Beyound Posted July 31, 2020 Posted July 31, 2020 Hi, FPE_MoreCreatures-BabyAddons.esp doesn't get installed when CumWealth, Babies Addons and More Creatures is selected. Is that correct or am i doing something wrong?
Invictusblade Posted July 31, 2020 Author Posted July 31, 2020 6 hours ago, Invictusblade said: edit->Caging System (think Pokemon but with heavy cages(WIP)) fire a special syringe at any of YOUR Creatures to capture them (I have more plans for this) I do have a couple of ideas about this in the next update the ability to capture wild creatures and then sell and keep them (it is going to be more involved than the above example) I started working on expanding this idea to capture hostile creatures. so this is an end game object because it is grossly overpowered. (the ability to capture anything in one shot) current idea's to do this requires four unique Recipe magazines which make one special chemical each and when all four are combined then you can make these syringe. if you fire a syringe at a creature, there is a chance that it fail(based on a MCM setting) and then the creature will be impossible to capture. using the same MCM chance, opening the cage may result in a very angry creature otherwise it might released a fairly friendly creature. Â Â I was thinking about if it is possible to do the same with humans and short answer no (it is possible for a limited selection of humans but not everyone) if you are wondering about the mod "Just Business" that has a direct connection from NPC to NPC while my idea is a NPC to Potion to NPC
Invictusblade Posted July 31, 2020 Author Posted July 31, 2020 39 minutes ago, Rias_Gremory23 said: Ok i will try coz baby feeding mechanic itself is actually working. Breast milk/radioactive milk/synth oil do decrease in my inventory and in that of my companions and settlers. For the companions I had to make sure that everyone is holding the babies in different positions and then the babies would feed properly. I tried the same with settlers and seems to be working too  And if it doesn't work should I just completely uninstall, make a clean save without the mod then reinstall the new version? I don't know anymore, let me know (if it still does the same thing then I will have another look at it) 5 minutes ago, Beyound said: Hi, FPE_MoreCreatures-BabyAddons.esp doesn't get installed when CumOverlays, CumWealth, Babies Addons and More Creatures is selected. Is that correct or am i doing something wrong? I will have a look at it because I did shift around some stuff. and it is possible that I misplaced it (just open the zip file and copy the file to your data folder) 1
Rias_Gremory23 Posted July 31, 2020 Posted July 31, 2020 30 minutes ago, Invictusblade said: I don't know anymore, let me know (if it still does the same thing then I will have another look at it) I will have a look at it because I did shift around some stuff. and it is possible that I misplaced it (just open the zip file and copy the file to your data folder) So i just unzipped your new file and it seems to be missing stuff from the old version like the INVB_WastelandDairy-Main.ba2 and CBBE folder or does the new FPE_Impregnation folder cover CBBE, FG and JB bodies? Do I just keep the FPE_Impregnation_Both_CBBE.esp file that I have from version 1.55? Â Edit: I found the main.ba2 files which are in both cumoverlays or cumnwealth folder. Was that meant to be the case? I have both esps so do I just choose either one then
Invictusblade Posted July 31, 2020 Author Posted July 31, 2020 1 hour ago, Invictusblade said: hard to say because I don't know the cause of the problem so it may fix that problem. Â just overwrite everything and choose one of the versions in cumOverlays or CumWealth. read this and I did said in the FOMOD that if you had one of the other Impregnation file that ends with _cbbe or _FG then rename the latest version to that because it doesn't matter anymore
Rias_Gremory23 Posted July 31, 2020 Posted July 31, 2020 5 minutes ago, Invictusblade said: read this and I did said in the FOMOD that if you had one of the other Impregnation file that ends with _cbbe or _FG then rename the latest version to that because it doesn't matter anymore Ok thanks for explanation. I wasnt using FOMOD coz my NMM is having trouble installing mods since I moved Fallout 4 folder to an ssd and now im using a symlink for activating mods. But I have to manually copy paste data files coz when I use nmm to install it doesnt actually install the files now and can only activate esm and esps. Will try it now
Rias_Gremory23 Posted July 31, 2020 Posted July 31, 2020 The baby feeding notification loop bug is still there ? 20200731_040026.mp4
Invictusblade Posted July 31, 2020 Author Posted July 31, 2020 15 minutes ago, Rias_Gremory23 said: The baby feeding notification loop bug is still there ? 20200731_040026.mp4 upload your papyrus log here and I have a quick look (maybe something is there) Â Turn out to be easier than I thought, here is a script file, copy it to DATA/Script and play the game then upload a papyrus log then INVB_BabyFeeding.pex
Rias_Gremory23 Posted July 31, 2020 Posted July 31, 2020 19 minutes ago, Invictusblade said: upload your papyrus log here and I have a quick look (maybe something is there)  Turn out to be easier than I thought, here is a script file, copy it to DATA/Script and play the game then upload a papyrus log then INVB_BabyFeeding.pex 7.81 kB · 0 downloads Im sorry but how do I get this papyrus log thing? Im really a noob at modding tbh
Invictusblade Posted July 31, 2020 Author Posted July 31, 2020 17 minutes ago, Rias_Gremory23 said: Im sorry but how do I get this papyrus log thing? Im really a noob at modding tbh go here-> C:\Users\YOURNAME\Documents\My Games\Fallout4 open Fallout4Custom.ini or Fallout4.ini  add this to the bottom  [Papyrus] fUpdateBudgetMS=1.2 fExtraTaskletBudgetMS=1.2 fPostLoadUpdateTimeMS=500.0 iMinMemoryPageSize=128 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=153600 iMaxStackDepth=100 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 bEnableProfiling=0 sTraceStatusOfQuest= sDefaultLogOverlay=Papyrus  play the game for a while Papyrus logs are located here->C:\Users\YOURNAME\Documents\My Games\Fallout4\Logs\Script
Rias_Gremory23 Posted July 31, 2020 Posted July 31, 2020 1 hour ago, Invictusblade said: go here-> C:\Users\YOURNAME\Documents\My Games\Fallout4 open Fallout4Custom.ini or Fallout4.ini  add this to the bottom  [Papyrus] fUpdateBudgetMS=1.2 fExtraTaskletBudgetMS=1.2 fPostLoadUpdateTimeMS=500.0 iMinMemoryPageSize=128 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=153600 iMaxStackDepth=100 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 bEnableProfiling=0 sTraceStatusOfQuest= sDefaultLogOverlay=Papyrus  play the game for a while Papyrus logs are located here->C:\Users\YOURNAME\Documents\My Games\Fallout4\Logs\Script Ok thanks I will try it.
Invictusblade Posted July 31, 2020 Author Posted July 31, 2020 3 hours ago, Invictusblade said: I started working on expanding this idea to capture hostile creatures. so this is an end game object because it is grossly overpowered. (the ability to capture anything in one shot) current idea's to do this requires four unique Recipe magazines which make one special chemical each and when all four are combined then you can make these syringe. if you fire a syringe at a creature, there is a chance that it fail(based on a MCM setting) and then the creature will be impossible to capture. using the same MCM chance, opening the cage may result in a very angry creature otherwise it might released a fairly friendly creature. Â Â I was thinking about if it is possible to do the same with humans and short answer no (it is possible for a limited selection of humans but not everyone) if you are wondering about the mod "Just Business" that has a direct connection from NPC to NPC while my idea is a NPC to Potion to NPC so I got this idea working, it is actually pretty sweet. (I do have an idea about Human NPC's but it would be select NPC's only (Raider Bosses, etc) think of it as a basic(really simple) version of Just Business (btw it would be in its own Mod) the next step is add stuff to the perk(I added to creatures) to buff them up Â
Middlestick Posted July 31, 2020 Posted July 31, 2020 HI, weird (or dumb) question : Do i activate Abandoned Vault 81 baby the same way as activating normal abandoned baby? Â
Invictusblade Posted July 31, 2020 Author Posted July 31, 2020 17 minutes ago, Middlestick said: HI, weird (or dumb) question : Do i activate Abandoned Vault 81 baby the same way as activating normal abandoned baby?  yes, but it requires Vault 81 Milk  btw it is not a dumb question, my problem is I kept adding and adding without a proper explanation I will try to update the download page tomorrow with updated info
Middlestick Posted July 31, 2020 Posted July 31, 2020 Sorry to bother again, about the Vault 81 milk... The Full vault 81 powdered milk when clicked on, nothing happen, it just gone...also would like to ask where else could i get Vault 81 milk. Thanks
Rias_Gremory23 Posted July 31, 2020 Posted July 31, 2020 6 hours ago, Invictusblade said: go here-> C:\Users\YOURNAME\Documents\My Games\Fallout4 open Fallout4Custom.ini or Fallout4.ini  add this to the bottom  [Papyrus] fUpdateBudgetMS=1.2 fExtraTaskletBudgetMS=1.2 fPostLoadUpdateTimeMS=500.0 iMinMemoryPageSize=128 iMaxMemoryPageSize=512 iMaxAllocatedMemoryBytes=153600 iMaxStackDepth=100 bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 bEnableProfiling=0 sTraceStatusOfQuest= sDefaultLogOverlay=Papyrus  play the game for a while Papyrus logs are located here->C:\Users\YOURNAME\Documents\My Games\Fallout4\Logs\Script So this is what I have. The pex file did not solve the notification bug Papyrus.0.log TweakMonitorPlayerScript.0.log
Invictusblade Posted July 31, 2020 Author Posted July 31, 2020 7 hours ago, Middlestick said: Sorry to bother again, about the Vault 81 milk... The Full vault 81 powdered milk when clicked on, nothing happen, it just gone...also would like to ask where else could i get Vault 81 milk. Thanks it should have worked, I have a look
Invictusblade Posted July 31, 2020 Author Posted July 31, 2020 4 hours ago, Rias_Gremory23 said: So this is what I have. The pex file did not solve the notification bug Papyrus.0.log 325.11 kB · 0 downloads TweakMonitorPlayerScript.0.log 660 B · 0 downloads I have a feeling I know the reason why, I will try to emulate my idea on my game edit-> I am not sure about a solution but could you upload a save game of yours (not a quicksave) so in game go into console and type something like "save fixing_BabyFeeding" (Not Quotes) and upload here  otherwise try this script, I made some change to force it to turn off (I think) if it works, delete it afterwards INVB_BabyFeeding.pex
Rias_Gremory23 Posted July 31, 2020 Posted July 31, 2020 50 minutes ago, Invictusblade said: I have a feeling I know the reason why, I will try to emulate my idea on my game edit-> I am not sure about a solution but could you upload a save game of yours (not a quicksave) so in game go into console and type something like "save fixing_BabyFeeding" (Not Quotes) and upload here  otherwise try this script, I made some change to force it to turn off (I think) if it works, delete it afterwards INVB_BabyFeeding.pex 7.01 kB · 0 downloads Delete the above script? Should I overwrite it with the earlier one you gave me or just completely remove it? Btw when I installed your mod I placed the contents of the Source files folder in scripts/source/user. Is that right?
Invictusblade Posted July 31, 2020 Author Posted July 31, 2020 29 minutes ago, Rias_Gremory23 said: Delete the above script? Should I overwrite it with the earlier one you gave me or just completely remove it? Btw when I installed your mod I placed the contents of the Source files folder in scripts/source/user. Is that right? download the script copy it to data and overwrite the script I gave you last night(whenever that was for you) play the game save the game delete the script  let me know if it works or if it fails  the source scripts have nothing to do with this Â
Rias_Gremory23 Posted August 1, 2020 Posted August 1, 2020 40 minutes ago, Invictusblade said: download the script copy it to data and overwrite the script I gave you last night(whenever that was for you) play the game save the game delete the script  let me know if it works or if it fails  the source scripts have nothing to do with this  So I tried the new script and it still didn't work. I"ve attached 3 save versions: 1st one contains pex file you gave me last night, 2nd contains new pex from today and 3rd one deleted the pex file. I've also included more logs BabyFeedingBug.7z  Btw I think your update messed up the baby equipping function for me coz now my me and my companions can't do the holding pose properly. Like I will see my character or companions try to raise their hands to hold the baby but then stops. I have to unequip then requip baby in inventory like 2 times before pose is fixed. Npc settler isnt as bad but also sometimes dont hold baby properly
Invictusblade Posted August 1, 2020 Author Posted August 1, 2020 23 minutes ago, Rias_Gremory23 said: So I tried the new script and it still didn't work. I"ve attached 3 save versions: 1st one contains pex file you gave me last night, 2nd contains new pex from today and 3rd one deleted the pex file. I've also included more logs BabyFeedingBug.7z 30.55 MB · 0 downloads I had a look at the first save game file, and I cleaned it up using ReSaver  I deleted a suspended Stacks entry (which may have caused the issue) the problem is that I don't know if this file is going to CTD (I deleted stuff from ReSaver before but they end with CTD's but never a Suspended Stacks (so I don't know)) give it a try  edit-> I will have a look because I am not sure if I corrected it  edit-> try the save game from Saves_3, it may still ctd but I terminated the active scripts coming from NPC's if this doesn't then I will make up another INVB_BabyFeeding script just for you (I know what is going on now, I think) basically I originally made the script I had no checks whether a Player or NPC was feeding the baby (but the milk was coming from the players inventory) while now I added some checks for it (but I think your game was caught in the middle)  (mind you, these are just theories)  btw Jesus Christ at your game time (and I thought I was bad when one of the games reached two or three days) 20d.2h.49m.20 days.2 hours.49 minutes Saves.7z Saves_3.zip
AWHA Posted August 1, 2020 Posted August 1, 2020 Is it possible to remove the perk requirements? Maybe in an MCM setting?
Invictusblade Posted August 1, 2020 Author Posted August 1, 2020 38 minutes ago, AWHA said: Is it possible to remove the perk requirements? Maybe in an MCM setting? which perk requirements? Crafting? Impregnation? Milking?
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