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SexoutBrutalRapers


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Posted

Okay.. I was able to get into MCM and make a few changes, but I could not use the existing game data and had to go through a previous save prior to Jacobstown. 

 

It seems to work, so far I haven't been .... 'used' since returning to Jacobstown.. thanks guys.

 

Posted

Stalkers doesn't really have issues, it causes issues. There's a slight but important difference. In other news, 68 people downloaded the beta update and I haven't got any bug reports so I've upgraded it to a release.

 

It's working great for me Zippy.   Just a minor tweaking on my part.   I think I should have gone back to a much further save before adding the mod.

 

I like it.. It's makes it a bit more real...

Posted

You are right Zippy, it causes, not has issues.

 

I just know it can disrupt a lot of mods with scripts (Schoolgirl, Breeder, Courtesan)  so I just leave it off all the time now.

Posted

That fault is with those mods. They need to be adding NPCs and cells to the BR banned lists so Stalkers won't run. Get on the authors about it.

Posted

BR has its own ban list for NPCs that mods should be adding to via BuildRef. Cells should be added to the NG restricted list.

Posted

That's the SexoutNG ban list. No mods should reference BR directly. :)

 

SexoutNG Ban List?   Any reference you can give me?  So I can either fix that or ask over in SexoutNG?

Posted

OKay... thanks Zippy.  I am really liking this BR mod the more I play with it.   With a few little changes using MCM, I am A LOT more careful where I roam...  Thanks for working on this.

Posted

On the next beta (if there is one) you can try this script for the issue with TTW:

 

Scripts edited and snipped:

 

 

scn 00SexoutRapersQuestScript

...

short	hasFallout3
ref		Fallout3Mod
ref		Fallout3MainQuest

...

Begin GameMode

...

	set hasFallout3 to 0
	if (IsModLoaded "Fallout3.esm")
		set hasFallout3 to 1
		set Fallout3Mod to GetModIndex "Fallout3.esm"
          set Fallout3MainQuest to buildRef Fallout3Mod 85639
	     if  0 == GetQuestRunning Fallout3MainQuest 	; If player hasn't finished the intro in the vault
			return
		endif
	endif
	elseif (200 > GetStage VCG01) 	; If player hasn't finished the intro quest with Doc, don't do anything
		return
	endif

...

End

 

UNTESTED as I don't have TTW nor played the game in months.

 

Also I was browsing through the init code and to minimize the stalkers side effect, it might be usefull to explicitly remove the cells from the Unsafe list in case they get added before the user blocks them:

 

scn 00SexoutRapersInitQuestScript

...

	printC "SexoutBrutalRapers: cells."

...

	ListAddForm SexoutRapersUnsafeCell WestsideCasaMadridApartments
	ListAddForm SexoutRapersUnsafeCell WarehouseBathrooms2
	ListAddForm SexoutRapersUnsafeCell LegateCampTent
	ListAddForm SexoutRapersUnsafeCell FarmerShackInt01
	if (0 == SexoutRapers.HasLegion)
		ListAddForm SexoutRapersUnsafeCell FortificationHillWeatherStation
		;	ListAddForm SexoutRapersUnsafeCell TheFortSummit
		ListAddForm SexoutRapersUnsafeCell SafehouseLegionINT
		ListAddForm SexoutRapersUnsafeCell CottonwoodCoveRestroomM
		ListAddForm SexoutRapersUnsafeCell CottonwoodCoveRestroomF
		ListAddForm SexoutRapersUnsafeCell CottonwoodCoveShack
		ListAddForm SexoutRapersUnsafeCell CottonwoodCoveStorage
		ListAddForm SexoutRapersUnsafeCell CottonwoodCoveMess
		ListAddForm SexoutRapersUnsafeCell CottonwoodCoveHQ
		ListAddForm SexoutRapersUnsafeCell CottonwoodCoveAurelius
		ListAddForm SexoutRapersUnsafeCell CottonwoodCoveBuilding01
	else
		ListRemoveForm SexoutRapersUnsafeCell FortificationHillWeatherStation
		;	ListRemoveForm SexoutRapersUnsafeCell TheFortSummit
		ListRemoveForm SexoutRapersUnsafeCell SafehouseLegionINT
		ListRemoveForm SexoutRapersUnsafeCell CottonwoodCoveRestroomM
		ListRemoveForm SexoutRapersUnsafeCell CottonwoodCoveRestroomF
		ListRemoveForm SexoutRapersUnsafeCell CottonwoodCoveShack
		ListRemoveForm SexoutRapersUnsafeCell CottonwoodCoveStorage
		ListRemoveForm SexoutRapersUnsafeCell CottonwoodCoveMess
		ListRemoveForm SexoutRapersUnsafeCell CottonwoodCoveHQ
		ListRemoveForm SexoutRapersUnsafeCell CottonwoodCoveAurelius
		ListRemoveForm SexoutRapersUnsafeCell CottonwoodCoveBuilding01

		ListAddForm SexoutListRestrictedCell FortificationHillWeatherStation
		;	ListAddForm SexoutListRestrictedCell TheFortSummit
		ListAddForm SexoutListRestrictedCell SafehouseLegionINT
		ListAddForm SexoutListRestrictedCell CottonwoodCoveRestroomM
		ListAddForm SexoutListRestrictedCell CottonwoodCoveRestroomF
		ListAddForm SexoutListRestrictedCell CottonwoodCoveShack
		ListAddForm SexoutListRestrictedCell CottonwoodCoveStorage
		ListAddForm SexoutListRestrictedCell CottonwoodCoveMess
		ListAddForm SexoutListRestrictedCell CottonwoodCoveHQ
		ListAddForm SexoutListRestrictedCell CottonwoodCoveAurelius
		ListAddForm SexoutListRestrictedCell CottonwoodCoveBuilding01
		set rCell to BuildRef SexoutRapers.legionMod 304393	;	Tops sex theater
		if ListGetFormIndex SexoutListRestrictedCell rCell == -1
			printC "SexoutBrutalRapers:	 The Tops sex theater added to restricted cells"
			ListAddForm SexoutListRestrictedCell rCell
		endif
	endif
	if (0 == SexoutRapers.hasPowderGangers)
		ListAddForm SexoutRapersUnsafeCell NCRPrisonAdministration
		ListAddForm SexoutRapersUnsafeCell NCRPrisonBlockA
		ListAddForm SexoutRapersUnsafeCell NCRPrisonBlockB
		ListAddForm SexoutRapersUnsafeCell NCRPrisonBlockC
		ListAddForm SexoutRapersUnsafeCell NCRPrisonVisitorsCenter
		ListAddForm SexoutRapersUnsafeCell PowderGangerRanchHouse01
	else
		ListRemoveForm SexoutRapersUnsafeCell NCRPrisonAdministration
		ListRemoveForm SexoutRapersUnsafeCell NCRPrisonBlockA
		ListRemoveForm SexoutRapersUnsafeCell NCRPrisonBlockB
		ListRemoveForm SexoutRapersUnsafeCell NCRPrisonBlockC
		ListRemoveForm SexoutRapersUnsafeCell NCRPrisonVisitorsCenter
		ListRemoveForm SexoutRapersUnsafeCell PowderGangerRanchHouse01

		ListAddForm SexoutListRestrictedCell NCRPrisonAdministration
		ListAddForm SexoutListRestrictedCell NCRPrisonBlockA
		ListAddForm SexoutListRestrictedCell NCRPrisonBlockB
		ListAddForm SexoutListRestrictedCell NCRPrisonBlockC
		ListAddForm SexoutListRestrictedCell NCRPrisonVisitorsCenter
		ListAddForm SexoutListRestrictedCell PowderGangerRanchHouse01
		set rCell to BuildRef SexoutRapers.powderMod 209851	;	Vault19PrisonCell
		if ListGetFormIndex SexoutListRestrictedCell rCell == -1
			printC "SexoutBrutalRapers:	 Vault19 dungeon added to restricted cells"
			ListAddForm SexoutListRestrictedCell rCell
		endif
	endif

...

End

 

Also UNTESTED smile.png sorry...

 

Those scripts are based on my last SexoutBrutalRapers in case you changed anything there. (I did not unpack any Sexout plugins for a very long time)

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