sinivii Posted August 4, 2024 Posted August 4, 2024 You still working on this or have you moved on? @Indarello
harakirisamurai Posted August 5, 2024 Posted August 5, 2024 E:\Repos\f4se\Buffout4\src\main.cpp(70): [info] Buffout4 v1.28.6 E:\Repos\f4se\Buffout4\src\Warnings\CreateTexture2DWarning.cpp(162): [critical] A call to ID3D11Device::CreateTexture2D failed with error code 0x8007000E. This will crash the game. This error originates from: "Textures\overlays\CumNWealth\Breast_3_d.dds" Above is the log when the CTD occurred. The textures that are causing this are included in this mod, do you know of any solutions?
Indarello Posted August 6, 2024 Author Posted August 6, 2024 On 8/4/2024 at 11:14 PM, sinivii said: You still working on this or have you moved on? @Indarello moved on On 8/5/2024 at 7:56 PM, harakirisamurai said: E:\Repos\f4se\Buffout4\src\main.cpp(70): [info] Buffout4 v1.28.6 E:\Repos\f4se\Buffout4\src\Warnings\CreateTexture2DWarning.cpp(162): [critical] A call to ID3D11Device::CreateTexture2D failed with error code 0x8007000E. This will crash the game. This error originates from: "Textures\overlays\CumNWealth\Breast_3_d.dds" Above is the log when the CTD occurred. The textures that are causing this are included in this mod, do you know of any solutions? Is it because texture has different width vs length? You can try fix it yourself 1
mishovur Posted August 16, 2024 Posted August 16, 2024 1 hour ago, outout777 said: Will this patch work with the latest AAF? I does. Why wouldn't it?
klsjadfjsa Posted October 28, 2024 Posted October 28, 2024 (edited) I'm having issues with the bodytalk (v3) having all it's sliders being maxxed out in-game. I built the body in bodyslide to have everything zero, and then have build morphs on of course. Whenever a scene happens (with savagecabbage, bp70, and the other animation packs), some named males get their bodies all beefy. Was testing in the dugout inn, and noticed this with vadim, paul, and hawthorne, but if a scene happens with a resident npc, they remain zeroed. I tried looking in the files, and can't find anything that adds to the bodytalk sliders besides the erections. Any help? Edit: it seems that the male bodies get randomized, as some raiders are also different proportions. Edited October 28, 2024 by klsjadfjsa
klsjadfjsa Posted November 2, 2024 Posted November 2, 2024 On 10/27/2024 at 8:04 PM, klsjadfjsa said: I'm having issues with the bodytalk (v3) having all it's sliders being maxxed out in-game. I built the body in bodyslide to have everything zero, and then have build morphs on of course. Whenever a scene happens (with savagecabbage, bp70, and the other animation packs), some named males get their bodies all beefy. Was testing in the dugout inn, and noticed this with vadim, paul, and hawthorne, but if a scene happens with a resident npc, they remain zeroed. I tried looking in the files, and can't find anything that adds to the bodytalk sliders besides the erections. Any help? Edit: it seems that the male bodies get randomized, as some raiders are also different proportions. Deleted bodytalk sliders as a workaround day after i posted this
Omnishade Posted December 3, 2024 Posted December 3, 2024 (edited) I have Leito's animations v2.1 + staged version and the installer of this patch doesn't select the option for it by default. Is it only for FF animations? I don't use those, so I dont' need to tick that box? After using your patch, I noticed there was no anal FM animations in the selection. How do I edit the XMLs to add that back? Edited December 3, 2024 by OmniCaptor
Indarello Posted December 5, 2024 Author Posted December 5, 2024 (edited) On 12/3/2024 at 7:09 PM, OmniCaptor said: I have Leito's animations v2.1 + staged version and the installer of this patch doesn't select the option for it by default. Is it only for FF animations? I don't use those, so I dont' need to tick that box? After using your patch, I noticed there was no anal FM animations in the selection. How do I edit the XMLs to add that back? Did you read description? You need Leito + voice fix instead of staged version. My patch do not duplicate vaginal FM animations into anal FM animations. So if you are looking it there you would not find it. My patch duplicate vaginal FM animations into vaginal FF animations, you can also find that in description. Anal Leito animations were not originally present in Leito animations, I suppose it is addition of staged version. If you still need anal version you can either do it manually by editing xml files or easy choise is not select Leito support from my patch. You will also disable the rest changes in "What this mod changes" in description Edited December 5, 2024 by Indarello
Omnishade Posted December 6, 2024 Posted December 6, 2024 On 12/5/2024 at 8:58 AM, Indarello said: Did you read description? You need Leito + voice fix instead of staged version. My patch do not duplicate vaginal FM animations into anal FM animations. So if you are looking it there you would not find it. My patch duplicate vaginal FM animations into vaginal FF animations, you can also find that in description. Anal Leito animations were not originally present in Leito animations, I suppose it is addition of staged version. If you still need anal version you can either do it manually by editing xml files or easy choise is not select Leito support from my patch. You will also disable the rest changes in "What this mod changes" in description By dupliacates you mean converts right? I tried disabling the Leito option in your patch but still didn't see the aggressive anal animations from that pack when scrolling through available animations during sex. Your patch disables it regardless of settings, which is sad because it has a lot of good edits, even if I'm totally uninterested in FF or MM animations. Any chance you can change it to include the anal animations? "Vadermania removed FM, dog, cat animations" For what reason are you doing this?
Indarello Posted December 6, 2024 Author Posted December 6, 2024 3 hours ago, OmniCaptor said: By dupliacates you mean converts right? I tried disabling the Leito option in your patch but still didn't see the aggressive anal animations from that pack when scrolling through available animations during sex. Your patch disables it regardless of settings, which is sad because it has a lot of good edits, even if I'm totally uninterested in FF or MM animations. Any chance you can change it to include the anal animations? "Vadermania removed FM, dog, cat animations" For what reason are you doing this? By duplicates I mean it has FM animations, With my patch it also now has FF animations additionally. I dont think my patch do something with Leito if you disable that option, probably you did something wrong. I disabled Vadermania probably because these animations were too bad quialty compared to other packs.
Omnishade Posted December 8, 2024 Posted December 8, 2024 (edited) On 12/6/2024 at 4:59 PM, Indarello said: By duplicates I mean it has FM animations, With my patch it also now has FF animations additionally. I dont think my patch do something with Leito if you disable that option, probably you did something wrong. I disabled Vadermania probably because these animations were too bad quialty compared to other packs. After testing some more I noticed I was wrong about Leito's pack containing an anal aggressive animation, and not ticking that option is fine. Just explain something to me please. For RohZima's animations, you've only covered a few of the animations included, and your patch overwrites the PositionData files of the original mods. Does it add to existing data, or simply replace? If the latter applies, you're actually removing a lot of animations by having incomplete PositionData in your patch. I'm asking because if I understand how it works, I would know what to choose when installing. Edited December 8, 2024 by OmniCaptor
Indarello Posted December 8, 2024 Author Posted December 8, 2024 9 hours ago, OmniCaptor said: After testing some more I noticed I was wrong about Leito's pack containing an anal aggressive animation, and not ticking that option is fine. Just explain something to me please. For RohZima's animations, you've only covered a few of the animations included, and your patch overwrites the PositionData files of the original mods. Does it add to existing data, or simply replace? If the latter applies, you're actually removing a lot of animations by having incomplete PositionData in your patch. I'm asking because if I understand how it works, I would know what to choose when installing. replace, I no longer support this patch, so no new version positions are present
King of the lewd Posted January 2, 2025 Posted January 2, 2025 ok for some reason one female NPC couldn't stop squirting and i don't know how to stop it
Indarello Posted January 2, 2025 Author Posted January 2, 2025 6 hours ago, King of the lewd said: ok for some reason one female NPC couldn't stop squirting and i don't know how to stop it Technically this is just armor. You need to remove specific armor from this female
sickisick123 Posted January 2, 2025 Posted January 2, 2025 10 hours ago, King of the lewd said: ok for some reason one female NPC couldn't stop squirting and i don't know how to stop it just let her enjoy it lol
shardoom Posted January 14, 2025 Posted January 14, 2025 @IndarelloWhen I play a scene involving Dogmeat and any random female NPC, I have the problem where he keeps stopping doing 'his part' in the animation. Sometimes its for a few seconds, sometimes he doesn't get back to it at all. Is there a known culprit that causes this by any chance?
mishovur Posted January 14, 2025 Posted January 14, 2025 1 hour ago, shardoom said: @IndarelloWhen I play a scene involving Dogmeat and any random female NPC, I have the problem where he keeps stopping doing 'his part' in the animation. Sometimes its for a few seconds, sometimes he doesn't get back to it at all. Is there a known culprit that causes this by any chance? Depends on animation pack really. In some pack there were (and are unless you fix it) problem with positioning of the dog npc. The dog is being placed to low, it clips the ground and playing 'drop' animation. It will happen with some of SC animations, but won't happen with Leito's. I knew of the issue but to be honest never bothered enough about this kinds of animation to try and fix it properly. It's definitely not the Indarello's fault, this one I will tell you for sure. There is actually a way to fix it easy enough, I belive, is to make staged animation without 'pre stage' (meanig just moving the first stage to the main sequence) If I will not forget - I'll try it on my install and check if it will in fact fix the problem. No promises, though 1
shardoom Posted January 14, 2025 Posted January 14, 2025 (edited) 4 hours ago, mishovur said: Depends on animation pack really. In some pack there were (and are unless you fix it) problem with positioning of the dog npc. The dog is being placed to low, it clips the ground and playing 'drop' animation. It will happen with some of SC animations, but won't happen with Leito's. I knew of the issue but to be honest never bothered enough about this kinds of animation to try and fix it properly. It's definitely not the Indarello's fault, this one I will tell you for sure. There is actually a way to fix it easy enough, I belive, is to make staged animation without 'pre stage' (meanig just moving the first stage to the main sequence) If I will not forget - I'll try it on my install and check if it will in fact fix the problem. No promises, though Yep I've definitely seen some 'dropsies', but also what looks like Dogmeats package (actual package, not his dog junk) taking over and bringing him out of the anim. Edited January 14, 2025 by shardoom
mapplesodanorth Posted February 7, 2025 Posted February 7, 2025 I just downloaded this patch and then the body physics went wrong like barely moving. Of course, I uninstalled it immediately, but my physics is still broken. Reinstalling my mods and rebuilding the body are not solving the issue. How come it could mess up other stuff even after being uninstalled?
mishovur Posted February 7, 2025 Posted February 7, 2025 5 hours ago, mapplesodamorth said: I just downloaded this patch and then the body physics went wrong like barely moving. Of course, I uninstalled it immediately, but my physics is still broken. Reinstalling my mods and rebuilding the body are not solving the issue. How come it could mess up other stuff even after being uninstalled? This patch has nothing to do with physics whatsoever. There is absolutely nothing in the patch that can affect bodies in any shape way or form. So with it or without it - you have some problem with your body/physics setup. Besides you never even mentioned what kind of body you are using. CBBE? TWB? FG? what skeleton? what you are using for physics? And again - this patch does precisely nothing to physics, or bodies in general :))))
mapplesodanorth Posted February 8, 2025 Posted February 8, 2025 7 hours ago, mishovur said: This patch has nothing to do with physics whatsoever. There is absolutely nothing in the patch that can affect bodies in any shape way or form. So with it or without it - you have some problem with your body/physics setup. Besides you never even mentioned what kind of body you are using. CBBE? TWB? FG? what skeleton? what you are using for physics? And again - this patch does precisely nothing to physics, or bodies in general :)))) oh I'm using cbbe body. I can ensure that the problem comes from this patch because I only downloaded this one and not using animations at all. I know it sounds weird, I just wanted to see if I could use the particle effects. I also have totally no idea how it can have any impact on my physics, but the fact is that my jiggle effect is somehow being modified.
mishovur Posted February 8, 2025 Posted February 8, 2025 6 hours ago, mapplesodamorth said: oh I'm using cbbe body. I can ensure that the problem comes from this patch because I only downloaded this one and not using animations at all. I know it sounds weird, I just wanted to see if I could use the particle effects. I also have totally no idea how it can have any impact on my physics, but the fact is that my jiggle effect is somehow being modified. It can not impact you physics, because there are no physics files in the patch. you can unpack it with zip and check yourself. I have no clue what have you done, just explaining - this patch can not change physics or bodies in general. It's not 'magic'. you either have specific files or you don't.
mapplesodanorth Posted February 8, 2025 Posted February 8, 2025 2 hours ago, mishovur said: It can not impact you physics, because there are no physics files in the patch. you can unpack it with zip and check yourself. I have no clue what have you done, just explaining - this patch can not change physics or bodies in general. It's not 'magic'. you either have specific files or you don't. IT'S OBVIOUS THERE IS NO PHYSICS FILE. I'm doubting the Zaz plugin in the patch somehow has broken the skeleton setting or some sort of that. And yes, it's confusing and I have no idea but the issue is caused by this patch I ensure that.
Indarello Posted February 8, 2025 Author Posted February 8, 2025 11 hours ago, mapplesodamorth said: IT'S OBVIOUS THERE IS NO PHYSICS FILE. I'm doubting the Zaz plugin in the patch somehow has broken the skeleton setting or some sort of that. And yes, it's confusing and I have no idea but the issue is caused by this patch I ensure that. So when you disable this mod in mod manager your physics works ok?
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