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SexLab sslAnimationSlots 2000 LE


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Posted
56 minutes ago, Rdjazzd said:

And my question was are there mods similar to the SexTool that allow you not to depend on randomless and choose animation by yourself from a full list of SLAnimLoader registered animations?

There is no such mod as I understand.

You won't find any Mod that allow you see and play a list of Animations with more than 125 Animations even if the big list is split on few list of 125. Just because the only function that show more than 125 Animations is the one to fill the "Toggle Animations" page on the SexLab MCM and don't allow any filter even if looks like that. 

 

But at lease using the SLU+  you can easily play any specific animation you like, using the "Toggle Animation" page plus the "Animation Editor" page. But is just for test purpose and between other things don't allow too much control over the actors selection so won't be what you are looking for.

 

In case you want to know, to test the Animation you can search for the Animation on the "Toggle Animation" page and with the "Ctrl" key pressed make Click over the Animation you want to test. That will send you to the "Animation Editor" page of the selected animation, once there you only have to Click over the "Play Animation" option.

For Animations with more than one Actor make sure of select a valid target actor first or the "Play Animation" option will be disabled.

  • 3 weeks later...
Posted
On 8/4/2021 at 5:33 AM, Swe-DivX said:

Has anyone reached the 2000 limit? Max as I have seen is 1608 with 10060 animations in FNIS

 

I attempted to see if I could, the FNIS report is misleading, a lot of combat, walk, sit, eat, type anims are reported there.

 

I overloaded SLAL packs (or so I thought), including things most people don't use (Holtoff's, NSAP, SAP, a lot of personal LE to SE conversions I made)

 

And only managed to get to 1504 slots character ( I forget the Creature number)

 The CTD % listed in FNIS 7.6XXL for SE was around the 180% level

 

There was some lag before actually starting the SexLab scene, but no CTD

 

I have pared back to the 1000 character anim level to minimize the lag

 

The other issue with so many anims is that utilities like SexLab Tools won't list that many and so you don't actually get to select some of them.

Though I think that issue is due more to array size limitations in the scripting.

Posted
On 8/6/2021 at 5:13 AM, judge007 said:

I have pared back to the 1000 character anim level to minimize the lag

Not needed because for I know the lag disappear after some time playing same as when you update the SexLab.

Posted
40 minutes ago, OsmelMC said:

Not needed because for I know the lag disappear after some time playing same as when you update the SexLab.

Not when it's caused by DCL

Posted
13 hours ago, assassin394 said:

I install ESP version and it work fine but should I switch to ESM? Is there any benefit in doing that? Beside saving one plugin slot.


You will only save a plugin slot

  • 4 months later...
Posted

I'm still having issues when I surpass a certain number of animations. (About 850 total, including creatures) I enable the animations in SLAL, disable Sexlab, then run the "Run All" command. After this it seems at first to work, but saving is a real issue. I can save just fine, but, when I try to load said save, the game crashes immediately. I followed the instructions on the page to the best of my ability, all of the prerequisites are installed and up to date. I tried using a save cleaner on the corrupted saves to see what was up, but even that crashes.

 

Any help would be appreciated.

Posted
2 hours ago, GooglyAye said:

I'm still having issues when I surpass a certain number of animations. (About 850 total, including creatures) I enable the animations in SLAL, disable Sexlab, then run the "Run All" command. After this it seems at first to work, but saving is a real issue. I can save just fine, but, when I try to load said save, the game crashes immediately. I followed the instructions on the page to the best of my ability, all of the prerequisites are installed and up to date. I tried using a save cleaner on the corrupted saves to see what was up, but even that crashes.

 

Any help would be appreciated.


100672 Animation Limit Crash Fix LE - The patch fixes the crash on game loading when you install too many animations with FNIS  ?

  • 4 months later...
Posted (edited)

I have the same problem as the above guy from 2021. Installing this still makes my game crash after I register 800 animations. I downloaded SLAL 1.7.5 and followed all the instructions together with the Animation Limit Crash Fix, but it still crashes. I even noticed that even if I disable the animations and reset the registry after registering them, the save will still crash.

 

UPDATE: fixed it by downloading "Crash fixes" and its requirement "SKSE Plugin Preloader", got 1329 animations and save still works. Was likely related to having too many strings

Edited by Irodar
Posted
9 hours ago, Irodar said:

I have the same problem as the above guy from 2021. Installing this still makes my game crash after I register 800 animations. I downloaded SLAL 1.7.5 and followed all the instructions together with the Animation Limit Crash Fix, but it still crashes. I even noticed that even if I disable the animations and reset the registry after registering them, the save will still crash.

 

UPDATE: fixed it by downloading "Crash fixes" and its requirement "SKSE Plugin Preloader", got 1329 animations and save still works. Was likely related to having too many strings


Try this.

04. 85443 Load Game CTD Fix - An SKSE plugin to prevent crashing that may occur when loading games

05. 100672 Animation Limit Crash Fix LE - The patch fixes the crash on game loading when you install too many animations with FNIS

06. 72725 Crash Fixes - Fixes the save 65000 string error.

07. Skyrim Memory Optimizer - MainFile - This will make your computer fly - Only the Memory Optimizer main file. For users with crappy CPU.

  • 9 months later...
  • 10 months later...
Posted (edited)

Edit: This was because it was the old version of the mod instead of the continued version in the thread.

 

Noticed an issue with LE. on page 4 of the Creature Animations toggle in the SL menu its just straight up missing a bunch of animations despite the next page having more. The animations that should be on this page dont work on the creatures

image.png.4f29d275cf485cf2eeb29562e298a9dc.png

image.png.d34cb470e7dbe7e761304b801e3e6252.png

Edited by Skads
Updated information.
  • 4 months later...
Posted

Hi, All, How's your day? My week was figuring out what causes the weird CTD.

 

Basic Sexlab & SLEN+SLU+ works, But the moment I add an other annimation to itt, I CTD trying to play an annimation

  • 3 weeks later...
Posted (edited)

This mod causes 100% reproducible crash when NPC is made to perform solo animation (e.g. using Matchmaker).  Crash is in SexLabUtil.dll, a core component of SexLab.  Removing this mod and its sslAnimationSlots script causes crashes to no longer occur.  This is using LE version (on LE).

 

From Crash Log:

 

 


Crash Log, version 4
Code: 0xc0000005.
Address: SexLabUtil.dll+0x0002235c.
Memory at <unknown>+0x00000014 could not be read.

...

Stack trace:

Frame: 0, FP: SexLabUtil.dll+0x0002235c
Param 0: 0x00000000 (null)
Param 1: <unknown>+0x4bfca518 (void*)
Param 2: <unknown>+0x4bfc59b8 (void*)
Param 3: 0x00000000 (null)
RET: SexLabUtil.dll+0x00022d7f

Frame: 1, FP: SexLabUtil.dll+0x00022d7f
Param 0: <unknown>+0x6049e588 (void*)
Param 1: <unknown>+0x1076e9d0 (void*)
Param 2: <unknown>+0x0248dd24 (void*)
Param 3: <unknown>+0x6049e57c (void*)
RET: TESV.exe+0x00846e61

Frame: 2, FP: TESV.exe+0x00846e61
Param 0: <unknown>+0x44cacd7a (char*) "naCombatQuest09NPCsPlus_00092A50.psc"
Param 1: <unknown>+0x44cbfb02 (void*)
Param 2: <unknown>+0x44caed37 (char*) "TravelNoHorse_00106A5B.psc"
Param 3: 0x00000000 (null)
RET: TESV.exe+0x007e6b89

Frame: 3, FP: TESV.exe+0x007e6b89
Param 0: <unknown>+0x9005f0b0 (void*)
Param 1: TESV.exe+0x00a10001 (void*)
Param 2: <unknown>+0x00000001 (void*)
Param 3: <unknown>+0x3f800000 (void*)
RET: TESV.exe+0x00933326

Frame: 4, FP: TESV.exe+0x00933326
Param 0: 0x00000000 (null)
Param 1: 0x00000000 (null)
Param 2: 0x00000000 (null)
Param 3: 0x00000000 (null)
RET: <unknown>+0x00000000
 

 

 

Edited by Kastagir

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