prideslayer Posted August 16, 2012 Author Posted August 16, 2012 Thaks, I'll take a look at it. Don't have groovatron but I'll just change the anim to point to one of the sexout ones. If that doesn't work, well, might be enlightening in itself.
DoctaSax Posted August 16, 2012 Posted August 16, 2012 Thaks' date=' I'll take a look at it. Don't have groovatron but I'll just change the anim to point to one of the sexout ones. If that doesn't work, well, might be enlightening in itself. [/quote'] It seems without the spelltarget condition, it just plays of itself. Which I thought might mean playidle serves as a hidden pickidle too, & that's the part making sure it worked, giving me only the illusion that it worked through playidle. Then again, if I move the SOFO folder all the way down, below generalidles where the standard "just standing about" is, & pickidle should never really choose it, activating that item still starts the sweeping. So it does playidle. Weird.
prideslayer Posted August 16, 2012 Author Posted August 16, 2012 Thaks' date=' I'll take a look at it. Don't have groovatron but I'll just change the anim to point to one of the sexout ones. If that doesn't work, well, might be enlightening in itself. [/quote'] It seems without the spelltarget condition, it just plays of itself. Which I thought might mean playidle serves as a hidden pickidle too, & that's the part making sure it worked, giving me only the illusion that it worked through playidle. Playidle with no argument (idle name) is the same as PickIdle. Maybe under the hood they're the same function call or something. I probably don't understand what you mean by "plays of/off itself". Then again, if I move the SOFO folder all the way down, below generalidles where the standard "just standing about" is, & pickidle should never really choose it, activating that item still starts the sweeping. So it does playidle. Weird. What is "it"? I thought this is a script you wrote... that does the playidle?
DoctaSax Posted August 16, 2012 Posted August 16, 2012 What is "it"? I thought this is a script you wrote... that does the playidle? Yes. So, with the sofo folder & sofosweeping in a place where pickidle will never reach it, calling playidle, from that script, on the player definitely plays the idle. Without the wiki's requirements.
prideslayer Posted August 16, 2012 Author Posted August 16, 2012 Well.... this is interesting (and irritating). It works, just having copied in a sexout animation. However.. trying to initiate that idle from the console does *not* work unless in TFC. I wonder if that's some unmentioned part of the wiki article -- all that TFC junk may only be for people trying to do it in the console. Maybe sexout will work without flipping you into TFC -- though it'll still have to toggle you into 3rd person and wait for that to happen if you're not already.
prideslayer Posted August 16, 2012 Author Posted August 16, 2012 Well.... this is interesting (and irritating). It works' date=' just having copied in a sexout animation. However.. trying to initiate that idle from the console does *not* work unless in TFC. I wonder if that's some unmentioned part of the wiki article -- all that TFC junk may only be for people trying to do it in the console. Maybe sexout will work without flipping you into TFC -- though it'll still have to toggle you into 3rd person and wait for that to happen if you're not already. [/quote'] At the risk of spamming up my own thread, sexout with TFC disabled stops working; as soon as you toggle tfc, the action starts. However, sexout is using pickidle, not playidle. So it would appear that.. - playidle does not need to be in TFC if called from a script. - playidle does need to be in TFC if called from the console. - pickidle does need to be in TFC if called from a script. - pickidle does need to be in TFC if called from a script. That last one is a bit of a guess.. going to try it now by manually giving player all the tokens needed for pickidle to fall into a sexout idle.
prideslayer Posted August 16, 2012 Author Posted August 16, 2012 eh.. really just not sure what's going on here at this point. Playidle does require a param (i thought it did not) so can't just call it blindly. adding all the appropriate tokens to the player while in 3rd person causes them to briefly 'jump', the world to turn a uniform brown with no features/detail/items, and then nothing; toggling TFC at this point kicks off the animation. So until I have time to really dig into all this, 1st person anims are tabled. :/
Schalli1980 Posted August 16, 2012 Posted August 16, 2012 Could anyone tell me where i can get a good male body replacer because the newest version of SexoutNG doesn't change the body anymore and all my male npc's doesn' have boners in the sex scenes.
DoctaSax Posted August 16, 2012 Posted August 16, 2012 It works, just having copied in a sexout animation. Well, glad I wasn't hallucinating it. In 3rd person, there's little point - tfc is a good thing there. What it means for 1st person, I don't know. It's unlikely there'll ever be so many 1st person sexout anims that picking them with a parameter will become a huge chore. Supposing playidle works in 1st. Just: wiki be wrong. My main point
Borisni Posted August 17, 2012 Posted August 17, 2012 The hook thing is mentioned in the docs. The per-call callback usage ... No' date=' you misunderstood me. I am using callbacks, they are working fine, and a simple spell is all I need. But some time ago I've started using Var04, and didn't know it is not needed anymore, so I'll throw out that stuff and hold just to spellCallback. If you said somewhere that it will be thrown out, I'm sorry I didn't see that. There's no such thing as a 'very simple' script in gamebryo... I couldn't agree with you more My bad. There is a spell built into sexout called SexoutNGFinishNow... Misunderstood again, I'm not very good with English, you see. I never wanted to abort the sex, I wanted to know if the sex was aborted? Will the callbacks fire if the sex was aborted (as i know they won't), or is there a way to detect that sex was aborted? What is 'what you need' a mod to do?... I'll try to explain better. First thing is not important, it's digging through my game saves from last months, before it broke. One of the things I found out was that some npcs had flagInUse return true before even starting sex, but that is not important, because I won't use Var04 anymore, and my saves got screwd long time ago as I can see now. So please, just forget about this. The important thing is that I installed a fresh copy of FNV, even cleared gamesave folder to get new inis created. Started new game and saved after creating new char etc. Installed Sexout and SCR, tried 'Y' with strapon equipped from console, and she was stroking, hooray Than I installed Lust, and it stopped working With it I get 9.3 error when I hit 'Y' with a strapon equipped. After that I installed different mods, well those shorter ones, to see is there something else wrong, and everything seems more/less working with known bugs for those mods. You see, I hopped that something else will not work, not just Lust-stroke thing, so it would be easier to find a reason for this.. Do you have any idea what could I be doing wrong, or what should I do? My current load order: [X] FalloutNV.esm [X] ClassicPack.esm [X] CaravanPack.esm [X] TribalPack.esm [X] MercenaryPack.esm [X] DeadMoney.esm [X] HonestHearts.esm [X] LonesomeRoad.esm [X] OldWorldBlues.esm [X] GunRunnersArsenal.esm [X] Sexout.esm [X] SexoutCommonResources.esm [X] Project Nevada - Core.esm [X] Project Nevada - Equipment.esm [X] Primary Needs HUD.esm [X] The Mod Configuration Menu.esp [X] SmallerTalk.esp [ ] st.esp [ ] SexoutLust.esp [ ] CF_FastStart.esp [X] SexoutRapist.esp [ ] SexoutStraponSex.esp [ ] SexoutASB.esp [X] Project Nevada - Cyberware.esp [X] Project Nevada - Rebalance.esp [X] Readius_NV.esp
prideslayer Posted August 17, 2012 Author Posted August 17, 2012 The hook thing is mentioned in the docs. The per-call callback usage ... No' date=' you misunderstood me. I am using callbacks, they are working fine, and a simple spell is all I need. But some time ago I've started using Var04, and didn't know it is not needed anymore, so I'll throw out that stuff and hold just to spellCallback. If you said somewhere that it will be thrown out, I'm sorry I didn't see that. [/quote'] It's needed.. that or 00SexoutActor token. In the future (not sure when) there will be a 3rd way through NX, which will eventually be the only way to determine if sex is taking place, once all the mods are switched. Misunderstood again, I'm not very good with English, you see. I never wanted to abort the sex, I wanted to know if the sex was aborted? Will the callbacks fire if the sex was aborted (as i know they won't), or is there a way to detect that sex was aborted? Yes, callbacks and notifications always fire. I know you didn't want to abort sex, I'm saying other mods could abort it, and you wouldn't know if you're just using a timer. The timer is not a reliable system to know when sex is finished. I'll try to explain better. First thing is not important, it's digging through my game saves from last months, before it broke. One of the things I found out was that some npcs had flagInUse return true before even starting sex, but that is not important, because I won't use Var04 anymore, and my saves got screwd long time ago as I can see now. So please, just forget about this. Var04 and 00SexoutActor token are both still used. Eventually they will be replaced with something else. They are only really used for sexout to know an actor is already in use, so that same actor isn't put in another act. The problem with Var04 is that it persists across saves even if you do a 'clean save'. Being an actor var, it isn't reset just because the mod goes away. Also other mods could be using it for their own purposes. I don't know of any, but none of them probably know about sexout either. The important thing is that I installed a fresh copy of FNV, even cleared gamesave folder to get new inis created. Started new game and saved after creating new char etc. Installed Sexout and SCR, tried 'Y' with strapon equipped from console, and she was stroking, hooray Yes, that's good news. Than I installed Lust, and it stopped working With it I get 9.3 error when I hit 'Y' with a strapon equipped. After that I installed different mods, well those shorter ones, to see is there something else wrong, and everything seems more/less working with known bugs for those mods. You see, I hopped that something else will not work, not just Lust-stroke thing, so it would be easier to find a reason for this.. 9.3 is the error "no sex possible between those actors." This happens when a sextype was not selected, and the random picker could not decide on one. It should have nothing to do with lust that I am aware of. If you enable debug mode in sexout through MCM, you will get messages like "SexoutNGSAN:....". Do that and tell me what they say.
prideslayer Posted August 17, 2012 Author Posted August 17, 2012 Hey, user29/mastercchris, do these lakelurk animations go with the Mirelurks or the MirelurkKing?
prideslayer Posted August 17, 2012 Author Posted August 17, 2012 DATA fomod updated to 1.0.10 - Default nude female body w/ textures included. - Support files for upcoming nude male bodysuit included. All of these male/female items are in a BSA. No conflicts for my minions. Credits for included stuff (also in readme inside fomod) - The included female mesh is "Type 6 Modification Body NV", by Izumiko, with bouncing added by GSBModders. Free to reuse. - Included female textures are from "Veronica Redux Type3 Alice" by gubnillec, and are free reuse if credit is given. - Included male nude body texture and body suit are from "Breezes New Vegas Males", by sesom, and are free to reuse. The data fomod is, for now, only available on mediafire. File is now too large to attach here.
prideslayer Posted August 17, 2012 Author Posted August 17, 2012 Oh I wasn't entirely clear. The BSA file includes: - T6M BnB mesh - Female textures from the veronica mod I mentioned. - Nude erect mesh from breezes in its default place, "data/meshes/characters/_male/upperbodymale-erect.nif" - The "underwear" nude male mesh from breezes in the default place, "data/meshes/characters/_male/upperbody.nif" Not in the BSA, but included: - Nude erect mesh from breezes as "data/meshes/characters/_male/sexoutNGmale-erect.nif" - Male bodysuit armor item as "data/meshes/Armor/SexoutBodysuits/OutfitMErect.nif" What all this means is that you can run sexout (starting with the current beta, 70b2) without any male or female nude bodies installed and it will work and look fine. Males will undress down to their underwear, but be nude and erect for sex. Females will undress to nude and be nude for sex, as I don't have (or really need) a bodysuit for them. The only potential conflict from the new data fomod will be with female hands that you might not have installed; meaning if you have a custom femaleupperbody.nif (the normal full body mesh), but no hands, you'll get the hands included within the BSA -- which might not match your body. If that happens you have a few options: - Live with it. - Install the hands that go with your body. - Install an alternate set of hands from wherever you like. - Delete the hands meshes and textures from the BSA. My goal here is to: 1. Get rid of the nude body requirement for sexout. I know most of us have one installed, but that's only because most of us have been using it for a while. This makes it more user friendly. 2. Achieve #1 without any file install conflicts, hence the BSA. Starting with 70b2 the male bodysuit is, basically, always used for the male during sex. The only exceptions are other nude bodies added to the sexout bodysuit list by other mods, and 'safe for sex' clothes being worn if the players MCM settings indicate that list should be used. There is still no "bodysuits" setting in MCM as none is needed.
ZaZ Posted August 17, 2012 Posted August 17, 2012 Hey' date=' user29/mastercchris, do these lakelurk animations go with the Mirelurks or the MirelurkKing? [/quote'] MirelurkKing Cheers
prideslayer Posted August 17, 2012 Author Posted August 17, 2012 Hey' date=' user29/mastercchris, do these lakelurk animations go with the Mirelurks or the MirelurkKing? [/quote'] MirelurkKing Cheers Hah thanks.. I should've waited a bit longer to release the datapack! People are gonna hate me if I update it again so soon.. can wait for tomorrow.
Borisni Posted August 17, 2012 Posted August 17, 2012 In this screenshot everything is working fine with lust is deactivated. But in this it's not working. I only checked Lust between the two, and did not change any sexout settings in MCM. I wonder why with Lust active NGSAN thinks that oral an anal freq. are set to 0, and only vag is read as it is in mcm settings?
Guest user29 Posted August 17, 2012 Posted August 17, 2012 yeah, I don't think there are any mirelurks in new vegas
prideslayer Posted August 17, 2012 Author Posted August 17, 2012 In this screenshot everything is working fine with lust is deactivated. But in this it's not working. I only checked Lust between the two' date=' and did not change any sexout settings in MCM. I wonder why with Lust active NGSAN thinks that oral an anal freq. are set to 0, and only vag is read as it is in mcm settings? [/quote'] I'll get this straightened out today.
prideslayer Posted August 17, 2012 Author Posted August 17, 2012 Oh, the o/v/a thing is nothing to worry about here, just FYI. Those are recalculated because of the strapon you're wearing, which 'blocks' vaginal and anal sex for that actor. I don't know why lust is conflicting here but I'll figure it out later today. Edit: then again, maybe not. Will investigate regardless.
prideslayer Posted August 17, 2012 Author Posted August 17, 2012 In this screenshot everything is working fine with lust is deactivated. But in this it's not working. I only checked Lust between the two' date=' and did not change any sexout settings in MCM. I wonder why with Lust active NGSAN thinks that oral an anal freq. are set to 0, and only vag is read as it is in mcm settings? [/quote'] Did you use the same command to initiate sex both times? The y-key or something? Or did you use some different key that lust provides... or does lust override the sexout Y key support? The actor during masturbation in your screenshots was switched from A in the working one, to B in the non-working one.
prideslayer Posted August 17, 2012 Author Posted August 17, 2012 Checked in FNVEdit. SexoutLust is overriding two Sexout scripts: 00SexoutActorScanScript and 00SexoutVibratorScript. I'd advise against using lust for now, until this issue is corrected.
Borisni Posted August 18, 2012 Posted August 18, 2012 Checked in FNVEdit. SexoutLust is overriding two Sexout scripts: 00SexoutActorScanScript and 00SexoutVibratorScript. I'd advise against using lust for now' date=' until this issue is corrected. [/quote'] Thank you so much Pride, I knew you'll find out what's wrong there And I'm glad it wasn't me loosing my mind.. BTW, in both screenshots I was using 'y', I don't know why actor changed, but guess that's not important anymore.
prideslayer Posted August 18, 2012 Author Posted August 18, 2012 Checked in FNVEdit. SexoutLust is overriding two Sexout scripts: 00SexoutActorScanScript and 00SexoutVibratorScript. I'd advise against using lust for now' date=' until this issue is corrected. [/quote'] Thank you so much Pride, I knew you'll find out what's wrong there And I'm glad it wasn't me loosing my mind.. BTW, in both screenshots I was using 'y', I don't know why actor changed, but guess that's not important anymore. In the old system, actora was always the male, and b always the female. Masturbation only ever worked for females, and so it was hard coded to use sexout.female there (which copies to actorb). A few updates ago I changed how that works, to fix up some bugs with the gender-bending changes jaam made, and that script was one of the things that got fixed. Since lust is overriding it, it's still using the old sexout.female, and thus keeping masturbation working right for males or for females acting as males. I posted details in the lust thread, hopefully Chase will return before too long and just delete the override of that script as it is no longer needed starting with the next beta.
Borisni Posted August 18, 2012 Posted August 18, 2012 That explains a lot of things. Just to let you know, with Lust v6.1 stroking with strapon works fine. Thank you for looking into this
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