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Posted

I'm getting a popup upon game generation that "SOS Dark Sheath/Bad Dog Female Sheath/(various other sheaths added by the mods) are dirty and were disabled." Is there an error or an update I missed, or is something wrong with my load order. YAOS is near the bottom of my list, right before Live Another Life, as was suggested.

Posted

Has anyone made a patch for Devious Devices? Slightly annoying that almost none of the gear fits properly, especially the headgear.

 

I'd do something about it, but I know nothing of modding.

Posted

Do facial expressions not work with this mod? I swear last playthrough it worked, but after trying both the new version and the one I previously used, in RaceMenu none of the sliders for expressions like "Ooh" and "Aah" move the face at all. I remember stuff like DD gags moving the mouth in my last playthrough however.

 

Is there a mod that could be breaking this? I'd try and look for myself, but I don't really know what file conflict would cause this error. For the record, it's specifically this mod, facial expressions work fine without Yiffy Age installed.

 

Here's my modwatch if it helps: https://modwat.ch/u/gayafaltaccount/plugins

Posted
2 hours ago, VulpiFox said:

Has anyone made a patch for Devious Devices? Slightly annoying that almost none of the gear fits properly, especially the headgear.

I made one to refit some of the gear but it A) is for LE only (and AFAIK the SE version of DD is different so it's not an easy port) and B) it hasn't been updated for DD 5.x nor it will be anytime soon. So you're proobably SOL. :classic_undecided:

 

1 hour ago, gayafaltaccount said:

Do facial expressions not work with this mod? I swear last playthrough it worked, but after trying both the new version and the one I previously used, in RaceMenu none of the sliders for expressions like "Ooh" and "Aah" move the face at all. I remember stuff like DD gags moving the mouth in my last playthrough however.

The game's native facial expressions work just fine. The "Expression" sliders from RaceMenu are custom face morphs that look like the vanilla expressions but are actually completely separate, and they are not compatible with YA as they try to load human head morphs on the beast heads and thus don't work at all. You'll need to use mods like Facial Expressions Project or manually type the MFG console commands yourself if you want to use the vanilla/native expressions instead.

Posted
2 hours ago, Blaze69 said:

I made one to refit some of the gear but it A) is for LE only (and AFAIK the SE version of DD is different so it's not an easy port) and B) it hasn't been updated for DD 5.x nor it will be anytime soon. So you're proobably SOL. :classic_undecided:

 

The game's native facial expressions work just fine. The "Expression" sliders from RaceMenu are custom face morphs that look like the vanilla expressions but are actually completely separate, and they are not compatible with YA as they try to load human head morphs on the beast heads and thus don't work at all. You'll need to use mods like Facial Expressions Project or manually type the MFG console commands yourself if you want to use the vanilla/native expressions instead.

 

Huh, okay, like what happens when I usually post on support threads here, the issue fixes itself after I ask about it on the forums. Sexlab expressions and gag mouth movements work now, but you were right, the Racemenu morphs still didn't work, as I guess they're different.

 

On another topic however, does the 10.x versions of YAOS not have HDT-SMP tail support? The google drive for version 10 doesn't contain a file for tails, and if I try using the most recent version i can find (8.1.0.0), I get hit with CTD's immediately. I can handle without that though.

Posted

I was working on better HDT files and driving myself totally nuts with it, so I didn't ship it. I suppose I should get off my butt and at least ship the old files, which did work.

 

Posted
On 2/14/2021 at 12:57 AM, blalohu said:

I'm getting a popup upon game generation that "SOS Dark Sheath/Bad Dog Female Sheath/(various other sheaths added by the mods) are dirty and were disabled." Is there an error or an update I missed, or is something wrong with my load order. YAOS is near the bottom of my list, right before Live Another Life, as was suggested.

@Bad DogIs there anything you know that's causing this?

Posted

Make sure you have the latest version. There was an issue at one point where CK crapped on my ESP, but I think the latest version is right.

Posted
On 2/11/2021 at 2:29 AM, Bad Dog said:

For the erection issues, if you can post a log capturing a time when you didn't get hard for sex I'd have a look at it. In theory the new mechanism is simpler and more reliable but in practice there's a lot of issues where events show up at different times or don't get triggered at all. A log would help me sort if out.

 

I am still having issues with the Lykaios race arousal. All other races work fine, but the Lykaios simply don't. It's not coming out of the sheaths.

 

When I press my schlong up key it works for the other races, but for Lykaios I get this in the log:

 

[02/19/2021 - 12:21:09AM] Error: Unable to call RegisterForKey - no native object bound to the script object, or object is of incorrect type
stack:
    [None].BDSOSSchlongOwnerEffect.RegisterForKey() - "<native>" Line ?
    [None].BDSOSSchlongOwnerEffect.CatchSchlongEvents() - "BDSOSSchlongOwnerEffect.psc" Line ?
    [None].BDSOSSchlongOwnerEffect.OnEffectStart() - "BDSOSSchlongOwnerEffect.psc" Line ?

 

I have loaded in this order (reverse order):

 

+Yiffy Furry Clutter
+YA_Paintings_SE
+TigerAlt
+SpottedHyenaheadFix
+SpottedFemaleCBBE
+SmootherFemalesV1
+Non Furry Clutter
+05_YA_CBBE_Textures_SE
+04_YA_SOS_SE.10.4.0.0
+02_YA_Digi_SE
+01_Yiffy_Age_SE.10.3.0.0
+Ungulates Deer NPC Overrides
+Ungulate CBBE Textures
+Ungulate Digitigrade Addon
+Ungulate The schlongs-43815-3-5-1611787561
+Ungulate Main File-43814-3-4-1610841404
+Cellan Race CBBE Textures
+Cellan Race Digitigrade Feet
+Cellan Race The schlongs
+Cellan Race-43948-3-1-1-1612220518

 

I tried 04_YA_SOS_SE.10.3.0.0 as well, thinking the 10.4 might not be compatible with 01_Yiffy_Age_SE.10.3.0.0 - but the result is the same :( I must be missing something.

Do you have any ideas what I might try?

Maybe it's because I defined a custom key in SOS for schlong up and down while in the script it's a different hard-coded key? But then why would it work for other races except for the Lykaios?

 

 

 

Posted

Keys are fetched from SOS on every load so unless I've done it wrong that shouldn't be it. And it's the same script for all the races.

 

Clearly on at least this character the effect has gotten unhooked somehow. Dunno why that would be the case for all lykaios. Maybe with the console get rid of the schlong owner magic effect? Then cover yourself up and uncover again, or switch to a different schlong. That will cause the magic effect to be re-applied. 

Posted
On 2/17/2021 at 9:51 AM, Bad Dog said:

Make sure you have the latest version. There was an issue at one point where CK crapped on my ESP, but I think the latest version is right.

Ah yeah that fixed it up, thanks. I downloaded it recently, but apparently not recently enough.

Posted
5 hours ago, Bad Dog said:

Maybe with the console get rid of the schlong owner magic effect? Then cover yourself up and uncover again, or switch to a different schlong. That will cause the magic effect to be re-applied

I am afraid I can't quite follow you ...

How would I remove the schlong owner magic effect via console? Also could you explain how covering/uncovering my character could change how the arousal triggers of other NPCs work? (I am having troubles with the NPCs, not my own char).

I did try and use SOS to clean the sheath schlong, removing it from all Lykaios, but then, after they got their sheaths a again their arousal still did not work.

Would restarting SOS altogether help?

Posted

I've been trying to find the Vaalsark for SSE for a long while now, especially if it's been updated with hair! Any chance that can be posted separate? I really loved them, they worked perfectly for a custom race of mine.

Posted

@Husky1o1 Here's how it works: The schlongs have an enchantment to make the swapping work. But since swapping out your schlong for a happier version means you lose the enchantment for a second, rather that do the real work in the schlong enchantment, it just puts a magic effect on the schlong's owner. That stays there from the time the first schlong gets equipped, forever, and catches all the events that might lead to changing the schlong mesh. If you're wearing concealing (normal) clothes, that means it won't get applied until the first time you get nude.

 

Your log says BDSOSSchlongOwnerEffect, which is that magic effect, is having trouble calling RegisterForKey() because there's no form to use to make the call. But the form is the schlong owner effect, which is obviously running. So this should never happen. But it's skyrim, so sometimes it does.

 

Assuming this happens across saves and reloads, that means this script on this character is borked in some way.  So my thought is, kill the effect via the console, let it get re-applied the next time you equip a schlong, and maybe it will fix itself. You can do that with player.removespell in the console, using the magic effect's parent spell.

 

Or, more simply, remove all the hoodie schlongs, clean the save, and then install them again. I actually did that on a recent save and it seemed to work just fine.

 

@BekNos The Vaalsark have kinda gotten replaced by the new jackal textures. Are you looking for the original race or what's in YA?

Posted

@Bad Dog I've been thinking about the hoodie schlong swap mechanism and I'm curious now if it might be possible to produce a seamless unsheathing effect for your SOS addons through the use of specialised auxbones, a la Animal SOS SE. Although, I'm not 100% sure if this mechanism can support semi-unsheathed states, since I've only seen schlongs using it go from completely in to completely out once passing an arousal threshold.

What are your thoughts on this? I want to have a go at editing auxbones files myself but I'm not sure how to go about it. If you have any knowledge on this subject I'd love to hear it.

Posted

Yes, maybe. Some folks--KrittaKitty and PoscheDog, if I recall correctly--were working on a fully-animated unsheathing animal dick. And I think PorscheDog found that they did need additional bones to get all the parts to work right. At some level it's simple--throw in enough bones and you can animate anything. And XPMSE has an update every 5 minutes so I should think they'd be amenable to adding bones. I don't know anything about auxbones or how they're different from bones added to the base skeleton tho. And the work KK and PD were doing was never finished, leading me to think that it's kind a hard.

 

I've played a very little with animations and it would be amusing to have a look at doing it for real, but it's a heavy lift.

Posted
13 hours ago, Humanbonnie898 said:

so I'm having a problem where only the nords have animal heads and they have human bodies, not only that but the eyes are derpy.

Quite a problem. If only there was something about it in the mod description.

Posted
19 hours ago, Bad Dog said:

Yes, maybe. Some folks--KrittaKitty and PoscheDog, if I recall correctly--were working on a fully-animated unsheathing animal dick. And I think PorscheDog found that they did need additional bones to get all the parts to work right. At some level it's simple--throw in enough bones and you can animate anything. And XPMSE has an update every 5 minutes so I should think they'd be amenable to adding bones. I don't know anything about auxbones or how they're different from bones added to the base skeleton tho. And the work KK and PD were doing was never finished, leading me to think that it's kind a hard.

 

I've played a very little with animations and it would be amusing to have a look at doing it for real, but it's a heavy lift.

 

I believe auxbones enable you to attach animations to specific parts of your meshes without affecting the whole skeleton. I've had some pretty good results with werewolves using resources from animal SOS, which uses its own customised skeleton.

 

wwschlong.gif.b62b77340b9363a542b5c1dbc8745c0c.gif

 

Unfortunately there is no semi-sheathed state for this schlong, it's either all or nothing. It's a shame KK and PD never finished their version, but this is a pretty good example of what can be done with this method. Like I said, I'm interested in trying this out for myself but i'm not really sure where to start.

 

Might message the author of animal SOS to see if they can give some pointers. One thing I've found whilst learning to mod is asking for specific in-depth knowledge from randoms on the technical support thread doesn't often turn up many results.

Posted
1 hour ago, Frosferes said:

I believe auxbones enable you to attach animations to specific parts of your meshes without affecting the whole skeleton.

That would be my understanding, yeah. You "isolate" a group of bones so it can animate independently from the main character skeleton.

 

Tails already work like that, as does SOS. They have their own idle anims as well as "unique" ones (like the SOS ones) ones to match "main" skeleton anims where needed (e.g. sitting cross-legged or riding a horse for tails), but they work independently from the main skeleton itself, and can continue playing its default idle and/or unique ones if the "main" anim that is playing doesn't have a matching anim in the auxbones.

 

Other than the SOS authors back in the day, I don't think anyone knows much about how to work with auxbones all the way to the point when @MadMansGun figured how to create tail animations, and even then I don't think he's tried creating new auxbones sets or whatever, just adding new main-animation-matching idles to tails so they can for example be moved out of the way in sex anims.

 

Quote

I've had some pretty good results with werewolves using resources from animal SOS, which uses its own customised skeleton.

Spoiler

wwschlong.gif.b62b77340b9363a542b5c1dbc8745c0c.gif

 

Wait, since when does Animal SOS do stuff like that? That looks... not terrible, lol. And I don't think anything like that existed before so whoever made them must know how to work with auxbones indeed.

 

Quote

Unfortunately there is no semi-sheathed state for this schlong, it's either all or nothing.

I guess it's a matter of having enough bones and proper boneweights on the mesh to be able to pull a "halfway" state off without it looking weird or distorted.

 

Quote

Might message the author of animal SOS to see if they can give some pointers. One thing I've found whilst learning to mod is asking for specific in-depth knowledge from randoms on the technical support thread doesn't often turn up many results.

Do keep us updated on that. Be awesome if we could get actually animated unsheathing for Hoodies. :classic_ohmy:

Posted

i sort of have some unsheathing in HCOS for the horses, but that's not auxbones.

 

as for tails i just make the animations, FNIS does the rest, i don't know how to edit the behaviors to do new things (Eg: swimming, there are actually 2 animations for the tail, there is a "swim" and a "idle in water" animation but the game was shipped with a behavior that only plays one animation at all times, and i have no clue how to fix/edit it to use both)

Posted

For some reason the yiffyageschlong.esm (and its children) causes a particular set of issues with this other mod I have installed, the manipulator. To be specific, it prevents me from stripping npcs, and totally prevents me from using the "showracemenu for hovered npcs" aspect of it (which is the only reason I have the mod installed).

Do you have any idea what could be causing this issue? The rest of the mod works fine, but it's really frustrating me that I can't edit my npc followers. If I knew of any other mods that let you edit other npcs I would try to replace this mod, but I've never found another one, even after a lot of searching.

 

I don't have the expertise to dig into the files myself and look for conflicts, and I don't know what could even be causing this issue such that I would be able to do some basic digging around myself either. I've followed the instructions for the other mod (kept it at the bottom), and I've bashed my loadorder a lot since the issue has come up (due to some other stuff), but it still doesn't work. Schlongs of skyrim itself works fine with the mod, so it's specifically the yiffy age schlong pack that's causing the issue here (disabling the plugin fully restores functionality, even with the rest of the yiffyage plugins enabled).

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