Halstrom Posted October 21, 2014 Posted October 21, 2014 I've looked at the initialization scripts in GECK. When adding the mod to a game, I get this message: MessageEx "Preg1Main: %n Female Fertility added" rPlayer However, I don't get this one: if SexoutP0QVAR.iPregMainRunning == 1 MessageEx "SexoutPregnancyV3 P1Main1stPassOk Ver %8.1f" fCurrPregVer DebugPrint "SexoutPregnancyV3 P1Main1stPassOk Ver %8.1f" fCurrPregVer endif Preg1Main: Default Settings Done PregBodyCalc: SpunkTotal Elise 0.0000 Preg1FertF Elise: FCPerc 40.00, FCHours 0.00, FLPerc 0.00, FertMod 0.00, Ova 0 Preg5BodyCalc Elise: PregSizeAdjust 0.00, PregCount 0, Semen 0.0, CumBloat 0.000 Preg5BodyCalc Elise: PregSizeAdjust 0.00, PregCount 0, Semen 0.0, CumBloat 0.000 Preg5BodyCalc Elise: PregSizeAdjust 0.00, PregCount 0, Semen 0.0, CumBloat 0.000 Preg1FertF Elise: FCPerc 40.00, FCHours 0.00, FLPerc 0.00, FertMod 0.00, Ova 0 Preg5BodyCalc Elise: PregSizeAdjust 0.00, PregCount 0, Semen 0.0, CumBloat 0.000 PregBodyCalc: SpunkTotal Elise 0.0000 PregFertToken: SpermTotalHum Elise 0.0000 PregMainRunning variable is only inititated if SCR starts correctly, and I think I changed it to a global at some point recently too, not sure which versions you are using but make sure they match. Those console messages indicate Pregnancy is running, that the character isn't yet fertile enough to produce ova. But the hours should read something other than 0, no idea why not.
Halstrom Posted October 21, 2014 Posted October 21, 2014 Halstrom, do you find this: http://www.nexusmods.com/newvegas/mods/42826/? useful in any way for this mod? Thanks for all the work and sorry if this has been already discussed. As the SCR Semen system is in retirement, this would be better suggested to Doctasax for adding to SexoutSpunk
RitualClarity Posted October 21, 2014 Posted October 21, 2014 Halstrom, do you find this: http://www.nexusmods.com/newvegas/mods/42826/? useful in any way for this mod? Thanks for all the work and sorry if this has been already discussed. As the SCR Semen system is in retirement, this would be better suggested to Doctasax for adding to SexoutSpunk I believe he was mentioning this as a "resource" item. Not an addition to the Spunk. It adds " hats" and those "hats" cause the individual to strip.. this is at least what I think it does.. Nothing to do with prevention of pregnancies or the such. It would have to be added I guess to Spunk etc to prevent the pregnancies etc but the resources themselves would need to be added to the game through SCR I would expect.
DZSaU5 Posted October 21, 2014 Posted October 21, 2014 Thanks for the continued help Halstrom.Sorry for not posting scr version. I just now realized you own that too. Wow. SexoutCommonResources-20140707.9 SexoutCommonResourcesData-20131227 SCR shows in MCM. I do get ova when I let the game run longer. But even with all ova and maxed out pregnancy settings I only get semen counts.What should happen once you have sperm and ova?
BlueDemon Posted October 22, 2014 Posted October 22, 2014 i have a quick but probably dumb question. do i require the datafile as well? i have pregnancy installed and offspring and it seems to be working, but will not having the data cause problems later?
DoctaSax Posted October 22, 2014 Posted October 22, 2014 Halstrom, do you find this: http://www.nexusmods.com/newvegas/mods/42826/? useful in any way for this mod? Thanks for all the work and sorry if this has been already discussed. As the SCR Semen system is in retirement, this would be better suggested to Doctasax for adding to SexoutSpunk I certainly like the name, but spunk doesn't put condoms in the game. SCR does
RitualClarity Posted October 22, 2014 Posted October 22, 2014 Halstrom, do you find this: http://www.nexusmods.com/newvegas/mods/42826/? useful in any way for this mod? Thanks for all the work and sorry if this has been already discussed. As the SCR Semen system is in retirement, this would be better suggested to Doctasax for adding to SexoutSpunk I certainly like the name, but spunk doesn't put condoms in the game. SCR does The assets yes but what about the coding r/t spunk? It is suppose to prevent insemination..? Wouldn't that go in SpunK?
Halstrom Posted October 22, 2014 Posted October 22, 2014 Halstrom, do you find this: http://www.nexusmods.com/newvegas/mods/42826/? useful in any way for this mod? Thanks for all the work and sorry if this has been already discussed. As the SCR Semen system is in retirement, this would be better suggested to Doctasax for adding to SexoutSpunk I certainly like the name, but spunk doesn't put condoms in the game. SCR does Umm yeah , I forgot how condoms worked, but it's coming back to me, not sure I could get an external mods condoms to work the way we handle them in Sexout. I'm hopefully releasing the new Spunk only Pregnancy Alpha today if my last round of tests goes ok.
Halstrom Posted October 22, 2014 Posted October 22, 2014 Thanks for the continued help Halstrom. Sorry for not posting scr version. I just now realized you own that too. Wow. SexoutCommonResources-20140707.9 SexoutCommonResourcesData-20131227 SCR shows in MCM. I do get ova when I let the game run longer. But even with all ova and maxed out pregnancy settings I only get semen counts. What should happen once you have sperm and ova? the Ova scripts each run a dice roll every 20 minutes game time against the number of each type of Sperm and if they roll under, Bingo!
DoctaSax Posted October 22, 2014 Posted October 22, 2014 Umm yeah , I forgot how condoms worked, but it's coming back to me, not sure I could get an external mods condoms to work the way we handle them in Sexout. I'm hopefully releasing the new Spunk only Pregnancy Alpha today if my last round of tests goes ok. You could just rename the ones already there to jimmy hats and leave it at that. The name's FO2 lore so no permission needed. For the in-world models, if going the extra mile, you could have people install the original, same as with outfits. @ritual: all spunk does is read an nx var that Hal sets when scr condoms are equipped. Doesn't matter to spunk how they're called or what their formID is.
RitualClarity Posted October 22, 2014 Posted October 22, 2014 It might be nice if we can even get the textures to upgrade the current ones we have. Maybe some real world textures for it as well? Oh well.. Just saw that post and thought that it might be a good idea as well if possible. However it seems as if we would have to make it part of sexout and customize it way to much for it to be an external mod.. Something that author might not like or allow.
Halstrom Posted October 22, 2014 Posted October 22, 2014 Umm yeah , I forgot how condoms worked, but it's coming back to me, not sure I could get an external mods condoms to work the way we handle them in Sexout. I'm hopefully releasing the new Spunk only Pregnancy Alpha today if my last round of tests goes ok. You could just rename the ones already there to jimmy hats and leave it at that. The name's FO2 lore so no permission needed. For the in-world models, if going the extra mile, you could have people install the original, same as with outfits. @ritual: all spunk does is read an nx var that Hal sets when scr condoms are equipped. Doesn't matter to spunk how they're called or what their formID is. I think it was more that it was a vending machine mod adding vending machines and implementing the condoms they add to work with Sexout. Maybe an esp patch adding the condom effect to them would be simplest. As I can't think of a way of formlisting them easily without changing how condoms work.
RitualClarity Posted October 22, 2014 Posted October 22, 2014 Oh well at least that idea was thoroughly worked out... .
BoondockSaint Posted October 23, 2014 Posted October 23, 2014 As you already said, It'd need adaptation to the SO netwok via .esp or something like that. The vending machine is awesome, the condoms have very well done world model (wrapped, and broken -used- wrap) and a pipboy icon. I'll post the suggestion in the SCR thread, as you said, because thinking about it, It can have more uses, like in STD mods. Thanks again!
RitualClarity Posted October 23, 2014 Posted October 23, 2014 The issue as I understand it is there is too many changes for SCR/Pregnacy/Spunk to include it into the mods. This is because it isn't a resource mod or a mod that we can change and edit. Anything that is added will have to be added directly into the mod and changed to make it comparable with Sexout/SCR etc. He has added armors and such as they are simple records and someone came along and added a store and such later. This isn't the case with this from my understanding as I also posted responses on various threads as well reading the experts comments on how or what is needed and the impact. Now if the author will allow the mod to be included and MODIFIED to be included in this mod.. then maybe.. Otherwise it would be to problematic to do It is sad and I agree with you BoondockSaint it would be cool and add a bit of flare to the game as well.
DZSaU5 Posted October 24, 2014 Posted October 24, 2014 the Ova scripts each run a dice roll every 20 minutes game time against the number of each type of Sperm and if they roll under, Bingo! I've never seen any ova messages in debug. I've looked at it in GECK. Don't see the messages on fast travel either. Inventory contains zOvaToken Cauc. This occurs in a brand new game with the following load order: falloutnv.esm FalloutNV.esm Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm The Mod Configuration Menu.esp AutoSCOF.esp SexoutNGMAIN: Version 2.7.87 Running Fallout NV Ultimate 4gb NVSE Interestingly all the DLC loads even if it's not in my loadorder. Must be the ultimate edition at play. Tried upgrading to CORE: 2.7.88 -- 18-Oct-2014DATA: 2.7.82 -- 18-Oct-2014 But my characters would vanish after sex. I'm very stumped.
Halstrom Posted October 25, 2014 Posted October 25, 2014 the Ova scripts each run a dice roll every 20 minutes game time against the number of each type of Sperm and if they roll under, Bingo! I've never seen any ova messages in debug. I've looked at it in GECK. Don't see the messages on fast travel either. Inventory contains zOvaToken Cauc. This occurs in a brand new game with the following load order: falloutnv.esm FalloutNV.esm Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm The Mod Configuration Menu.esp AutoSCOF.esp SexoutNGMAIN: Version 2.7.87 Running Fallout NV Ultimate 4gb NVSE Interestingly all the DLC loads even if it's not in my loadorder. Must be the ultimate edition at play. Tried upgrading to CORE: 2.7.88 -- 18-Oct-2014 DATA: 2.7.82 -- 18-Oct-2014 But my characters would vanish after sex. I'm very stumped. Well got me stumped too because it works for other people, none of the Pregnancy scripts will run till 4-9 seconds after Pregnancy starts. And Pregnancy will not start until 4 seconds after it detects SCR has finnished starting. SCR doesnot start until 9seconds after the game has started. I found that unless mods depending on each other are stage started, there's a good chance things screw up when the wrong mods scripts start running before the others with blank information or non-existing items. I'm not sure the version of Sexout matters much at all as SCR & Pregnancy don't initiate sex to happen they just watch for it happening and that is controlled by other mods.
BoondockSaint Posted October 25, 2014 Posted October 25, 2014 The issue as I understand it is there is too many changes for SCR/Pregnacy/Spunk to include it into the mods. This is because it isn't a resource mod or a mod that we can change and edit. Anything that is added will have to be added directly into the mod and changed to make it comparable with Sexout/SCR etc. He has added armors and such as they are simple records and someone came along and added a store and such later. This isn't the case with this from my understanding as I also posted responses on various threads as well reading the experts comments on how or what is needed and the impact. Now if the author will allow the mod to be included and MODIFIED to be included in this mod.. then maybe.. Otherwise it would be to problematic to do It is sad and I agree with you BoondockSaint it would be cool and add a bit of flare to the game as well. I see, too problematic. Such a shame :/ On a different note, I always thought that 'Jimmy hats vending machines' mod is that type of great but not very well known mods. It's a nice idea for a thread: awesome but not famous mods. If a thread like that doesnt exist here, I'll eventually open one.
DZSaU5 Posted October 25, 2014 Posted October 25, 2014 the Ova scripts each run a dice roll every 20 minutes game time against the number of each type of Sperm and if they roll under, Bingo! I've never seen any ova messages in debug. I've looked at it in GECK. Don't see the messages on fast travel either. Inventory contains zOvaToken Cauc. This occurs in a brand new game with the following load order: falloutnv.esm FalloutNV.esm Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm The Mod Configuration Menu.esp AutoSCOF.esp SexoutNGMAIN: Version 2.7.87 Running Fallout NV Ultimate 4gb NVSE Interestingly all the DLC loads even if it's not in my loadorder. Must be the ultimate edition at play. Tried upgrading to CORE: 2.7.88 -- 18-Oct-2014 DATA: 2.7.82 -- 18-Oct-2014 But my characters would vanish after sex. I'm very stumped. Well got me stumped too because it works for other people, none of the Pregnancy scripts will run till 4-9 seconds after Pregnancy starts. And Pregnancy will not start until 4 seconds after it detects SCR has finnished starting. SCR doesnot start until 9seconds after the game has started. I found that unless mods depending on each other are stage started, there's a good chance things screw up when the wrong mods scripts start running before the others with blank information or non-existing items. I'm not sure the version of Sexout matters much at all as SCR & Pregnancy don't initiate sex to happen they just watch for it happening and that is controlled by other mods. God I just lost by written message. PROGRESS! I gave up and started fresh Installed: FNV Ultimate NVSE NVSE Extender CORE: 2.7.88 -- 18-Oct-2014 DATA: 2.7.82 -- 18-Oct-2014 SCR Pregnancy Assault -Ova messages didn't show Installed content from the breeder compilation: compiled mods, compiled SCR resource content, Breeder -Ova messages didn't show Downgraded Sexout to 20140509/20131227 Downgraded NVSE to 4.2b4 - Assault complains about old version of sexout. I didn't wait to see what happened. Upgraded to Sexout CORE: 2.7.88/DATA: 2.7.82 -- 18-Oct-2014 - Preg: Content added to merchants message displays. I've never seen this before - OVA scripts work! I've since been carefully turning on my old mods. So far I'm at : falloutnv.esm FalloutNV.esm GunRunnersArsenal.esm LonesomeRoad.esm OldWorldBlues.esm HonestHearts.esm DeadMoney.esm TribalPack.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm Advanced Recon Tech.esm YUP - Base Game + All DLC.esm UWHNV-Core.esm NosCo Companion System.esm NCCS Nos' Premade Companions.esm Ambient Temperature.esm NVWillow.esp oHUD.esm nccsbrookecompanionnvtype3.esm JasmineforNCCS.esp Lings.esm LingsPrettyThings.esp The Mod Configuration Menu.esp SexoutRapist.esp NV_PitbullCompanions.esp DLCCompanions_1_3.esp SexoutSexAssault.esp Advanced Recon Gear.esp Advanced Recon Tech.esp Advanced Recon Gear - Project Nevada.esp Mission Mojave - Ultimate Edition.esp MMUE POP.esp YUP - NPC Fixes (Base Game + All DLC).esp UWHNV-Addon-GRA.esp UWHNV-Addon-FollowerHome.esp UWHNV-Addon-DLC.esp UWHNV-SortingOverhaul.esp Kaw'sBodyJewelryExpanded.esp Neckchains.esp PinkPrincessSuitEN.esp AlsatianRex.esp delilah.esp Project Nevada - Dead Money.esp Project Nevada - Honest Hearts.esp Project Nevada - Old World Blues (No Cyberware).esp Project Nevada - Lonesome Road.esp Project Nevada - Gun Runners' Arsenal.esp WeaponModsExpanded.esp Reactive People - Ultimatum.esp CASM with MCM.esp RWKNV.esp dD - Enhanced Blood Main NV.esp SexoutWillow.esp The Weapon Mod Menu.esp PerkEveryLevel.esp dressup.esp epock.esp Type3 Leather Armors.esp A Better Veronica.esp VyntageCass02.esp Have yet to attempt returning NVSE to the latest version. A short guide on the mechanics/correct behavior of pregnancy would've saved me a lot of time in troubleshooting.
RitualClarity Posted October 25, 2014 Posted October 25, 2014 A short guide on the mechanics/correct behavior of pregnancy would've saved me a lot of time in troubleshooting. If you understand where / what when wrong.. you can create a short guide on the mechanics /correct pregnancy.. I did for the SCR installation procedure and it has helped many a member. I have since went on and created mini guides and such since then. It has been greatly helpful to various members. you can do the same in a few minutes. Nothing fancy is needed. Case in point... ( following statement. lol) Also on a side note.. A placement of that large load order in spoiler would have helped my scrolling finger from being overworked .. [spoiler ] paste the data [/spoiler ] I don't see the button above anymore so the above will help you get a spoiler. You can check using "preview posts" to see if you did the spoiler correctly. Keep in mind the space between the r and ] needs to be removed. It is in the above example so that you can see the text otherwise it would look like this:
RitualClarity Posted October 25, 2014 Posted October 25, 2014 The issue as I understand it is there is too many changes for SCR/Pregnacy/Spunk to include it into the mods. This is because it isn't a resource mod or a mod that we can change and edit. Anything that is added will have to be added directly into the mod and changed to make it comparable with Sexout/SCR etc. He has added armors and such as they are simple records and someone came along and added a store and such later. This isn't the case with this from my understanding as I also posted responses on various threads as well reading the experts comments on how or what is needed and the impact. Now if the author will allow the mod to be included and MODIFIED to be included in this mod.. then maybe.. Otherwise it would be to problematic to do It is sad and I agree with you BoondockSaint it would be cool and add a bit of flare to the game as well. I see, too problematic. Such a shame :/ On a different note, I always thought that 'Jimmy hats vending machines' mod is that type of great but not very well known mods. It's a nice idea for a thread: awesome but not famous mods. If a thread like that doesnt exist here, I'll eventually open one. It is ashamed however in time it might be able to be revisited. Halstrom, DoctaSax and even Pride have their plates full modernizing and updating the code for a better experience. Maybe at a later time it will be more technically viable to include. One could hope..
Halstrom Posted October 25, 2014 Posted October 25, 2014 the Ova scripts each run a dice roll every 20 minutes game time against the number of each type of Sperm and if they roll under, Bingo! I've never seen any ova messages in debug. I've looked at it in GECK. Don't see the messages on fast travel either. Inventory contains zOvaToken Cauc. This occurs in a brand new game with the following load order: falloutnv.esm FalloutNV.esm Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm The Mod Configuration Menu.esp AutoSCOF.esp SexoutNGMAIN: Version 2.7.87 Running Fallout NV Ultimate 4gb NVSE Interestingly all the DLC loads even if it's not in my loadorder. Must be the ultimate edition at play. Tried upgrading to CORE: 2.7.88 -- 18-Oct-2014 DATA: 2.7.82 -- 18-Oct-2014 But my characters would vanish after sex. I'm very stumped. Well got me stumped too because it works for other people, none of the Pregnancy scripts will run till 4-9 seconds after Pregnancy starts. And Pregnancy will not start until 4 seconds after it detects SCR has finnished starting. SCR doesnot start until 9seconds after the game has started. I found that unless mods depending on each other are stage started, there's a good chance things screw up when the wrong mods scripts start running before the others with blank information or non-existing items. I'm not sure the version of Sexout matters much at all as SCR & Pregnancy don't initiate sex to happen they just watch for it happening and that is controlled by other mods. God I just lost by written message. PROGRESS! I gave up and started fresh Installed: FNV Ultimate NVSE NVSE Extender CORE: 2.7.88 -- 18-Oct-2014 DATA: 2.7.82 -- 18-Oct-2014 SCR Pregnancy Assault -Ova messages didn't show Installed content from the breeder compilation: compiled mods, compiled SCR resource content, Breeder -Ova messages didn't show Downgraded Sexout to 20140509/20131227 Downgraded NVSE to 4.2b4 - Assault complains about old version of sexout. I didn't wait to see what happened. Upgraded to Sexout CORE: 2.7.88/DATA: 2.7.82 -- 18-Oct-2014 - Preg: Content added to merchants message displays. I've never seen this before - OVA scripts work! I've since been carefully turning on my old mods. So far I'm at : falloutnv.esm FalloutNV.esm GunRunnersArsenal.esm LonesomeRoad.esm OldWorldBlues.esm HonestHearts.esm DeadMoney.esm TribalPack.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm Advanced Recon Tech.esm YUP - Base Game + All DLC.esm UWHNV-Core.esm NosCo Companion System.esm NCCS Nos' Premade Companions.esm Ambient Temperature.esm NVWillow.esp oHUD.esm nccsbrookecompanionnvtype3.esm JasmineforNCCS.esp Lings.esm LingsPrettyThings.esp The Mod Configuration Menu.esp SexoutRapist.esp NV_PitbullCompanions.esp DLCCompanions_1_3.esp SexoutSexAssault.esp Advanced Recon Gear.esp Advanced Recon Tech.esp Advanced Recon Gear - Project Nevada.esp Mission Mojave - Ultimate Edition.esp MMUE POP.esp YUP - NPC Fixes (Base Game + All DLC).esp UWHNV-Addon-GRA.esp UWHNV-Addon-FollowerHome.esp UWHNV-Addon-DLC.esp UWHNV-SortingOverhaul.esp Kaw'sBodyJewelryExpanded.esp Neckchains.esp PinkPrincessSuitEN.esp AlsatianRex.esp delilah.esp Project Nevada - Dead Money.esp Project Nevada - Honest Hearts.esp Project Nevada - Old World Blues (No Cyberware).esp Project Nevada - Lonesome Road.esp Project Nevada - Gun Runners' Arsenal.esp WeaponModsExpanded.esp Reactive People - Ultimatum.esp CASM with MCM.esp RWKNV.esp dD - Enhanced Blood Main NV.esp SexoutWillow.esp The Weapon Mod Menu.esp PerkEveryLevel.esp dressup.esp epock.esp Type3 Leather Armors.esp A Better Veronica.esp VyntageCass02.esp Have yet to attempt returning NVSE to the latest version. A short guide on the mechanics/correct behavior of pregnancy would've saved me a lot of time in troubleshooting. Well everything I said applies to the current Stable version of SCR/Pregnancy, older versions like the Breeder pack may work slightly differently and I provide no support for them and if you mixed them it would screw up.
RitualClarity Posted October 25, 2014 Posted October 25, 2014 Well everything I said applies to the current Stable version of SCR/Pregnancy, older versions like the Breeder pack may work slightly differently and I provide no support for them and if you mixed them it would screw up. If you use Breeder now .. only use those files provided by jamil. Those are the only versions that have been tested to work properly together. Don't use any other Sexout mods especially Sexout Pregnancy or SCR..
DZSaU5 Posted October 27, 2014 Posted October 27, 2014 If you use Breeder now .. only use those files provided by jamil. Those are the only versions that have been tested to work properly together. Don't use any other Sexout mods especially Sexout Pregnancy or SCR.. Good to know. Not using breeder, I was just hoping the compilation of versions would play better together.
RitualClarity Posted October 27, 2014 Posted October 27, 2014 Read the tutorials and get the current versions of the files. Then if you follow the instructions you can create your own "compilation" of mods. One way to see how that is done is to read my SCR Resources tutorial. It is basically what I do there. Except you will allow esm/esp etc to remain in the folder when you create your "compilation". Finally Jamil's files aren't exactly a compilation. They are mods listed and numbered but separate. You still would have to install each separately. This gives the user ( lol) the opportunity to add what they feel they need into the game instead of having all the files present.
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