willfa Posted June 7, 2020 Posted June 7, 2020 1 hour ago, Ulfbearth said: I dont understand exactly why that happens, but you can try enabling the archive invalidation yourself To set archive invalidation up you need to open the INI EDITOR from your MO2 and add this to fallout4custom.ini tab: [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= like this: 2 hours ago, Ulfbearth said: I dont understand exactly why that happens, but you can try enabling the archive invalidation yourself To set archive invalidation up you need to open the INI EDITOR from your MO2 and add this to fallout4custom.ini tab: [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= like this: @Ulfbearth I followed the steps to set archive invalidation up on my MO2 and also took the opportunity to install the newest version of UAP (2.2) that you just posted (tks for that btw). But there was some kind of conflict with the AAF for me and it doesn't open animations anymore. I can't even open the AAF menus. The dots just keep rotating and it doesn't open any options. The errors log at AAF admin is big... Take a look: Do you know what could be causing it? I've tried to install only the manlymoans.esp to test and without installing the support for animations, there is no more conflict with AAF -- but the animations remained 'unvoiced'. So I assumed that the UAP conflict with AAF might be on the animations support. If I uninstall UAP completely, everything backs to run normally again... FYI the other UAP version (2.1.4) is also giving me the same conflict with AAF. Checked it too. ? My game version is 1.10.163. I use BT 2.75 and there are several others AAF mods installed (all running normally), such as: 4Play Atomic Lust Animations by Leito v 2.0 AFF Patches for Leito and Crazy animations Crazy animations BP70 Savage Cabbages Sleep Intimate AAF Vanilla / Kinky / Creatures Sex Animations Themes AAF Basic themes AAF M.C.G. AAF Family Planning Enhanced AAF Prostitution AAF Violate Thanks for all your help!
Ulfberto Posted June 7, 2020 Author Posted June 7, 2020 44 minutes ago, willfa said: @Ulfbearth I followed the steps to set archive invalidation up on my MO2 and also took the opportunity to install the newest version of UAP (2.2) that you just posted (tks for that btw). But there was some kind of conflict with the AAF for me and it doesn't open animations anymore. I can't even open the AAF menus. The dots just keep rotating and it doesn't open any options. The errors log at AAF admin is big... Take a look: Do you know what could be causing it? I've tried to install only the manlymoans.esp to test and without installing the support for animations, there is no more conflict with AAF -- but the animations remained 'unvoiced'. So I assumed that the UAP conflict with AAF might be on the animations support. If I uninstall UAP completely, everything backs to run normally again... FYI the other UAP version (2.1.4) is also giving me the same conflict with AAF. Checked it too. ? My game version is 1.10.163. I use BT 2.75 and there are several others AAF mods installed (all running normally), such as: 4Play Atomic Lust Animations by Leito v 2.0 AFF Patches for Leito and Crazy animations Crazy animations BP70 Savage Cabbages Sleep Intimate AAF Vanilla / Kinky / Creatures Sex Animations Themes AAF Basic themes AAF M.C.G. AAF Family Planning Enhanced AAF Prostitution AAF Violate Thanks for all your help! Please dont use UAP with AAF Pathces for Leito and Crazy (Polistiro's patch) and dont use AAF with Fourplay. I'd also suggest to uninstall Sleep Intimate, its too troublesome.
willfa Posted June 7, 2020 Posted June 7, 2020 14 hours ago, Ulfbearth said: Please dont use UAP with AAF Pathces for Leito and Crazy (Polistiro's patch) and dont use AAF with Fourplay. I'd also suggest to uninstall Sleep Intimate, its too troublesome. That is it. Worked like a charm now! Tks for all your support. You rock! 1
Ulfberto Posted June 7, 2020 Author Posted June 7, 2020 13 minutes ago, willfa said: That is it. Worked like a charm now! Tks for all your support. You rock! Yay, glad you got it working! Have fun ;D 1
AvokLizard Posted June 8, 2020 Posted June 8, 2020 I'm having another issue I was hoping you might be able to help with. Two issues, in fact. The first of which is related to the erect penis being oddly misshapen at the tip, and the second is related to the penis stretching waaay far back behind the character's head during one of the deathclaw animations. I'm not 100% sure if it's related to your mod specifically or not, but erections for BT3 didn't work properly -at all- before installing your patch (I had the infamous "downward facing boner" issue). So you're the only one I can think to ask for help~ For the first issue, the tip of the penis on all male characters seems... oddly misshapen. This happens with both the cut and uncut versions of the penis. I tried reinstalling the body with both versions to see if that fixed it, and unfortunately, it didn't. I'll include an image of the issue to show what I mean~ As for the other issue, during one of the dathclaw animations, specifically the Mutated Lust - Gay Fleshlight animation, the character's penis stretches way up back behind his head. I'll include a screenshot of that as well. Any help you could provide would be greatly appreciated. Thank you for your time~ ❤️
Ulfberto Posted June 8, 2020 Author Posted June 8, 2020 hello @AvokLizard. Unfortunately i cant give support to BT because i got permissions revoked. As for the deathclaw fleshlight anim thats a known issue. Rufgt needs to update the said animation to fix for bodies with zex bones.
AvokLizard Posted June 8, 2020 Posted June 8, 2020 1 hour ago, Ulfbearth said: hello @AvokLizard. Unfortunately i cant give support to BT because i got permissions revoked. Oh dang, really? I'm sad to hear that. Your patch is the only thing that got bodytalk's erection issue fixed for me at all, so I'm not sure why the creator would pull the plug on ya like that. Do you know of any other body that could work that has textures for the vulpine race? Unfortunately Bodytalk is the only one I've found that has such textures, or else I'd switch. But since I'm furry garbage I would like to still have the ability to have nude fox boys if I switch bodies.
Ulfberto Posted June 8, 2020 Author Posted June 8, 2020 10 minutes ago, AvokLizard said: Oh dang, really? I'm sad to hear that. Your patch is the only thing that got bodytalk's erection issue fixed for me at all, so I'm not sure why the creator would pull the plug on ya like that. Do you know of any other body that could work that has textures for the vulpine race? Unfortunately Bodytalk is the only one I've found that has such textures, or else I'd switch. But since I'm furry garbage I would like to still have the ability to have nude fox boys if I switch bodies. Does it require a human male body? if thats the case you should try my own male body, Atomic Muscle. It should work!: https://vectorplexus.com/files/file/291-atomic-muscle-a-male-body-for-big-guys/
Ulfberto Posted June 9, 2020 Author Posted June 9, 2020 Updated UAP to v2.3.5 ? Removed many empty xmls ? Replaced meta node to all the xmls with corresponding node for each xml type which contains the schema information (for debugging and etc) ? Adapted all xmls to the new AAF XML structure? Cleanup of many unused files (and their corresponding reference in the FOMOD)? Dropped support for Sleep Intimate mod (too troublesome)? Changed some frames values in Vadermania Animation pack with the correct ones. 1
Ulfberto Posted June 9, 2020 Author Posted June 9, 2020 this update will remove all the empty xmls allowing to have the MF pairing without additional patches (but you may need something like Polistiro's patch for leito and crazy anims since they never been implemented to AAF in the right way) You'll also notice some additional errors (with not enough frames and this kind of stuff) but i dont think those will break your aaf. It seems to run just fine (just something that Animators themselves have to fix)
LukeDuke Posted June 9, 2020 Posted June 9, 2020 7 hours ago, Ulfbearth said: this update will remove all the empty xmls allowing to have the MF pairing without additional patches (but you may need something like Polistiro's patch for leito and crazy anims since they never been implemented to AAF in the right way) You'll also notice some additional errors (with not enough frames and this kind of stuff) but i dont think those will break your aaf. It seems to run just fine (just something that Animators themselves have to fix) This does NOT apply for M/M support right? I would only need Polistiro's patch if I want full M/F support right? Sorry getting a little confusing here.
Ulfberto Posted June 9, 2020 Author Posted June 9, 2020 2 hours ago, LukeDuke said: This does NOT apply for M/M support right? I would only need Polistiro's patch if I want full M/F support right? Sorry getting a little confusing here. Yup exactly. Guess i wasnt clear enough. 6 hours ago, Valentine665 said: Hi, I get that error when installing Ill be looking into it, thx for reporting.
Ulfberto Posted June 9, 2020 Author Posted June 9, 2020 @Valentine665 and everyone else v2.3.5_Fix1? Fixed Manly_Moans_topicData.xml (from Silence! module) causing bad formatting error (which was making AAF to get stuck at x% loading? Fixed issue with FOMOD not being installed for Vortex users 1
LukeDuke Posted June 9, 2020 Posted June 9, 2020 Thank you for quick update, I heard that AJs Various XML's are outdated and don't support latest SC anims, should I still use them (from your patch I mean ofc) or better not?
Ulfberto Posted June 9, 2020 Author Posted June 9, 2020 11 minutes ago, LukeDuke said: Tthank you for quick update, I heard that AJs Various XML's are outdated and don't support latest SC anims, should I still use them (from your patch I mean ofc) or better not? yeah dont use them. I'll eventually make an updated version (but it wont be named as AJ this time cus i gonna make it from scratch, with the idea of AJ and for males only ofc.) Edit: Actually i think you can use them from my patch... dunno, maybe it wont throw you any errors. 1
LukeDuke Posted June 9, 2020 Posted June 9, 2020 AAF is stuck at 30% again, I enabled debug in the AAF ini settings but it won't display any info even if I enable all debug options.. So I can't even diagnose the problem
Ulfberto Posted June 9, 2020 Author Posted June 9, 2020 37 minutes ago, LukeDuke said: AAF is stuck at 30% again, I enabled debug in the AAF ini settings but it won't display any info even if I enable all debug options.. So I can't even diagnose the problem try to reinstall AAF and pick the debug option
AvokLizard Posted June 11, 2020 Posted June 11, 2020 On 6/8/2020 at 4:18 AM, Ulfbearth said: Does it require a human male body? if thats the case you should try my own male body, Atomic Muscle. It should work!: https://vectorplexus.com/files/file/291-atomic-muscle-a-male-body-for-big-guys/ I'll definitely give it a try, thank ya~ Also while I have you here, I seem to be having another small problem I was hoping you could potentially help with. Namely, when using AAF, a lot of creatures that I checked support for in your patch, and have animation packs for (mirelurk kings being the main one. But also pretty much all bugs, as well as yaoguai, regular mirelurks, etc) show up as humans in the AAF scene builder, and seem to only be tagged with human tags. I even cycled through the catagories manually. While having a mirelurk king selected and paired with my character, I went to the M_Mirelurkking section and it said there were no compatible animations. I even checked the P_Mirelirkking section as well and the same thing occurred. Deathclaws, dogs, and mutant hounds seem to work fine. I'm not sure if they are the only ones, though. But most other creatures just show as human and only offer human/human animations. Is there a fix for this, or am I doing something fundamentally wrong?
Ulfberto Posted June 11, 2020 Author Posted June 11, 2020 19 minutes ago, AvokLizard said: I'll definitely give it a try, thank ya~ Also while I have you here, I seem to be having another small problem I was hoping you could potentially help with. Namely, when using AAF, a lot of creatures that I checked support for in your patch, and have animation packs for (mirelurk kings being the main one. But also pretty much all bugs, as well as yaoguai, regular mirelurks, etc) show up as humans in the AAF scene builder, and seem to only be tagged with human tags. I even cycled through the catagories manually. While having a mirelurk king selected and paired with my character, I went to the M_Mirelurkking section and it said there were no compatible animations. I even checked the P_Mirelirkking section as well and the same thing occurred. Deathclaws, dogs, and mutant hounds seem to work fine. I'm not sure if they are the only ones, though. But most other creatures just show as human and only offer human/human animations. Is there a fix for this, or am I doing something fundamentally wrong? i think i fixed that in the last version. + I dont recommend you to cycle the tags using AAF Wizard, those are better used by other mods to randomly (or selectively) find animations.
Ulfberto Posted June 11, 2020 Author Posted June 11, 2020 Guys, new bp version is out and i'll be working on it, stay tuned! 1
Ulfberto Posted June 12, 2020 Author Posted June 12, 2020 Updated UAP to v2.4.4: BP's Animation Pack ? Updated to latest BP Version ? Added some new animation groups ? Revised Utility and Hidden tags for animation transitions ? Restored Masturbation anims ? Included some modded xmls from the original animation pack to prevent duplicated anims for gays and for male solo anims (did the same for Atomic Lust)===================================================================================================? Changed source in defaults to idleSource for all animationData XMLs ? Fixed some AAF Structure in old xmls ? Changed time to frames in some animation nodes for SC? Removed the Cat option from the FOMOD since Vadermania havent actually implemented animations for cats. 2
694379187 Posted June 12, 2020 Posted June 12, 2020 3 hours ago, LukeDuke said: 隐藏内容 the same as u, have u solved this problem?
Ulfberto Posted June 13, 2020 Author Posted June 13, 2020 Updated UAP to v2.5.1 ? Quick fix to missionary impregnate 1 transition (frames adjust) ? Fixed issue with missing animations for Extended option (Fourplay Animations by Crazy) ? Fixed issue with SC-FM-MirelurkKing-Standing01-03Doggy being included in the MM XML (No idea how that happened lol) ? Included furnitureData for WallChurch and WeightBench anims ? Fixed issue with Manly Moans.esp is missing for Silence! module (AGAIN!!!)? Revised Hidden / Utility and other tags for various xmls? Removed the (Staged) and , Staged from position naming, so they can be better selected for Extended users 1
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