Ainell Posted December 5, 2014 Posted December 5, 2014 I went back to an older save, managed to catch up to where I was before. Opted to go without the diaphragm at Jacobstown this time, the resulting supermutant pregnancy worked just fine. (I did start to suffer massive frame rate reductions about halfway through the pregnancy, no matter where I went, but I have no idea if that's actually related. Restarted the game after birthing and it ran fine after that.) The super mutant baby looks pretty weird, though. Did I forget to install a texture somewhere, or is this what they're supposed to look like?
Halstrom Posted December 6, 2014 Posted December 6, 2014 I went back to an older save, managed to catch up to where I was before. Opted to go without the diaphragm at Jacobstown this time, the resulting supermutant pregnancy worked just fine. (I did start to suffer massive frame rate reductions about halfway through the pregnancy, no matter where I went, but I have no idea if that's actually related. Restarted the game after birthing and it ran fine after that.) The super mutant baby looks pretty weird, though. Did I forget to install a texture somewhere, or is this what they're supposed to look like? The frame rate issue is a known problem with the stable release and unfixable, I'm rewriting things in the beta to hopefully get around it. Not sure about the Supermutant texture unless it's a texture from Breeder or something, it's probably been like that for a long time, I'll have to see if it even has one.
JerseyWalrus Posted December 7, 2014 Posted December 7, 2014 Are NPC's somehow able to take the Prenatal Vitamins?
Halstrom Posted December 7, 2014 Posted December 7, 2014 Are NPC's somehow able to take the Prenatal Vitamins?If you give them to them, they should take them if they are pregnant, there's a couple of minutes delay though.
JerseyWalrus Posted December 8, 2014 Posted December 8, 2014 Sweet! Never tried it before so now I know.
blue1820 Posted December 8, 2014 Posted December 8, 2014 Asks for a chair to be added or a minor change... gets a whole new hospital wing... .. lol. KainsChylde is awesome that way... Seems you can find the best health care right here on LL lol, tip hat to possible new wing.
KainsChylde Posted December 8, 2014 Posted December 8, 2014 Sorry I've been slacking on the gyno chair issue, RL has been kicking my ass. I should have something up by this Wednesday.
Halstrom Posted December 8, 2014 Posted December 8, 2014 Sorry I've been slacking on the gyno chair issue, RL has been kicking my ass. I should have something up by this Wednesday.The chair is ther eok but I can't get the Bloodstain and Operating table to delete or move elsewhere
KainsChylde Posted December 8, 2014 Posted December 8, 2014 Ok, which plugin contains this damn chair? I can't find it in the object directory, let alone the cell. I have all data files including the gyno chair resources, and the most current versions of sexout, SCR, and pregnancy. Is it in the experimental/beta file? Edit: Also, could part of the problem be that the chair only has a mesh, but no texture?
brocules Posted December 8, 2014 Posted December 8, 2014 The chair itself works fine and uses vanilla textures. It's under static objects in the latest beta, don't know about stable.
Halstrom Posted December 9, 2014 Posted December 9, 2014 The chair itself works fine and uses vanilla textures. It's under static objects in the latest beta, don't know about stable.It should be in the same place in the stable too, the chair itself is fine it's the damn operating table and bloodstain I can't seem to move/remove. They shoe 4 foot under the floor in GECK but back in their original spot in game :/
brocules Posted December 9, 2014 Posted December 9, 2014 The chair itself works fine and uses vanilla textures. It's under static objects in the latest beta, don't know about stable.It should be in the same place in the stable too, the chair itself is fine it's the damn operating table and bloodstain I can't seem to move/remove. They shoe 4 foot under the floor in GECK but back in their original spot in game :/ The room is a bit crowded but I think the chair could fit elsewhere. Or maybe add a basement cell?
Halstrom Posted December 9, 2014 Posted December 9, 2014 The chair itself works fine and uses vanilla textures. It's under static objects in the latest beta, don't know about stable.It should be in the same place in the stable too, the chair itself is fine it's the damn operating table and bloodstain I can't seem to move/remove. They shoe 4 foot under the floor in GECK but back in their original spot in game :/ The room is a bit crowded but I think the chair could fit elsewhere. Or maybe add a basement cell? Maybe but if we could just delete the table it would be fine, I can't do cells I suck at the alignment stuff and just don't have the time
jaam Posted December 9, 2014 Posted December 9, 2014 I you want to get rid of an object that is obtuse, deactivate it and move its coordinates way off in the Z axis, right under the floor is the easiest.
Halstrom Posted December 11, 2014 Posted December 11, 2014 Sorry, I'm going offline today, moving house so limited internet on mobile till 12/01/15 because it's a new house with no phone lines yet Have a good Xmas all.
KainsChylde Posted December 15, 2014 Posted December 15, 2014 Open the console, click on the NPC you want to check, then type "showav (stat name)" For example, say I wanted to check Veronica's sneak skill. Open the console, then click on Veronica with your mouse. The game considers environmental effects like dust clouds and light beams objects, so check the top of the screen and make sure it shows Veronica and her refID. If you click on her and get empty quotes instead of her name, use your mouse scroll wheel to cycle "stacked" objects until her name comes up. Once you've done that, type "showav sneak" without quotes. Hit enter and a score will be displayed which is her sneak stat. This will work for any vanilla stat (SPECIAL, skills, karma, etc.), for mod stats such as pregnancy stage or times fucked, that trick I haven't learned yet. On an unrelated note, I am aware that I am nearly a week late on my promised gyno chair fix. RL kicked me in the dick this week. I shall never again promise a specific day or time, I don't want to tempt fate. I'll stick to the Valve trademarked non-answer of "soon".
blackmumba1680 Posted December 19, 2014 Posted December 19, 2014 It seems that the NPCs as well as PCs bodies are not swapping stopping at P1B3 body type, I have the latest stable version of this mod (20140707.9) as well as SCR (20140707.9). I have waited for days (in game time) but the pregnancies don't seem to advance any, when I first downloaded this mod it worked fine, no problems, but now this problem. It gives them tokens about swapping bodies but the pregnancies don't seem to advance any, is there any fix for this problem?
KainsChylde Posted December 21, 2014 Posted December 21, 2014 I am also encountering this issue. By my settings my girls should have given birth in a month. It's been 3 and they aren't even past P1.
asdf0 Posted December 21, 2014 Posted December 21, 2014 Why is the vanilla/cali leather armor not swapping? It's commented out in the scripts, but the nif files are there and when I add it to the scripts nothing happens in game. This is very weird since I'm pretty sure it worked in an older version.
Azmodan 102 Posted December 21, 2014 Posted December 21, 2014 Wasn´t leather armor swapping switched off some versions ago? You can still craft preg versions from it.
Halstrom Posted December 21, 2014 Posted December 21, 2014 Yeah Leather armor was disabled by commenting it out, as like metal armor it doesn't really stretch naturally. it has to be crafted. There's currently a bug that screws up any pregnancy after the birth in the stable version, but I'm not going backwards to fix it. I think I fixed it in the current beta but the beta only works for Humans so far.
Gaara Senpai Posted December 27, 2014 Posted December 27, 2014 It seems that the NPCs as well as PCs bodies are not swapping stopping at P1B3 body type, I have the latest stable version of this mod (20140707.9) as well as SCR (20140707.9). I have waited for days (in game time) but the pregnancies don't seem to advance any, when I first downloaded this mod it worked fine, no problems, but now this problem. It gives them tokens about swapping bodies but the pregnancies don't seem to advance any, is there any fix for this problem? I am having this same issue. My character has been pregnant for awhile (I can see a visual lump), and after going through tons of in game time via "waiting" and "sleeping", my character remains the same. I'm constantly checking my fertility status using the scanner plug-in, and that seems to give me a random number most of the time. Sometimes it indicates that im 10% through my pregnancy, and sometimes it says i am not pregnant. I'm not sure what to do at this point.
Arcturus7777 Posted January 1, 2015 Posted January 1, 2015 I think I am getting some armor problems. I started a new toon, and have a mod that makes many armors BNB. So when the doc gives me the vault armor, it has the zipper way down and is Bouncy. After leaving the docs house I noticed the armor changed numbers and was not bouncy. It also had P1 at the end of the name. It appears that as soon as I wear an armor there is a chance it will be converted to P1, and lose the sexy mesh.
JerseyWalrus Posted January 2, 2015 Posted January 2, 2015 P1, if I remember correctly, is pregnancy clothes to accomadate the earliest start of belly growing due to pregnancy. If every armor is converting itself to P1, your toon might be pregnant and has her belly growing.
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