ShyAngi Posted June 10, 2021 Posted June 10, 2021 excuse me as I better activate the mod to test, which I was trying to activate with the configuration and nothing is activated, nothing happens, even when wolves hit me, it comes out that I contract doggy disease or something like that. Does it have something to do with my pc that is low on resources or is there another way to activate it?
Alanwrecked Posted June 13, 2021 Posted June 13, 2021 Any plans to add doggy tricks? like telling dogs to sit and speak? 1
huanrenfeng Posted July 5, 2021 Author Posted July 5, 2021 On 6/14/2021 at 2:37 AM, Alanwrecked said: Any plans to add doggy tricks? like telling dogs to sit and speak? Good idea. And what would the doggy say? Just bark? or? 1
Alanwrecked Posted July 8, 2021 Posted July 8, 2021 On 7/5/2021 at 7:55 PM, huanrenfeng said: Good idea. And what would the doggy say? Just bark? or? I think They should just bark
LinksSword Posted July 9, 2021 Posted July 9, 2021 (edited) enabling dangerous feature seems to completely prevent me from looting bodies period. Â using latest SE version. Edited July 9, 2021 by LinksSword 1
Bluegunk Posted July 10, 2021 Posted July 10, 2021 (edited) I downloaded your SE version but it is Form 43. I put it into the CK to update it, but the mod crashes the CK. I've double-checked it using the Cathedral Assets Optimiser, no problems found.  Any ideas why this problem is occurring, please? I notice SSEEdit reports an error in part of the dialogue.  Error is at xx0022FS  daf_fcq Doggy Interaction. Error: 1 <Warning: Quest Alias not found in "daf_fcq "Doggy Interaction" [QUST:050022F5]">  The CK crashes during validating topic infos.  Edited July 28, 2021 by Bluegunk
MysticstarMoonrise Posted July 18, 2021 Posted July 18, 2021 I hate ask this if it has already asked but.... Is there a SE port of this mod?Â
Kakasholin Posted July 18, 2021 Posted July 18, 2021 6 hours ago, MysticstarMoonrise said: I hate ask this if it has already asked but.... Is there a SE port of this mod? Yes, under files when you download it, there is a selection for the SE version of this mod.Â
Bluegunk Posted July 28, 2021 Posted July 28, 2021 On 7/18/2021 at 11:44 PM, Kakasholin said: Yes, under files when you download it, there is a selection for the SE version of this mod.  But you can't change it to Form 44 for Skyrim SE due to a Quest error in it. It crashes the CK.
Kakasholin Posted July 29, 2021 Posted July 29, 2021 On 7/28/2021 at 10:15 AM, Bluegunk said:  But you can't change it to Form 44 for Skyrim SE due to a Quest error in it. It crashes the CK. Here you go, double checked with Wyre Bash and no old heading reported. The mod was working fine with it not being in form 44, and for the most part, based on user feedback on this forum,  it is generally a waste of time/not needed for most mods on this site to be converted to form 44, especially if they author ported an SE version already. As for the quest error, Huan posts the most recent versions of his mods on his Patron and that quest is most likely a part of an update he has listed on there and is unfinished on the public release, which these are more of a snapshot and not a full release of his mods. bad_0.890_SE_Form44.7z 1
Bluegunk Posted August 5, 2021 Posted August 5, 2021 (edited) On 7/29/2021 at 10:28 PM, Kakasholin said: Here you go, double checked with Wyre Bash and no old heading reported. The mod was working fine with it not being in form 44, and for the most part, based on user feedback on this forum,  it is generally a waste of time/not needed for most mods on this site to be converted to form 44, especially if they author ported an SE version already. As for the quest error, Huan posts the most recent versions of his mods on his Patron and that quest is most likely a part of an update he has listed on there and is unfinished on the public release, which these are more of a snapshot and not a full release of his mods. bad_0.890_SE_Form44.7z 7.41 MB · 1 download  Many thanks! ?  I'm aware of the 43/44 debate and (given some of the original Beth forms are 33+) I'm sure a mod will be happy. But I hate the barrage of whining from Wrye Bash and other utilities, so like to update them.  ? Edited August 5, 2021 by Bluegunk 1
caydan.zayed Posted August 13, 2021 Posted August 13, 2021 Any Idea why it might be that people don't crawl when cursed with being a doggy? they just sneak.
Guest Posted October 5, 2021 Posted October 5, 2021 On 5/8/2021 at 9:26 AM, Winchester-1973 said: Same here. Doesn't show up in MCM and I get no spells etc.. Nothing. Yeah I've looked into this issue... and all I can find is it takes a few minutes to load... Thing is I've gone a while in game now and the MCM still doesn't load.
huanrenfeng Posted October 9, 2021 Author Posted October 9, 2021 I'm back. Going to solve problems one by one. 3
srmacbobs Posted October 18, 2021 Posted October 18, 2021 I have been having an issue with the doggy interaction quest where I did every single interaction available but the quest won't progress no matter what. Is it ok to complete this quest trough the console or am I going to fuck something up if I do that?
Guest Posted October 20, 2021 Posted October 20, 2021 Hey I wanted to ask, and sorry if someone already did, is there any plan to eventually add more realistic doggy roleplay? I.e. collars, pet bowls for food, owners taking you home, etc?
Farsh-nuke Posted November 2, 2021 Posted November 2, 2021 I have now read through all 16 pages and I can definitely say that I'll be trying this mod after the anniversary edition of skyrim comes out. It would be cool if once an NPC became a puppy they could be trained as 'attack puppies' and get special attacks like the dogs in fallout 4 can. (To elaborate and use existing vanilla mechanics as examples perhaps at the first rank a trained 'attack puppy' can stagger an npc like two handed weapon. At second rank they could also have a chance to make enemies flee using a similar effect to the fear spell. At rank 3 they could have a chance to disarm the person they attack. Rank 4 could then give a chance for the attack puppy to provide a short paralysis to their enemy) You may already have a similar feature to this in the patreon version and if so I am sorry for being redundant. I just think it would be a cool way to make doggy npcs viable as followers in combat. And once you have attack puppies that opens up the possibility of enemies having special attack puppy bosses to fight or even claim as your own pet. Also if PCs want to be doggys this might make it more viable to complete quests as a puppy. Sorry, I'm just inspired having read about your mod. I'm glad you're keeping it updated. Â
Guest Posted November 20, 2021 Posted November 20, 2021 Hey, I'm having a small issue with the mod. When I enable the infection through corpses or doors, I can no longer loot said corpses (unless it's precisaly the time when it infects me). Any idea what might be causing this ? Is this a known issue or... idk ?  Anyway, thanks for the mod  PS: I have MuST installed, how is the transformation supposed to happen ?
Guest Posted November 20, 2021 Posted November 20, 2021 While I'm at it, I have a feeling that MuST is not working correctly since nothing is clickable in the MCM menu, despite said menu claiming otherwise... Is there perhaps a different file for the SSE version ? If so where can I find it ?
JessT672 Posted November 26, 2021 Posted November 26, 2021 anyone figure out a work around for when it doesn't show up in the mcm menu? I've used it before and it worked just fine but the latest version for me doesn't show up or register its installed at all.
FredOof Posted December 26, 2021 Posted December 26, 2021 Is it possible to use the doggy animation via DAR instead of entering sneak, I think it would be a cleaner and easier implementation
Blue Nightmare Posted April 16, 2022 Posted April 16, 2022 (edited)  Would be cool to have something like this similar to Spoiler Perhaps a mashup of that with https://www.nexusmods.com/skyrim/mods/82151  Maybe it would be best to make it the actual dog race so it can use the animations, if the metal dog helmet hides most of the face then the body is just a generic body at that point. So it would be more like transforming a npc into a special dograce just have a version with different skin textures Probably easier to keep it human with the crawl animation, just need more dog human animations i guess  Edited April 16, 2022 by Bluestar60
Kirinleon9 Posted May 1, 2022 Posted May 1, 2022 i can't doing the quest ! It's always stuck in the first thing i should do. whatever i do it's always stuck.
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