Invictusblade Posted July 12, 2020 Author Posted July 12, 2020 18 minutes ago, TheShadowHunter said: how about brahmin and Brahmiluff? I think they are one of the few creatures without animations in AAF. the lore of his mod says that: `` After the First Overseer sabotaged the secret Vault so they won't do the experiments on the Vault Dwellers as intended. She decided to develop technologies on her own. Advanced Fertility technology to help humanity.´´ brahmin and Brahmiluff can fit into lore as the main source of food and caravans for humanity, thus being the main creatures to be produced in vault 81. sounds like a good idea. I also made biomeat implanting which makes a bioMass Sac that contains a piece of meat also the chairs(when Used) provide a food supply to the settlement  1
wurmsrus Posted July 12, 2020 Posted July 12, 2020 Who's the artist for the Vault 81 milk improvements guide? the art style looks familiar but I can't place it.
Invictusblade Posted July 12, 2020 Author Posted July 12, 2020 8 hours ago, wurmsrus said: Who's the artist for the Vault 81 milk improvements guide? the art style looks familiar but I can't place it. The Kite look at the bottom of the page (I should really check if it is visible in the game)
wurmsrus Posted July 13, 2020 Posted July 13, 2020 31 minutes ago, Invictusblade said: The Kite look at the bottom of the page (I should really check if it is visible in the game) It's mostly visible, see attached screenshot, I guess I just didn't put 2 and 2 together. Thanks!
Invictusblade Posted July 13, 2020 Author Posted July 13, 2020 1 hour ago, wurmsrus said: It's mostly visible, see attached screenshot, I guess I just didn't put 2 and 2 together. Thanks! ok I will move the credit up a bit and check the other comics
zhurendragon Posted July 13, 2020 Posted July 13, 2020 Thank you for this mod, It is a lot of fun, but I have only one problem. The note with hints for the other magazines, is missing, and I cannot find the other magazines other than vault 111 and 81. The dairy station says there is still a wasteland dairy magazine to find. Any suggestions? Either for the mod to make the note show up, or just a hint for the locations of any other of the mags?
Invictusblade Posted July 13, 2020 Author Posted July 13, 2020 17 minutes ago, zhurendragon said: Thank you for this mod, It is a lot of fun, but I have only one problem. The note with hints for the other magazines, is missing, and I cannot find the other magazines other than vault 111 and 81. The dairy station says there is still a wasteland dairy magazine to find. Any suggestions? Either for the mod to make the note show up, or just a hint for the locations of any other of the mags? cheat yourself the note or look in the earlier pages of this thread for some hints when I update the mod, I will add the hints to the main page under a spoiler tag
Verasmile2 Posted July 13, 2020 Posted July 13, 2020 I'm still using a previous version, and I wanted to "repopulate" the Gatorclaws. But looks like AAF doesn't have animations for them (I thought they had the same ones of the Deathclaws?) so I tried with the extractors, but none the DNA or the egg ones works correctlyI tried with both AIO and BASE, but the only egg I managed to get was a raw one (only for cooking, if I'm not wrong) and nothing else, not even a DNA sample. Â After "hitting" him with the harmless Syringator (which apparently hurted him anyway as he turned hostile?) I got both a text saying that the DNA (or egg) was obtained, and right after it another text saying that the Gatorclaw rejected the syringe and that there was no egg or DNA. Â Updating to the last version will help me to solve this? Â
arbiter Posted July 14, 2020 Posted July 14, 2020 Where is the picture from for the Wasteland's Guide to Milking (assuming there is only one called that)? With the robot talking to Mr. Robinson and such?Â
Invictusblade Posted July 14, 2020 Author Posted July 14, 2020 1 hour ago, arbiter said: Where is the picture from for the Wasteland's Guide to Milking (assuming there is only one called that)? With the robot talking to Mr. Robinson and such? thank you for reminding me, I really need to credit this image from this artist https://www.deviantart.com/jomsviking/gallery (I found it somewhere else)
ChocolateThunder2110 Posted July 15, 2020 Posted July 15, 2020 Ahh it's been a couple of months Invictusblade. Glad to see you revamp your mods. Quick question, I'm getting back into fallout 4 and I've deleted your old (legacy) mods, do I only need this file? INVB_Pack v1.55 What do the other files do?
Invictusblade Posted July 15, 2020 Author Posted July 15, 2020 8 minutes ago, ChocolateThunder2110 said: Ahh it's been a couple of months Invictusblade. Glad to see you revamp your mods. Quick question, I'm getting back into fallout 4 and I've deleted your old (legacy) mods, do I only need this file? INVB_Pack v1.55 What do the other files do? yes, you should only need INVB_Pack v1.55 andINVB_Pack v1.55_Impregnation over the top of it unless you don't want fake Pregnancies in your gamebtw I define Family Planning Enhanced Pregnancy as Real because they grow bigger and then give birth while my Impregnation is Fake is because there is no growth whatsoever, they are that way until death.  also because someone had an issue with their load order (I have no idea why it did that) Here is the intended load order for this mod  INVB_WastelandDairy.esp FPE_BabyAddons.esp FPEAIOCreatureAddon.esp FPE_Impregnation_Both_CBBE.esp (divided into Babies Only, Creatures Only or Both also it doesn't matter about the CBBE vs FG vs JB, they are legacy mods) FPE_MoreCreatures-BabyAddons.esp   because I was getting tired of updating the exact same stuff in three(+ MoreCreature Extra's) I decided to make a framework instead and focus on that and have the other files as addon's
Invictusblade Posted July 16, 2020 Author Posted July 16, 2020 so I added a few more magazines (still not sure where they are going, just yet) Â 18 - Adds Impregnation Chairs 19 - Adds Combat Buffs to Pregnant females (Haven't tested it) 20 - Another Material Instincts one 21 - Adds Beds for Milking (Not entirely sure how it would work in lore (maybe it sparks an idea in the players head) 1
vranina Posted July 16, 2020 Posted July 16, 2020 Hello I immediately want to clarify that I am technically illiterate and do not know what I am offering as much as possible. Some time ago he was asking for ideas and I came up with a few.  1 Pregnant women give a bonus to the happiness of the village in which they are. With your mod you can get pregnant women from a village that you conquered as a general of the militia. 2 Bloody babies that you turn into normal also give a bonus of happiness to village where they grow up. 3 Babies become children, and they too can give a bonus to happiness. 4 When they grow up, the bonus disappears. I don't know if it is possible for the grown-up children of your mod to be differentiated from the other residents and given some bonuses. For example, men a bonus to protection and women a bonus to food.   Finally, I will say a total nonsense. I remembered the Preston Garvey pistol with which you call for help from the militia. It will be very interesting to turn the grown children of your mod into soldiers who you can call for help.  I now play a role-playing game as a minuteman general. I conquer the villages and populate them and build houses. The idea that residents come from nowhere is not perfect. Your mod gives me the opportunity to play the role of a politician and to relocate the naturally growing population to other villages. Sory for google translate.   I couldn't help myself ... The Minuteman dеfend Sanctuary from raiders.  The original in bulgarian minuteman diffend Eagle's Nest. https://en.wikipedia.org/wiki/Bulgarian_Volunteer_Corps   And if Radio Fridom played the anthem of the Bulgarian volunteers ... I would feel not in Boston, but in my native Bulgaria.  https://en.wikipedia.org/wiki/Shumi_Maritsa   Preston Garvi in to a bulgarian variant...    I apologize a lot for the offtopic, minuteman are my weakness.
ChocolateThunder2110 Posted July 17, 2020 Posted July 17, 2020 Invictusblade, I also wanted to say that I haven't been having any problems any more with my female characters being disfigured when wearing condoms like I showed you a couple months ago. I really happy with the way you've been handling your mods, keep up the good work and have a good day.
Invictusblade Posted July 17, 2020 Author Posted July 17, 2020 20 minutes ago, ChocolateThunder2110 said: Invictusblade, I also wanted to say that I haven't been having any problems any more with my female characters being disfigured when wearing condoms like I showed you a couple months ago. I really happy with the way you've been handling your mods, keep up the good work and have a good day. yeah, I decided to look into overlays(instead of a skin armor), there is the rare issue but for the most part, I am happy with them.
ZTK220 Posted July 18, 2020 Posted July 18, 2020 Hi Invictus! Love the work you put up! I have a slight issue, namely not being able to get the baby model off my character after it has grown up. Is there any solutions to solve this? Thanks in advance!
TheShadowHunter Posted July 18, 2020 Posted July 18, 2020 2 hours ago, ZTK220 said: Hi Invictus! Love the work you put up! I have a slight issue, namely not being able to get the baby model off my character after it has grown up. Is there any solutions to solve this? Thanks in advance! equipping and unequipping another baby should solve this.
Astrarella Posted July 18, 2020 Posted July 18, 2020 4 hours ago, TheShadowHunter said: equipping and unequipping another baby should solve this. I tried that to 'bump' baby off arm and then it replaces the first one and was stuck too. I solved it reloading save before birth at my settlement medic. second time baby was able to be removed normally. 1
Invictusblade Posted July 18, 2020 Author Posted July 18, 2020 I did notice that so I will do a proper breakdown of the process today sometime. more than a few moving parts with babies  edit-> my current guess is that INVB_BabyEquip_Auto is the problem. (this script auto equips the baby when it gets added to your inventory) so question for the people above 1. remove it and go back to manually equipping the baby New Edit->(I will do this one unless anyone has a solution) 2. keep it  (I am not sure how to fix it at the moment)  here is the script if anyone knows an easy hack for it Scriptname INVB_BabyEquip_auto extends ObjectReference Event OnContainerChanged(ObjectReference akNewContainer, ObjectReference akOldContainer) If akNewContainer as Actor Debug.Trace("AutoEquippingBaby: container changed to " + akNewContainer) (akNewContainer as Actor).EquipItem(Self.GetBaseObject(), false, true) EndIf EndEvent  New New Edit-> I am going to add an option in MCM for Player & NPC, Player Only, NPC Only and disable. 1
ManTown247 Posted July 19, 2020 Posted July 19, 2020 You know it might be a going idea if you add a pregnant check is if you are pregnant the you will only produce milk and maybe even some how get addicted to being pregnant or something like that Â
Invictusblade Posted July 19, 2020 Author Posted July 19, 2020 6 hours ago, chanfanloong1 said: You know it might be a going idea if you add a pregnant check is if you are pregnant the you will only produce milk and maybe even some how get addicted to being pregnant or something like that  1. unfortunately lactation occurs shortly before Birth, not in the early stages. also Nora had a baby recently so she would be lactating and as for the Wastelanders, Radiation did something. (so for those reasons, I won't be changing it besides it would then be really annoying) 2. unfortunately the actual Pregnancy system is out of my hands and I do believe that RSE did have a pregnancy addiction system in place. (I am not sure about the recent RSEII)
ZTK220 Posted July 20, 2020 Posted July 20, 2020 On 7/18/2020 at 7:36 PM, TheShadowHunter said: equipping and unequipping another baby should solve this. Tried it. Didn't work.
Invictusblade Posted July 20, 2020 Author Posted July 20, 2020 33 minutes ago, ZTK220 said: Tried it. Didn't work. I found the issue, I am still working on a fix
Astrarella Posted July 20, 2020 Posted July 20, 2020 I had the issue of baby equipping right after birth annd getting stuck more often than not. Only fix was reload save before birth and hope for the best. My vote is to inventory, not auto wear/carry
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