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9 hours ago, zaira said:

You have a "NPC cheater" spell to perform actions on a specific NPC

 

MariaEden was build against SKSE 2.0.19 - next version will use 2.0.20

 

Automated outfit update is triggered in Game load, not at startup, and it takes some time depending on your machine.

Thanks for the help. That spell did the trick.

 

I also updated my skse and all associated mods. I still can't get outfits to load right away though. I got the notification saying outfits are updated. I teleported to Riften brothel but Npcs had their regular outfits. However I was able to get them working after a save and reload. So no big deal. 

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I switched from LE to SE because there are significant improvements that really matters and changes gameplay: With havok fix you can run the engine above 60FPS which improves the story manager a lot. The whole atmosphere becomes more dense and immersive.

 

As far as we know today AE does not change anything - it's just compiled with a new compiler which breaks SKSE completely, you just gain some few additional FPS - which you can also gain by configuration optimization.

So these are the bad news for adult players - very likely no NSFW Skyrim for AE, we reached a dead end of Skyrim.

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Hi Zaira 

Was just wondering few things

1) Do i need to setup all outfits before starting the adventure?

2) The requests from NPC are firing too fast i think... it's almost instant :) And they dont give time to select something in the menu like a pose or something else

Do i do something wrong ?

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4 hours ago, BlueBerryCaffe said:

1) Do i need to setup all outfits before starting the adventure?

2) The requests from NPC are firing too fast i think... it's almost instant :) And they dont give time to select something in the menu like a pose or something else

Do i do something wrong ?

 

  1. yes
  2. something in your setup is broken - there is a spell that puts a john for 30 minutes into a satisfied faction and there is a flag that signals that you are busy. Retry with a clean save.
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23 hours ago, zaira said:

 

"something in your setup is broken - there is a spell that puts a john for 30 minutes into a satisfied faction and there is a flag that signals that you are busy. Retry with a clean save."

I meant by that not requests from new customers but orders that NPC give to my PC. Like for example show your tongue or arse etc :)

And they hurry the PC up immediately with no waiting.

But i will retry with a whole newsetup and let you know :)

Edited by BlueBerryCaffe
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As I already mentioned, I damaged MEP again. I am almost finished with the repair. But I spend less time for modding than in the past.

I'll stay with Skyrim modding until another platform is available with similar modding capabilities - I hoped that Cyberpunk would fill the gap because I like this game setting much more but it's modding capabilities are very poor...

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1 hour ago, zaira said:

As I already mentioned, I damaged MEP again. I am almost finished with the repair. But I spend less time for modding than in the past.

I'll stay with Skyrim modding until another platform is available with similar modding capabilities - I hoped that Cyberpunk would fill the gap because I like this game setting much more but it's modding capabilities are very poor...

Nice! Good to hear that! can you give us some info about features in new update? Thanks! 

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  • City pimp - he doesn't follow you but force you to pay a cut
  • Khajit caravan visit - setup a nice kitty outfit
  • Simple defeat - gangbang and then teleport to slave auction
  • Improved home visit (housemates and family reacting)
  • Sex in public: random spectators, Guards react on sex, childs running away, some are calling a guard, females ranting or calling a guard
  • First episode of a bigger Serana quest, if you ask Serana to become a slave a longer story will start (I don't want to spoil)
  • Succubus gameplay - you can switch you form like a vampire or werewolf, life is draining, sex or skooma is needed to survive, lots of functionality with nice spells, nice NPC reactions
  • You can ask a hostler to buy a dog and become a slave of the dog
  • If you don't obey to certain orders (kneel, present body, ...) you get immediately whipped now
  • Control your mouth and your eye lids with hotkeys (I plan to use both actions in quests)
  • Simple jail handling, punishment, rape, execution
  • Bounty hunt - you get hunted if you try to escape from slavery, the hunter may kill you or send you to slave auction

Plans, work started:

  • party visit (gangbangs, punishment shows)
  • more defeat functions (escort to slave auction)
  • Redwater den torture porn - you become a torture slave whore and after a while you get killed

 

Edited by zaira
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Damn sounds great! especially Serana quest, nice to see Bounty Hunt back, Defeat quest hmm...  kinda like it in old ME LE simple 1-2 nights with bandits with some caging if nearby then send to auction... Are you plan to finish mine quest? I remeber that in CK it was almost finised.

 

That's a lot of cool features, are you plan to release update before end of the year?

 

Edited by Jappa123
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Defeat is rather minimalistic - I don't think I will implement a complex quest because most cages are not well prepared to use it with NPCs and some locations have quest triggers which breaks my quest. Serana is hard enough but there are only a few locations to control.

My defeat will only trigger if the player kneels down during combat - so you can still use other defeat mods in parallel - and if they have a simple slavery interface and you don't have installed simple slavery, MEP catches the slavery event and teleports you into the MEP slave auction.

BTW: I do the same with Prisoner overhaul and MEP jail quests.

 

The mine quest in not in my scope - there are so few possible interactions that I fear it is to boring. Maybe sometime later

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Mining would be great, you had some great vision of it a while back, in one of your posts, and it would be a shame if it never got realised (although appreciate it might be too cumbersome to get working)

 

Getting locked in a room (in Brothel) with punters paying 10 septims was an almost working, and great feature as well.. Not sure if that's managed to make the cut as well. 

 

Updates all sound fantastic though, easily my favourite mod in Skyrim.

 

  

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13 minutes ago, Jappa123 said:

Oh seems like i was wrong about zap 9, looks like first version will be release in the end of november according to t.ara, are you plan to implement ZAP 9 into ME? It will surely extend  development time so I hope there will be update before  ZAP 9  ?

 

I think T.ara is only concentrating on LE isn't he? although I'm sure some kind soul will attempt a conversion. 

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Regarding restraints:

You can configure the restraints that MEP is using - but if you use the MEP internal wrist rope cuffs (that are used pretty much in the quests) and you have DD installed (at least the resources) - you get the cuffs with DD AA animations which works far better than the offset animations from ZAP. Furthermore the usage of restraints is overall very reserved. There are enough mods out there with a strong focus on restraints. If you want more restraints, add them to the outfits.

Distinct quest support is available for cuffs, collars, blindfolds, gags, plugs, nipple clamps and HR painful heels.

 

Regarding furnitures:

I just maintain the existing locations but neither update them nor create new locations. The author @nameless701 does no longer create MEP compatible locations and I concentrate on quests.

Therefore I use more and more vanilla locations and this means : no ZAP furniture at all.

 

One of my major problems with ZAP furnitures is the sheer mass of furnitures and the poor characteristics attribution via keywords. There are not enough or wrong keywords assigned to a lot of furnitures and in CK I can see the furnitures but not the animations. The result is that I am almost blind regarding the device characteristics and therefore I am just concentrating on the furnitures in the existing ZEP locations.

 

For example whipping furnitures: I need to know whether the front or the back of the player gets whipped to assign the correct whipping marks - but most furnitures doesn't tell me their characteristics and before I add wrong marks I prefer to no using furnitures at all.

 

 

Edited by zaira
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I pretty sure you don't need to add furnitures by yourself, every player can do it by himself in the game with "Zaz Animation Pack 8.0 Helper Addon 1.0.2" or inside CK which is also super easy and the work perfectly with ME in quests like sleeping or other punishment quest. 

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19 hours ago, Jappa123 said:

you don't need to add furnitures by yourself

But I need to add quest support, otherwise they are not actively used.  And I can't support furnitures without characteristics. If somebody volunteers to build a catalogue of furnitures with all required characteristics I would integrate some of them. I myself am too lazy to do that.

 

I need to know:

  •     class : made to lock only, does it add pain to the victim, does it supposed to be used for whipping, execution, rape, exposing genitals, lustful devices, in case of execution does the device executes the victim by time or immediately, if it adds pain which body parts are affected
  •     occupied body parts: does it occupy wrists, ankles, neck
  •     body direction: direction of the victim towards a potential punisher
  •     material: wood, iron, ropes
  •     locking mechanism: can the victim enter the device without assistance, are there keys or tools like screw drivers required to lock the victim
  •     activator: does the device needs to be activated by the punisher, if yes what is the FormID of the related activator
  •     appearance: do the audience feel scared or amused to see the victim in the device
  •     exposure: which parts of a victim body are exposed or hidden
  •     interactive location for talk: where should the punisher stay to talk to the victim
  •     interactive location for whipping: where should the punisher stay to whip the victim

So as you can see - a modder needs a lot of information about a furniture before he can use it in an immersive way.

Edited by zaira
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And there are additional major pain points with newer ZAP devices:

  • some of them adds animated objects like wrist cuffs (magically) on their own because they are obviously made to be used without supporting mods.
  • some of them have random idle animations, so even the characteristics would not tell me enough to know how to handle the furniture credible in scenes.

Since ZAP 7 the focus is more on poser photo shooting than on modding. I complained very often about it - but @t.ara's answer was that I should treat ZAP as a resource pack - if I want it differently I am free to adapt the assets. This is fair and OK but it is to much work for me.

Edited by zaira
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15 hours ago, zaira said:

 Since ZAP 7 the focus is more on poser photo shooting than on modding. I complained very often about it - but @t.ara's answer was that I should treat ZAP as a resource pack - if I want it differently I am free to adapt the assets. This is fair and OK but it is to much work for me.

I complained about this early on also knowing it dead ended the mod not having a modder in control. I remember the infighting caused and could see that it was not following the original intention. I hate to say i told you so but I told you so.

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I take it DD contraptions wouldn't offer a suitable alternative? Therefore keeping it to a handful of furnitures that you already know the characteristics sounds the more suitable option. 

 

It's a shame, ZAP 9 looks great and even with ZAP 8 I only ever see about 1% of the furnitures ever used but didn't appreciate the complexity of knowing where the player/NPC is when it enters it, and needs to be. 

 

For me .. and it's going back to the original 1.14 versions of ME .. I really thought your owner locking you in a cage (or would be furniture) and then going off to the tavern, or the slaver, when training you didn't always select you for training and sometimes selected another NPC added some real atmospherics and randomness into the mix. I think cages, crosses, posts (maybe the more lore specific) are great and, in my opinion, needed additions.

 

I think now I know why a lot of mods include these into environments but then appear to be never used by the mod itself. 

 

I take it utilising the Zaz testzone isn't a way of working out the characteristics of furniture and/or even identifying if there are groups that maintain the same? 

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