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[mod] Teratophilia


red3dred

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Posted

though that may be more work than it's worth, as it would be used a proxy until, as you said, Defeat gets the updates it needs. Still cant believe all it look was altering that one line in the Monster_defeat.lua file, I think that was the file, going to go back to find the comment that had the fix to make sure, as I think I needed to replace another file completely with what they had (the word I'm looking for is dead in my throat) Supplied, but yeah, That was insane. Still, love the mod :3 and look forward to the next update :3  

 

Edit: It was the Monster_primary.lua that needed that one line changed, or I think it was that one word that changed the whole thing, Not 100% on that part, and it was the Sexbounddefeat.lua that I had replaced entirely. the comment is on page 17 for anyone who doesn't want to look for it themselves.

  • 2 weeks later...
Posted
On 12/9/2020 at 4:35 AM, awdwaga said:

for some reason monsters become invincible after 1 hit

 

If it has anything to do with you only able to get one hit on a monster and it's health stops dropping and If you have the defeat mod or the defeat teratophilia mod then I'd recommend going to page 17, to get your answer. 17th post from the top.

Posted

ok so for some reason, the monsters will become immortal if i try to kill them while the defeat mod is installed, no clue why, any ideas? the ones im trying to kill are supported ones

Posted
2 hours ago, kodamant said:

ok so for some reason, the monsters will become immortal if i try to kill them while the defeat mod is installed, no clue why, any ideas? the ones im trying to kill are supported ones

if red got a dollar everytime someone brings this up, he'd be rich

read up on it in the defeat mod thread

Posted

the monsters will become Invincible if i try to kill them while the defeat mod is installed,  the ones im trying to kill all are supported ones

Posted

I mean.... I think by this point, if its gonna be a while until Defeat gets updated then it may be best to add the fix to the frost page or add a warning for the time being. In theory, that should stop people from bringing up the problem, however, this is the internet.

 

Also if its alright to make a quick suggestion even tho it has neither pink nor green check mark. When it comes to the Spookit, would it be possible for it to turn both the player and itself transparent? It probably wont work but eh. I'm mainly waiting patiently for the Fennix.

Posted
5 hours ago, ixtheinterloper said:

i wouldn't wish this broken record of a thread on my worst enemy jesus christ

Danny Devito screenshots, images and pictures - Giant Bomb

 

3 hours ago, HighwayDio said:

I mean.... I think by this point, if its gonna be a while until Defeat gets updated then it may be best to add the fix to the frost page or add a warning for the time being. In theory, that should stop people from bringing up the problem, however, this is the internet.

 

Also if its alright to make a quick suggestion even tho it has neither pink nor green check mark. When it comes to the Spookit, would it be possible for it to turn both the player and itself transparent? It probably wont work but eh. I'm mainly waiting patiently for the Fennix.

Both good suggestions, sadly i'd have to really mess with directives to achieve that second one. Applying things to the second/other actor in general is not possible unless it's a additional layer upon the opposite, not a detraction like reducing their alpha value (transparency).

And yeah, honestly? I might aswell add files onto my defeat support that when installed, overwrite the ones from normal defeat and make it actually work.

Posted
2 hours ago, red3dred said:

Both good suggestions, sadly i'd have to really mess with directives to achieve that second one. Applying things to the second/other actor in general is not possible unless it's a additional layer upon the opposite, not a detraction like reducing their alpha value (transparency).

And yeah, honestly? I might aswell add files onto my defeat support that when installed, overwrite the ones from normal defeat and make it actually work.

It wouldn't be a big deal if its not possible, I don't exactly know much when it comes coding unfortunately, but wouldn't you be able to make the node itself go transparent now and again or (and I greatly assume it was for some reason) do nodes not work the same as a normal interactive object like a bed or chair?

 

Also I've just realized that there may be a problem with making the Erchius Ghost compatible. The thought may have occurred already but just case it hadn't, just some info. It deals a thousand base damage to the player, the moment the timer runs out it would just right out kill the player (Which honestly would be funny if it happened to someone not expecting it) and if they have defeat installed, I assume it would just be non stop fun dying and being a constant node.

Posted
 

It wouldn't be a big deal if its not possible, I don't exactly know much when it comes coding unfortunately, but wouldn't you be able to make the node itself go transparent now and again or (and I greatly assume it was for some reason) do nodes not work the same as a normal interactive object like a bed or chair?

 

Also I've just realized that there may be a problem with making the Erchius Ghost compatible. The thought may have occurred already but just case it hadn't, just some info. It deals a thousand base damage to the player, the moment the timer runs out it would just right out kill the player (Which honestly would be funny if it happened to someone not expecting it) and if they have defeat installed, I assume it would just be non stop fun dying and being a constant node.

Heh, the nodes don't function anything like a normal bed or chair, they turn your player invisible then gather all their data, and use that to fill out the specifications of the "actor", the thing you see in the Sexbound animations. Thus any bed effect that would affect the player (directives like semi transparent, damage up/healing auras, etc) don't work the same.

 

Also, yeah. My fear with the Erchius Ghost is that you also need a mod to even be able to hit it in the first place, no? Not only is it also larger than the average creature too. I don't know if the contact is instant death, nor do i know if i can disable/tone down the proximity life-drain they have, it's all around a complicated creature to approach.

 

Also, announcement here;
Terato defeat got an update to hopefully prevent all the people from being a broken record, and i am so done with that i also included a custom version of Defeat to download including all the fixes and changes from around the Forums. I can't yet fix the mod fully, as Defeat is complicated as all heck, but hey, this hopefully prevents people from having as many problems and annoyances.

Posted
 

Heh, the nodes don't function anything like a normal bed or chair, they turn your player invisible then gather all their data, and use that to fill out the specifications of the "actor", the thing you see in the Sexbound animations. Thus any bed effect that would affect the player (directives like semi transparent, damage up/healing auras, etc) don't work the same.

 

Also, yeah. My fear with the Erchius Ghost is that you also need a mod to even be able to hit it in the first place, no? Not only is it also larger than the average creature too. I don't know if the contact is instant death, nor do i know if i can disable/tone down the proximity life-drain they have, it's all around a complicated creature to approach.

Ah, I see, how about a buff/debuff? Since it takes all the data of the character I assume it could also take any effects? For example, when in a liquid both actors have the dripping effect along with the status if its a special liquid. Maybe upon interacting with the node it gains a special buff/debuff? Or is that also impossible?

 

You don't need a mod to harm it, the mech can kill it, however, it has a thousand base health along with the fact that IF you kill it another will spawn immediately. Another note is that, if your in admin mode or any other type of god mode, it will actually drain the color of your character. There is also a problem that, if spawned using commands, it will die after a few seconds and it can't be captured. Not a problem, just annoying, so testing anything with it will also be fun since you need at least one drop of erchius to spawn it and be on a moon. Also, it spawns below the player. And gets more purple as you get more erchius. And I assume its instant death since its a thousand damage.

Posted
On 12/22/2020 at 10:03 PM, red3dred said:

Also, announcement here;

 

Terato defeat got an update to hopefully prevent all the people from being a broken record, and i am so done with that i also included a custom version of Defeat to download including all the fixes and changes from around the Forums. I can't yet fix the mod fully, as Defeat is complicated as all heck, but hey, this hopefully prevents people from having as many problems and annoyances.

Just to be extra clear, do you only need the "SxB - Defeat Custom v2.2.pak"Or do you also need the"sexbound-defeat-2.4.0.pak"
 

I get the feeling some people might get confused by that and by some people I totally don't mean myself.

Also howdy Red and sorry for the irony of asking the question in the first place !!
 

Posted
22 minutes ago, TheGroovyTemplar said:

Just to be extra clear, do you only need the "SxB - Defeat Custom v2.2.pak"Or do you also need the"sexbound-defeat-2.4.0.pak"
 

I get the feeling some people might get confused by that and by some people I totally don't mean myself.

Also howdy Red and sorry for the irony of asking the question in the first place !!

Nothing ironic, just confusion, it's fine.

Defeat Custom is Defeat itself. You can use both Defeat and Defeat custom, but if you do, one's gonna overlap the other. Custom should take priority by default but you don't need it. The file for TeratoDefeat includes the monster fix too.

Posted

So I'm posting to see if anyone else had this issue:

I've only encountered this issue when I made a private server for me and my friend, the monsters get turned invisible (whether it be from defeat or using an item like Aphrodites bow).
Single player works just fine for me, no issues with defeat. Multiplayer is what I've found to have the most bugs. The mods I put on the server exactly match the ones in my mods folder, and my friend has had the same issue not being able to see them either

Posted
On 12/27/2020 at 2:43 PM, Gsz059 said:

So I'm posting to see if anyone else had this issue:

I've only encountered this issue when I made a private server for me and my friend, the monsters get turned invisible (whether it be from defeat or using an item like Aphrodites bow).
Single player works just fine for me, no issues with defeat. Multiplayer is what I've found to have the most bugs. The mods I put on the server exactly match the ones in my mods folder, and my friend has had the same issue not being able to see them either

Well, considering how issues work, have you given thought to looking at/sharing your server's LOG file, so you and I may know the issue, and hopefully resolve it, should it be something on my side?

Posted
On 12/30/2020 at 8:25 AM, red3dred said:

Well, considering how issues work, have you given thought to looking at/sharing your server's LOG file, so you and I may know the issue, and hopefully resolve it, should it be something on my side?

Sorry I didn't before, here it is:starbound_server.log

Posted
9 hours ago, Gsz059 said:

Sorry I didn't before, here it is:starbound_server.log

That is sadly a big bowl of nothing, that i could see. Tons of errors for missing a monster's head, but nothing about them being invisible entirely. However, i will say you do have Sexbound tweaker, which is busted for any version past 3.14, so try removing that and see if the monsters return to existing.

Posted
1 hour ago, Kralkatorik said:

Sorry if this has been asked before, but does this mod work well with Frackin Universe (FU)?

Nope, it doesn't, because FU has Pandora's Box, so all of the vanilla mobs that are enabled are recolors now, and will look different in animations. Plus all the variants of vanilla mobs they add are not supported.

Posted
2 hours ago, Kralkatorik said:

Sorry if this has been asked before, but does this mod work well with Frackin Universe (FU)?

Welp it seems it doesn't work

Posted
6 hours ago, Kralkatorik said:

Sorry if this has been asked before, but does this mod work well with Frackin Universe (FU)?

 

Forgive me if I sound rude, but don't expect any compatibility between the two either. It will never happen unfortunately because FU's main dev looks down on anything fun NSFW.

Posted
10 hours ago, red3dred said:

Nope, it doesn't, because FU has Pandora's Box, so all of the vanilla mobs that are enabled are recolors now, and will look different in animations. Plus all the variants of vanilla mobs they add are not supported.

 

I see...well this is kind of a shame, the FU's changes sort of make the game feel fresh.

Out of curiosity, I was just browsing the mod's folders, and found different things related to monsters, what if I remove parts of the monster folder, or remove it altogether, will it work then, or will this affect FU too much?

 

Also found this Pandora's box...I don't know what it is or what it does, seems to be some LUA files.

Posted
2 hours ago, Kralkatorik said:

 

I see...well this is kind of a shame, the FU's changes sort of make the game feel fresh.

Out of curiosity, I was just browsing the mod's folders, and found different things related to monsters, what if I remove parts of the monster folder, or remove it altogether, will it work then, or will this affect FU too much?

 

Also found this Pandora's box...I don't know what it is or what it does, seems to be some LUA files.

 

I don't think its a good idea to remove anything from the folders unless Red says otherwise. The issue is FU itself, it effects ALLOT of the game in practically everything that it would be best to not use this mod along side it. Imo FU isn't a good mod honestly, you should look for the mods FU has absorbed into it imho, but its your choice.

 

Pandora's Box is a mod that expands Vanilla monsters, adding more variety in terms of different colors, abilities, etc, etc, and FU has consumed it into its self. And to top it off, FU adds its own monsters alongside Pandora's Box. So it really doesn't matter if you remove Pandora's Box, FU still has unique monsters in it.

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