Goryokaku Posted August 28, 2012 Posted August 28, 2012 was playing around and decided to play this in hardcore with improved needs mod for both sex and regular needs... found an interesting problem, with drug chance and rapage. Turns out if you get raped with the needs mod on and they drug you not only do you become addicted as would be expected your also overdosed, and die about 20 or so seconds after the rape. Anyway for now I've switched my chance of being drugged to 0%. and I'll continue playing, but was wondering if you could perhaps sort the drugging so it doesn't overdose you on alchol, if not it's all fine I'll live.. well I'll work around it.
zippy57 Posted August 29, 2012 Posted August 29, 2012 I can confirm that stalkers are working just fine in the latest version.
zippy57 Posted August 29, 2012 Posted August 29, 2012 Actually, I retract that statement. For me stalkers are starting fine. They just never stop raping once they start raping. This may be related to SexoutLust and not the fault of BrutalRapers.
zippy57 Posted August 29, 2012 Posted August 29, 2012 The BR rape duration setting... is it setting duration to endurance times MCM setting? Or is it setting it to endurance times MCM setting times default sex length?
prideslayer Posted August 29, 2012 Posted August 29, 2012 The BR rape duration setting... is it setting duration to endurance times MCM setting? Or is it setting it to endurance times MCM setting times default sex length? If jaam got my changes to that into his version (he said it's there now) the calculation is duration = default_time * ((raper_endurance * mult) / 5) The goal here was to make it relate to your default time, which it did not before, and to make an endurance of 5 "average." With the multiplier set to 1, a rapist with 5 endurance should set a duration equal to your sexout default duration.
jaam Posted August 29, 2012 Posted August 29, 2012 With Cheyenne endurance of 8, that should be 24s by default, not minutes.
zippy57 Posted August 29, 2012 Posted August 29, 2012 I didn't know Cheyenne's Endurance value so in my calcs on the Lust page I used 10. My math was: default * endurance * MCM * lust max length difference OR 15 * 10 * 3 * 3 = 1350 seconds, or up to 22.5 minutes with lust active. This new equation gives me, with the same settings and Cheyenne's actual endurance of 8 taken into account, gives me 3.6 minutes max. So it must have been a fluke on my end.
prideslayer Posted August 29, 2012 Posted August 29, 2012 Note that lust is not going to be factored into the calculation at all. If any mod sets a duration (which rapers does), then the lust 3x multiplication is not done. That multiplication only happens if the calling scene does not set a duration. So with cheyenne it should be.. duration = 15 * ((8 * 3) / 5) = 15 * (24 / 5) = 15 * 4.8 = 72s.
prideslayer Posted August 29, 2012 Posted August 29, 2012 It's one of the ugly secrets / sharp corners of the duration and how mods interact. I'm opposed to mods altering the duration on philosophical grounds (should be up to the user), but when mods want to do it for dramatic effect or whatever, I'm a firm believer that they should all base the duration on the users default, so the sex act duration maintains some semblance of the users desire. Mods that just blindly set the duration to X run the risk of being rather annoying to users that have the default set significantly longer or shorter. A few mods, in a few places, actually (incorrectly) *use* the duration of the act that they set in order to do timing stuff in scripts. They should all be using a callback or notification hook for this, but not all do. They will be broken by other mods that alter the running time of an in-progress act via pause and/or finishNow. There are mods (or at least a mod) in the works that uses the pause and resume system to 'hold up' a sex act indefinitely, regardless of how long or short the duration is set to. The position adjustment mod astymma is/was working on is one example of this. I could see it being used in other mods as well, to (for example) have an act start, but then not stop until some NPC has walked/run to the actors or something similar. Before too long, I will be updating the time remaining in an NX var, as well as moving the pause/resume/finishnow functionality into NX vars. This will allow mods to easily see how long is left in the act if the timer is not paused, and if the timer is paused or not.
GECK.O Posted August 31, 2012 Posted August 31, 2012 - Combat rape reverted to version without Cass and Veronica due to CTD during tests. I tried a new way didn't work at the moment. I haven't tested the mod long enough, just installed Sexout and the plugins yesterday. So basically the rape is not available for the companions, right? Cass and Veronica, how about Sunny? The resistance struggle is not available at the moment, right?
saladboy21 Posted August 31, 2012 Posted August 31, 2012 I think there is a newer version where rape on companions works.
GECK.O Posted August 31, 2012 Posted August 31, 2012 I think there is a newer version where rape on companions works. Thank you for the info. Digging for awhile and I get the post: Update 2012 08 26 beta 1 * Stalkers and brutal rapes updated to SexoutNG calling convention 1 to allow for multiple rapes in parallel * Fiabilization multiple ongoing rape by using different container for each sex act. * Combat rape (re)activated for Cass and Veronica. * PC' date=' Cass and Veronica CAN be raped simultaneously. * Updated detection to sexual orientation, toys and sex. * Added cooldown effect to combat rape (same as stalker cooldown effect). * Faster abort of the script if combat victim is not in combat. * Only display theft and damage if player is the victim. * updated toys to versions in SexoutCommonResources. * removed creature overrides. Points to verify if you run the beta, and to report immediatly: -Theft and damage properly happening. -Mod stops functionning or CTD or gmae not ending properly. Seems I still have some when I force the probability too high. REQUIRES Sexout NG v2.5.70 or later. * Combat rape (re)activated for Cass and Veronica. * PC, Cass and Veronica CAN be raped simultaneously. YES!!! I can't wait to try it and see they got raped! (LOL, I'm crazy!) What about Sunny Smiles? I started a new game, because the old save have a problem with the animation. Sunny is the first companion I pick up, with Improved Sunny Smiles Companion mod suggested in the Sexout Plugin List thread. * Stalkers and brutal rapes updated to SexoutNG calling convention 1 to allow for multiple rapes in parallel YES again!!! Multiple rapes in parallel, this is what I desperately want too.
GECK.O Posted August 31, 2012 Posted August 31, 2012 I haven't see Sunny Smiles get raped so far. But I already get Veronica, and she get raped multiple times by some creatures. I feel some plugins don't recognize Sunny Smiles as part of the companions. I need to add her fertility token manually thru command console before it get to her inventory and her name show up in health check.
srayesmanll Posted August 31, 2012 Posted August 31, 2012 I use the Wendy Gilbert companion mod, and she seems to get more "rape attention" from the "Brutal Rapists" than either sunny, cass, or veronica. I does seem to get stuck on raping 1 of them over any others you have. I always begin thinking it's the last one added. But as soon as I think that, one of the other ones gets raped, and well, there goes that theory... By the way, you are using the IMPROVED Sunny Smiles companion, right? There is a Sunny Smiles Companion (i think that was the base for the ISS companion, but not sure).
Goryokaku Posted August 31, 2012 Posted August 31, 2012 I use improved Sunny Smiles companion mod and she has been raped countless times... usually whilst I'm being raped. I can assure you the combat rape on Sunny Smiles works, after watching her take a pretty hefty humping from supermutants and Feral Ghouls, I would assume you have multiple companions with you when you journey and it depends upon how you have the mod settings. It's default setting requires the health to drop below 40% then their is a 50% chance she'll get raped. The setting i use is 100% health with a 10% chance of rape, this has proven to be more then successful.
srayesmanll Posted August 31, 2012 Posted August 31, 2012 Sorry, I wan't clear. I was speaking more about the "Stalking" area of Brutal Rapers, not Combat Rape. Should have made myself clearer.
Goryokaku Posted August 31, 2012 Posted August 31, 2012 Ah well I believe Gecko was talking about combat rape, but even if we talk about Stalking aspect again i've had Sunny Smiles raped but to increase the possibility of it you need to adjust the frequency sliders. Otherwise they have the same possibility of being raped as you do, saying that I've seen random NPC's get raped over me and my companions which i found amusing.
srayesmanll Posted August 31, 2012 Posted August 31, 2012 I agree that it's random. BUT in my experience, Wendy just seems to get it more than others whenever I use BR. Frankly, I rarely run Brutal Rapers anymore. Got tired of waiting for my follower to be done being raped so that I could get on with what I was doing in the game. And I always disabled combat rape anyway. Need a way in brutal rapers to throw the raper off of your NPC, kind of like a rescue scenario - a kind of "get off of her you bastard!!!!" animation/action.
GECK.O Posted August 31, 2012 Posted August 31, 2012 I use the Wendy Gilbert companion mod' date=' and she seems to get more "rape attention" from the "Brutal Rapists" than either sunny, cass, or veronica. I does seem to get stuck on raping 1 of them over any others you have. I always begin thinking it's the last one added. But as soon as I think that, one of the other ones gets raped, and well, there goes that theory... By the way, you are using the IMPROVED Sunny Smiles companion, right? There is a Sunny Smiles Companion (i think that was the base for the ISS companion, but not sure). [/quote'] In term of street brutal rape (not in combat), I wonder what are the factors some NPCs more attractive than the others? Is charisma being calculated or just random? My PC always get raped all the time, far more than my 2 companions. More likely 10 : 1.
zippy57 Posted August 31, 2012 Posted August 31, 2012 I believe the scanner always runs the RNG for the player first, thus they are generally more likely to get raped.
beck11 Posted August 31, 2012 Posted August 31, 2012 More control over PC/Companion/NPC rape factors would be welcomed. Always seem to change on a dime every time I started a new session. 1 day I would be the target of all the stalkers and then the next day my companions cant walk 5 feet without getting raped and then after that all stalker rapes would stop for no reason.
jaam Posted August 31, 2012 Posted August 31, 2012 I use the Wendy Gilbert companion mod' date=' and she seems to get more "rape attention" from the "Brutal Rapists" than either sunny, cass, or veronica. I does seem to get stuck on raping 1 of them over any others you have. I always begin thinking it's the last one added. But as soon as I think that, one of the other ones gets raped, and well, there goes that theory... By the way, you are using the IMPROVED Sunny Smiles companion, right? There is a Sunny Smiles Companion (i think that was the base for the ISS companion, but not sure). [/quote'] In term of street brutal rape (not in combat), I wonder what are the factors some NPCs more attractive than the others? Is charisma being calculated or just random? My PC always get raped all the time, far more than my 2 companions. More likely 10 : 1. Every possible NPC is scored and the best score "wins" a rape. As for calculating the score, the formula is a page long... Edit: quoting wins also was the original intent, thanks zippy57.
zippy57 Posted August 31, 2012 Posted August 31, 2012 Personally, I would have put the quotes around "wins".
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