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Patch for animations (Squirt/Cum Effects, cum overlays, stages, fixes)


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Posted

E:\Repos\f4se\Buffout4\src\main.cpp(70): [info] Buffout4 v1.28.6
E:\Repos\f4se\Buffout4\src\Warnings\CreateTexture2DWarning.cpp(162): [critical] A call to ID3D11Device::CreateTexture2D failed with error code 0x8007000E. This will crash the game.
This error originates from: "Textures\overlays\CumNWealth\Breast_3_d.dds"
 

Above is the log when the CTD occurred.
The textures that are causing this are included in this mod, do you know of any solutions?

Posted
On 8/4/2024 at 11:14 PM, sinivii said:

You still working on this or have you moved on? @Indarello

moved on

 

On 8/5/2024 at 7:56 PM, harakirisamurai said:

E:\Repos\f4se\Buffout4\src\main.cpp(70): [info] Buffout4 v1.28.6
E:\Repos\f4se\Buffout4\src\Warnings\CreateTexture2DWarning.cpp(162): [critical] A call to ID3D11Device::CreateTexture2D failed with error code 0x8007000E. This will crash the game.
This error originates from: "Textures\overlays\CumNWealth\Breast_3_d.dds"
 

Above is the log when the CTD occurred.
The textures that are causing this are included in this mod, do you know of any solutions?

Is it because texture has different width vs length? You can try fix it yourself

  • 2 weeks later...
  • 2 months later...
Posted (edited)

I'm having issues with the bodytalk (v3) having all it's sliders being maxxed out in-game.

I built the body in bodyslide to have everything zero, and then have build morphs on of course. Whenever a scene happens (with savagecabbage, bp70, and the other animation packs), some named males get their bodies all beefy. Was testing in the dugout inn, and noticed this with vadim, paul, and hawthorne, but if a scene happens with a resident npc, they remain zeroed.

I tried looking in the files, and can't find anything that adds to the bodytalk sliders besides the erections.

Any help?

 

Edit: it seems that the male bodies get randomized, as some raiders are also different proportions.

Edited by klsjadfjsa
Posted
On 10/27/2024 at 8:04 PM, klsjadfjsa said:

I'm having issues with the bodytalk (v3) having all it's sliders being maxxed out in-game.

I built the body in bodyslide to have everything zero, and then have build morphs on of course. Whenever a scene happens (with savagecabbage, bp70, and the other animation packs), some named males get their bodies all beefy. Was testing in the dugout inn, and noticed this with vadim, paul, and hawthorne, but if a scene happens with a resident npc, they remain zeroed.

I tried looking in the files, and can't find anything that adds to the bodytalk sliders besides the erections.

Any help?

 

Edit: it seems that the male bodies get randomized, as some raiders are also different proportions.

Deleted bodytalk sliders as a workaround day after i posted this

  • 1 month later...
Posted (edited)

I have Leito's animations v2.1 + staged version and the installer of this patch doesn't select the option for it by default. Is it only for FF animations? I don't use those, so I dont' need to tick that box?

 

After using your patch, I noticed there was no anal FM animations in the selection. How do I edit the XMLs to add that back?

Edited by OmniCaptor
Posted (edited)
On 12/3/2024 at 7:09 PM, OmniCaptor said:

I have Leito's animations v2.1 + staged version and the installer of this patch doesn't select the option for it by default. Is it only for FF animations? I don't use those, so I dont' need to tick that box?

 

After using your patch, I noticed there was no anal FM animations in the selection. How do I edit the XMLs to add that back?

Did you read description? You need Leito + voice fix instead of staged version.
My patch do not duplicate vaginal FM animations into anal FM animations. So if you are looking it there you would not find it. My patch duplicate vaginal FM animations into vaginal FF animations, you can also find that in description.
Anal Leito animations were not originally present in Leito animations, I suppose it is addition of staged version.
If you still need anal version you can either do it manually by editing xml files or easy choise is not select Leito support from my patch. You will also disable the rest changes in "What this mod changes" in description

Edited by Indarello
Posted
On 12/5/2024 at 8:58 AM, Indarello said:

Did you read description? You need Leito + voice fix instead of staged version.
My patch do not duplicate vaginal FM animations into anal FM animations. So if you are looking it there you would not find it. My patch duplicate vaginal FM animations into vaginal FF animations, you can also find that in description.
Anal Leito animations were not originally present in Leito animations, I suppose it is addition of staged version.
If you still need anal version you can either do it manually by editing xml files or easy choise is not select Leito support from my patch. You will also disable the rest changes in "What this mod changes" in description

 

By dupliacates you mean converts right? I tried disabling the Leito option in your patch but still didn't see the aggressive anal animations from that pack when scrolling through available animations during sex. Your patch disables it regardless of settings, which is sad because it has a lot of good edits, even if I'm totally uninterested in FF or MM animations. Any chance you can change it to include the anal animations?

"Vadermania removed FM, dog, cat animations"
For what reason are you doing this?

Posted
3 hours ago, OmniCaptor said:

 

By dupliacates you mean converts right? I tried disabling the Leito option in your patch but still didn't see the aggressive anal animations from that pack when scrolling through available animations during sex. Your patch disables it regardless of settings, which is sad because it has a lot of good edits, even if I'm totally uninterested in FF or MM animations. Any chance you can change it to include the anal animations?

"Vadermania removed FM, dog, cat animations"
For what reason are you doing this?

By duplicates I mean it has FM animations, With my patch it also now has FF animations additionally.

I dont think my patch do something with Leito if you disable that option, probably you did something wrong.

 

I disabled Vadermania probably because these animations were too bad quialty compared to other packs.

Posted (edited)
On 12/6/2024 at 4:59 PM, Indarello said:

By duplicates I mean it has FM animations, With my patch it also now has FF animations additionally.

I dont think my patch do something with Leito if you disable that option, probably you did something wrong.

 

I disabled Vadermania probably because these animations were too bad quialty compared to other packs.

 

After testing some more I noticed I was wrong about Leito's pack containing an anal aggressive animation, and not ticking that option is fine.

Just explain something to me please. For RohZima's animations, you've only covered a few of the animations included, and your patch overwrites the PositionData files of the original mods. Does it add to existing data, or simply replace? If the latter applies, you're actually removing a lot of animations by having incomplete PositionData in your patch. I'm asking because if I understand how it works, I would know what to choose when installing.

Edited by OmniCaptor
Posted
9 hours ago, OmniCaptor said:

 

After testing some more I noticed I was wrong about Leito's pack containing an anal aggressive animation, and not ticking that option is fine.

Just explain something to me please. For RohZima's animations, you've only covered a few of the animations included, and your patch overwrites the PositionData files of the original mods. Does it add to existing data, or simply replace? If the latter applies, you're actually removing a lot of animations by having incomplete PositionData in your patch. I'm asking because if I understand how it works, I would know what to choose when installing.

replace, I no longer support this patch, so no new version positions are present

  • 4 weeks later...
Posted
6 hours ago, King of the lewd said:

ok for some reason one female NPC couldn't stop squirting and i don't know how to stop it

Technically this is just armor. You need to remove specific armor from this female

  • 2 weeks later...
Posted

@IndarelloWhen I play a scene involving Dogmeat and any random female NPC, I have the problem where he keeps stopping doing 'his part' in the animation. Sometimes its for a few seconds, sometimes he doesn't get back to it at all. Is there a known culprit that causes this by any chance?

Posted
1 hour ago, shardoom said:

@IndarelloWhen I play a scene involving Dogmeat and any random female NPC, I have the problem where he keeps stopping doing 'his part' in the animation. Sometimes its for a few seconds, sometimes he doesn't get back to it at all. Is there a known culprit that causes this by any chance?

 

Depends on animation pack really.

In some pack there were (and are unless you fix it) problem with positioning of the dog npc. The dog is being placed to low, it clips the ground and playing 'drop' animation.

It will happen with some of SC animations, but won't happen with Leito's. I knew of the issue but to be honest never bothered enough about this kinds of animation to try and fix it properly. 

It's definitely not the Indarello's fault, this one I will tell you for sure. 

There is actually a way to fix it easy enough, I belive, is to make staged animation without 'pre stage' (meanig just moving the first stage to the main sequence)

If I will not forget - I'll try it on my install and check if it will in fact fix the problem. No promises, though :)

Posted (edited)
4 hours ago, mishovur said:

 

Depends on animation pack really.

In some pack there were (and are unless you fix it) problem with positioning of the dog npc. The dog is being placed to low, it clips the ground and playing 'drop' animation.

It will happen with some of SC animations, but won't happen with Leito's. I knew of the issue but to be honest never bothered enough about this kinds of animation to try and fix it properly. 

It's definitely not the Indarello's fault, this one I will tell you for sure. 

There is actually a way to fix it easy enough, I belive, is to make staged animation without 'pre stage' (meanig just moving the first stage to the main sequence)

If I will not forget - I'll try it on my install and check if it will in fact fix the problem. No promises, though :)

 

Yep I've definitely seen some 'dropsies', but also what looks like Dogmeats package (actual package, not his dog junk) taking over and bringing him out of the anim.

Edited by shardoom
  • 4 weeks later...
Posted

I just downloaded this patch and then the body physics went wrong like barely moving. Of course, I uninstalled it immediately, but my physics is still broken. Reinstalling my mods and rebuilding the body are not solving the issue. How come it could mess up other stuff even after being uninstalled?

Posted
5 hours ago, mapplesodamorth said:

I just downloaded this patch and then the body physics went wrong like barely moving. Of course, I uninstalled it immediately, but my physics is still broken. Reinstalling my mods and rebuilding the body are not solving the issue. How come it could mess up other stuff even after being uninstalled?

 

This patch has nothing to do with physics whatsoever. There is absolutely nothing in the patch that can affect bodies in any shape way or form.

So with it or without it - you have some problem with your body/physics setup.

Besides you never even mentioned what kind of body you are using. CBBE? TWB? FG? what skeleton? what you are using for physics?

 

And again - this patch does precisely nothing to physics, or bodies in general :))))

Posted
7 hours ago, mishovur said:

 

This patch has nothing to do with physics whatsoever. There is absolutely nothing in the patch that can affect bodies in any shape way or form.

So with it or without it - you have some problem with your body/physics setup.

Besides you never even mentioned what kind of body you are using. CBBE? TWB? FG? what skeleton? what you are using for physics?

 

And again - this patch does precisely nothing to physics, or bodies in general :))))

oh I'm using cbbe body. I can ensure that the problem comes from this patch because I only downloaded this one and not using animations at all. I know it sounds weird, I just wanted to see if I could use the particle effects. I also have totally no idea how it can have any impact on my physics, but the fact is that my jiggle effect is somehow being modified. 

Posted
6 hours ago, mapplesodamorth said:

oh I'm using cbbe body. I can ensure that the problem comes from this patch because I only downloaded this one and not using animations at all. I know it sounds weird, I just wanted to see if I could use the particle effects. I also have totally no idea how it can have any impact on my physics, but the fact is that my jiggle effect is somehow being modified. 

 

It can not impact you physics, because there are no physics files in the patch.

you can unpack it with zip and check yourself.

I have no clue what have you done, just explaining - this patch can not change physics or bodies in general. 

It's not 'magic'. you either have specific files or you don't. 

Posted
2 hours ago, mishovur said:

 

It can not impact you physics, because there are no physics files in the patch.

you can unpack it with zip and check yourself.

I have no clue what have you done, just explaining - this patch can not change physics or bodies in general. 

It's not 'magic'. you either have specific files or you don't. 

IT'S OBVIOUS THERE IS NO PHYSICS FILE. I'm doubting the Zaz plugin in the patch somehow has broken the skeleton setting or some sort of that. And yes, it's confusing and I have no idea but the issue is caused by this patch I ensure that.

Posted
11 hours ago, mapplesodamorth said:

IT'S OBVIOUS THERE IS NO PHYSICS FILE. I'm doubting the Zaz plugin in the patch somehow has broken the skeleton setting or some sort of that. And yes, it's confusing and I have no idea but the issue is caused by this patch I ensure that.

So when you disable this mod in mod manager your physics works ok? 

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