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[mod] Teratophilia


red3dred

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Posted

I'm just really curious so I'm gunna ask, in what order are you adding in monsters? Is it biome based or size based?

Posted
1 hour ago, Laz44 said:

I'm just really curious so I'm gunna ask, in what order are you adding in monsters? Is it biome based or size based?


Biome-based, right now the current objective is finishing the monsters of the Alien biome, and after that, i believe the ... cold? Biome is next. A new poll for future biomes will be started when the time comes.

Posted

well ive got a problem about the animations getting stuck with some of the enemies can someone look into it and tell me where the problem lies because before it just worked fine but now with my new character nothing works anymore the logs are pinned  starbound.log.5starbound.log.4starbound.log.3starbound.log.2starbound.log.1

 

starbound.log

just a small extra info it only happens when im defeated tried with the bow and gun everything worked just to be clear 

 

found the problem it was my armor

 

Posted

jus curious, are poptops completely done or are they gonna get more positions in?

Posted
5 hours ago, CassLezard said:

jus curious, are poptops completely done or are they gonna get more positions in?

 

They have more positions made, but i'm still reviewing and testing them as i'm not sure people enjoy "reverse" fellatio positions (EG: Snaunt) and also the current doggy position could really use some work.

And that banner got me, legit thought that was the post.

Posted
19 hours ago, red3dred said:

 

They have more positions made, but i'm still reviewing and testing them as i'm not sure people enjoy "reverse" fellatio positions (EG: Snaunt) and also the current doggy position could really use some work.

And that banner got me, legit thought that was the post.

aw sweet, can't wait to see more. this mod's an awesome expansion to the base sxb, good luck with it n all

 

about that, yea sorry lol, i'll try shrink it at some point

Posted
On 4/27/2021 at 11:30 PM, red3dred said:

 

They have more positions made, but i'm still reviewing and testing them as i'm not sure people enjoy "reverse" fellatio positions (EG: Snaunt) and also the current doggy position could really use some work.

 

Just chiming in to say that I REALLY enjoy the "reverse" fellatio positions specifically, so I hope you don't leave them out!

Posted

Hey, I recently installed the mod, and ran into a bit of an issue.

I was using the TeratoDefeat (and it's required partners) and I cam across an issue where if I, or a monster that was able to be turned into a sexnode, was "defeated" (dropped to 0 HP), instead it would leave them with the minimal health left, and continue acting as normal.

Posted
1 hour ago, FryoKnight said:

Hey, I recently installed the mod, and ran into a bit of an issue.

I was using the TeratoDefeat (and it's required partners) and I cam across an issue where if I, or a monster that was able to be turned into a sexnode, was "defeated" (dropped to 0 HP), instead it would leave them with the minimal health left, and continue acting as normal.

 

I present to you... Ahem, The Terato-plethora of answers;

On 4/10/2021 at 10:15 AM, red3dred said:

Simply put, there's a bunch of different attempts at fixing Defeat, and none of which are 100% yet, as Defeat is a very complex code that relies on Starbound not chugging or skipping a beat, and on things being in the scripts of the involved creatures... When they aren't, things break heavily.

 

I've already crammed all the fixes that were shared as "working" into the Defeat Custom version that is available for download in this mod's page.

I cannot give any further support than that as:

  1. Monsters that don't have Sexbound support will become invincible when defeating/being defeated by things other than the player.
  2. Defeat will cause the player itself to be transformable, so don't shoot yourself.
  3. Defeat will cause the player or NPC's to become invincible should it's process not go through fully.
  4. Defeat will still kill NPC's and monsters if they're as much as 2 blocks off the ground, have furniture behind them, or just fail to be placed onto the floor properly (Or DoT's will skip Defeat entirely and still kill them).
  5. When Defeat does work properly between two monsters (Hostile VS Friendly), their positions will only be the ones of the defeated monster, ignoring whether the who defeated them has support for them. (Usually being one monster being fucked by a invisible monster)
  6. (New one recently!) The AI of NPC's that go through Defeat properly may not restore when the process is over, making them just stand there. Post-nut clarity hits some people differently.

 

These are all problems that not only do i not have a way to fix, they aren't caused by this mod, as much as i want to offer help, it is up to Locuturus to do so, or for the few people who are hard at work to try and fix up Defeat.

Posted
On 4/30/2021 at 8:04 AM, red3dred said:

 

I present to you... Ahem, The Terato-plethora of answers;

Btw, seems that the lactate module for SxB was the culprit here also, as after turning it off, the mod went back to normal.

Posted
11 hours ago, FryoKnight said:

Btw, seems that the lactate module for SxB was the culprit here also, as after turning it off, the mod went back to normal.


Good grief, i didn't expect it'd be that bad... Well, i guess that's to be sadly expected though. Hopefully someone else in their Discord also is taking notice and making fixes while this is going on.

Posted

So, a quick question.

How hard would it be to get a compatibility patch for Pandora's Box?

The mod seems to still work for the most part, but the alt color monsters revert to normal colors when infused by this mod, and the Shadow Variants don't seem to work at all from just a quick test.

I would personally try and make a compatibility crossover, though I have literally no idea on what I would be doing.

Posted
55 minutes ago, FryoKnight said:

So, a quick question.

How hard would it be to get a compatibility patch for Pandora's Box?

The mod seems to still work for the most part, but the alt color monsters revert to normal colors when infused by this mod, and the Shadow Variants don't seem to work at all from just a quick test.

I would personally try and make a compatibility crossover, though I have literally no idea on what I would be doing.

 

So, it's something i always wanted to get done, but sadly, it's a limitation of both Starbound and Sexbound, and the reason why mobs like randomly-generated mobs and the Erchius Moontants are likely never going to be supported properly. Because the alt-colors of mobs in Pandora's Box (And now, by extension, in FU, since they also ate it) is defined in the monster as just "another alternate body" that is pieced together like randomly generated monsters, except with only a single part.

 

What this entails, is that the game sees them as just the basic monster. We can't get the body data to show up easily, and even if we did, how would we handle it? Exponentially onto the name of the file, so you get "male-body1", "female-body2" etc? This sounds fine until you realize some monsters are composed of four different parts, and we'd need to animate them all, piece them together, and god knows what the layers are gonna look for that, the animation file for Sexbound would easily triple in size.

 

In sum, it's something i wish i was able to compatibilize, but since they are, unlike NPC's, not recolours and in fact whole PNG's for each variation, you can't just find the part of the name of the file that tells you the recolor and re-apply it in Sexbound. The sub-species variations like Glitch-top and Shadow-top are easily made compatible, but the variants are a massive pain in the ass and would likely require a whole table for each monster, just to know what each body recolor is.

Posted
1 hour ago, red3dred said:

 

So, it's something i always wanted to get done, but sadly, it's a limitation of both Starbound and Sexbound, and the reason why mobs like randomly-generated mobs and the Erchius Moontants are likely never going to be supported properly. Because the alt-colors of mobs in Pandora's Box (And now, by extension, in FU, since they also ate it) is defined in the monster as just "another alternate body" that is pieced together like randomly generated monsters, except with only a single part.

 

What this entails, is that the game sees them as just the basic monster. We can't get the body data to show up easily, and even if we did, how would we handle it? Exponentially onto the name of the file, so you get "male-body1", "female-body2" etc? This sounds fine until you realize some monsters are composed of four different parts, and we'd need to animate them all, piece them together, and god knows what the layers are gonna look for that, the animation file for Sexbound would easily triple in size.

 

In sum, it's something i wish i was able to compatibilize, but since they are, unlike NPC's, not recolours and in fact whole PNG's for each variation, you can't just find the part of the name of the file that tells you the recolor and re-apply it in Sexbound. The sub-species variations like Glitch-top and Shadow-top are easily made compatible, but the variants are a massive pain in the ass and would likely require a whole table for each monster, just to know what each body recolor is.

Ah, that is understandable.

 

Though, do you know a good tutorial for getting into making mods?

Because I wouldn't mind trying to help out worth at least making some simple compatibility for this and Pandora (aforementioned Glitch-Top/Shadow-Top for example)

Posted
42 minutes ago, FryoKnight said:

Ah, that is understandable.

 

Though, do you know a good tutorial for getting into making mods?

Because I wouldn't mind trying to help out worth at least making some simple compatibility for this and Pandora (aforementioned Glitch-Top/Shadow-Top for example)

 

I mean, i keep reposting this in the last 3 days and i feel like i'm tooting my own horn whenever i do it, but;

Is the closest you're gonna get to a full-on Sexbound modding tutorial, it does not however teach you basics of Starbound modding (metadata file, folder structure, etc), those are assumed to get started.

Guest AthenaESIV
Posted

So does this mod enable the PC to be used as a node when defeated? Or is it only for PC being the aggressor? Sorry if made clear in description but I didn't see that clarification...

 

Is it possible to change the 35 / 65 % chance so monsters 100% poof? So that if the above question is yes, basically just makes it a PC as victim centric defeat mod?

Posted
2 hours ago, AthenaESIV said:

So does this mod enable the PC to be used as a node when defeated? Or is it only for PC being the aggressor? Sorry if made clear in description but I didn't see that clarification...

 

By itself? No. You need the TeratoDefeat file, and either Sexbound - Defeat or the Custom Defeat optional file in the download for this mod.
BUT... At the moment, the Defeat mods are alittle buggy, and can lead to the player/monsters/NPCs becoming invincible. Also, no matter what, it also makes it where NPC can do the same to you unless you edit the code.

 

2 hours ago, AthenaESIV said:

Is it possible to change the 35 / 65 % chance so monsters 100% poof? So that if the above question is yes, basically just makes it a PC as victim centric defeat mod?


Yes, but no. There is a way to change the odds of something becoming a sex node, but it requires you unpaking the file and editing the code manually.
I know this because I have been poking around myself because I wanted to make it where it is a chance for the player to be mounted by a Monster/NPC on defeat instead of outright killed. I want it a chance because in my mind, not everything is going to want to fuck you. And also, whenever you do get fuck, it actually heals the player to full health by default, so kinda why I made it a chance.

Posted

So @red3dred, I was wondering, but isn't pregnancies caused by monsters suppose to lead to female players laying an egg? Or is it only when a male player impregnates a monster that it leads to that?

Posted
1 hour ago, FryoKnight said:

So @red3dred, I was wondering, but isn't pregnancies caused by monsters suppose to lead to female players laying an egg? Or is it only when a male player impregnates a monster that it leads to that?

 

Both, but base Sexbound doesn't have inheritance from the male, so females just give birth to their own species, thus only female monsters give birth to eggs (Or whoever gets pregnant really).

I heard Sexbound got a parent species polling feature, but i don't know if it'll work the same as i made it back then, so we'll see. It probably won't lay eggs.

Posted

So the invincible monsters problem is happening for EVERY monster. I literally can not kill ANY monster. Except the docile ones.

 

I attached a screenshot of my mods folder just in case the solution to my problem was in the 'open your eyes' section. Note that I am also using various workshop mods because I can't play this game vanilla anymore.

 

Spoiler

1737637416_Screenshot(1).png.926d882215aa18d1045090f43219b4d8.png

 

Go ahead and laugh lol

 

p.s. Please forgive me if I'm just being stupid

p.p.s. I moved all mods related to lewding monsters to a separate folder on my desktop.

 

Posted
7 hours ago, Tetsunmushi said:

So the invincible monsters problem is happening for EVERY monster. I literally can not kill ANY monster. Except the docile ones.

 

I attached a screenshot of my mods folder just in case the solution to my problem was in the 'open your eyes' section. Note that I am also using various workshop mods because I can't play this game vanilla anymore.

 

  Hide contents

1737637416_Screenshot(1).png.926d882215aa18d1045090f43219b4d8.png

 

Go ahead and laugh lol

 

p.s. Please forgive me if I'm just being stupid

p.p.s. I moved all mods related to lewding monsters to a separate folder on my desktop.

 

... but... where is Teratophilia itself? Remember, Teratophilia =/= Terraphilia. A naming similarity there, that too many people just mistake one for the other.

 

Also, Terraphilia Defeat and Terraphilia PAK both seem of very similar size, are you sure the support is not included with the defeat version?

 

Also also, if you have an issue, people post the Starboung log.

Quote

So, to better report issues, try providing a log file and a description of the issue.

To find the log file, it should be within your Starbound installation directory, then the storage folder. You should see a text file named starbound.log (Or simply starbound, a plain text file). Paste it into your response as a attached file, or use PasteBin, whichever you prefer. Then users can look into your issues with the necessary information at hand.

 

<Just please don't post the whole thing as text here>

  • 2 weeks later...
Posted

So I noticed when I fight the enemies that turn into sex nodes that sometimes instead of turning into one or dying they just remain alive, I can't hit them,  but they can hit me. What's happening here? Is this is an issue with both defeat and this mod? or is this another mod messing with this one?

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