zippy57 Posted August 10, 2012 Posted August 10, 2012 Those are cells from Tryout and having stalkers active in those cells would screw up the scripting on those events, so they're automatically disabled in those cells.
prideslayer Posted August 10, 2012 Posted August 10, 2012 This version is working for me. I made more changes than were strictly needed, but someone else can come back and fix things to get them working again if they so desire. I didn't remove anything that was working right as far as I know. - Removed all that 'animation override' stuff, including the MCM setting. The var still exists in the main quest, but it is no longer used. - Everywhere that sexout is called, I added as sanity check to ensure that actorC is not set if it's the same actor as A or B. This is what was breaking stalking. It used to work when sexout 'deduped' the actors itself, but it no longer does. - SexoutNGBegin calls changed to SexoutBegin - I changed the duration multiplier formula. Previously it was simply attacker endurance * multiplier. This is 'bad' because it doesn't take the users sex duration into account, so if it was set at all higher than default, the rape scenes could end up significantly shorter than what the user wants. The new formula is default duration * ((attacker endurance * multiplier) / 5) What this basically means is that if the attacker has average endurance (5) and the multiplier is set to 1, the rape duration will be the same as the users duration setting for sexout. - Changed minimum duration value to 1 from 0, because multiplying by 0 makes for short sex scenes. Removed the "xEn" from the duration display in MCM. - All the cum smell multiplier things were removed. I think hal renamed these in SCR, but all of them in rapers were invalid references and causing script crashes. I just commented the blocks out. Someone else can come along and fix them if they want to. Go ahead and test please, worked fine for me with normal human vs. human sex. Did not test with creatures or sleeping. If someone does want to come along and work on this mod, I suggest you change it to use the sexout builtin scanner rather than the 2-3 scanners of its own that its using right now.
prideslayer Posted August 10, 2012 Posted August 10, 2012 Oh I suggest you make a "rapers-clean" save for this. If you don't, then make sure you go into MCM and change the duration multiplier, as it will still be 0 if you hadn't changed it.
Santr Posted August 10, 2012 Posted August 10, 2012 @ Prideslayer: Were you working on the "original" BR or Fuchsia Bunny's/shane4244's superawesome edits that enable combat rape for Cass and Veronica? If "original", could you please transplant FB's/Shane's changes to your version, if it's not too much of a bother? (I'm still hoping someone would come along and enable combat rape for any non-vanilla follower, as well, but I'm beginning to understand how much of a task that is.)
Dielos Posted August 10, 2012 Posted August 10, 2012 I just downloaded the new version and it seems to work well. An issue I have is with equipment damage and equipment drop. It never works, and it didn't either in the last version. I made it work by removing all MCM checks in the script and letting it always happen independent of MCM settings. Is there a reason why it doesn't work? Has it been deactivated at some point? Also sleep rape never worked for me, but maybe I was just lucky...
prideslayer Posted August 10, 2012 Posted August 10, 2012 I was working on the one linked to in the OP, not the download in the OP. "Grolik's stable version".
bcapps Posted August 14, 2012 Posted August 14, 2012 I'm having a problem with this. In Sloan, if someone approaches me and rapes me, if I rape someone else, if someone else rapes someone else, or if someone else rapes one of my companions, after getting knocked out, the victim sometimes falls through the ground. I had to reload to get Sunny Smiles back after she was raped by that dog Rocket.
subin Posted August 15, 2012 Posted August 15, 2012 I am having this slightly not-so-catastrophic problem--err I mean annoyance is that my companions aren't being raped as much as my PC is....I mean like they are approached once in a while, but it's more like once every couple mins, whereas my PC was attacked once every few seconds (I set the freq to 30 to see if it changed anything but not much....). Is there a way to change this, or is it just acting weird? I set "stalk friends and stalk allies" to 100%.
zippy57 Posted August 15, 2012 Posted August 15, 2012 I'm pretty sure that when BrutalRapers is assigning stalker targets, it always tries to assign them to the player first. That means that the Player is more likely to get chosen more often because the game checks them before anyone else.
subin Posted August 15, 2012 Posted August 15, 2012 I'm pretty sure that when BrutalRapers is assigning stalker targets' date=' it always tries to assign them to the player first. That means that the Player is more likely to get chosen more often because the game checks them before anyone else. [/quote'] Ah yes I understand but I mean the disparity was really noticeable. In my earlier games, although my PC was attacked more, my companions weren't exactly sitting around for very long periods of time either (ie minutes). I was just wondering if there was something that could affect that. Thanks
blackcro55 Posted August 15, 2012 Posted August 15, 2012 A suggestion: When sexual madness has struck, I'd like any pending battle to stop while you 'gave' yourself to the monster/bad guy(s). I'd see the mechanism being very similar to the trigger when your health is low, but the sexual madness would temporarily override the PC settings to 100% health and 100% rape chance. After all, you're not supposed to be able to help yourself. Of course, lying there on the ground either unconscious or sated after the sex/rape, you'd be back into the battle. And the monster/bad guy(s) might not always accept your 'offer'. Rather than masturbate away the 'need', I ran out of a building and got attacked by feral ghouls. And thanks for all the work gone into this, sexot and all the great plug-ins: it has really changed FO NV and I find myself getting terified of what could be around the corner or in approaching people: a good attitude to have if you are lone travelling female who just happens to be a sub, nympho and abused. blackcro55
prideslayer Posted August 15, 2012 Posted August 15, 2012 You may have meant to post this in the lust thread.. brutalrapers doesn't do 'sexual madness'.
blackcro55 Posted August 15, 2012 Posted August 15, 2012 You may have meant to post this in the lust thread.. brutalrapers doesn't do 'sexual madness'. Thanks, heading there now.
lithiac Posted August 19, 2012 Posted August 19, 2012 The latest .esp file from post#881 fixed all of my problems, including being knocked down by stalkers with no animations triggered as others were experiencing. Cheers
prideslayer Posted August 19, 2012 Posted August 19, 2012 Thanks. I've asked Loogie to update the OP and Zippy to update the plugin list.
jaam Posted August 19, 2012 Posted August 19, 2012 Thanks. I've asked Loogie to update the OP and Zippy to update the plugin list. I have an update to your update I merged yesterday. Need to test it today. It back ports all the bugfix and compatibilty options added to BR since a few months. Of particular importance the current version will wreak havok with all tryouts and other scripted scenes, and the cell inclusion/exclusion code is broken due to list index comparison being done with 0 and not -1. I kept all the changes you made explicitly, particulary for everything pertaining to animations and sex duration.
Santr Posted August 23, 2012 Posted August 23, 2012 I have an update to your update I merged yesterday. Need to test it today. It back ports all the bugfix and compatibilty options added to BR since a few months. So' date=' um, how's it going? Anything we can test? Oh, and if you're semi-taking over updating this mod, can you please-please add Fuchsia Bunny's/shane4244's edits into your build, as well, if you can?
jaam Posted August 23, 2012 Posted August 23, 2012 I have an update to your update I merged yesterday. Need to test it today. It back ports all the bugfix and compatibilty options added to BR since a few months. So' date=' um, how's it going? Anything we can test? Oh, and if you're semi-taking over updating this mod, can you please-please add Fuchsia Bunny's/shane4244's edits into your build, as well, if you can? Give me two minutes to test with the lastest beta of SexoutNG and I will upload if it looks ok.
jaam Posted August 23, 2012 Posted August 23, 2012 New update 2012 08 23 (1) The main reason is porting back into prideslayer's sexoutBrutalRapers (2012 08 18 http://www.loverslab.com/showthread.php?tid=2107&pid=218514#pid218514) the changes present in Fuchsia Bunny's version SexoutBrutalRapers-20120626 (http://www.loverslab.com/showthread.php?tid=2107&pid=186123#pid186123) All sexout call modifications made by prideslayer are kept. functions: - Restored the list of plugin checked for for compatibility - Updated list of compatible plugin to the active ones. - Restored tryout compatibilty Interior cells used by tryout will be forbidden to stalkers. - Restored M/F inversions - Reverted chase timer to 120 (some cells are very big) - Restored MCM tooltip quest set to autostart - Removed suffix for rape duration multiplier - Restored "Stalk at night" option - Combat rape reverted to version without Cass and Veronica due to CTD during tests. I tried a new way didn't work at the moment. technical issues: - Restored using NPC's both references and formID in formlist so that list lookups works has intended. - Restored checking list index against -1 rather than 0 - Restored cum Effects for Male (as renamed in SCR) - Restored scanner reliability trick (pencil01) - Restored debugPrint Preferably you should use the current beta or a later version, though it worked with the current release. Tested NPC stalkers and combat rape. Did not test creature rape much, but I did not change that part at all normally, and a gecko did get his way with my PC. attachment removed. See next page.
prideslayer Posted August 23, 2012 Posted August 23, 2012 Download on previous page.. New update 2012 08 23 (1) The main reason is porting back into prideslayer's sexoutBrutalRapers (2012 08 18 http://www.loverslab.com/showthread.php?tid=2107&pid=218514#pid218514) the changes present in Fuchsia Bunny's version SexoutBrutalRapers-20120626 (http://www.loverslab.com/showthread.php?tid=2107&pid=186123#pid186123) All sexout call modifications made by prideslayer are kept. functions: - Restored the list of plugin checked for for compatibility - Updated list of compatible plugin to the active ones. - Restored tryout compatibilty Interior cells used by tryout will be forbidden to stalkers. - Restored M/F inversions - Reverted chase timer to 120 (some cells are very big) - Restored MCM tooltip quest set to autostart - Removed suffix for rape duration multiplier - Restored "Stalk at night" option - Combat rape reverted to version without Cass and Veronica due to CTD during tests. I tried a new way didn't work at the moment. technical issues: - Restored using NPC's both references and formID in formlist so that list lookups works has intended. - Restored checking list index against -1 rather than 0 - Restored cum Effects for Male (as renamed in SCR) - Restored scanner reliability trick (pencil01) - Restored debugPrint Preferably you should use the current beta or a later version' date=' though it worked with the current release. Tested NPC stalkers and combat rape. Did not test creature rape much, but I did not change that part at all normally, and a gecko did get his way with my PC. [/quote'] Did you save or discard my changes to the sex duration calculation?
jaam Posted August 23, 2012 Posted August 23, 2012 Download on previous page.. New update 2012 08 23 (1) The main reason is porting back into prideslayer's sexoutBrutalRapers (2012 08 18 http://www.loverslab.com/showthread.php?tid=2107&pid=218514#pid218514) the changes present in Fuchsia Bunny's version SexoutBrutalRapers-20120626 (http://www.loverslab.com/showthread.php?tid=2107&pid=186123#pid186123) All sexout call modifications made by prideslayer are kept. functions: - Restored the list of plugin checked for for compatibility - Updated list of compatible plugin to the active ones. - Restored tryout compatibilty Interior cells used by tryout will be forbidden to stalkers. - Restored M/F inversions - Reverted chase timer to 120 (some cells are very big) - Restored MCM tooltip quest set to autostart - Removed suffix for rape duration multiplier - Restored "Stalk at night" option - Combat rape reverted to version without Cass and Veronica due to CTD during tests. I tried a new way didn't work at the moment. technical issues: - Restored using NPC's both references and formID in formlist so that list lookups works has intended. - Restored checking list index against -1 rather than 0 - Restored cum Effects for Male (as renamed in SCR) - Restored scanner reliability trick (pencil01) - Restored debugPrint Preferably you should use the current beta or a later version' date=' though it worked with the current release. Tested NPC stalkers and combat rape. Did not test creature rape much, but I did not change that part at all normally, and a gecko did get his way with my PC. [/quote'] Did you save or discard my changes to the sex duration calculation? SCRATCH TAHT. Looks like the ESP version of the CombatScript reverted to the old duration. Sorry. version 20120823 2 with proper sex duration: attachment removed, see below
Fash45 Posted August 23, 2012 Posted August 23, 2012 Female-Female rape seems to be broken. It never occurs no matter the settings on the PC or other NPCs. I've tested in multiple places and moved the rape rate all the way to 100 and female-female rape setting to max (10) and all the others to 0. I tried standing around a bunch of other girls for 10 min and nothing ever happened. I also tried using the in-game wait function with no more success. When I try to do the same thing with any of the other settings (ie set male-female, female-male, or x-female to 10 and all others 0) and stand near an npc or creature I get raped immediately. I've also tried several various different combinations of settings, making sure factions and armor etc were unchecked. I've seen one or two other posts about this earlier in the thread but didn't see any solutions.
jaam Posted August 23, 2012 Posted August 23, 2012 I think I understand why. You are not using a mod to assign sexual orientation to NPC I suppose. When that's the case, all NPC default to being straight, so your F/F action could never start. The way I can change it is to also test if NPC is explicitly straight. If not either I randomly provide an orientation or I default to bi for maximum action. EDIT: Confirmed, defaulting to bi reactivated F/F rape. I am going to go with random sexuality for NPC.
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