Invictusblade Posted July 29, 2020 Author Posted July 29, 2020 8 hours ago, Loogie said: @Invictusblade I think your breast size increase for the Mad Cow disease syringe might be off. Using it on NPCs is fine, but when I used it on my character, after a bit of game play my character's breast size went from what you see in the first picture, to what you see in the second picture. what is your MCM settings for fMilkOneIncrease=0.020000 fMilkTwoIncrease=0.040000 also strangely enough the picture was the intended idea because people like that idea of a milk cow (but I will change the script to be subtle) edit-> I have added three MCM Options for The Mad Cow Virus Milk Modifier - Multiply the Milk Given Morph Modifier - Multiply the Power of the Morph Time Modifier - Divides the Milking time
Invictusblade Posted July 30, 2020 Author Posted July 30, 2020 Current changelog for upcoming update BioMass Sacs - Use them to give an random piece of meat Implantation Chairs - Impregnates NPC Extraction Chairs - Does a lot of stuff Perks - Added and edited some perks More Comics - Three More Comics Added More MCM Options Added a Scene in Federal Ration Stockpile (not really, more like a staged story) Added Dead Pregnant Females around the Commonwealth finally Fixed the static baby (allows certain babies to be dropped and picked up) Added Alive Pregnant Females around the Commonwealth (they are completely mind fried, they just walk around an location) related to storyline below Add a minor storyline about a new mindrape Drug SCREAM (The Drug is unplayable and most likely will never be playable) Changed the Milkers in a few ways(Removed Overlays, Infinite but slower for NPC's) Added Pregnancy Packs (Baby, Creature and Meat) that provides bah every bah while working on other projects reworked the creature syringe scripts to steamline stuff fix some issues with instant birth Added Support for CumOverlays Added More Options to Mad Cow Virus to MCM one more Impregnation Addon - FPE_Impregnation_DeadOnly.esp requires only Wasteland Dairy and only contains dead Babies or BioMass Sac's edit-> I added magazines to few more locations edit-> I added notes and Pregnant women to a couple of science based rooms so I am testing a couple of different thing before release but I have a couple of questions which magazines or hints didn't work? or couldn't find at its location? any final minor changes you want? 1
Rias_Gremory23 Posted July 30, 2020 Posted July 30, 2020 10 hours ago, Invictusblade said: I haven't worked out a way to do that. FEV Growth works in two if you have a baby in your inventory and use a FEV growth then it grows the baby if a NPC has a baby in their inventory and shoot a FEV growth on them then it grows the baby (it doesn't need to be equipped in either) Oh i already tried that too and it didn't work. Btw here's a clip of the notification loop I was telling you about 20200729_180800.mp4
Rias_Gremory23 Posted July 30, 2020 Posted July 30, 2020 4 hours ago, Invictusblade said: Current changelog for upcoming update BioMass Sacs - Use them to give an random piece of meat Implantation Chairs - Impregnates NPC Extraction Chairs - Does a lot of stuff Perks - Added and edited some perks More Comics - Three More Comics Added More MCM Options Added a Scene in Federal Ration Stockpile (not really, more like a staged story) Added Dead Pregnant Females around the Commonwealth finally Fixed the static baby (allows certain babies to be dropped and picked up) Added Alive Pregnant Females around the Commonwealth (they are completely mind fried, they just walk around an location) related to storyline below Add a minor storyline about a new mindrape Drug SCREAM (The Drug is unplayable and most likely will never be playable) Changed the Milkers in a few ways(Removed Overlays, Infinite but slower for NPC's) Added Pregnancy Packs (Baby, Creature and Meat) that provides bah every bah while working on other projects reworked the creature syringe scripts to steamline stuff fix some issues with instant birth Added Support for CumOverlays Added More Options to Mad Cow Virus to MCM one more Impregnation Addon - FPE_Impregnation_DeadOnly.esp requires only Wasteland Dairy and only contains dead Babies or BioMass Sac's edit-> I added magazines to few more locations edit-> I added notes and Pregnant women to a couple of science based rooms so I am testing a couple of different thing before release but I have a couple of questions which magazines or hints didn't work? or couldn't find at its location? any final minor changes you want? The ability to know how old the baby/egg is in your inventory or one that's already been dropped in a settlement without having to drop and pick up the baby first coz that's the only time you get notified. Coz i would be carrying an egg in my inventory right but im out adventuring and then the baby creature gets born in a place outside a settlement then i would have to reload a save since there's no way of picking up the baby creature and stay and wait in the settlement until the creature is born. A notification about the egg hatching soon would be good like how normal birth gets a quest that tells you to go to a doctor soon for the labor.
Loogie Posted July 30, 2020 Posted July 30, 2020 11 hours ago, Invictusblade said: what is your MCM settings for fMilkOneIncrease=0.020000 fMilkTwoIncrease=0.040000 It's at .03 and .05, respectively. Thanks for making the growth/milk rate toggleable in MCM for the next release! I know there's probably a lot of people who like the mad cow virus working as it is now.
vranina Posted July 30, 2020 Posted July 30, 2020 Vault 81 reactor room magazine. I only found it once. This was before the last update. Then I tested several new games, I couldn't find any of them, all the other magazines are in place.
Invictusblade Posted July 30, 2020 Author Posted July 30, 2020 1 hour ago, vranina said: Vault 81 reactor room magazine. I only found it once. This was before the last update. Then I tested several new games, I couldn't find any of them, all the other magazines are in place. I believe I have move that one somewhere else under the hint of "Vault 81 - A Unlikely Storeroom." or maybe it should be "Vault 81 - A Unlikely Workroom." 2 hours ago, Rias_Gremory23 said: The ability to know how old the baby/egg is in your inventory or one that's already been dropped in a settlement without having to drop and pick up the baby first coz that's the only time you get notified. Coz i would be carrying an egg in my inventory right but im out adventuring and then the baby creature gets born in a place outside a settlement then i would have to reload a save since there's no way of picking up the baby creature and stay and wait in the settlement until the creature is born. A notification about the egg hatching soon would be good like how normal birth gets a quest that tells you to go to a doctor soon for the labor. that is more of a Family Planning Enhanced request because my mod doesn't really deal with that side of the mod however thanks for giving me an idea for a future addition to the mod. (I was just thinking how quickly I could add it to the mod, it is doable but timers will be reset, same as cryo) edit-> so the idea is that you shoot a special syringe into a baby or adult creature, it then deletes the creature and gives you a fairly heavy potion, that when used, will spawn the same(Not really) creature at your location. (by not really, I mean that dogs may change into other dogs or have a different skin, bah, bah)
TheShadowHunter Posted July 30, 2020 Posted July 30, 2020 7 hours ago, Invictusblade said: Current changelog for upcoming update BioMass Sacs - Use them to give an random piece of meat Implantation Chairs - Impregnates NPC Extraction Chairs - Does a lot of stuff Perks - Added and edited some perks More Comics - Three More Comics Added More MCM Options Added a Scene in Federal Ration Stockpile (not really, more like a staged story) Added Dead Pregnant Females around the Commonwealth finally Fixed the static baby (allows certain babies to be dropped and picked up) Added Alive Pregnant Females around the Commonwealth (they are completely mind fried, they just walk around an location) related to storyline below Add a minor storyline about a new mindrape Drug SCREAM (The Drug is unplayable and most likely will never be playable) Changed the Milkers in a few ways(Removed Overlays, Infinite but slower for NPC's) Added Pregnancy Packs (Baby, Creature and Meat) that provides bah every bah while working on other projects reworked the creature syringe scripts to steamline stuff fix some issues with instant birth Added Support for CumOverlays Added More Options to Mad Cow Virus to MCM one more Impregnation Addon - FPE_Impregnation_DeadOnly.esp requires only Wasteland Dairy and only contains dead Babies or BioMass Sac's edit-> I added magazines to few more locations edit-> I added notes and Pregnant women to a couple of science based rooms so I am testing a couple of different thing before release but I have a couple of questions which magazines or hints didn't work? or couldn't find at its location? any final minor changes you want? i remember seeing somewhere here that at diamond city school there was a magazine but i never found it.
Invictusblade Posted July 30, 2020 Author Posted July 30, 2020 13 minutes ago, TheShadowHunter said: i remember seeing somewhere here that at diamond city school there was a magazine but i never found it. I have changed the location of the magazine as well as added a few things there (Note and Pregnant Woman) 1
Rias_Gremory23 Posted July 30, 2020 Posted July 30, 2020 47 minutes ago, Invictusblade said: that is more of a Family Planning Enhanced request because my mod doesn't really deal with that side of the mod however thanks for giving me an idea for a future addition to the mod. (I was just thinking how quickly I could add it to the mod, it is doable but timers will be reset, same as cryo) edit-> so the idea is that you shoot a special syringe into a baby or adult creature, it then deletes the creature and gives you a fairly heavy potion, that when used, will spawn the same(Not really) creature at your location. (by not really, I mean that dogs may change into other dogs or have a different skin, bah, bah) So I noticed there's like 2 versions of the creature hatchlings depending on if they were birthed or a revived egg that hatched. (I think those are the 2 versions since those are the types I had in vault 88 unless it was a version from the offspring extractor that only spawned now. I have an adult tamed deathclaw which I used the offspring extractor on). The birthed version follows the time I set up in FPE while I guess the revived egg version/extracted version? follows your mod's time settings. It has a way shorter child phase to adult phase. (I set up FPE mod to have a longer child phase) Also I guess it somehow has the ability to be traded with. Is that a feature of your mod or some weird thing that happened in my game lol see pic below
Rias_Gremory23 Posted July 30, 2020 Posted July 30, 2020 Also I just noticed now that if you consume milk or semen it places a temporary overlay on the PC chest and I think that's great lol Although radioactive semen does nothing to me. I thought it would give me rad damage or something lol but it just satisfies my hunger and thirst needs lol
Invictusblade Posted July 30, 2020 Author Posted July 30, 2020 21 minutes ago, Rias_Gremory23 said: Also I just noticed now that if you consume milk or semen it places a temporary overlay on the PC chest and I think that's great lol Although radioactive semen does nothing to me. I thought it would give me rad damage or something lol but it just satisfies my hunger and thirst needs lol it took a while for that to work, I really please with the effect. I designed the scripts for overlays for Condoms so instead of an entire body being replace, a texture now covers the dick I will have another look at Radioactive Semen I will try to post the update tomorrow sometime (It is midnight, here)
Invictusblade Posted July 30, 2020 Author Posted July 30, 2020 I am going to bed shortly, I am less than half way finished with the New Cage Mechanic(Think of Pokeball's but different), I was inspired to make earlier tonight. but I would like some help with simple stuff such as Weight and Cost of each creature. (baby Creature are going to be quarter the weight and half the Cost of adults) for example (btw I would like some really heavy bastards, that will encumbered you) Alien - W 25 C 1000 Bloatfly Brahmin Raider dog Dogmeat Vicious Dog Ghouls Gorilla Housecat Mirelurk Crab Mirelurk Hunter Mirelurk King Mirelurk Queen Molerat Mutant Hound Radstag Stingwing Supermutant Synths Yao Guai DLC03 Wolf RadRabbit RadChicken Hermit Crabs Anglers Fog Crawlers Gulpers DLC04 Bloodworm Brahmiluff Cave Cricket Gatorclaw Ghoulrilla Rad Gazelle RadRat 1
magnusx Posted July 30, 2020 Posted July 30, 2020 h, I have beena fan of the mod since the begining, it grew so much naw, tyvm, I was wondering if somthing could be possible, Flashy CAP haves features where ur follower can be kidnapped, is it possible to flag that follower as pregnant after a certain amount of time if u dont go to rescue her? like they used the drug u re introducing SCREAM, just saying, it could be awesome thnx in advance
666Sextant666 Posted July 30, 2020 Posted July 30, 2020 9 hours ago, Invictusblade said: Current changelog for upcoming update BioMass Sacs - Use them to give an random piece of meat Implantation Chairs - Impregnates NPC Extraction Chairs - Does a lot of stuff Perks - Added and edited some perks More Comics - Three More Comics Added More MCM Options Added a Scene in Federal Ration Stockpile (not really, more like a staged story) Added Dead Pregnant Females around the Commonwealth finally Fixed the static baby (allows certain babies to be dropped and picked up) Added Alive Pregnant Females around the Commonwealth (they are completely mind fried, they just walk around an location) related to storyline below Add a minor storyline about a new mindrape Drug SCREAM (The Drug is unplayable and most likely will never be playable) Changed the Milkers in a few ways(Removed Overlays, Infinite but slower for NPC's) Added Pregnancy Packs (Baby, Creature and Meat) that provides bah every bah while working on other projects reworked the creature syringe scripts to steamline stuff fix some issues with instant birth Added Support for CumOverlays Added More Options to Mad Cow Virus to MCM one more Impregnation Addon - FPE_Impregnation_DeadOnly.esp requires only Wasteland Dairy and only contains dead Babies or BioMass Sac's edit-> I added magazines to few more locations edit-> I added notes and Pregnant women to a couple of science based rooms so I am testing a couple of different thing before release but I have a couple of questions which magazines or hints didn't work? or couldn't find at its location? any final minor changes you want? You're removing the overlays for the Milk Machines? I actually like that mod for the Milk Machines, despite it not showing up all the time on player characters than NPCs. Also in the MCM menu, when I set the "How Many Times the Milk/Semen Milker Repeats" slider from 1 to 100, close the menu and the re-open, the slider is back to 1.
alejandrozq Posted July 30, 2020 Posted July 30, 2020 13 hours ago, Invictusblade said: Current changelog for upcoming update BioMass Sacs - Use them to give an random piece of meat Implantation Chairs - Impregnates NPC Extraction Chairs - Does a lot of stuff Perks - Added and edited some perks More Comics - Three More Comics Added More MCM Options Added a Scene in Federal Ration Stockpile (not really, more like a staged story) Added Dead Pregnant Females around the Commonwealth finally Fixed the static baby (allows certain babies to be dropped and picked up) Added Alive Pregnant Females around the Commonwealth (they are completely mind fried, they just walk around an location) related to storyline below Add a minor storyline about a new mindrape Drug SCREAM (The Drug is unplayable and most likely will never be playable) Changed the Milkers in a few ways(Removed Overlays, Infinite but slower for NPC's) Added Pregnancy Packs (Baby, Creature and Meat) that provides bah every bah while working on other projects reworked the creature syringe scripts to steamline stuff fix some issues with instant birth Added Support for CumOverlays Added More Options to Mad Cow Virus to MCM one more Impregnation Addon - FPE_Impregnation_DeadOnly.esp requires only Wasteland Dairy and only contains dead Babies or BioMass Sac's edit-> I added magazines to few more locations edit-> I added notes and Pregnant women to a couple of science based rooms so I am testing a couple of different thing before release but I have a couple of questions which magazines or hints didn't work? or couldn't find at its location? any final minor changes you want? shit i love it
Invictusblade Posted July 30, 2020 Author Posted July 30, 2020 7 hours ago, 666Sextant666 said: You're removing the overlays for the Milk Machines? I actually like that mod for the Milk Machines, despite it not showing up all the time on player characters than NPCs. Also in the MCM menu, when I set the "How Many Times the Milk/Semen Milker Repeats" slider from 1 to 100, close the menu and the re-open, the slider is back to 1. sorry I should have explained it better, when a milker is used, two overlays are generated 1. Spilled Milk - repurposed Cum Stains (this is going nowhere, I like the effect) 2. Pastie Overlay - I was never really happy with this one (this is the one that is going) but I will have a look at that issue (Thank you, I found the problem, I wouldn't even see it if wasn't for you(A wall of text blending into each other)) 7 hours ago, magnusx said: h, I have beena fan of the mod since the begining, it grew so much naw, tyvm, I was wondering if somthing could be possible, Flashy CAP haves features where ur follower can be kidnapped, is it possible to flag that follower as pregnant after a certain amount of time if u dont go to rescue her? like they used the drug u re introducing SCREAM, just saying, it could be awesome thnx in advance interesting Idea, I won't do anything now about it (but I might think about it in the future) 1
magnusx Posted July 31, 2020 Posted July 31, 2020 1 hour ago, Invictusblade said: sorry I should have explained it better, when a milker is used, two overlays are generated 1. Spilled Milk - repurposed Cum Stains (this is going nowhere, I like the effect) 2. Pastie Overlay - I was never really happy with this one (this is the one that is going) but I will have a look at that issue (Thank you, I found the problem, I wouldn't even see it if wasn't for you(A wall of text blending into each other)) interesting Idea, I won't do anything now about it (but I might think about it in the future) Tyvm for ur consideration, keep doin awesome stuff bud!!
Invictusblade Posted July 31, 2020 Author Posted July 31, 2020 at least one thing came about because I waited for the new idea to work (it does-ish, German Shepherds work but Yao Guai doesn't) I messed up a little bit of the code rewrite for the loyally chip. and this happened (there was only one German Shepherd(+Dogmeat) to start with)
666Sextant666 Posted July 31, 2020 Posted July 31, 2020 2 hours ago, Invictusblade said: sorry I should have explained it better, when a milker is used, two overlays are generated 1. Spilled Milk - repurposed Cum Stains (this is going nowhere, I like the effect) 2. Pastie Overlay - I was never really happy with this one (this is the one that is going) but I will have a look at that issue (Thank you, I found the problem, I wouldn't even see it if wasn't for you(A wall of text blending into each other)) interesting Idea, I won't do anything now about it (but I might think about it in the future) No, I do understand that you are removing the Pastie Overlay mod. I think I was one who suggested a Milk Machine mod that looked like "leaking milk" back in the old legacy version a while ago. Why weren't you happy with it? Is it that it looked more like white paint that milk since its just a single color?
Invictusblade Posted July 31, 2020 Author Posted July 31, 2020 1 hour ago, 666Sextant666 said: No, I do understand that you are removing the Pastie Overlay mod. I think I was one who suggested a Milk Machine mod that looked like "leaking milk" back in the old legacy version a while ago. Why weren't you happy with it? Is it that it looked more like white paint that milk since its just a single color? there was a few different reasons I didn't like it, it may return in the future, just in a different form edit-> what I will do in the future is to make the removed overlays into a bit more milky texture over the Nipples and Dick instead of a blank white
Invictusblade Posted July 31, 2020 Author Posted July 31, 2020 Finally Updated (I assume that most things work but I have been looking at it too long for me to be objective) v1.6 New Workshop menu on the main workshop menu (look for the Milk Bottle) BioMass Sacs - Use them to give an random piece of meat Implantation Chairs - Impregnates NPC Extraction Chairs - Does a lot of stuff Perks - Added and edited some perks More Comics - Three More Comics Added More MCM Options (such as Mad Cow Virus Options) Added a Scene in Federal Ration Stockpile (not really, more like a staged story) Added Dead Pregnant Females around the Commonwealth Finally Fixed the static baby (allows certain babies to be dropped and picked up) Added Alive Pregnant Females around the Commonwealth (they are completely mind fried, they just walk around an location) related to storyline below Add a minor storyline about a new mindrape Drug SCREAM (The Drug is unplayable and most likely will never be playable) Changed the Milkers in a few ways(Removed Overlays, Infinite but slower for NPC's) Added Pregnancy Packs (Baby, Creature and Meat) that provides bah every bah while working on other projects Reworked the creature syringe scripts to steamline stuff Fix some issues with instant birth Added Support for CumOverlays One more Impregnation Addon - FPE_Impregnation_DeadOnly.esp requires only Wasteland Dairy and only contains dead Babies or BioMass Sac's I added magazines to few more locations I added notes and Pregnant women to a couple of science based rooms Caging System (think Pokemon but with heavy cages(WIP)) fire a special syringe at any of YOUR Creatures to capture them (I have more plans for this) Additionial MCM File for Help and Hints (WIP, Still formatting) might be a few more changes Let me know if there is any problems edit->Caging System (think Pokemon but with heavy cages(WIP)) fire a special syringe at any of YOUR Creatures to capture them (I have more plans for this) I do have a couple of ideas about this in the next update the ability to capture wild creatures and then sell and keep them (it is going to be more involved than the above example)
Rias_Gremory23 Posted July 31, 2020 Posted July 31, 2020 5 hours ago, Invictusblade said: Finally Updated (I assume that most things work but I have been looking at it too long for me to be objective) v1.6 New Workshop menu on the main workshop menu (look for the Milk Bottle) BioMass Sacs - Use them to give an random piece of meat Implantation Chairs - Impregnates NPC Extraction Chairs - Does a lot of stuff Perks - Added and edited some perks More Comics - Three More Comics Added More MCM Options (such as Mad Cow Virus Options) Added a Scene in Federal Ration Stockpile (not really, more like a staged story) Added Dead Pregnant Females around the Commonwealth Finally Fixed the static baby (allows certain babies to be dropped and picked up) Added Alive Pregnant Females around the Commonwealth (they are completely mind fried, they just walk around an location) related to storyline below Add a minor storyline about a new mindrape Drug SCREAM (The Drug is unplayable and most likely will never be playable) Changed the Milkers in a few ways(Removed Overlays, Infinite but slower for NPC's) Added Pregnancy Packs (Baby, Creature and Meat) that provides bah every bah while working on other projects Reworked the creature syringe scripts to steamline stuff Fix some issues with instant birth Added Support for CumOverlays One more Impregnation Addon - FPE_Impregnation_DeadOnly.esp requires only Wasteland Dairy and only contains dead Babies or BioMass Sac's I added magazines to few more locations I added notes and Pregnant women to a couple of science based rooms Caging System (think Pokemon but with heavy cages(WIP)) fire a special syringe at any of YOUR Creatures to capture them (I have more plans for this) Additionial MCM File for Help and Hints (WIP, Still formatting) might be a few more changes Let me know if there is any problems edit->Caging System (think Pokemon but with heavy cages(WIP)) fire a special syringe at any of YOUR Creatures to capture them (I have more plans for this) I do have a couple of ideas about this in the next update the ability to capture wild creatures and then sell and keep them (it is going to be more involved than the above example) So will this fix the baby feeding notification loop I've been having? Do i just download the new files copy paste into my data folder and overwrite everything or would I have to uninstall old version (delete everything) then install this one?
Invictusblade Posted July 31, 2020 Author Posted July 31, 2020 17 minutes ago, Rias_Gremory23 said: So will this fix the baby feeding notification loop I've been having? Do i just download the new files copy paste into my data folder and overwrite everything or would I have to uninstall old version (delete everything) then install this one? hard to say because I don't know the cause of the problem so it may fix that problem. just overwrite everything and choose one of the versions in cumOverlays or CumWealth.
Rias_Gremory23 Posted July 31, 2020 Posted July 31, 2020 11 minutes ago, Invictusblade said: hard to say because I don't know the cause of the problem so if it may fix that problem. just overwrite everything and choose one of the versions in cumOverlays or CumWealth. Ok i will try coz baby feeding mechanic itself is actually working. Breast milk/radioactive milk/synth oil do decrease in my inventory and in that of my companions and settlers. For the companions I had to make sure that everyone is holding the babies in different positions and then the babies would feed properly. I tried the same with settlers and seems to be working too And if it doesn't work should I just completely uninstall, make a clean save without the mod then reinstall the new version?
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