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SexoutBrutalRapers


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Posted

Shouldn't the NPCs default to whatever Sexout's MCM setting for them is?

 

Yes you are right. That's a better solution.

 

Later I will look at combat rape sexual orientation. At the momemnt everybody is gay when I look at the code.

 

Before publishing a new version I also want to confirm that the issue with SexoutSS kidnapping is not due to SexoutBrutalRapers.

Posted

New update 2012 08 23 (3)

 

The main reason is porting back into prideslayer's sexoutBrutalRapers (2012 08 18 http://www.loverslab.com/showthread.php?tid=2107&pid=218514#pid218514) the changes present in Fuchsia Bunny's version SexoutBrutalRapers-20120626 (http://www.loverslab.com/showthread.php?tid=2107&pid=186123#pid186123)

 

All sexout call and timing modifications made by prideslayer are kept.

 

functions:

- Restored the list of plugin checked for for compatibility

- Updated list of compatible plugin to the active ones.

- Restored tryout compatibilty

Interior cells used by tryout will be forbidden to stalkers.

- Restored M/F inversions

- Reverted chase timer to 120 (some cells are very big)

- Restored MCM tooltip quest set to autostart

- Removed suffix for rape duration multiplier

- Restored "Stalk at night" option

- NPC default to sexoutNG MCM sexual orientation unless otherwise specified.

 

- Combat rape reverted to version without Cass and Veronica due to CTD during tests. I tried a new way didn't work at the moment.

 

technical issues:

- Restored using NPC's both references and formID in formlist so that list lookups works has intended.

- Restored checking list index against -1 rather than 0

- Restored cum Effects for Male (as renamed in SCR)

- Restored scanner reliability trick (pencil01)

- Restored debugPrint

 

Preferably you should use the current beta of SexoutNG or a later version, though it worked with the current release.

 

Tested NPC stalkers and combat rape. Did not test creature rape much.

Tested with latest SexoutSS_C.esp and was "properly" kidnapped twice in a row.

 

SexoutBrutalRapers-20120823-3.zip

 

EDIT: forgot: If you deactivate Combat Rape, the spell is now dispel rather than waiting for it to expire.

Posted

I think I understand why.

 

You are not using a mod to assign sexual orientation to NPC I suppose.

 

When that's the case' date=' all NPC default to being straight, so your F/F action could never start.

 

The way I can change it is to also test if NPC is explicitly straight. If not either I randomly provide an orientation or I default to bi for maximum action.

 

EDIT: Confirmed, defaulting to bi reactivated F/F rape.

I am going to go with random sexuality for NPC.

[/quote']

 

Ah. That makes sense. Thanks for the help. I appreciate it.

Posted
- Combat rape reverted to version without Cass and Veronica due to CTD during tests. I tried a new way didn't work at the moment.

Aww. Veronica has been such an endless source of entertainment, charging into melee all the time.

 

Everything else is working nicely, so far, though. Thanks, Jaam. :)

Posted

to be honest, I never understood how combat rape worked.....was it like they attack you and then randomly just rape you while trying to kill you?

 

Oh and if rape multiplier is removed, how do you set the duration of the rape?

Posted

That's exactly right. They attack you and rape you while their friends keep trying to kill you. And when they're done they go back to trying to kill you as well.

Posted

to be honest' date=' I never understood how combat rape worked.....was it like they attack you and then randomly just rape you while trying to kill you?

 

Oh and if rape multiplier is removed, how do you set the duration of the rape?

[/quote']

 

The multiplier is still present. I just changed the displayed unit.

Posted

If combat rape was fully reinstated, I might consider getting back into the game again. Its one of the few mods I cared about and its great to see some work being put into it again. Hopefully one day it can be as good as the ShadowRunner's version of the LoversRapers mod. Good luck.

Posted

Update 2012 08 26 beta 1

 

* Stalkers and brutal rapes updated to SexoutNG calling convention 1 to allow for multiple rapes in parallel

* Fiabilization multiple ongoing rape by using different container for each sex act.

* Combat rape (re)activated for Cass and Veronica.

* PC, Cass and Veronica CAN be raped simultaneously.

* Updated detection to sexual orientation, toys and sex.

* Added cooldown effect to combat rape (same as stalker cooldown effect).

* Faster abort of the script if combat victim is not in combat.

* Only display theft and damage if player is the victim.

* updated toys to versions in SexoutCommonResources.

* removed creature overrides.

 

Points to verify if you run the beta, and to report immediatly:

-Theft and damage properly happening.

-Mod stops functionning or CTD or gmae not ending properly. Seems I still have some when I force the probability too high.

 

REQUIRES Sexout NG v2.5.70 or later.

 

 

Posted

yep, after testing i also found problem about game crashed too, but for both human and creature rape everythig still work well

 

Not sure this give you some clue or not, but before encounter many enemy i noticed that from this mod cause a bit pause of screen 1-2 sec while during i use old cass & Veronica brutal rapers version, i didn't find this problem and it didn't cause any crashed for me.

Posted

Seems to work fine for me, however is it possible to implement an option in combat rape for some kind of delay before they (and their friends) start attacking you again?

 

With the older builds and sex smell system the bad guys tended to "take their turns" during the unconcious period afterwards before wandering off non-hostile. The punishment for losing the combat was brutal, being the equipment damage and theft, currency theft, drugging and rape (not to mention sewer slave or preganancy repercussion if used). Getting killed makes these redundant.

 

The standown timer would need to work on all attackers but be short, 5 or 10 seconds after the courier recovers to have the chance to stand up, take a stim pack and start running to cover. This would prevent the courier from exploiting the system to explore areas they shouldn't be able to early game.

 

The current version also breaks Sewer Slave as attackers will always kill the unconcious Courier before the fade to black completes.

 

Edit: Also great work so far on bringing this mod up to date!

Posted

Seems to work fine for me' date=' however is it possible to implement an option in combat rape for some kind of delay before they (and their friends) start attacking you again?

 

With the older builds and sex smell system the bad guys tended to "take their turns" during the unconcious period afterwards before wandering off non-hostile. The punishment for losing the combat was brutal, being the equipment damage and theft, currency theft, drugging and rape (not to mention sewer slave or preganancy repercussion if used). Getting killed makes these redundant.

 

The standown timer would need to work on all attackers but be short, 5 or 10 seconds after the courier recovers to have the chance to stand up, take a stim pack and start running to cover. This would prevent the courier from exploiting the system to explore areas they shouldn't be able to early game.

 

The current version also breaks Sewer Slave as attackers will always kill the unconcious Courier before the fade to black completes.

[/quote']

 

I haven't change anything like that in combat. There are sex smells in stalker that I restored and updated, but nothing in Combat. Which older build are you referencing ?

 

As for being systematicly killed, I haven't tested SexoutSS but I have gone through multiple rapes and survided (sometimes). Thougj it might depend on health settings.

Posted

I guess the sex smell system may have been from Sexout itself. It was somewhat unreliable as it only seemed to work every second or third event.This was a month or two ago and I was using grolicks version I think?

 

I will have a play with the unconscious timer for rapers. Perhaps avoiding melee with low endurance is in order hehe.

Posted

Sex smells are from SCR, iirc.

 

I too would like a "neutral" period after having been raped, as most of the time rape=death. Not sure how hard it would be to implement though.

Posted

My idea for that was to have the combat stop and all of the enemies that you are fighting rapes you. after which you blackout and wake up some distance away from were you were raped enough that the enemies don't attack you right off the bat.

Posted

Well, at the risk of bringing in too much "Real" to the conversation, there's a reason rape is known as assault. The rapists run in, beat their victim into submission, have their way with them, and split.

 

So perhaps instead of every melee being potential combat rape, make a specialized "Rape attack" targeted toward reducing a victim to submission. Just an idea.

 

When you melee or unarmed attack someone in VATS, depending on your skill levels and perks you have multiple options for how to attack. Perhaps add some sex-related attacks for the purpose of weakening someone to submission?

 

Just my two caps.

 

Edit: I am well aware that what non-modders consider an easy solution can often turn into a scripting nightmare. I am by no means suggesting this as a fix-all. Just a random idea.

Posted
Sex smells are from SCR' date=' iirc.

 

I too would like a "neutral" period after having been raped, as most of the time rape=death. Not sure how hard it would be to implement though.[/quote']

Yeah, Sex Smell effects are in SCR, you can turn them on and off and adjust their duration in the SCR MCM menu. They probably need some improvements still, there were a few quirks I couldn't iron out before getting sidetracked into other biggere issues :)

Posted

Ahh that's right they were in scr! (Sorry using my mobile so couldn't check).

 

They worked pretty well (the non-100% effectiveness added to the risk :D) but at some stage over the last month or two they stopped being triggered by combat rape. I have always switched the sex smell on in scr settings and set the duration to 100% but no luck.

 

Sewer Slave seems to add an extra 10 seconds or so to unconsciousness so that is is a real killer even against weak enemies. Closest I have managed to get to a successful kidnapping is appear in sewer as my head exploded in slow motion.

 

I don't know if it would be better to fix up the smell system compatibility or add this feature as part of SS (lets face it I don't really know anything :P)

Posted

Ahh that's right they were in scr! (Sorry using my mobile so couldn't check).

 

They worked pretty well (the non-100% effectiveness added to the risk :D) but at some stage over the last month or two they stopped being triggered by combat rape. I have always switched the sex smell on in scr settings and set the duration to 100% but no luck.

 

Sewer Slave seems to add an extra 10 seconds or so to unconsciousness so that is is a real killer even against weak enemies. Closest I have managed to get to a successful kidnapping is appear in sewer as my head exploded in slow motion.

 

I don't know if it would be better to fix up the smell system compatibility or add this feature as part of SS (lets face it I don't really know anything :P)

 

"Normally" every thing broken "a few weeks ago" should have been corrected with the last version of SexoutNG 2.5.70, but bugs have a way to hide.

Posted

Just got combat raped while in VATS. If possible you should kick the player out of VATS mode when they're raped. The whole slow-motion thing doesn't work too well.

Posted

One would think. If so' date=' setting it to bisexual should 'fix' this issue.

[/quote']

 

I've tried changing sexuality but I still can't get it to do F/F maybe I'm just missing something...?

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