Jump to content

Recommended Posts

Posted

Pride Please Make Me that Test Plugin Or Have You Updated it in the Main ?

So I can adjust ?

 

Cheers

 

Edit - The Version I made yesterday the Prop Is Fine , mmmmm Please Try One of the Big horners in GoodSprings , or at the breeder ranch

 

Cheers

Posted

prideslayer:

 

Uninstalled freeside open and did one test with all tryouts active, in the same intersection. Did 10+ rape orgies (with a couple of standard sex and 2 gangbangs just for grins). Barely a hiccup. There was some effect, but it was so small, it seemed only visible because I was specifically looking for it. One funny note - to uninstall, you have to download another esp, disable the original esm/esp (and any optional esps), and install the remover esp. Inside the zip file with the uninstall esp was a txt file with the instructions. In the instructions is this line:

 

"The empty, sterile Freeside should now be back, and all your creepy sex mods will work once again!"

 

So somebody complained before...

 

Now I'll have test again when I get to the strip because I'm also running an Open Strip mod, although that one is by a different author and I don't think is adds the shear quantity of things NVUncut Freeside Open did. Also, I am going to test the scanner frequency settings again in different areas to see what I get. The last results really bothered me, so I want to try some more tests.

Posted

I don't know if it still matters, but SexoutLoadOrderQScript still search for BtrutalRapers.esp and not SexoutBrutalRapers.esp.

Posted

I don't know if it still matters' date=' but SexoutLoadOrderQScript still search for BtrutalRapers.esp and not SexoutBrutalRapers.esp.

[/quote']

 

doh nevermind, got it. I'll add the 3rd in.

Guest Loogie
Posted

I don't think it could have' date=' no, and it definitely isn't possible for it to spill over into an entirely different character; the NX vars are self contained, you actually can't even force your way around that, except (maybe) by declaring a reference variable, never setting it, and then doing "ref.NX_...".[/quote']

 

Right now it's all old calls. I'm glad to hear NX will stop this in the future, though - is going to make my life a hell of a lot easier.

 

There are a couple of issues at play here and I'm not sure how intertwined they are. When I load your save, without any sort of sunny companion mod, and no companions of my own..

 

When I get the dialog to go get punished:

- Sunny and cheyenne are taken with me to the room. I don't "get it", they aren't actually companions of mine.

- Something immediately tries to start a sex act with sunny in the new room and gets a 9.2, since her inuse flag in variable04 is set in the save.

- The player gets the no animation glitch

 

That plugin leaves a lot in a savegame when you disable it - don't know why, I just improved it, didn't make it.

 

Also, the reason she was teleported in with you is I have to cheat - unlike Cass and Veronica who I check to make sure are in the same room with you and are hired companions, I cannot check to see if Sunny is hired because all her variables are in her ESP. So the only thing I can check is getinroom for her.

Posted

Pride Please Make Me that Test Plugin Or Have You Updated it in the Main ?

So I can adjust ?

 

Cheers

 

Edit - The Version I made yesterday the Prop Is Fine ' date=' mmmmm Please Try One of the Big horners in GoodSprings , or at the breeder ranch

 

Cheers

[/quote']

 

The main ESM is updated. If you download it you'll get the prop assignment to bighorners. The .nif needs to be in their directory (data\meshes\creatures\bighorner). If you still need a test plugin let me know.

 

If it only works on some of them, I don't know what I'm going to do :/ I can't assign it to them based on big/small/whatever, the engine only lets it happen based purely on skeleton.

Posted
I cannot check to see if Sunny is hired because all her variables are in her ESP. So the only thing I can check is getinroom for her.
I've never actually programmed a companion (I have a lot to learn for the mod I'm currently working on) so forgive me if these are dumb questions...

 

The following script is run when Sunny is hired:

SunnyRef.SetPlayerTeammate 1
SunnyRef.AddToFaction FollowerFaction 1

And the following when she's fired:

SunnyRef.SetPlayerTeammate 0
RemoveFromFaction FollowerFaction

Why can't you check GetPlayerTeammate or GetInFaction on SunnyRef?

 

EDIT: Is that RemoveFromFaction line supposed to be missing SunnyRef. from in front of it?

Guest Loogie
Posted

I'd imagine it's a typo. I'll make an update.

 

Also, will do teammate checks.

Posted

Pride I dont think the Prop is added in the Anim objects yet ?

I cant see it in the new esm

 

I can seem it the files but not in the esm itself

 

Cheers

 

Edits its There , My Bad Didnt update the Esm

Will Fix it :)

Posted

Pridey . Umm you have assigned the Anim Object to the wrong Animation , it has to be assigned to 1911a , its been assigned to 1911b

 

Cheers and no Worries :)

Posted

r68b7 (beta) available in OP

!!! REQUIRES V9+ of NVSE EXTENDER

 

- bighorner prop properly assigned.

- strapon, buttplug, and gag enchantments fixed.

 

!!! REQUIRES V9+ of NVSE EXTENDER

 

Not fixed: This oddball issue being discussed with Chase and Loogie. I don't think I *can* fix that in sexout, it looks like just save corruption. I will try the scene with a vanilla companion and see what happens.

Posted

Current outstanding issues

 

- Performance issue : Solved(?) As suspected, disabling the 'open freeside' mod resolves the problem, so will focus on finding a compatibility fix for that mod and not a general solution since there's not a general problem.

 

- Working Girl Tops scene issue : Solved(?) Appears to be somehow related to the Sunny companion. Once current ESM is out of beta, problem can probably be fixed by switching to an NX call for that scene.

 

Let me know if either of these are incorrect.

 

- SexoutBrutalRapers check. Fixed in local copy, now checks for all three, will report if more than 1 is active.

 

- There's some debugging console spam in the current beta, sorry about that. Will be removed before release.

Guest user29
Posted

did you fix the typo on the deathclaws?

 

edit: also what would be the code to make sure the players have this version of sexout? Since I'm calling the new animations I can already see people complaining that the animations aren't working.

Posted

I believe the deathclaw issue is completely fixed now, yes. You can try 1303, 1304, and 1311 to be sure.

 

Making sure they have this version is easy to do in a quest script. Adjust/butcher this to suit:

 

Begin GameMode
 if (GetGameLoaded || GetGameRestarted)
   if SexoutNG.nVerRelN < 68
     ; show a message here
   endif
 endif
End

 

SexoutNG.nVerRelN always (except when I forget!) matches the current release number, and always goes up.

Posted

Current outstanding issues

 

- Performance issue : Solved(?) As suspected' date=' disabling the 'open freeside' mod resolves the problem, so will focus on finding a compatibility fix for that mod and not a general solution since there's not a general problem.

 

- Working Girl Tops scene issue : Solved(?) Appears to be somehow related to the Sunny companion. Once current ESM is out of beta, problem can probably be fixed by switching to an NX call for that scene.

 

Let me know if either of these are incorrect.

 

- SexoutBrutalRapers check. Fixed in local copy, now checks for all three, will report if more than 1 is active.

 

- There's some debugging console spam in the current beta, sorry about that. Will be removed before release.

[/quote']

 

I plan to release this as v2.5.68 as soon as SCR is updated with the fixes needed for the strapon enchantments to work properly, or early tonight, whichever happens sooner. The NX switch is a big enough deal for me to bump the minor version # from 4 to 5.

 

Once this is out I have a quick punchlist of plans for R69:

- Removal of the automatic groovetron/etc support. I don't believe this actually worked.

 

- Moving of several code segments out of the main effect script and into standalone spells. The NX switch is, at its core, a way for multiple spells on an actor to share variables without using a quest. The first thing to be moved will be the sound stuff, making it easier on people to create mods that change how that works.

 

- Refactoring the callback quest introduced in the current release (67). Goal is the elimination of this quest and switch over to NX, since the vars are already available there.

 

- Refactoring the positioning code to take gender and body type into account. This will allow different default offsets for default/breezes, roberts, and standard type3 at a minimum. The goal here is for any combination of those to line up properly, even combos like type3 w/ strapon banging roberts. This will be a large undertaking.

 

- Replacement of many existing scripted tokens with spells, where possible, for example for un/redressing.

 

- A look at some longstanding things that I don't believe work correctly, and perhaps never did. SexoutNG.bodyA/B/C, etc.

 

EDIT: Oh yes, bodysuits. Bodysuits are on the next release schedule as well. I will get default male and female bodysuits in the data pack, with textures, one way or another. Male will be breezes (I just saw the licensing says you can use it!), female will be the Type6M bouncing mesh w/ a texture from... somewhere yet to be determined.

Guest Loogie
Posted

While you're messing with the sound stuff, how hard would be to allow a command to turn off the the actors playing noises while keeping the vagina squish sound? In Rustlers there will be a couple of events where I want to use sayto and saytodone blocks so NPCs can have a custom back-and-forth during some scripted sex events.

Posted

Shouldn't be a problem Loogie, I'll let you know what I come up with. Will probably just add a 'mute' var to NX to control that. The value you set it to will control what is muted.

Posted

- Removal of the automatic groovetron/etc support. I don't believe this actually worked.

 

This isn't the same as removing that knockdown anim from groovatron & similar pose mods, is it? Does that still work, if ever?

Posted

- Removal of the automatic groovetron/etc support. I don't believe this actually worked.

 

This isn't the same as removing that knockdown anim from groovatron & similar pose mods' date=' is it? Does that still work, if ever?

[/quote']

 

No.. I have a "fix" in the current version (has been there for like 8-10 versions or so) that uses buildref and diddles with the factions in groovatron to try to prevent those anims from 'taking over', but it wasn't enough, so I'm going to remove them. It's a few dozen lines of code to save faction membership, cancel it, and then restore it, that isn't doing any good.

Posted

V2.5.68 - CORE available in OP

- NVSE Extender v9+ required (v9 included)

- Mishap in the NX version check code and message

- Scanner depth lowered to 1

- Migration to NX vars

- FinishNow, Pause, and Resume can be cast on any involved actor (except actorX).

- Strapon, gag, and plug enhancements fixed (needs updated SCR)

- Three new deathclaw animations. Thanks mastercchris!

- Bighorner and Deathclaw penis props.Thanks mastercchris!

- Added literacy tests for mods with SCR

 

Most recent beta promoted to release. Let me know if there are any problems. Females wearing strapons as actorA will not correctly pick 'male' animations until SCR is updated.

Posted

Thanks, prideslayer, for all of the work you've put into the last few versions of Sexout/NX. You've added some fantastic features/fixes.

 

Give this man a round of applause!

Posted

 

- Added literacy tests...

 

All mods should include this :P

 

If you come up with any more' date=' let me know. I think everything on the list of "bad mods" I asked for will be going in there as well.

 

Thanks, prideslayer, for all of the work you've put into the last few versions of Sexout/NX. You've added some fantastic features/fixes.

 

Give this man a round of applause!

 

Thank you! Sexout is meaningless without people like you churning out kickass mods and inspiring me to add new stuff, so the feeling is mutual. :)

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...