prideslayer Posted July 24, 2012 Author Posted July 24, 2012 r68b3 (beta) available in OP !!! REQUIRES V9+ (beta) of NVSE EXTENDER - "Sexout:Start::spellTarget" now set on all involved actors. - FinishNow and Pause updated to find correct target. !!! REQUIRES V9+ (beta) of NVSE EXTENDER EDIT: (I forgot to adjust Resume.. oops. Will do that next.) EDIT2: DONE, download updated.
prideslayer Posted July 24, 2012 Author Posted July 24, 2012 r68b3 (beta) available in OP !!! REQUIRES V9+ (beta) of NVSE EXTENDER - "Sexout:Start::spellTarget" now set on all involved actors. - FinishNow, Pause, and Resume updated to find correct target. !!! REQUIRES V9+ (beta) of NVSE EXTENDER
deadmetal Posted July 24, 2012 Posted July 24, 2012 I think the most recent update accidentally disabled the rape detection, the sex acts still get carried out but its filtered as consensual rather than rape.
srayesmanll Posted July 25, 2012 Posted July 25, 2012 prideslayer: Is the Variable04 "FlagInUse" still the viable way to determine if an actor is in mid-coitus using the new nx style calls? Is there new functionality in the beta for this?
prideslayer Posted July 25, 2012 Author Posted July 25, 2012 Variable04 or the 00SexoutActor token are the official ways right now, use whichever is most convenient. Checking for NX values may work now but stop in the future. At some point, there will be a "supported" NX var for that but I haven't thought that far ahead.
srayesmanll Posted July 25, 2012 Posted July 25, 2012 prideslayer - The beta does not appear to be using the requested sex act, regardless of using NX style or old style. If I use either 68beta1 or 68beta3, and with either the old style calls or the newer NX calls, and set IsOral to 1, an Anal (or vaginal) animation plays. If I revert to the last official release (2.4.67), the selected oral call works properly. It seems to always do Anal/Vaginal, it does not appear random. My code in the NX style is: PrintToConsole "SORapist: Oral" soRVictimREF.NX_SetEVFl "Sexout:Start::CallVer" 1 soRVictimREF.NX_SetEVFl "Sexout:Start::isOral" 1 soRVictimREF.NX_SetEVFo "Sexout:Start::ActorA" player soRVictimREF.NX_SetEVFo "Sexout:Start::ActorB" soRVictimREF soRVictimREF.NX_SetEVFo "Sexout:Start::Raper" player soRVictimREF.NX_SetEVFo "Sexout:Start::CBSpellB" SexoutRapistCleanupAE soRVictimREF.CIOS SexoutBegin "SORapist: Oral" does appear properly in the console when chosen. And to deadmetal's point, if using the old style set raper call in the beta, it is not treated as rape. However, the NX call to set raper does appear to work.
Halstrom Posted July 25, 2012 Posted July 25, 2012 any news on the robot animations read back a page or 2.................
prideslayer Posted July 25, 2012 Author Posted July 25, 2012 Will check on the raper and sextype as soon as I can, thanks for the heads up.
prideslayer Posted July 26, 2012 Author Posted July 26, 2012 Found the raper bug, was mistakenly setting a float instead of a form. Sextype *looks* like it's ok, need to test though. Got your PM beck11, I'll let you know. What else is left before this thing is out of beta?
srayesmanll Posted July 26, 2012 Posted July 26, 2012 Noticed something testing last night. Didn't get a chance to fully test it though. Setting a male character to ActorA with no partner to initiate masturbation just caused the male to stand there. Females characters worked fine. This is with the beta3 and using the NX calls. When I get home I'll see if I can get more info for you. Just to clarify what I was seeing where the wrong sex act played - it was MF blowjob animation that didn't work. FF oral worked fine. Did not try MF cunnilingus animation.
prideslayer Posted July 26, 2012 Author Posted July 26, 2012 your clarification only confused me more.. are we talking about masturbation or are we talking about oral?
srayesmanll Posted July 26, 2012 Posted July 26, 2012 Oh, and I got the Rape Orgy in my mod working with the NX calls, starting 8 simultaneous sex acts (7 human/human, 1 dog/human). There was a bit of lag when the animations started up initially, but that quickly passed - possibly due to my older rig (although it does seem to handle FO3 and FONV on highest settings). I was thinking of putting a small 1-2 second gap between each CIOS Sexout call to see if that helps smooth it out a bit.
srayesmanll Posted July 26, 2012 Posted July 26, 2012 Sorry, 2 different issues: 1) Previous report - I was setting the IsOral sextype using either NX calls or original style calls, and using the beta versions of NX. The animation that plays is always an Anal/Vaginal animation, not the requested Oral sex type. This is with MF blowjob animations. FF oral requests seem to work. Did not test MF pussy eating animations. Using the original calls in the 2.4.67 release worked fine. 2) New report - using NX calls to have a male NPC masturbate just causes the male to stand there nude. The same NX calls but using a female ref work fine. This one I didn't get to test further (late at night). I was setting the NPC as ActorA in the NX call.
mosquitobait Posted July 26, 2012 Posted July 26, 2012 I don't know whether it's this or SCR, but the knockdown animation after finishing is weird. It'd be nice to have a smoother separate-and-stand-up-calmly animation, if that's possible. Of course, for the rape animation, having the rapist toss the recipient to the ground when they're done makes sense, but the rapist might look better with a that-was-exhausting-let-me-sit-down-a-moment animation.
srayesmanll Posted July 26, 2012 Posted July 26, 2012 You know, there is 1 thing that has bugged me about the KOs. The ragdoll thing is tolerable, but I always found the simultaneous unfreezing after a PC-as-rapist rape odd. The default KO for a rape victim is 7 seconds, the default KO for rapist or consensual is 2 seconds. Yet after a rape, the PC rapists stands up after 2 seconds but cannot do anything at all until the victim wakes up after 7 seconds and redresses. If I remember correctly, in the BrutalRaper mod(s) the NPC rapist was able to move after the 2 sec KO, regardless whether the PC/NPC victim's KO time was up. Is this maybe just an old bug?
srayesmanll Posted July 27, 2012 Posted July 27, 2012 Prideslayer: A bit more info on the male masturbation bug I was running into. This is code I'm calling: soRapistNext.NX_SetEVFl "Sexout:Start::CallVer" 1 soRapistNext.NX_SetEVFo "Sexout:Start::ActorA" soRapistNext soRapistNext.CIOS SexoutBegin From what I read, it shouldn't need more than that. "soRapistNext" is the ref for the masturbator. If soRapistNext is female, it works fine. If soRapistNext is male, the NPC strips, but does not masturbate. If I set the rapist as ActorB instead of ActorA, the male ref does nothing - no stripping or masturbating. [EDIT - In the console when setting the male masturbation to ActorB, I did get an SexoutNG message error of 9.3 (I think it was 9.3 - I'm at work right now and just remembered that error). There was 1 for each male masturbation attempt when set to ActorB. By the way, I finally used the scanner. The step-by-step API in the original post was a god-send. Thanks for the scanner and the API.
ZaZ Posted July 27, 2012 Posted July 27, 2012 For PrideSlayer Death Claw Animations 2 Sex Animations 1 BJ Animation 2 Animated Objects Penis Small and Large Use anyone of them , the large one clips a bit , But looks better. The Pics are in the Breeder thread Im Working on the Big Horners , But remember , they will replace all the Big Horners in game period Cheers
prideslayer Posted July 27, 2012 Author Posted July 27, 2012 Thanks masterchris! I'll check those out. WRT the bighorners, is there no way to remove the penis from the model and turn it into a prop penis? Other news: Beta coming in a few moments fixing rape and sextype, should be the last beta of this cycle, new anims will be in the next beta.
prideslayer Posted July 27, 2012 Author Posted July 27, 2012 r68b4 (beta) available in OP !!! REQUIRES V9+ (beta) of NVSE EXTENDER - 'raper' actor/flag fixed. - sextype fixed. !!! REQUIRES V9+ (beta) of NVSE EXTENDER
ZaZ Posted July 27, 2012 Posted July 27, 2012 WRT the bighorners' date=' is there no way to remove the penis from the model and turn it into a prop penis? [/quote'] Its Very Possible and I will Do it with the current Bighorner with the Penis, You See there is no way for me to use the prop in blender , its all 4th dimensional , the animations are created first ,the prop is attached to the most convenient bone via nifscope later. So the Prop is adjusted only in nifscope later on ,whilst testing the animations. Just a small process of how I use Penis AO's . How many Big Horner Sex Animations are there BTW ? Cheers
prideslayer Posted July 27, 2012 Author Posted July 27, 2012 ahhhhh I see. Well you can animate with the full penis mesh, that's not a problem. When you export the .kf though, just don't include any mesh in it -- it should just be the animations for the skeleton. The prop + normal mesh should line up fine when I animate it in sexout. The penis mesh itself just needs parented to the skeleton like a weapon model and sexout will take care of the rest. There is only one anim in there right now.
prideslayer Posted July 27, 2012 Author Posted July 27, 2012 You can look at the dog penis prop if you want to see how the meshes 'look' related to the bones and stuff.
ZaZ Posted July 27, 2012 Posted July 27, 2012 Ok Here Is the Big horner without the penis . Next Step Will be to Make the Penis Prop , for that One Animation and the newer animations will use that Penis Prop Cheers
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