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Posted
1 hour ago, mmchaos9898 said:

Sombody can tell me this mod now compatible with one patch bang them all last pathch not work with this mod and need delete this mod and the while game progress. i wait info if not compatible posible made compatible because this one and one patch bang them all is good combo pathc . but i not instal untill clear is finaly compatible or not. almost all aff cmpatible animitation instaled. only this new patch need.

You can try loading One Patch after UAP but you wont get the updated creature assets, in this case, you can install AAF Creature Resources and load after one patch so you would get things in this order
1. UAP
2. One Patch
3. AAF Creature Resources

Posted
On 7/19/2020 at 12:20 PM, LukeDuke said:

I see (on GitHub) that you're adding cool new features/improved some older one, can't wait! :D

Awwww LukeBears I miss you dude.  I haven't seen you in ages, *well technically you haven't seen me that much either in a long while*.  I hope things are well for you.

 

 

Looking forward to the update @Ulfbearth ❤️

Posted

That bug with characters stays clothed in animations is random it seems, sometimes it work sometimes it's not, never had this problem, it seems like AAF v139 issue, as I have it even with just base AAF v139 installed without any patches. Might need to completely remove AAF sadly, as it also causes Pip-Boy/perk menu crashes too, not worth it anymore :(

 

Posted
45 minutes ago, LukeDuke said:

That bug with characters stays clothed in animations is random it seems, sometimes it work sometimes it's not, never had this problem, it seems like AAF v139 issue, as I have it even with just base AAF v139 installed without any patches. Might need to completely remove AAF sadly, as it also causes Pip-Boy/perk menu crashes too, not worth it anymore :(

 

Youll find with the same issue with cobinations of any different UI mods sadly, take a loot at this discussion in nexus:
image.png.4586d82bcd894845d51e2b1a757571de.png

https://www.nexusmods.com/fallout4/mods/46340?tab=posts

Posted

Well maybe one day somebody will make some kind of patch, about that character undress bug, it was knows issue with v139, fixed with Patreon build v140 and newer.

  • 2 weeks later...
Posted
2 hours ago, saizer772 said:

I have a problem where i can hear any moans at all despite having the esp check in Vortex. There are two folders is in Fallout 4/Data/Sound, one is Leito's FX and ManlyMoan's Voice. This AAF Patch loads after everything else so I don't understand why it won't trigger any noises. Four play's Moan Volume is 50? i think. But every time i try to change it via the MCM, it doesn't read my numpad inputs. Any help would be appreciated!

It does depend:
- Which mod are you using to trigger the AAF anims?
- You dont get the moans in Gay anims? cus they wont work with Straight anims without support
- Which mod manager do you use?
- Which animations are you trying to play that doesnt play the moans? Have you tried from other animation packs? I'd need the EXACT name of the anim for analysis 

Posted
1 hour ago, saizer772 said:

To trigger the animations I am using Crazy_Animations (Mod Manager Gun Version) and 4PlaySEUV2.52.
It seems to me that there isn't any moans at all only Leito's Breathing Sound plays. I thought this patch gave the support for it, do I need anything else? 
I use Vortex.
As far as I know, none of the animations from Crazy or Leito play any moans. Only the Breathing as said before.
I guess I will try Savage Cabbage and Atomic Lust to see if those work out. 

This is an AAF Patch. Its supposed to be used for AAF mods not 4play mods.

Plus the Moans will only play for gay anims as i said

Posted

So I'm getting these warnings. They seem to be called in Cum_Overlays_actionData.xml and Atomic_Lust_MM_animationData.xml. Just wondering what that's about.

 

20200804110115_1.jpg.7d485215cc1afb8be15fc7206a5b94c7.jpg

 

Edit: Okay so installing Cum Overlays - Scripted Edition fixed the first four but not the last two (Atomic_Lust_MM_animationData.xml). Is there another mod I need for those?

Posted
1 hour ago, RadioactiveStud said:

So I'm getting these warnings. They seem to be called in Cum_Overlays_actionData.xml and Atomic_Lust_MM_animationData.xml. Just wondering what that's about.

 

20200804110115_1.jpg.7d485215cc1afb8be15fc7206a5b94c7.jpg

 

Edit: Okay so installing Cum Overlays - Scripted Edition fixed the first four but not the last two (Atomic_Lust_MM_animationData.xml). Is there another mod I need for those?

You can ignore those for now. Neb script will handle all the cum overlays already.

Posted

I know it's not the purview of mod author's to ensure compatibility with other author's works but, I had wondered if anyone has managed to get the creatures in Unique NPCs - Creatures and Monsters of the Commonwealth (https://www.nexusmods.com/fallout4/mods/24357?tab=files) to work with UAP? Specifically the creature penises. All creatures seem to be properly "adorned" except the variants from UNCMC as far as I can tell. 

Posted

if someone is willing to port the texture, i can port the models i suppose. My only big issue is to match the penis texture with the body...

 

Posted

I'm receiving an error when trying to install this mod.

 

"Missing files or folders

 

The following files or folders were not found in the archive. This is likely due to an incorrect FOMOD installer. This mod may not work properly.

 

Folder '50 animations\Atomic_Lust\}30 Addons\DLCworkshop03\00 Required'."

Posted
39 minutes ago, Drbigt said:

I'm receiving an error when trying to install this mod.

 

"Missing files or folders

 

The following files or folders were not found in the archive. This is likely due to an incorrect FOMOD installer. This mod may not work properly.

 

Folder '50 animations\Atomic_Lust\}30 Addons\DLCworkshop03\00 Required'."

Thats normal, i just forgot to remove that information from the module.xml, so no need to worry about it.

Posted
16 minutes ago, Ulfbearth said:

Thats normal, i just forgot to remove that information from the module.xml, so no need to worry about it.

Gotcha, thanks for making this nice patch.

Posted

Hi Ulfbearth,

Love the mod. Think it's great. Just, one quick question if I may. I'm not sure if it was asked before or WHERE exactly I could ask, as I'm very very new to this modding scene. But, my question:

"Is there a way I can set my character as a Top during human/human animations?"

I'm perfectly okay with being the cushion as opposed to the pin, so to speak. But every once in a while, I feel my character would like to assert himself moreso than just bending over for the next available client, as it were. 

If you can answer or direct me to the proper thread/mod to ask, that would be spectacular! Thank you for your time. And amazing mod work, thank you for the M/M modding love you've shown!

Posted

Hello @Jember glad you like!

Mostly thats up to AAF mods you use to set you as top or bottom. So which mod is forcing you into a bottom?

 

Other than that. Another possibility is inverting the IdleIDs of all animationData.xml so the animations are played according. But in the paper, youd still be treated as botton (like when cum overlays are applied). So its not viable that way.

Posted

Oop. Silly me. Forgot to give a list. Apologies. 

 

So, I'm running UAP alongside:

 

- One Patch to Bang Them All (not sure if that's viable to your curiosity)

- AAF Vanilla Fudge

- AAF SEU (I read earlier that this one may or may not be connected to the mod's coding)

- Sex Attributes (I've tried setting this to Dominant... But it doesn't seem to register, I guess?)

- ???Vadermania??? (Not sure if this has anything to do with your question, but better safe than sorry I guess?)

 

Would one of those be a problematic mod in terms of my position?

 

Posted
1 hour ago, Jember said:

Oop. Silly me. Forgot to give a list. Apologies. 

 

So, I'm running UAP alongside:

 

- One Patch to Bang Them All (not sure if that's viable to your curiosity)

- AAF Vanilla Fudge

- AAF SEU (I read earlier that this one may or may not be connected to the mod's coding)

- Sex Attributes (I've tried setting this to Dominant... But it doesn't seem to register, I guess?)

- ???Vadermania??? (Not sure if this has anything to do with your question, but better safe than sorry I guess?)

 

Would one of those be a problematic mod in terms of my position?

 

Between those, only AAF SEu and Vanilla Fudge will start AAF interactions. But they should also give you the option to choose your position. Just check the MCM menu settings for each

Posted

Added the supermutant freeze fix as separated file, by @ZubZaZub who found the workaround, thanks a lot!

The file will install a esp plugin flagged as esl. Make sure to load it as last as possible. and as per author notes:image.png.d5ede52249cecd5477b2910bc357272f.png

So keep them in mind

Posted
6 hours ago, feelingcute said:

Are you goint to update UAP to the latest savage cabbage animations ? Thanks !

I will. I just need to wait for the next AAF release which will introduce a new overhaul for UAP and next SC release so i can copy the tags he will set for the animations.

 

If you wish, you can find the current state of UAP development in our discord server.

Posted

I just updated to the latest version, and I got an install error.

Following files or folders not found. This mod my not work properly,

Folder '50 Animations\Atonic_lust\30 Addons\AWKCR\00 Required

Folder '50 Animations\Atonic_lust\30 Addons\DLCworkshop03\00 Required

 

The installed says this might not work correctly, but will be a wile before I know for sure.

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