NoirXiaoba Posted March 24, 2020 Posted March 24, 2020 Some of that should be possible. There was a quest similar to that in the Dragonborn DLC where you had to hand out pamphlets to advertise for a new alcohol at the local inn. Not everybody you tried to advertise to was interested and it took a while to gather enough people to finish that quest. Ā Locations like Riften, Markarth, Windhelm, Whiterun, and Solitude should have enough potential customers to start with. No need to spawn a dedicated crowd, which usually spells trouble and instability. 1
naaitsab Posted March 24, 2020 Author Posted March 24, 2020 That's one of the expansion options I have for the promo quest indeed. "flyer to reduce time" in essenceĀ Ā I also have writtenĀ the rough draft of an intro quest for the smitingĀ job (why she need so many parts). To keep it close and less conflicting I'm gonna use Whiterun instead of the Civil war (DD Regulations inspiredĀ the quest for the DD-veterans). Ā First I'm gonna expand on the punishment outcomes with some "angry" dialogue options. And bugfix the cage scene.Ā As there aren't any further bug reports I'm guessing this release (after the hotfix) is quite stable now. So that's good to know. 2
NoirXiaoba Posted March 24, 2020 Posted March 24, 2020 By the by, I like the sissy dress. Any chance for a pink/white version to accompany the pink/black version? Ā Also, I hope while doing any delivery or flyer quests I'll be forced to wear pony boots and prance around. (Maybe optional via MCM option, since not everybody is into it.)
naaitsab Posted March 24, 2020 Author Posted March 24, 2020 6 minutes ago, NoirXiaoba said: By the by, I like the sissy dress. Any chance for a pink/white version to accompany the pink/black version? Ā Also, I hope while doing any delivery or flyer quests I'll be forced to wear pony boots and prance around. (Maybe optional via MCM option, since not everybody is into it.) Yeah gonna swap the black for white. Pink-black it not that good looking. Ā As the promo/flyer job can be long term I'm not really up for the idea to add loads of restraints. Maybe put it behind an option if you want to flyer you need to wear more gear? Ā Also looking for lines of dialogue for the random dialogue NPC's make if you wear the branded items.Ā So if anyone wants to contribute to those drop them here. 1
NoirXiaoba Posted March 24, 2020 Posted March 24, 2020 22 minutes ago, naaitsab said: Also looking for lines of dialogue for the random dialogue NPC's make if you wear the branded items. They shouldn't all be derogatory or lewd. Some should be complimenting the SC or really show interest into the clothes. Otherwise it'd be unrealistic if on the one hand everybody is like "if you love to be bound, I have a cock to suck, hue hue!" (as if there's any causality between the two), while they take a flyer. Maybe with the occasional: "that stuff really suits you, I'd love to know your seamstress". 1
naaitsab Posted March 24, 2020 Author Posted March 24, 2020 1 hour ago, NoirXiaoba said: They shouldn't all be derogatory or lewd. Some should be complimenting the SC or really show interest into the clothes. Otherwise it'd be unrealistic if on the one hand everybody is like "if you love to be bound, I have a cock to suck, hue hue!" (as if there's any causality between the two), while they take a flyer. Maybe with the occasional: "that stuff really suits you, I'd love to know your seamstress". Well there is a lot of scum in Skyrim. So an occasional "advocate for female rights" might out some nasty comment. But it's not really realistic if someone in the middle of Whiterun starts screaming whore in front of 15 people Ā So it will be minor. Ā Ā Something new I'm working on for a few evenings now. I always liked the idea to combine the straitjacket with the catsuit. Well here it is: Ā Ā 6
AncillaSineFacie Posted March 24, 2020 Posted March 24, 2020 29 minutes ago, naaitsab said: I always liked the idea to combine the straitjacket with the catsuit every patient in tight straitjacket needs thick diaper too ))) and ankle shackles and huge Dasha's gag ) also you can combine sissy dress with diaper to preserve Chastity belt slot ))
steelmagpie Posted March 24, 2020 Posted March 24, 2020 Just a quick post to confirm that the Patch fix workedĀ for removing gag and armbinder.Ā Thanks Ā Catsuit/Straightjacket idea looks fun and can't wait to see you plans for it in game. 1
Hanshurtig11 Posted March 25, 2020 Posted March 25, 2020 Just tried the smithing and maid quest. Both are quite nice to do. Maybe the count of items to craft is a bit to high (was 31 for me). But was ok at all. One problem i stumbled across was , when i was lead to the cell outside (for giving rebellious answer), Elvira got stuck between the house, the standing tourch and me. When leaving the shop, happens on the left side. I managed to proceed be using "moveto player" on Elvira. Not sure if you can detect jumping, but for the water refill quest, it might be nice to trigger the "spoiled water bucket" effect more often when the way left, between rock an house is used. You need to jump, to "shorten" the way , when using this pass. Thx again for this nice mod, really like the mod so far, and love the idea of the straightjacket/catsuit combination. regards.
naaitsab Posted March 25, 2020 Author Posted March 25, 2020 16 hours ago, anna_wolf said: every patient in tight straitjacket needs thick diaper too ))) and ankle shackles and huge Dasha's gag ) also you can combine sissy dress with diaper to preserve Chastity belt slot )) I checked the diaper but that will clip horrible. Maybe the 'small' variant will work. Dasha is not active at the moment and the permissions are vague so I'm a bit hesitant to use the items. Ā 4 hours ago, Hanshurtig11 said: Just tried the smithing and maid quest. Both are quite nice to do. Maybe the count of items to craft is a bit to high (was 31 for me). But was ok at all. One problem i stumbled across was , when i was lead to the cell outside (for giving rebellious answer), Elvira got stuck between the house, the standing tourch and me. When leaving the shop, happens on the left side. I managed to proceed be using "moveto player" on Elvira. Not sure if you can detect jumping, but for the water refill quest, it might be nice to trigger the "spoiled water bucket" effect more often when the way left, between rock an house is used. You need to jump, to "shorten" the way , when using this pass. Thx again for this nice mod, really like the mod so far, and love the idea of the straightjacket/catsuit combination. regards. Well it's supposed to be a bit of a challenge. If you have a higher smithing level more items will be counted as usable. So the more runs the less you have to create to satisfy her needs. Ā Will check the navmesh at the door, maybe it's to close to the brazier. Ā I was also thinking of adding a "jump check", if the user has a full bucket and jumps there is a 50% chance the bucket is lost. But this will result in a "detect keypress" during the task so it might be a little script heavy.
hexkey Posted March 25, 2020 Posted March 25, 2020 18 hours ago, naaitsab said: Yeah gonna swap the black for white. Pink-black it not that good looking. Ā As the promo/flyer job can be long term I'm not really up for the idea to add loads of restraints. Maybe put it behind an option if you want to flyer you need to wear more gear? Ā Also looking for lines of dialogue for the random dialogue NPC's make if you wear the branded items.Ā So if anyone wants to contribute to those drop them here. ThatĀ Catsuit/Straightjacket combo got me all fired up! May I offer some more ideas: Ā Promo/Flyer Mechanics could be something like: Elvira gives player someĀ flyers, random chance (say 25%) for NPC to pick up. WithinĀ those who picked flyer up, chance (say 10%) they may ask player for private demo (e.g. NPC home in the evening). At demo, roll a dice on what type of restraint NPC wasĀ interested in (e.g. collar, cuffs, belt, etc). NPC has say 10% base chance of buying. If player was wearing that type of restraint, double base chance of making a sale. You don't have to but it gives you incentive to wear more restraints for the job! Back at the shop, if player did not hand out enough flyers and no sale, Elvira may extend duration locked up. If player return handed out all flyers but no sale, player may ask for early release or more flyers to try again. If player return with a sale, Elvira will offer to release player immediately (but she may decline!) Ā Now that we have customers, how about some customer service ideas: Ā Loss/Broken Key Customer needs a spare key delivered urgently! Regular couriers areĀ too slow so it falls to the player in this mission of mercy. Of course player had to be locked in belt so she doesn't run off with spare key. Penalty for turning up late. Random chance spare key still fails and player have to return a second time. Ā Repair/Exchange "That belt doesn't fit." "Leather liner in the collar came off." "Chains on the cuffs broken." "Catsuit is scratched." "Inflatable plug lose air too quickly." "Soulgem plug needs recharge." Player is sent out to pick up faulty restraintsĀ for repairs. But ungrateful customers often lock faulty restraints on player on the return trip "for security". Random chance some items are so bad even Elvira hasĀ trouble unlocking them...
Xuvish Posted March 25, 2020 Posted March 25, 2020 How do I get the quests to start? Ā When I talk to Elvira, Nothing seems to happen.Ā I ask to make a purchase, and nothing comes up.Ā I ask for a room for the night after 8 pm, and she says to follow her, but doesn't move. Ā I downloaded only the 0.1.1 patch, is there another file I need to download as well?
darktej Posted March 25, 2020 Posted March 25, 2020 4 minutes ago, Xuvish said: How do I get the quests to start? Ā When I talk to Elvira, Nothing seems to happen.Ā I ask to make a purchase, and nothing comes up.Ā I ask for a room for the night after 8 pm, and she says to follow her, but doesn't move. Ā I downloaded only the 0.1.1 patch, is there another file I need to download as well? you need to download the file "Deviously Pink 0.1.0.7z" first and then overwrite it with the 0.1.1 patch.
naaitsab Posted March 25, 2020 Author Posted March 25, 2020 18 minutes ago, darktej said: you need to download the file "Deviously Pink 0.1.0.7z" first and then overwrite it with the 0.1.1 patch. This, it's a hotfix. Too little changes to justify a full upload.
naaitsab Posted March 26, 2020 Author Posted March 26, 2020 @Hanshurtig11Ā I've implemented the jump check. With the help of SKSE it's quite easy to do. Register for jumpkey (you get the jumpkey from another command) and an event for keyup for jump. After the water quest is done the key is unregistered.Ā Works like a charm. Think I'm gonna do a 50% chance you lose the filled bucked when you jump. Ā I've also moved the brazier near the entrance and fixed a navmesh issue. The navmesh did not reach the front door. Ā Ā @hexkeyĀ some of those idea's should be doable. After the 'punishment and debt' update cycle i'll take a look at extra quests. Also wanna see if I can add some random customers to the shop that visit for a demo.
Hanshurtig11 Posted March 26, 2020 Posted March 26, 2020 4 hours ago, naaitsab said: @Hanshurtig11Ā I've implemented the jump check. With the help of SKSE it's quite easy to do. Register for jumpkey (you get the jumpkey from another command) and an event for keyup for jump. After the water quest is done the key is unregistered.Ā Works like a charm. Think I'm gonna do a 50% chance you lose the filled bucked when you jump. Ā I've also moved the brazier near the entrance and fixed a navmesh issue. The navmesh did not reach the front door. Ā Ā Cool, sounds good, maybe better around 25-30% then 50%. As you need two jumps to get along the edge, there might be no benefit left when trying to use the short way.
naaitsab Posted March 26, 2020 Author Posted March 26, 2020 54 minutes ago, Hanshurtig11 said: Cool, sounds good, maybe better around 25-30% then 50%. As you need two jumps to get along the edge, there might be no benefit left when trying to use the short way. To reduce papyrus lag I'l lkeep it at only 1 random check, atĀ 50%. Extra loops add extra script lag of course. That makes it a 50/50 gamble if you want to take the short route and maybe fail. If you don't already trip over your heels of course Ā
LeRoiDuCaca Posted March 29, 2020 Posted March 29, 2020 Will u add a general quest where the more jobs u do the more Elvira starts to take control over the PC and eventually leadsĀ to the PC enslavement? With dialogs and stuffĀ Ā
naaitsab Posted March 29, 2020 Author Posted March 29, 2020 4 hours ago, Lekefeno said: Will u add a general quest where the more jobs u do the more Elvira starts to take control over the PC and eventually leadsĀ to the PC enslavement? With dialogs and stuffĀ Ā I'm not out to create a Captured Dreams clone so I will not create an 'permanent enslavement' part. I'm currently working on a debt system so you will have to wear her restraints, and are locked from one-time special quests. You can see this as a temporary enslavement.Ā The handling of devices is quite a programming task so it takes quite some time. 1
MonkeyShoulder Posted April 2, 2020 Posted April 2, 2020 When I talk to the shop keeper i get no dialogue. Then if I select a tour she doesn't do it. If I ask for someplace to stay after 6pm nothing happens. With the maid quest my character moves, the npc moves but nothing is equipped. I am not sure what is going on here. Ā I am using this with SE, is this mod compatible?
naaitsab Posted April 2, 2020 Author Posted April 2, 2020 13 hours ago, MonkeyShoulder said: When I talk to the shop keeper i get no dialogue. Then if I select a tour she doesn't do it. If I ask for someplace to stay after 6pm nothing happens. With the maid quest my character moves, the npc moves but nothing is equipped. I am not sure what is going on here. Ā I am using this with SE, is this mod compatible? I think you forgot to download and install the mod itself, the latest release (smallest file) is only a patched esp and 2 script files. That needs to go ontop of the larger download.
MonkeyShoulder Posted April 2, 2020 Posted April 2, 2020 So my installation process was to first download and install Deviously Pink 0.1.0.7z and then patch, within mod organizer 2 I then merged the patch into the full install. Ā I used tree size so you can see the amount of files and general directory structure.Ā I do not think I am missing anything.
naaitsab Posted April 2, 2020 Author Posted April 2, 2020 8 minutes ago, MonkeyShoulder said: So my installation process was to first download and install Deviously Pink 0.1.0.7z and then patch, within mod organizer 2 I then merged the patch into the full install. Ā I used tree size so you can see the amount of files and general directory structure.Ā I do not think I am missing anything. That seems about right. Then I can only conclude that the mod isn't SE compatible.Ā
MonkeyShoulder Posted April 2, 2020 Posted April 2, 2020 That's a shame, would you consider porting it to SE?
TheQueenofTraps Posted April 2, 2020 Posted April 2, 2020 32 minutes ago, MonkeyShoulder said: That's a shame, would you consider porting it to SE? It works just fine as isĀ for me, with the exception of optimization for the NIF files.
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