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Boston Devious Helper ALPHA


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Hi @Mehmeme

 

'Demand' options currently always frees the PC from all DD. It is for when you really only want get them off and nothing else.

Having some consequence for these options comes up a lot, I will see if I can add some content for this in the future, no promises though :P

 

 

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1 hour ago, izzyknows said:

Sooo... how do you get the music to play? All the files are 1 second of silence. I thought they were just place holders.

As I understand it, the files are indeed just placeholders, which is why the MCM slider for it defaults to 0 tracks. Seems you're expected to replace them with appropriately-encoded audio files of your choosing, and then adjust the slider to reflect how many of those files you swapped out.

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@stas2503

I checked some stuff and I think I may have found and issue with the music player. It looks like if an AAF animation with the PC would not end correctly the music playlist could in some cases play forever...

Did you have any problems with animation not ending? 

 

@izzyknows

The xmw files included are empty/silent because copyright and everyone likes different type of music :D.

It is like @vaultbait described you have to replace the existing files with your music files and then set the number of music tracks you have installed in the MCM menu.

 

stas2503 posted a link to a tool earlier that can convert mp3 into the xmw format

 

 

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On 3/14/2020 at 12:57 AM, stas2503 said:

@GoldenRain You just need to convert the .wav files from Sound / fx / _T_PornoMusic to the .xwm format. Then replace the files with these files in Music / BDH / Default.

I used this utility.

TY This will help a lot as I am finally at the 255 cap and I can't add anymore that take up slot, I can't remember if it does, but ripping parts of mods out and putting them in is where I am at right now

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Great stuff, have enjoyed the mod a lot.

 

1. I was thinking setting up a few cells for parties might be interesting where the Companion rents you out for a day or so of sexual over use, and abuse.

2. Cool thing about this is your scripting will always know which NPC will be used, and there would be less need for for next loops.

3. could make a storage area behind an occlusion wall in the same cell with a lot of NPC you created, allowing different NPC with different scenario's. Enabling, and disabling things as needed in some case to give the cell a different look.

4. just and Idea, but might be more trouble that you want.

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7 hours ago, GoldenRain said:

TY This will help a lot as I am finally at the 255 cap and I can't add anymore that take up slot, I can't remember if it does, but ripping parts of mods out and putting them in is where I am at right now

Flagging them as esl's helps too. About 1/3rd of my load order is mods I've made from bits & pieces of mods. LOL

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@galgat

Cool idea but I don't know how to make cells =/

And every time I touch them in the CK really bad things happen... :P

 

@izzyknows @GoldenRain

Is there an easy way to copy&paste stuff from one esp to another? Or what do you guys mean with ripping stuff from mods?

 

@stas2503

Ok, guess this is the issue then. I will change some stuff and make the music stopping less reliant on AAF events. I will try to upload a fix tomorrow or so!

 

@Aria1989

Happy you managed to fix it! :)

 

 

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6 hours ago, Akor said:

Is there an easy way to copy&paste stuff from one esp to another?

You can use xEdit to copy as override/new record into your new mod. If the original mod doesn't have custom assets or scripts, then it's real simple. Otherwise you have to separate the goodies you want and pack em up. Well, I like to pack them in a ba2, keeps things neater. That is once I know everything is working correctly. LOL

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16 hours ago, Akor said:

Is there an easy way to copy&paste stuff from one esp to another? Or what do you guys mean with ripping stuff from mods?

Well, the method is clearly not easy. And yes, indeed, this can be done using xEdit, but you need to track all the links to other data in esp and copy them first. Then Copy the data you need into the new esp and replace all old links from the original esp with new links from the new esp.
This 100% works with mods without MCM. (armor, weapons, minor fixes for the game, and the like). With mods with MSM, I have not tried to do this yet.

Thus, I collected 3 large packs for armor, weapons, and NPCs. Made one general patch for game fixes.


 

Spoiler

 

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Hi

 

Trying to make this mod work in my game.

 

5 seconds after loading my game it crashes to desktop

 

I have every master but i am still on AAF 108 beta

 

Can it be because of that ?

 

Edit : I made a new game with only the required mods and i still crash 5 seconds after the game has loaded

 

Edit 2 : Updated AAF to 117b and it still crash after loading a game.... :(

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Hi @tuxagent7

 

do you have any of the outfits mods installed? First time you load a game or start a new one it tries to load the outfits, if something goes wrong there it's likely to crash the game from my experience.

I changed something with the outfit loading stuff some versions ago and I haven't tested it with zero outfits installed since then...

Maybe I broke something, i will test it but could you maybe upload a papyrus log for me to check?

 

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22 hours ago, Akor said:

@izzyknows @stas2503

Okok, thanks for the info, I will check it out :)

 

@Mehmeme

'Ask' option should work again after the PC has done a task for her dom. If completing a task doesn't reset that dialog option it is probably a bug :(

 

 

Hmm, it doesnt work for me even if I complete tasks. So I would guess it is a bug? I think a mod conflict or something is fairly unlikely for that, isnt it?

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