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Posted
13 minutes ago, feelingcute said:

Omg thank you ! I'm kinda scared to play with this mod but for him i can try :D

scared huh? you should be, that mod is not for beginners hehe!

BTW, to make it work with Violate you can use this command (but you have to use it everytime you load the save):

cqf fpv_player addrace XX03E05D
cqf fpv_player addrace XX040676
cqf fpv_player buildallowedraces


where XX is the mod index number of the whispering hills plugin in your setup, for example, my whispering hills plugin has the mod index 8F so that would be 8F03E05D and 8F040676
To know the mod index you just need to look at the plugins panel of your mod manager. In MO2 the mod index is the third column
image.png.477a795a5401881b31548c098c565782.png

 

You can also put this batch file in your game folder and use the console command bat pyramid (open the txt file first and edit the ids according to your mod index as i said above):
pyramid.txt

Posted

^ Had those too with latest AAF based mods updates, I decided to delete DEF_UI mod and no more crashes, sadly game has a limit for UI and AAF xml's files.

Posted
7 minutes ago, LukeDuke said:

^ Had those too with latest AAF based mods updates, I decided to delete DEF_UI mod and no more crashes, sadly game has a limit for UI and AAF xml's files.

Is deleting def the only way like there's no patch

Posted
1 hour ago, Ulfbearth said:

Yeah its weird how they dont work well together. I tried to reduce the ammount of def ui mods and it seems it got better.

so is the fix to uninstall DEF UI?

Posted
19 minutes ago, Obamaisded said:

so is the fix to uninstall DEF UI?

Im still using def ui but i get crash sometimes. See if you have any def inv mod installed (with that rollup menu thing), you may want to uninstall it.

Posted
8 minutes ago, Obamaisded said:

ty it worked . Will you be working on a workaround in the future?

im afraid thats not my department... it seems to be a directly conflict between AAF and DefUI and .swf files, so those authors would have to come to a workaround themselves.

Posted
10 minutes ago, Ulfbearth said:

im afraid thats not my department... it seems to be a directly conflict between AAF and DefUI and .swf files, so those authors would have to come to a workaround themselves.

alright, really annoying that I manage to get one mod working only for a new problem to surface lol

Posted
On 6/22/2020 at 2:59 AM, LukeDuke said:

^ Had those too with latest AAF based mods updates, I decided to delete DEF_UI mod and no more crashes, sadly game has a limit for UI and AAF xml's files.

hide all the icon using setting.exe is working for me.still got sorted, but you won't have icon anymore.

Posted

Updated to v2.5.23

 ? Added @SilverPerv's Wolf and Ghoul implementations. Thanks a ton mate ?

? Added missing penises for Nuka World Ghourillas

 

? Updated SC Animation pack support to latest version

Posted

Updated to v2.5.25
With the new AAF Version cum overlays are now working for male characters. So please, updated your AAF to version v139Beta

? Deleted Cumnwealth files / Added support for @Nebuchadnezzer2 cum overlays mod. With that in mind:
Cum Overlays Scripted Edition is now required: 


- Disable the cum overlays applier from the MCG or its gonna conflict with neb's mod. Also dont uninstall MCG if you already have installed, it may mess your game cus there's many mods involved
 
? Added initial implementation to startoverlayset to climax anims from leito's pack so you'll see the cum overlays being applied in realtime in these anims.

Posted

I don't have DEF UI. But with Better Partial Striping option enabled, then I have a crash to desktop. When trying to open either the MCM or the Perk chart. 

Reinstalled without Better partial striping, and it works like a charm

Posted

Updated to v2.5.28

 ? Changed Erection morph for Creature from CErection to Erection (as per @EgoBallistic request)

? Changed Up and Down Morphs for Deathclaws to Erection Up and Erection Down

? Added missing Erection Up and Erection Down morphs to wolves

Posted

Sorry guys, quick hotfix
 

UAP v2.5.30_Fix_1

? Fixed action calling for the wrong OverlaySet (from M_Belly_Mutant to M_Chest_Mutant)

Posted

(AUTHOR'S NOTE: i'm using NMM Community edition 0.72.1, it's proven incredibly stable and the only issues are ever with mod installation paths being too long, or with missing specific requirements.)


Recently installed this mod as part of the required list for AAF. unfortunately i keep running into an issue when AAF is starting up where the loading hangs at 30%, just after finishing the animation groups, AAF hangs at 30%.

i've run the mods without UAP and don't run into this issue.
as far as i'm aware i've deleted all known conflicting mods and installed all requirements.

attached below are the .txt files of my AAF log, UAP Full is with UAP installed; which is when i have the issues at approx line 440
noUAP is without UAP installed and i'm able to run AAF (minus creature erections)

If anybody has had this issue and has managed to find a solution let me know please. ^_^

AAFLog.UAP Full.log AAFLog.noUAP.log

Posted

hello @FlamingNinja, it seems there are many missing animations in your setup. Make sure you have:
-The latest AAF version
-The latest Version of all animation packs
-Have loaded UAP as last as possible in your mod order

Posted
1 hour ago, Ulfbearth said:

hello @FlamingNinja, it seems there are many missing animations in your setup. Make sure you have:
-The latest AAF version
-The latest Version of all animation packs
-Have loaded UAP as last as possible in your mod order

i'll look into that at a later date. managed to make a work-around for the stuff i wanted.

Posted

Hey Ulfberth, did you update AJ's Various XML's or should I ignore them?

 

Edit: Nvm, I see SC anims are updated on 13 June, so better not to install AJ's XMLs I guess.

Posted
1 hour ago, LukeDuke said:

Hey Ulfberth, did you update AJ's Various XML's or should I ignore them?

 

Edit: Nvm, I see SC anims are updated on 13 June, so better not to install AJ's XMLs I guess.

I think they will work the same cus they are kinda standalone. Would have to test to see.

Posted

Should I remove other XML's files with penis morphs in them for example: Atomic Lust_morphSetData.xml, Rufgt_morphSetData.xml & Male_morphSetData.xml and just leave AAF_morphSetData.xml, I also see BodyTalk2_MorphSetData.xml but it's already an empty file so it should be ok.

 

E: Also I see ''common.xsd'' file in my Data/AAF folder, is this file needed?

Posted
2 hours ago, LukeDuke said:

Should I remove other XML's files with penis morphs in them for example: Atomic Lust_morphSetData.xml, Rufgt_morphSetData.xml & Male_morphSetData.xml and just leave AAF_morphSetData.xml, I also see BodyTalk2_MorphSetData.xml but it's already an empty file so it should be ok.

 

E: Also I see ''common.xsd'' file in my Data/AAF folder, is this file needed?

You dont need to bother with morphsetDatas, they are all dealt with already.

As for common.xsd, its just a schema file to help AAF Authors to find syntax errors most of the times. You can delete it if you want it, but it doesnt make any difference for the user if its there or not.

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