doomcat9 Posted August 17, 2014 Posted August 17, 2014 i dont know why but the first pregnancy went fine, then the second went ok, and yet again the mod went bat shit crazy and got stuck at 100% on both percentages. i dont know whats wrong, i dont know if some other mod is interfering.. plz help me figure this out 3x p.s. this is on a brand new save :/ i installed the SCR you said had the problem fixed and the latest stable version of pregnancy and its still happening Ok I downloaded the versions here and installed them and had no issues but I didn't try 3 pregnancies in a row.What type of Pregnancies were they? Human? Dog? SporePod? I need some screenshots of the Console showing the messages when failure occurs with debugging set to 7 if it's the player or 8 if it's an NPC. with debug set to 7 or 8 there is no messages :/ its acting like pregnancy is not even installed but i see it in mcm and the medical scanner.... im gonna retry reinstalling the game and starting a new game again and let you know what happens... the first pregnancy was from gecko second was a dog, third should have been from a guy in the NCRCF but thats about when the mod broke and refuses to work :/ hell i only see scr main starting and then offspring starting, its not even giving me a message about pregnancy starting like it used to before :/ i do get the message that preg1main has given my character fertility when i first install the mod
Halstrom Posted August 17, 2014 Posted August 17, 2014 Well you need to go back to the start of the 3rd pregnancy and see what the last debug messages are.
doomcat9 Posted August 17, 2014 Posted August 17, 2014 Well you need to go back to the start of the 3rd pregnancy and see what the last debug messages are. like i said im gonna start over and with debug on and see if i get mesages and screen shot any messages for you :3
emes Posted August 22, 2014 Posted August 22, 2014 It's been quite a while since I played New Vegas, so I've been trying to assemble the best modded version of the game that I can (with all the fun new stuff that's been created since the last time I played). A part of this involves putting together a nice variety of armor and clothing options for the game. Consistency is a bit of a sticking point for me, and I'd also prefer to have as much flexibility as possible-I hate having to constantly pay attention to which armors I use, due to the mods that do and don't support them. I was a bit baffled that Sexout uses the T6M body by default, yet there don't seem to be a lot of clothes/armor for the body, and no pregnancy bodies. Thanks to the wonderful tools gerra6 has provided, I've been cobbling together a T6M replacer set, using Revenag, Exeter and others' armors (without their permission, I'm afraid), along with pregnant versions, where possible. I have some other conversions pending with Nivea's Spice of Life variety mod, some of Mak07's T3M armors and others, as well. I'm not sure how to make these usable in game, however. Does Sexout Pregnancy have a feature like Break Armor for Oblivion where pregnancy states can be added by appending something to the file name (like ArmorName.nif, ArmorName_P1.nif, ArmorName_P2.nif)? Since I don't have a whole lot of patience for the trial and error that figuring out gerra6's tools for these conversions require, they're all a bit crude (feet are a bit messed up, textures stretched, mesh intersections and the like). Some of the pregnant bodies could use some mesh fixes and/or a creative touch to make them usable (stretched belts, shirts that don't hang down properly, clothes stretched beyond believability). I was originally doing this for personal use, but I'd be fine with uploading it for anyone else to give it the TLC needed to make it fit for public consumption. It's a mishmash of other people's work, though, and I don't know what LL's policy is for that sort of thing (I usually just download these things, not make them ). Not quite sure where or how I'd upload it, either. My working directory is over 500MB at this point.
DoctaSax Posted August 22, 2014 Posted August 22, 2014 Does Sexout Pregnancy have a feature like Break Armor for Oblivion where pregnancy states can be added by appending something to the file name (like ArmorName.nif, ArmorName_P1.nif, ArmorName_P2.nif)? I suspect not. Switching armor to different filepaths is something that's only recently possible in New Vegas, so what we have now is based on it all being different armor items in the geck.
Halstrom Posted August 22, 2014 Posted August 22, 2014 As you don't have permission we can't make it public, but to do it for yourself all you need to do is find where the meshes are for the existing Pregnancy variations and replace them with your versions. There are some other body variations in Pregnancy selected by the SCR body setting, but 95% are T3 Cali
emes Posted August 23, 2014 Posted August 23, 2014 As you don't have permission we can't make it public, but to do it for yourself all you need to do is find where the meshes are for the existing Pregnancy variations and replace them with your versions. There are some other body variations in Pregnancy selected by the SCR body setting, but 95% are T3 Cali Replacing the existing meshes would be simple enough, but I'm afraid that's not all I was hoping to do. To clarify: I've taken Revanag's "Bouncing Breasts Type 3 Armors" from the Nexus and converted them to Type 6M. Any armors that were missing from Revanag's mod, I grabbed from Exeter's "Type 3 Body and Armor Replacer," converting the body shape and adding in BB weighting where appropriate. I used Gerra6's tool to create pregnant meshes for ALL of them. In short, I've got a pretty gosh darn complete clothing/armor replacer with pregnant versions, including ones that I don't believe were covered in the Cali set. I've been doing the same for armors from other mods as well (I wanted variety, and would prefer for pregnancy to be an option no matter what the character is wearing), so I was hoping there would be an easy way to use them in game.
Halstrom Posted August 23, 2014 Posted August 23, 2014 Well, sounds cool, if you don't do a replacer then you would have to duplicate the bodyswapping scripts in Pregnancy using the new asset numbers and your own esm containing custom formlists for each outfit. Unfortunately the existing bodyswapping scripts are near their limit in script size, I need to break them down further as they probably only have room for another 10 or so outfits or I could duplicate the scripts for each body type. If you could upload the Vanilla stuff and ones you can get permission for and create an esp patch for SCR using the same asset naming convention I could merge that into SCR then duplicate the T3Cali scripts for T6M and switch based on the actors body type selected. Sexout uses the T6M body by default but 95% of the Pregnancy meshes were created before that using T3Cali, some Bouncing some not. The B4 versions are D cup variations of T3. P0-P4 on most outfits.
dpetrak Posted August 25, 2014 Posted August 25, 2014 About premision: I am not sure about rights for home made stuff like this, but i was looking in to reeadme and they are speaking mostly about giving credits, so if you cant contatct them, i sugest to give them credits and see what they ll do when you releas it, one can remove it always.
RitualClarity Posted August 26, 2014 Posted August 26, 2014 @dpetrak. Generally as a rule you should try your best to contact them before doing anything like this. To be on the safe side I like to contact the moderator team when questions related to this occur so that they can make the final decision. It is possible they would stay yes since the files were very much changed over the original files so it isn't an simple re-upload of a file it is a re-work. However still the original creator can still request the files to be removed and dropped. It takes a lot of work to import files into a mod such as SCR and to have those at risk to be removed isn't likely something Halstrom will be quick to embrace. It is possible already that one asset required for SCR might have to be removed because that mod disappeared from Nexus. Keep in mind this mod isn't some mod working by itself. It is a mod that other mods require and changes and removals can really mess up those other mods.
doomcat9 Posted August 26, 2014 Posted August 26, 2014 hi im back, so i am uploading the screen shots on my new game with debug set to 8. tell me if it looks good so far, if so, i'll continue on and get my character pregnant a few times and post all screens of debug messages for each pregnancy. ty for your help so far p.s. it took so long cuz i re-downloaded new vegas and all the mods for it and reinstalled everything fresh
Halstrom Posted August 27, 2014 Posted August 27, 2014 hi im back, so i am uploading the screen shots on my new game with debug set to 8. tell me if it looks good so far, if so, i'll continue on and get my character pregnant a few times and post all screens of debug messages for each pregnancy. ty for your help so far p.s. it took so long cuz i re-downloaded new vegas and all the mods for it and reinstalled everything fresh The only problem I see is the Tribal Raiding Armor doesn't seem to be a swappable outfit, so creates a lot of debug spam, I'll look into blocking that. From that the character isn't yet fertile enough to produce an ova.
doomcat9 Posted August 27, 2014 Posted August 27, 2014 hi im back, so i am uploading the screen shots on my new game with debug set to 8. tell me if it looks good so far, if so, i'll continue on and get my character pregnant a few times and post all screens of debug messages for each pregnancy. ty for your help so far p.s. it took so long cuz i re-downloaded new vegas and all the mods for it and reinstalled everything fresh The only problem I see is the Tribal Raiding Armor doesn't seem to be a swappable outfit, so creates a lot of debug spam, I'll look into blocking that. From that the character isn't yet fertile enough to produce an ova. ok sweet then i'll move ahead and get my character pregnant a few times and record the debug each time
doomcat9 Posted August 27, 2014 Posted August 27, 2014 im still in the process of recording the console messages, but mean while i thought you'd like to look at my save file from when pregnancy broke i am attaching the save file as well as a full load order of mods so you know what i have FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmMercenaryPack.esmTribalPack.esmCaravanPack.esmSexout.esmSexoutCommonResources.esmSexoutPregnancyV3.esmSexoutOffSpring.esmSexoutLegion.esmSexoutSlavery.esmSexoutStore.esmSexoutSoliciting.esmMikotoBeauty.esmjokristinascloset.esmThe Mod Configuration Menu.espSmallerTalk.espSexoutZAZ.espSexoutFiends.espSexoutKhans.espSexoutKings.espSexoutNCR.espSexoutPowderGangers.espSexoutWorkingGirl.espFalloutNVCheatTerminal.espAmy_Armor.espNVRefugee Outfits.espHY_WasteWar2.espSexoutSex.espCompanions Commander.espR18PN Fiona Armor.espBabyDoll.espFNV Vanilla hat fix with all storyline DLCs.espst.espType3MClothing_AddOn_only.espShilohDS-Color Maps and Icons.espTryout-PG Kennel.espCaninneSlut[WIP].espMikotoBeauty.espSexoutRocket.espSexoutRex.espSexoutCompanions.espSunnyCompanion.espBouncing Natural Breasts.espSexoutSexAssault.espSexoutMissMoo.espSexoutBreeder.espSexoutPregDebug.espTotal active plugins: 53Total plugins: 54 Save 276 Elizabeth New Vegas Strip 08 34 21.zip
Halstrom Posted August 27, 2014 Posted August 27, 2014 im still in the process of recording the console messages, but mean while i thought you'd like to look at my save file from when pregnancy broke i am attaching the save file as well as a full load order of mods so you know what i have Total active plugins: 53 Total plugins: 54 You don't need st.esp if you have store, I can't use the save file as you have mods I don't have and I am running the later beta version of Pregnancy anyway. Also only really need to see the debug of when game starts to see Pregnancy starting ok and from a bit before the issue occurs.
RitualClarity Posted August 29, 2014 Posted August 29, 2014 im still in the process of recording the console messages, but mean while i thought you'd like to look at my save file from when pregnancy broke i am attaching the save file as well as a full load order of mods so you know what i have FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm Sexout.esm SexoutCommonResources.esm SexoutPregnancyV3.esm SexoutOffSpring.esm SexoutLegion.esm SexoutSlavery.esm SexoutStore.esm SexoutSoliciting.esm MikotoBeauty.esm jokristinascloset.esm The Mod Configuration Menu.esp SmallerTalk.esp SexoutZAZ.esp SexoutFiends.esp SexoutKhans.esp SexoutKings.esp SexoutNCR.esp SexoutPowderGangers.esp SexoutWorkingGirl.esp FalloutNVCheatTerminal.esp Amy_Armor.esp NVRefugee Outfits.esp HY_WasteWar2.esp SexoutSex.esp Companions Commander.esp R18PN Fiona Armor.esp BabyDoll.esp FNV Vanilla hat fix with all storyline DLCs.esp st.esp Type3MClothing_AddOn_only.esp ShilohDS-Color Maps and Icons.esp Tryout-PG Kennel.esp CaninneSlut[WIP].esp MikotoBeauty.esp SexoutRocket.esp SexoutRex.esp SexoutCompanions.esp SunnyCompanion.esp Bouncing Natural Breasts.esp SexoutSexAssault.esp SexoutMissMoo.esp SexoutBreeder.esp SexoutPregDebug.esp Total active plugins: 53 Total plugins: 54 Which mod is the inactive mod? Sometimes an inactive mod can still be activated so I have heard. Might be important.
darkson02 Posted August 29, 2014 Posted August 29, 2014 Ritualclarity asked me to post a link to this in case you missed my post with screenshots. http://www.loverslab.com/topic/15699-maternityclothesfull-pack-old-version-re-upload/page-12#entry905697 you can see that the ghost armor when pregnant is different that the none pregnant armors if we dump ghost revamps and just use ghost armor by brokencrash which already has the pregnant meshs and a much simpler file formate than the fallout new vegas revamp one. That might also be why the modding community has been have problems with the ghost armors from the start it using two separate mods for the same armor.
darkson02 Posted September 1, 2014 Posted September 1, 2014 Ok Halstrom just posting here to let you know I posted up the spectre armor pregnant files for you to look over.let me know if there needs to be any changes http://www.loverslab.com/topic/15699-maternityclothesfull-pack-old-version-re-upload/page-13 whoops goofed up on the shoulder textures a second file has been posted on the next page.
008zulu Posted September 1, 2014 Posted September 1, 2014 Not sure if this is a Pregnancy or Offspring issue, but; Cass (follower) got pregnant, and she won't stop giving birth. She's up to 20 kids now.
Halstrom Posted September 1, 2014 Posted September 1, 2014 Not sure if this is a Pregnancy or Offspring issue, but; Cass (follower) got pregnant, and she won't stop giving birth. She's up to 20 kids now.What version numbers are you using and how many pregnancies were there before birthing started, what type of Pregnancy? Use the Debug.esp to make the tokens visible so you can count them, and set debug to 8 and get me screen shots of the console debugging messages from just before birthing starts till the 2nd or 3rd births.
theotherperson982 Posted September 2, 2014 Posted September 2, 2014 This is a rather dumb question which two files should I be downloading as of now for a stable game where the bodies don't glitch out and disappear? the more I read the more confused I'm getting too many files are mentioned.
Halstrom Posted September 2, 2014 Posted September 2, 2014 This is a rather dumb question which two files should I be downloading as of now for a stable game where the bodies don't glitch out and disappear? the more I read the more confused I'm getting too many files are mentioned.You should be using the SCR & Pregnancy in the first post/download section of each Stable Thread, not the beta's
RitualClarity Posted September 3, 2014 Posted September 3, 2014 This is a rather dumb question which two files should I be downloading as of now for a stable game where the bodies don't glitch out and disappear? the more I read the more confused I'm getting too many files are mentioned. This is a rather dumb question which two files should I be downloading as of now for a stable game where the bodies don't glitch out and disappear? the more I read the more confused I'm getting too many files are mentioned.You should be using the SCR & Pregnancy in the first post/download section of each Stable Thread, not the beta's If it is non pregnancy bodies it is the Sexout Data that you need to get the T6female and the I believe Breezes male. Maternity pack gives the pregnancy versions of the body for Sexout Pregnancy. While you are at it .. follow the tutorial for SCR resource. Get that folder set up with all the items instructed step by step. Don't skip if you are confused. Later you can add anything that SCR or Pregnancy requires and have the resources. ( Including the pregnant female bodies. ) Officially sanctioned by Halstrom himself .
Guest Devocracy Posted September 4, 2014 Posted September 4, 2014 I just tried the "newer" abortion feature at the new vegas clinic, and I noticed after I did I got an "abortion trauma" effect.I tried waiting 5 game days, and the effect is still there, I then tried one more and its still there.How many days does it take to go away? Or is there something I have to eat, drink, or take in order for it to go away? Does it play into the sexoutdrugging setting, I have that at the default level, which is 100 I believe.
Halstrom Posted September 4, 2014 Posted September 4, 2014 I just tried the "newer" abortion feature at the new vegas clinic, and I noticed after I did I got an "abortion trauma" effect. I tried waiting 5 game days, and the effect is still there, I then tried one more and its still there. How many days does it take to go away? Or is there something I have to eat, drink, or take in order for it to go away? Does it play into the sexoutdrugging setting, I have that at the default level, which is 100 I believe. I'll check the timer on that, I think it was set to 2 hours or something, but now I remember someone saying the 2 hours was 2 playtime hours in effects, I forget, must be too long.
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