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Posted
On 7/3/2020 at 1:09 PM, T-lam said:

I use follower live package, do you think about making a patch for this ?

Or can I just use your mod .

I never heard of that mod before

You can try it, it shouldnt break JF and nor should FLP break. The only issue that could oocur is that you cant dismiss your follower properly, I need to take a closer look at FLP for this.. 

..Ill add it to the high priority list :)

 

On 7/3/2020 at 2:23 PM, YojimboRatchet said:

maybe even in a way to work well with Devious Followers,

Mind explaining this? I cant see how JF and DF would ever be able to work together, less due to conflicts but only because of .. immersion. DF and JF want completly diffrent things. Im open to having them both work together somehow, but I cant even imagine how that would work

 

On 7/3/2020 at 2:23 PM, YojimboRatchet said:

btw, there is a possible conflict with Deviously Enslaved, as there is an option for followers to control the behaviour relationship of the follower and the player. you may want to look into this as i set my options in the MCM for the specific followers as i get them, to view me as Domme or Sub, and how the player sees them as Dominant or sub. it's a fun option. but may conflict with your settings

Probably wont. JF utilises its own ranking system to define dominance and submission, As of now, chances of anything conflicting with DF thats not a follower framework in one way or another is pretty much 0 

What could happen and thats also what I mean is when I expressed my concernes with DF and JF together, is that your follower is a submissive JF but DE considers the follower dominant and you had this weird interactions with follower being submissive and then randomly dominating you

 

 

 

About the "truth or dare" game

its probably goingto be a chain event that hooks into the "How are you" misc dialogue in the maintree

I might add multiple very small events into a "Im bored" tree (which would have a considerable long cooldown?) which can lead into multiple very small events. Such as very basic things like "Im kinda horny" - which depeding on your current situation (Fatigue, Stress etc) could lead to diffrent outcomes - or when In a player home and you have a pet animal nearby you could be asked to do this animal (in a dominant position you would be the one asking the follower) and the truth or dare game of course 

 

The truth or dare game would need its own small set of ideas. Might take a few from the Misc dialogue and copy them over (I think the "do the pet" thing would fit perfectly here.. maybe Im only going to use it here?) or a "See that guy over there, pickpocket him" quest. I prbly need some suggestions for this 

The truth part might be something like "Are you into bestiality" and depending on your answer your follower might react to this at a later time. I think this could be very intresting going forward. "Remember when we played that game of Truth or Dare and you told me youre into bestiality? Well how about you do it with that Chaurus over there, I feel bad for him, he looks kinda lonely!". Basically using the Truth aspect as a sort of condition for future events. It wont be the only way of triggering said events but it could be a way to lower the trigger conditions for some

 

I got a lot of vague ideas right now, cant really shape them.. how unfortunate

Posted
26 minutes ago, Scrab said:

What could happen and thats also what I mean is when I expressed my concernes with DF and JF together, is that your follower is a submissive JF but DE considers the follower dominant and you had this weird interactions with follower being submissive and then randomly dominating you

that's the beauty of it. every follower, you can set your own rules in Deviously Enslaved. there are i think (off the top of my head) 6 option that directly affect behaviour relationships between the player and the follower. so in JF you can have your follower submissive, and in DE, adjust the sliders appropriately to reflect that relationship as well. so they may end up working well and blending nicely, or, end up trying to fight with each other in terms or AI behaviour and dialog. who knows lol. might be fun to find out tho ?

 

28 minutes ago, Scrab said:

I got a lot of vague ideas right now, cant really shape them.. how unfortunate

yeahhhhhhhh vague maybe, but unlimited potential here. i can see a "dare" being to steal something from a jarl's pocket and get away with it ? if they get caught, sucks to be them, if they don't, dare succeeds . those type of ideas. not sure about truth though. might be something bondage related where the follower asks something, and depending on their answer, they get bound directly related to what the question was. and again, based on the type of relationship between the player and the follower.

Posted

i'll get only the unfinished Inn drinking-Event (around 08:00 PM and 23:59 PM) the others seems never to apear, netherless if i wait another day, (setting cooldown to 12h) or reload and try again!:/

Posted

So i installed the alpha 2 version and I've noticed that 1. meeko the dog talks to me, likely because the mod isn't differentiating between human and animal followers. would love for this to be corrected so that it doesn't kill immersion quite so much. 2nd: the inn drinking event, meeko is litterally asking me every few seconds to drink with him if I tell him no, over and over and over again with little to no pause between. I currently have events set to be 48 apart and he just keeps asking. I assume this isn't intentional.

Posted

Installed and tested alpha2.   Some quick comments:

 

- In the "searching in the wild" quest, the satchel used is too small and blends in far too well with vegetation -- I was completely unable to find it the first time I tried it, then on a reload and retry I submitted to my follower, and even with him standing on the thing, I didn't see it until I happened to be running around in third person mode looking downwards and noticed the brief flash of a prompt as I ran over the thing.   It's possible I'm having trouble seeing it because I'm a bit red/green colorblind, or perhaps it's my ENB settings or something.  Using the larger, greyish (to my eyes) satchel might be better.

- After I found it, the quest seemed to complete, but was still in the quest log as incomplete.  Not sure why.

- The inn quests seem bugged - I couldn't get any of them to trigger properly.   I know it's *trying* to do something because my follower starts a dialogue with me every minute or so in the inn... but he only says one of the typical follower greetings, and the dialogue tree presented is the normal one as if I had started the dialogue with him myself.   (For reference, I've got Amazing Follower Tweaks, Sexlab Eager NPCs, Sexlab Stories, and Deviously Cursed Loot all adding items into that menu -- I'm guessing maybe this has something to do with the follower menu being changed?)

Posted
On 7/5/2020 at 1:00 AM, AnnaShapard said:

i'll get only the unfinished Inn drinking-Event (around 08:00 PM and 23:59 PM) the others seems never to apear, netherless if i wait another day, (setting cooldown to 12h) or reload and try again!:/

I forgot to mention that the shopping quest requires you to have a point count of above .. 100 I think

For the Searching in the Wild Event you need to be in a location that is considered Wilderness. Enable Location notifications and see if the mod actually considers you in a wilderness cell

 

On 7/5/2020 at 3:32 AM, Halleaon said:

I assume this isn't intentional.

No, no its not. Still quite a few overlooks on my part and some things that should be routine are not :) My apologies. Itll be fixed in the next patch (hopefully)

 

On 7/5/2020 at 9:48 PM, steve962 said:

Installed and tested alpha2.   Some quick comments:

 

I admit, when I made this quest I was testing things on a Potato PC that couldnt even get a stable 30 FPS with a light modded game. So there was no grass or ENB or anything else in my way when searching for it. Having a significantly better setup now I can see how this might cause issues

Ill exchange the statchel nif for the next update. Wont increase size just yet as the grey one is already larger than the brown one by default.. I think

 

Something Id be really intrested in to know is if the placement was correct? No floating or clipping into the ground?

 

 

 

 

 

 

Posted

Just an idea to this (you asked for it, isn't it)

reversed TDF Prostitution. Player has to earn the money for some other favors, like b4 following to next encounter etc.

Posted

If you do try to impliment a truth or dare scenario, you could use it to add variation or trigger future scenes although not all would need to have this sort or result and not every time you get asked that question

.

i.e.

Truth or dare scene where you drink together. "Truth have you ever fantisized about having your ass filled with a huge cock?"

 

later scene where your follower feels particularly mischevious, she ties you up and asks you to wait there for her. She comes back an hour later with a large strap-on. Potentially adding lines referencing your earlier choice "is this how you imagined it? Can you feel me spreading your assehole wide?"

 

However you could get a truth question along the lines of "would you have a threesome?" which would result in the same scene as before but instead of coming back wearing a strapon, she comes back with an npc to have fun with you.

 

You could be asked "do you like nipple peircings" and if yes and you have a loving relationship she'll later put a pair on herself and show them off to you while seducing you. however if she is a bit more mischevious you could be woke up by a sudden pain in your nipples as she clamps them onto you smirking wanting you to thank her.

 

"would you have a gangbang with orcs" could lead your companion commenting we ought to go to a orc encampment sometime as it'd likely be a lot of fun with you there.

 

A simple truth such as "Your favorite desert is a sweetroll" could lead to your companion specifically feeding you a sweetroll if your hands are bound. Alternatively a small intown interaction could be them buying you one because they saw them and though of you... and maybe they spiked or did something with it because of you and some recent rebelious actions.

 

That's my ideas on how to go about the truth side anyhow. Using it to allow your companion to 'learn' and then make more personalised actions or comments and to potentially trigger events.

 

EDIT: I probably should have read all the posts not just the first page. Oh well, we ended up on the same page regardless.

Posted
1 hour ago, n1ghthaunter said:

 

EDIT: I probably should have read all the posts not just the first page. Oh well, we ended up on the same page regardless.

No actually I found it very helpful that you didnt read through it :)

This is the sort of detail I lack imagination for, the sort of detail that helps me getting some actual content into the mod

 

and using the drinking event as a forced truth or dare entry is... very intresting.. 

 

 

Another major issue I have with this event is where do I set a cut between trues and dares

If a "true that you love threesomes" ends up in a thressome, what exactly is the diffrence between a "true you like threesome" and "dare I want you to do it with 2 other people at once"

 

 

I also thought about a truth event about "Would you enjoy being tied from time to time"

Devious Helpers has this event where the follower locks you up for some time very x days. I wonder if doing something simliar here if the player answers with "yes". (Ive already read a few times that people here would enjoy something like this :) )

This would be the first "permanent quest". Something that will haunt you for the rest of your days or until you break out. Not sure how you would break out from something that basic tho.. probably breaking out will be very basic as well.. maybe just a speech check.. I dont know

 

1 hour ago, n1ghthaunter said:

and maybe they spiked or did something with it because of you and some recent rebelious actions.

a "harmful" poison perhaps? An "arousing" poison.. maybe something that forces you into a scene. "Youll get that super obnoxious vanilla sickness debuff until you slept with someone" and its up to you how to handle that (I already can imagine.. 4 diffrent outcomes for that :) )

 

Some sort of just straight up the follower rebelling against you could also be veeeery intresting..

I didnt think about defining the player as a rebell. Somehow flagging them as a rebel for some time and during that time the follower might strike back.. would that be intresting?

Id need to go over the entire mod to make that work so I better do it now and not when I actually got a decent junk of content

 

Any intrerest on this?

Posted
17 hours ago, T-lam said:

reversed TDF Prostitution. Player has to earn the money for some other favors, like b4 following to next encounter etc.

Not sure how prostitution would fit into this mod as of now

 

I keep thinking about some way to force the player to do smth like this but every time my question is:
Wouldnt this be too much of an actual hardcore slavery kinda thing (if its forced)

if its not forced, why would the player agree to it? 

 

Would the follower ever agree to allow the player to leave them (to serve some stranger that could do who knows what to the player)

 

Why would the follower do this, the JF has no intrest in wealth

Posted
22 hours ago, Scrab said:

 

I admit, when I made this quest I was testing things on a Potato PC that couldnt even get a stable 30 FPS with a light modded game. So there was no grass or ENB or anything else in my way when searching for it. Having a significantly better setup now I can see how this might cause issues

Ill exchange the statchel nif for the next update. Wont increase size just yet as the grey one is already larger than the brown one by default.. I think

 

Something Id be really intrested in to know is if the placement was correct? No floating or clipping into the ground?

 

It seemed to be right on the ground - definitely wasn't floating.  But it might have been clipping slightly into the ground - it seemed almost flush, but it's hard to be sure because it was surrounded by vegetation.  I was using the old shack west of the western watchtower of Whiterun and it was placed just outside the front door.

Posted

I think the line between truth and dare in regards to action scenes would likely be differentiated with dares generally coming immediately or shortly after the dialogue depending on the dare i.e. if you don't prostrate yourself before a bar full of drunk people within 24hours you've lost the dare.

 

Meanwhile the truth would aside from opening up additional idle dialogue and comments, would cause event's which would not start for at least 2 or 3 days. (You also would not know if you are actually going to get an event as it would have a chance to occur rather than be a certainty. There is probably a better way of doing it then having 2 identical strings of dialogue with only one leading to the event but my only "modding" experience is limited to SSEEdit making some dialogue tweaks & adding a few recipes such as Moon Sugar+Nightshade=Skooma etc).

 

The tied up for some time would be nice too. as for stopping the random tying up you could confront your follower and hope they are in a good mood,

"can you please stop tying me up all the time?"

- "Why didn't you say something earlier? That's fine although if you ever change your mind..." - "I'm sure/Actually..."

- "But it's so much fun, what if I just don't do it as much?"

- "Hmm here's a deal, I'll stop tying you up but you have to...(mini quest i.e. go a full day without taking a vibrating plug out to show how much you really want to stop being tied up.)"

*Nothing too awkward to get out of as if you are asking to not be tied up you will likely be ok with something straight forward, I do this(Insert plug) and I achieve what I want(no bondage). However what isn't as enjoyable is "I'll think about it..." and you still getting tied up 2 hours later.

 

It could also get thrown in with the truth or dare;

"True or false, do you get turned on each time a tie you up?"

- "True, In fact you could do it more often if you'd like." (Increase frequency)

- "True, I wouldn't have it any other way." (No change)

- "True, I like how it feels but you're doing it too much" (Decrease frequency)

- "False. I'd rather save it for special occasions" (Stop Tying).

 

That and other potential option changes for a more immersive way of adjusting some settings and adding variety to the truth or dare game.

 

As to the follower rebelling it's something I like as it puts the player and comapnion on a more even field rather then one completly dominating the other and could allow the dynamic between the two to shift one way or another a bit more organically. It and gives reasons for and opportunities, for more interactions. I see it as if you've been submitting to whatever shenanigans your follower wants of you and then you suddenly spoil their fun they might well have a little jab or get up to some petty mischief to get back at you, whether it is sneaking you an aphrodesiac, embarrassing you in front of a shop merchants (reduced speachcraft) or something a bit more punishing or funny. Just keep it in the I can do this action because we are close and don't slip into the I can do this action to be cruel and punishing area.

 

Also if you are trying to find a "not quite prostitution" sort of event to try and proposition lots of people you could always use something like the drinking again but it instead progresses to drunkenly arguing over who could pull the most partners resulting in you and your companion setting out trying to sleep with as many people as possible. Who wins? You were to drunk too keep count.

 

Obviously build your mod how you want it, these are just my thoughts to hopefully give you more ideas.

Posted
On 7/7/2020 at 9:05 PM, steve962 said:

It seemed to be right on the ground - definitely wasn't floating.  But it might have been clipping slightly into the ground - it seemed almost flush, but it's hard to be sure because it was surrounded by vegetation.  I was using the old shack west of the western watchtower of Whiterun and it was placed just outside the front door.

As long as its not floating nor way below the ground Im fine with it :)

Im going to increase the minimum distance between you and the statchel by a bit so it feels more like the follower actually tries to hide it from you 

 

I kind of finished setting up Skyrim again and got a decent preset, so Ill start working on a A2.1 now. Idealy going to finish it before tomorrow but unless there are any major issues comming up I should have it by tomorrow for sure

 

 

 

For Alpha3, additional content is going to be yet another Point system. I call it "Rebel Points". They are somewhat simliar to strikes in baseball as in you collect them and once you have enough bad things gonna happen and they "reset" (this is a terrible analogy, my bad)

.. anyway collecting them unlocks some events your follower can do. So far the set of ideas is limited but the system is gonna be introduced anyway :) Im probably going to use some RNG to trigger them (Having X unlocks them and each one you collect after this increases the chance that something is actually going to happen)

I hope to be able to introduce an early version fo the truth or dare event too

 

Im not too sure with the drinking event yet. Im going to fix some (idealy all) of its bugs with A2.1 and then well see if Itll be part of A3

 

Posted

I've tried this mod and it worked well for a while, but I guess it is somewhat incompatible with "deviously enslaved" since it also adds its own "get angry if hit during combat" events. After hitting Lydia (accidentally, obviously) I got her stuck in an endless loop of her approaching me, and opening the default follower dialogue instead of the "Can I talk to you?" one that's supposed to pop up. I tried getting into a combat again, managed to hit her during it to make the normal dialogue appear (after disabling deviously enslaved) and I got the right dialogue this time, only for the infinite loop to restart right after finishing it.

 

I'll keep an eye out for this mod though, the alpha was promising!

Posted
23 hours ago, Player80 said:

since it also adds its own "get angry if hit during combat" events

I allow you to disable this event in my mod

Go into the MCM -> Events -> OnHit -> Enabled

 

==========================================================================

 

Alpha 2.1

- Changes the model & size of the statchel. I hope its easier to recognize now, note however that finding the satchel without any clues is meant to be hard

- Changed the area in which the satchel can be placed from 500 ~ 3500 units to 2250 ~ 4500 units. This isnt as crazy as it sounds. In my testings the satchel was still fairly close

- "Searching in the Wild" Questlogs now uses first person to describe your current situation instead of second person (The questlogs are the texts above your quest objectives) 

- "Searching in the Wild" can now be completed properly

- The "Bad End" in Searching in the Wild has been removed for now. Its bugged.. slightly.. Ill try to reintroduce it in Alpha3

- The drinking Event should no longer spam trigger itself

- Animals (and Childs) should no longer be able to become JoyFols

 

 

 

Other issues:

All events trigger for me after all. I should note that the Searching in the Wild actually needs to find a location to hide a satchel. If it doesnt find a location it doesnt trigger

"My Cut" has to be on Weekdays between 10am and 8pm. Make sure youre not trying to trigger this on a Saturday/Sunday and this quest only starts within a WALLED CITY (Riften, Whiterun, etc).

The Inn quest dialogue not triggering.. The only reason why this might happen is because the quest which contains the dialogue isnt starting but that usually shouldnt happen. Try to dismiss and re-recruit your follower. I cant think of another reason. The dialogue has no conditions or anything, if the Forcegreet triggers, the dialogue should too

Posted
3 hours ago, Scrab said:

I allow you to disable this event in my mod

Go into the MCM -> Events -> OnHit -> Enabled

I've tried disabling the event after my bug occured but that didn't correct my issue, I probably should have mentionned that in my previous post. Keep up the good work! 

Posted
20 hours ago, Player80 said:

I've tried disabling the event after my bug occured but that didn't correct my issue, I probably should have mentionned that in my previous post. Keep up the good work! 

 

Does that bug happen even if you disable the event before anything happens? 

 

=============================

 

Im aware of yet another bug in the Searching in the Wild quest that glitches out the "Follower shows you the way" when agreeing to a scene 

Itll be fixed in Alpha3. Alpha3 will also reintroduce this quests bad end and expands on at least one interaction. Ive also got one more idea to allow you to find the satchel, I need to do some testing on this first tho. Not sure if the engine allows it 

 

Posted
32 minutes ago, Scrab said:

Does that bug happen even if you disable the event before anything happens? 

 

I have been able to rollback to a save before this bug happened, and promptly disabled the same event from deviously enslaved, however it ended up appearing again at random some time later, while not in combat. Uninstalling your mod ended up fixing the issue, but I really can't tell if your work was at fault or if it was a weird interaction with yet another, less obvious mod I was using since I've never ran into any issue before that.

Edit: What I meant to say was that your mod was very well written for an alpha.

Posted
1 hour ago, Player80 said:

I have been able to rollback to a save before this bug happened, and promptly disabled the same event from deviously enslaved, however it ended up appearing again at random some time later, while not in combat. Uninstalling your mod ended up fixing the issue, but I really can't tell if your work was at fault or if it was a weird interaction with yet another, less obvious mod I was using since I've never ran into any issue before that.

Edit: What I meant to say was that your mod was very well written for an alpha.

You sure its because of the onhit event then? Especially the "outside of combat" sounds really weird

 

The way it works in this mod should be very simliar to how the vanilla game handles it. If you dont hit the actor, nothin happens and if you disable it inside my MCM, the mod doesnt count your hittig the JF 

Maybe its because of something else? Do you remember when exactly "some random time later" was? 

 

 

Posted
49 minutes ago, Scrab said:

You sure its because of the onhit event then? Especially the "outside of combat" sounds really weird

 

The way it works in this mod should be very simliar to how the vanilla game handles it. If you dont hit the actor, nothin happens and if you disable it inside my MCM, the mod doesnt count your hittig the JF 

Maybe its because of something else? Do you remember when exactly "some random time later" was? 

 

 

I'm not exactly sure as the follower was in a loop of approaching me and starting a dialogue, only the vanilla one was showing up instead. I made the assumption that the onhit event was trying to fire, but somehow the forced dialogue couldn't properly show up.

 

I did some digging and found those 3 different topics:

 

Forcegreet Dialogue Will Not Continue After First Dialogue.

Problems with forcegreet not working

NPC doesn't forcegreet, I can manually start the dialogue though

 

The third mentions something about player controls being disabled or enabled when the force greet happens. I remember being in a few scenes either from Defeat or from SL, maybe having the player's controls disabled when the forcegreet from my follower happened could have sent them down that loop?

Posted
12 minutes ago, Player80 said:

The third mentions something about player controls being disabled or enabled when the force greet happens. I remember being in a few scenes either from Defeat or from SL, maybe having the player's controls disabled when the forcegreet from my follower happened could have sent them down that loop?

What confuses me so much is that thats the 2nd time someone notes that the FG isnt working and only shows up vanilla dialogue but the dialogue Im using for forcegreeting has.no.conditons.at.all. I put all conditions on the forcegreet package, when the package triggers, so as far as I know, there should be NOTHING stopping the dialogue from popping up 

Posted
1 hour ago, Scrab said:

What confuses me so much is that thats the 2nd time someone notes that the FG isnt working and only shows up vanilla dialogue but the dialogue Im using for forcegreeting has.no.conditons.at.all. I put all conditions on the forcegreet package, when the package triggers, so as far as I know, there should be NOTHING stopping the dialogue from popping up 

Not the first time I've seen FG fail to open up, but it's been so long ago I can't remember the context. From what I can recall though, it was specifically about followers force greeting the player, other NPCs were fine.

 

Deviously enslaved provides source files for the mod, so I'll see what I can find in the CK and the scripts that may hopefully help you figure out if something was indeed incorrect or not, because those FG can be tricky to do properly from what I've read.

Posted

can't quite get it to work, so far the only hint i've got that my follower is working is when i've hired one, after that nothing happened for a long while aside from force great with vanilla dialogue (though it might've been caused by devious helpers), which was quite funny since he was chasing me to force great me in an infinite loop even after i've dismissed her (had to use recycleactor)

the mod does work since i get the location change notifications, so i wonder if it's incompatibility with modded followers, DH or eager npc.

Posted

I really like this mode my only issue is that JF work for only one follower per session, if i have 2 follower only one of them will have the functionality of JF.
When I dismiss the follower which has the functionality of JF and recruit a new follower he will not have the functionality of JF.

I don't know if that's a bug or if it's a compatibility problem with AFT or a modded follower.

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