always being updated and since both Mods Scripts allow infinite amount of Animations is better use the more updated, that is the one from the SLU+. About the ESP and ESM files since the last SLU+ now come with one Extra version that don't interfere with the Amount of Animations. You have 2 possible and different combinations each one with his own setup steps: A. 1. Download and install the ESP version of this Mod that fits more with your needs. 2. Place the ESP file of this Mod at last on the Plugins load list to make sure that is loaded before the SLU+ 3. Make sure that the Scripts on this Mod don't override the Scripts on the SLU+. For that you can easily delete the Scripts folder of this Mod or if you are using MO2 you can instead place this Mod before the SLU+ on the Mods list (Mod list and Plugins list are two different things, so paid attention) B. 1. Download and install the ESM version of this Mod that fits more with your needs. 2. The ESM file is the SexLab.esm so always come first on the Plugins load list. So in this case you will need the Extra version of the SLU+ that don't interfere with the amount of Animations and place it whatever you like since at the end the SLU+ will override the SexLab.esm anyway. 3. Make sure that the Scripts on this Mod don't override the Scripts on the SLU+. For that you can easily delete the Scripts folder of this Mod or if you are using MO2 you can instead place this Mod before the SLU+ on the Mods list (Mod list and Plugins list are two different things, so paid attention) About the SexLab Tools and the Animation list. SexLab Framework in part for restrictions of the MCM never return more than 128 Animation on the same list and usually only 125 to allow some margin. If you want to see all the Animations installed you have to use the SexLab MCM, where you can see the amount of Animations installed and the amount of Animations allowed. Also on the same SexLab MCM but on the "Toggle Animation" page you can explore the Animations installed one by one, of course since you can only see 125 Animations by page you have to use the option to see the next page. Edited July 17, 2021 by OsmelMC 1
Rdjazzd Posted July 18, 2021 Posted July 18, 2021 6 hours ago, OsmelMC said: Last time I checked this is explained on the download page of this Mod but probably isn't clear enough. So I going explain it again. Take off my hat: Now I have a complete understanding about SLU+ and ssAnimationSlots compatibility. Thanks a lot. 6 hours ago, OsmelMC said: About the SexLab Tools and the Animation list. Sexlab runs animations randomly using tags like oral/vaginal/anal/ aggressive/non-aggressive and etc. We can press a key to change the animation. But again, it will be a random animation. And very often the same animations are repeated over and over again, despite the huge list. As I said, the point is not to see all registered animations. The point is to see all and choose what you want in this moment. SexTool does it. But... shows 125 only. And my question was are there mods similar to the SexTool that allow you not to depend on randomless and choose animation by yourself from a full list of SLAnimLoader registered animations? There is no such mod as I understand. Anyway you have my thanks for the explanation.
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