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Posted
1 hour ago, Ulfbearth said:

 

I dont understand exactly why that happens, but you can try enabling the archive invalidation yourself

 

To set archive invalidation up you need to open the INI EDITOR from your MO2 and add this to fallout4custom.ini tab:
 

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=

 

like this:
unknown.png

 

2 hours ago, Ulfbearth said:

 

I dont understand exactly why that happens, but you can try enabling the archive invalidation yourself

 

To set archive invalidation up you need to open the INI EDITOR from your MO2 and add this to fallout4custom.ini tab:
 

[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=

 

like this:
unknown.png

@Ulfbearth
I followed the steps to set archive invalidation up on my MO2 and also took the opportunity to install the newest version of UAP (2.2) that you just posted (tks for that btw). But there was some kind of conflict with the AAF for me and it doesn't open animations anymore. I can't even open the AAF menus. The dots just keep rotating and it doesn't open any options. The errors log at AAF admin is big... Take a look: 

 

1088815981_Fallout42020-06-0701-03-50.png.f99486351b5aab808cde203bf871732a.png

1750589769_Fallout42020-06-0701-04-13.png.0ec56a4596678b217d34faf7eb07f7f6.png

 

Do you know what could be causing it?

 

I've tried to install only the manlymoans.esp to test and without installing the support for animations, there is no more conflict with AAF -- but the animations remained 'unvoiced'. So I assumed that the UAP conflict with AAF might be on the animations support. If I uninstall UAP completely, everything backs to run normally again...

 

FYI the other UAP version (2.1.4) is also giving me the same conflict with AAF. Checked it too. ?

 

My game version is 1.10.163. I use BT 2.75 and there are several others AAF mods installed (all running normally), such as:
4Play
Atomic Lust
Animations by Leito v 2.0
AFF Patches for Leito and Crazy animations
Crazy animations
BP70
Savage Cabbages
Sleep Intimate
AAF Vanilla / Kinky / Creatures Sex Animations Themes

AAF Basic themes
AAF M.C.G.
AAF Family Planning Enhanced
AAF Prostitution
AAF Violate

 

Thanks for all your help!

Posted
44 minutes ago, willfa said:

 

@Ulfbearth
I followed the steps to set archive invalidation up on my MO2 and also took the opportunity to install the newest version of UAP (2.2) that you just posted (tks for that btw). But there was some kind of conflict with the AAF for me and it doesn't open animations anymore. I can't even open the AAF menus. The dots just keep rotating and it doesn't open any options. The errors log at AAF admin is big... Take a look: 

 

1088815981_Fallout42020-06-0701-03-50.png.f99486351b5aab808cde203bf871732a.png

1750589769_Fallout42020-06-0701-04-13.png.0ec56a4596678b217d34faf7eb07f7f6.png

 

Do you know what could be causing it?

 

I've tried to install only the manlymoans.esp to test and without installing the support for animations, there is no more conflict with AAF -- but the animations remained 'unvoiced'. So I assumed that the UAP conflict with AAF might be on the animations support. If I uninstall UAP completely, everything backs to run normally again...

 

FYI the other UAP version (2.1.4) is also giving me the same conflict with AAF. Checked it too. ?

 

My game version is 1.10.163. I use BT 2.75 and there are several others AAF mods installed (all running normally), such as:
4Play
Atomic Lust
Animations by Leito v 2.0
AFF Patches for Leito and Crazy animations
Crazy animations
BP70
Savage Cabbages
Sleep Intimate
AAF Vanilla / Kinky / Creatures Sex Animations Themes

AAF Basic themes
AAF M.C.G.
AAF Family Planning Enhanced
AAF Prostitution
AAF Violate

 

Thanks for all your help!

Please dont use UAP with AAF Pathces for Leito and Crazy (Polistiro's patch) and dont use AAF with Fourplay. I'd also suggest to uninstall Sleep Intimate, its too troublesome.

Posted
14 hours ago, Ulfbearth said:

Please dont use UAP with AAF Pathces for Leito and Crazy (Polistiro's patch) and dont use AAF with Fourplay. I'd also suggest to uninstall Sleep Intimate, its too troublesome.

That is it. Worked like a charm now! Tks for all your support. You rock!

Posted
13 minutes ago, willfa said:

That is it. Worked like a charm now! Tks for all your support. You rock!

Yay, glad you got it working! Have fun ;D

Posted

I'm having another issue I was hoping you might be able to help with. Two issues, in fact. The first of which is related to the erect penis being oddly misshapen at the tip, and the second is related to the penis stretching waaay far back behind the character's head during one of the deathclaw animations. I'm not 100% sure if it's related to your mod specifically or not, but erections for BT3 didn't work properly -at all- before installing your patch (I had the infamous "downward facing boner" issue). So you're the only one I can think to ask for help~

 

For the first issue, the tip of the penis on all male characters seems... oddly misshapen. This happens with both the cut and uncut versions of the penis. I tried reinstalling the body with both versions to see if that fixed it, and unfortunately, it didn't. I'll include an image of the issue to show what I mean~

 

As for the other issue, during one of the dathclaw animations, specifically the Mutated Lust - Gay Fleshlight animation, the character's penis stretches way up back behind his head. I'll include a screenshot of that as well.

 

Any help you could provide would be greatly appreciated. Thank you for your time~ ❤️

wedewddec.png

deathclaw dong extend.png

Posted

hello @AvokLizard. Unfortunately i cant give support to BT because i got permissions revoked.

As for the deathclaw fleshlight anim thats a known issue. Rufgt needs to update the said animation to fix for bodies with zex bones.

Posted
1 hour ago, Ulfbearth said:

hello @AvokLizard. Unfortunately i cant give support to BT because i got permissions revoked.

Oh dang, really? I'm sad to hear that. Your patch is the only thing that got bodytalk's erection issue fixed for me at all, so I'm not sure why the creator would pull the plug on ya like that.

 

Do you know of any other body that could work that has textures for the vulpine race? Unfortunately Bodytalk is the only one I've found that has such textures, or else I'd switch. But since I'm furry garbage I would like to still have the ability to have nude fox boys if I switch bodies.

Posted
10 minutes ago, AvokLizard said:

Oh dang, really? I'm sad to hear that. Your patch is the only thing that got bodytalk's erection issue fixed for me at all, so I'm not sure why the creator would pull the plug on ya like that.

 

Do you know of any other body that could work that has textures for the vulpine race? Unfortunately Bodytalk is the only one I've found that has such textures, or else I'd switch. But since I'm furry garbage I would like to still have the ability to have nude fox boys if I switch bodies.

Does it require a human male body? if thats the case you should try my own male body, Atomic Muscle. It should work!: https://vectorplexus.com/files/file/291-atomic-muscle-a-male-body-for-big-guys/

Posted

Updated UAP to v2.3.5

? Removed many empty xmls

 

? Replaced meta node to all the xmls with corresponding node for each xml type which contains the schema information (for debugging and etc)

 

? Adapted all xmls to the new AAF XML structure

? Cleanup of many unused files (and their corresponding reference in the FOMOD)

? Dropped support for Sleep Intimate mod (too troublesome)

? Changed some frames values in Vadermania Animation pack with the correct ones.

Posted

this update will remove all the empty xmls allowing to have the MF pairing without additional patches (but you may need something like Polistiro's patch for leito and crazy anims since they never been implemented to AAF in the right way)

You'll also notice some additional errors (with not enough frames and this kind of stuff) but i dont think those will break your aaf. It seems to run just fine (just something that Animators themselves have to fix)

Posted
7 hours ago, Ulfbearth said:

this update will remove all the empty xmls allowing to have the MF pairing without additional patches (but you may need something like Polistiro's patch for leito and crazy anims since they never been implemented to AAF in the right way)

You'll also notice some additional errors (with not enough frames and this kind of stuff) but i dont think those will break your aaf. It seems to run just fine (just something that Animators themselves have to fix)

This does NOT apply for M/M support right? I would only need Polistiro's patch if I want full M/F support right? Sorry getting a little confusing here.

Posted
2 hours ago, LukeDuke said:

This does NOT apply for M/M support right? I would only need Polistiro's patch if I want full M/F support right? Sorry getting a little confusing here.

Yup exactly. Guess i wasnt clear enough.

 

6 hours ago, Valentine665 said:

Hi, I get that error when installing

123.JPG

Ill be looking into it, thx for reporting.

Posted

@Valentine665 and everyone else

v2.3.5_Fix1
? Fixed Manly_Moans_topicData.xml (from Silence! module) causing bad formatting error (which was making AAF to get stuck at x% loading

? Fixed issue with FOMOD not being installed for Vortex users
 

Posted

Thank you for quick update, I heard that AJs Various XML's are outdated and don't support latest SC anims, should I still use them (from your patch I mean ofc) or better not? 

 

Posted
11 minutes ago, LukeDuke said:

Tthank you for quick update, I heard that AJs Various XML's are outdated and don't support latest SC anims, should I still use them (from your patch I mean ofc) or better not? 

 

yeah dont use them. I'll eventually make an updated version (but it wont be named as AJ this time cus i gonna make it from scratch, with the idea of AJ and for males only ofc.)

Edit: Actually i think you can use them from my patch... dunno, maybe it wont throw you any errors.

Posted

AAF is stuck at 30% again, I enabled debug in the AAF ini settings but it won't display any info even if I enable all debug options.. So I can't even diagnose the problem :(

Posted
37 minutes ago, LukeDuke said:

AAF is stuck at 30% again, I enabled debug in the AAF ini settings but it won't display any info even if I enable all debug options.. So I can't even diagnose the problem :(

try to reinstall AAF and pick the debug option

Posted
On 6/8/2020 at 4:18 AM, Ulfbearth said:

Does it require a human male body? if thats the case you should try my own male body, Atomic Muscle. It should work!: https://vectorplexus.com/files/file/291-atomic-muscle-a-male-body-for-big-guys/

I'll definitely give it a try, thank ya~

Also while I have you here, I seem to be having another small problem I was hoping you could potentially help with. Namely, when using AAF, a lot of creatures that I checked support for in your patch, and have animation packs for (mirelurk kings being the main one. But also pretty much all bugs, as well as yaoguai, regular mirelurks, etc) show up as humans in the AAF scene builder, and seem to only be tagged with human tags. I even cycled through the catagories manually. While having a mirelurk king selected and paired with my character, I went to the M_Mirelurkking section and it said there were no compatible animations. I even checked the P_Mirelirkking section as well and the same thing occurred.

Deathclaws, dogs, and mutant hounds seem to work fine. I'm not sure if they are the only ones, though. But most other creatures just show as human and only offer human/human animations. Is there a fix for this, or am I doing something fundamentally wrong?

Posted
19 minutes ago, AvokLizard said:

I'll definitely give it a try, thank ya~

Also while I have you here, I seem to be having another small problem I was hoping you could potentially help with. Namely, when using AAF, a lot of creatures that I checked support for in your patch, and have animation packs for (mirelurk kings being the main one. But also pretty much all bugs, as well as yaoguai, regular mirelurks, etc) show up as humans in the AAF scene builder, and seem to only be tagged with human tags. I even cycled through the catagories manually. While having a mirelurk king selected and paired with my character, I went to the M_Mirelurkking section and it said there were no compatible animations. I even checked the P_Mirelirkking section as well and the same thing occurred.

Deathclaws, dogs, and mutant hounds seem to work fine. I'm not sure if they are the only ones, though. But most other creatures just show as human and only offer human/human animations. Is there a fix for this, or am I doing something fundamentally wrong?

i think i fixed that in the last version. + I dont recommend you to cycle the tags using AAF Wizard, those are better used by other mods to randomly (or selectively) find animations.

Posted

Updated UAP to v2.4.4:

BP's Animation Pack

? Updated to latest BP Version

? Added some new animation groups

? Revised Utility and Hidden tags for animation transitions

? Restored Masturbation anims

? Included some modded xmls from the original animation pack to prevent duplicated anims for gays and for male solo anims (did the same for Atomic Lust)

===================================================================================================

? Changed source in defaults to idleSource for all animationData XMLs

? Fixed some AAF Structure in old xmls

? Changed time to frames in some animation nodes for SC
? Removed the Cat option from the FOMOD since Vadermania havent actually implemented animations for cats.

Posted


Updated UAP to v2.5.1

  ? Quick fix to missionary impregnate 1 transition (frames adjust)

? Fixed issue with missing animations for Extended option (Fourplay Animations by Crazy)

? Fixed issue with SC-FM-MirelurkKing-Standing01-03Doggy being included in the MM XML (No idea how that happened lol)

? Included furnitureData for WallChurch and WeightBench anims

? Fixed issue with Manly Moans.esp is missing for Silence! module (AGAIN!!!)
? Revised Hidden / Utility and other tags for various xmls
? Removed the (Staged) and , Staged from position naming, so they can be better selected for Extended users

 

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