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[mod] Teratophilia


red3dred

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Posted
23 minutes ago, Reena_Ribona said:

got it (wow i actually understood this). sorry if this was annoying to answer but i asked in a way (i hope) that this topic hopfully isnt brought up again as i dont want your mod to be looked down upon

No problem lol, and don't worry, we are at the end of the thread, thus nobody will read it unless they have been keeping up!

... no like, seriously, most people either only read the first post, or the first page of posts, and very few people upkeep with the end of the thread. That's expected at this point. It's been like, 4 pages of people saying "Defeat is broken" until now with some chatter in between...

Posted

Hey, really good job on this mod. Wanted to ask something that I assume the answer to which is no. Can captured monsters use objects such as beds and tables? It hasn't ever happened to me, so I'm assuming no. Is such a thing even implementable? Whatever the case, definitely looking forward to seeing updates to this, especially to the alpha poptops, since I have one as a travel buddy.

Posted
1 hour ago, bargingy said:

Hey, really good job on this mod. Wanted to ask something that I assume the answer to which is no. Can captured monsters use objects such as beds and tables? It hasn't ever happened to me, so I'm assuming no. Is such a thing even implementable? Whatever the case, definitely looking forward to seeing updates to this, especially to the alpha poptops, since I have one as a travel buddy.

 

So, yes and no. Monsters cannot currently do it, it was programmed into the mod at one point, but monsters have different code than beds, and they don't cooperate for right now;

On 10/4/2020 at 6:49 PM, red3dred said:

Monsters were affected by the arousal effects once a long time ago, as a proof of concept, but the code doesn't support checking up if the actors should be allowed in certain positions, and the monsters had problems "leaving a bed" so to speak, i presume Loc canned the idea for now. If they do bring it up again, i'm sure that would work, but for now it does not.

 

Posted

Extra posting this here aswell since peeps think the monster damage issue is this mod.

 

  

On 10/11/2020 at 8:57 AM, Kaidesa said:

There is a fix for it.  If you read a few pages back you'd know I wrote one, and that it works for most people.  

Quote
On 11/3/2020 at 12:42 PM, ScaryDescent said:

I took a look at the Defeat's files and it seems like there is a return missing in /stats/sexbound/monster_primary.lua I suppose that was the culprit

 

Fix for defeat 2.4.0. inc Monsters

 

So Kaidesas 2.4.0 fix work for me and to fix monsters not taking damage, a small edit to monster_primary.lua files that ScaryDescent mentioned.

 

In the \sexbound-defeat-2.4.0\stats\sexbound\

1. Replace the sexbounddefeat.lua with Kaidesas.

2. Manually: Open monster_primary.lua, on row 27 it says: 

self.sexboundDefeat:handleApplyDamageRequest(sexbound_defeat_applyDamageRequest, damageRequest)

change to 

return self.sexboundDefeat:handleApplyDamageRequest(sexbound_defeat_applyDamageRequest, damageRequest)

2. Easy: Used the attach monster_primary.lua

 

Huge thanks :D to Kaidesa and ScaryDescent

monster_primary.lua

Posted
19 minutes ago, burkmannen said:

Fix for defeat 2.4.0. inc Monsters

 

Huge thanks :D Kaidesa and ScaryDescent!

... sigh, see what i mean?

 

On 11/14/2020 at 5:25 PM, red3dred said:

No problem lol, and don't worry, we are at the end of the thread, thus nobody will read it unless they have been keeping up!

... no like, seriously, most people either only read the first post, or the first page of posts, and very few people upkeep with the end of the thread. That's expected at this point. It's been like, 4 pages of people saying "Defeat is broken" until now with some chatter in between...

 

Posted

You mention Scaveran will be next on the list of new supports for the future but I'm genuinely curious how you'd go about a bird-like creature with those toucan proportions? I suppose this question can go out to some of the other more abstract looking creatures like Squeems, Anglure and Po. Also really happy to see more support+pregnancy for the Scandroid!

Posted
51 minutes ago, NikitaRGX said:

You mention Scaveran will be next on the list of new supports for the future but I'm genuinely curious how you'd go about a bird-like creature with those toucan proportions? I suppose this question can go out to some of the other more abstract looking creatures like Squeems, Anglure and Po. Also really happy to see more support+pregnancy for the Scandroid!

Glad you've enjoyed the Scandroid changes and additions! But oh god not Po...

And well, thankfully Starbound does leave room for a few of these things to be better animated because many creatures are either small enough to be held (Gleaps, Nutmidges, Squeems) and thus making the artwork easier, or they just use a humanoid shape, at least in part, as in the Anglure's case, so that allows people to animated them either the monstrous way, or the more conventional way, or both. As for the Scaveran, it'll be a hard set of animations to do, mainly when i already have my plate full, and more than likely will be a larger one too. (EG: Adult Poptop's animation sheet is bigger, from 43²px to 69²px)

 

But my idea...? More than likely the positions will be Doggy, Missionary and Cowgirl. Maybe... one of the new ones...

Posted
11 hours ago, red3dred said:

But my idea...? More than likely the positions will be Doggy, Missionary and Cowgirl. Maybe... one of the new ones...

I may take some time to muse on ideas on how each of the currently unaddressed creatures could function in sexual settings, within the constraints of Sexbound spriting and all, since that seems like an interesting creative condundrum.

Posted

Great work on the mod! ?

 

So, I'm just coming out of the woodworks, or cave system in my case, to tell y'all I happen to have a bit of animation of the Toumingo and I thought that maybe you could have use of it? I wouldn't consider it complete, even if the entire Actor1 is implemented.

 

I could post a picture if this would be something of interest?

Posted
11 hours ago, NikitaRGX said:

I may take some time to muse on ideas on how each of the currently unaddressed creatures could function in sexual settings, within the constraints of Sexbound spriting and all, since that seems like an interesting creative condundrum.

Don't burn too much brainpower on such things, i mostly just do it as i go, when i start working on a monster. Analysis Paralysis does take it's toll mostly but other than that, going with the flow works for me.

 

4 hours ago, kibukibuki said:

Great work on the mod! ?

 

So, I'm just coming out of the woodworks, or cave system in my case, to tell y'all I happen to have a bit of animation of the Toumingo and I thought that maybe you could have use of it? I wouldn't consider it complete, even if the entire Actor1 is implemented.

 

I could post a picture if this would be something of interest?

Hey, and entirely up to you. After the concept of Teratophilia was out, i wouldn't doubt some people made custom supports for themselves and never announced it. The underground modding for adult content is rather large, so i'm completely fine if you don't want to share it too lol

 

On the other hand, if you want to share it, for the mod, or for the users, entirely up to you. I won't request or boss you around for this stuff. All contributions are appreciated.

Posted
10 hours ago, red3dred said:

Hey, and entirely up to you. After the concept of Teratophilia was out, i wouldn't doubt some people made custom supports for themselves and never announced it. The underground modding for adult content is rather large, so i'm completely fine if you don't want to share it too lol

 

On the other hand, if you want to share it, for the mod, or for the users, entirely up to you. I won't request or boss you around for this stuff. All contributions are appreciated.

Hehe, well, I don't feel like uploading a mod myself, so I would be more than happy to contribute instead! xD

 

The zip is the layered model of actor1, I wouldn't mind touching it up and/or making actor2

 

Here's a little sample~

Spoiler


Toumingo-sample.gif.bb15fea4485081e3cd58fa3479d0dfaf.gif

 

 

 

toumingo.7z

Posted
2 hours ago, kibukibuki said:

Hehe, well, I don't feel like uploading a mod myself, so I would be more than happy to contribute instead! xD

 

The zip is the layered model of actor1, I wouldn't mind touching it up and/or making actor2

 

Here's a little sample~

I appreciate the contribution, and well, it's a bit jiggly (A term i use often when there are sudden changes between frames of animations) but otherwise it's not bad. The creature has expression and a... tentacle? Well, not the weirdest take i've seen that's for sure.

Posted
15 hours ago, red3dred said:

Don't burn too much brainpower on such things, i mostly just do it as i go, when i start working on a monster. Analysis Paralysis does take it's toll mostly but other than that, going with the flow works for me.

I've already thrown out ideas onto a txt up to Lumoth. Some critters I have to just do quick passes on since they're fairly similar to other creatures and would just go off references, but I'm going to compile ideas based on the creature's unique design aspects, which can hopefully serve as a guiding light for future spriting.

Posted
6 hours ago, NikitaRGX said:

I've already thrown out ideas onto a txt up to Lumoth. Some critters I have to just do quick passes on since they're fairly similar to other creatures and would just go off references, but I'm going to compile ideas based on the creature's unique design aspects, which can hopefully serve as a guiding light for future spriting.

??

Posted
11 hours ago, red3dred said:

 The creature has expression and a... tentacle? Well, not the weirdest take i've seen that's for sure.

Probably a prehensile penis. Some animals have them, I know for sure that whales and elephants do. Although it is comically large here.

Posted
12 hours ago, red3dred said:

I appreciate the contribution, and well, it's a bit jiggly (A term i use often when there are sudden changes between frames of animations) but otherwise it's not bad. The creature has expression and a... tentacle? Well, not the weirdest take i've seen that's for sure.

Happy to help! Yeah, I, uh, "animated" by copy and paste, with some small edits, so there is some very noticeable "jiggly" frames, especially on doggystyle and missionary.

This is basically my first go at pixel animation ?

Posted
1 hour ago, ansfrr932 said:

Probably a prehensile penis. Some animals have them, I know for sure that whales and elephants do. Although it is comically large here.

Exactly that and I have to admit it is pretty much a placeholder, could very much use improvements

Posted

Quick question Red, I'm not sure what's going on, if it's a Teratophilia mod thing or a Defeat mod thing, but some monsters stop taking damage when attacked, namely with guns, will try melee and Magic types later. And then if I turn a mob into a node with the Aphrodites bow (gotten via the questline) sometimes it will either not work or if it does, it creates a duplicate of the monster, though this may be caused by the first issue, and that some sort of lag or glitch causes this copyspawning.  

 

Edit: If you know which log would have this data I will try to send it over, though given how the other logs after log 1 fail to load, stuck in queue, I'm not sure how much of it will be able to bring over.

Posted
3 hours ago, RagnaBlade said:

Quick question Red, I'm not sure what's going on, if it's a Teratophilia mod thing or a Defeat mod thing, but some monsters stop taking damage when attacked, namely with guns, will try melee and Magic types later. And then if I turn a mob into a node with the Aphrodites bow (gotten via the questline) sometimes it will either not work or if it does, it creates a duplicate of the monster, though this may be caused by the first issue, and that some sort of lag or glitch causes this copyspawning.  

 

Edit: If you know which log would have this data I will try to send it over, though given how the other logs after log 1 fail to load, stuck in queue, I'm not sure how much of it will be able to bring over.

Do i shoot you? Do i shoot me?

  

On 10/2/2020 at 12:25 PM, red3dred said:

Sadly, this problem is caused by Defeat itself, and nothing i changed. Instead, i have provided my own Defeat a few posts ago, which somehow seems to work and not cause this issue?


I'll be honest, i compared the code for 3 different Defeat versions, and mine has the most code, and works. I don't get it.

On 11/14/2020 at 1:47 AM, red3dred said:

Issue with Defeat, if you're using "TeratoDefeat", then be aware that all monster defeat supports will cause this issue for now...

People keep tossing these comments out, and do little research on previous comments, it's kinda hurtful to the mod when the last comments are "It doesn't work", mainly when my mod gets blamed not only here but also on Blake's Terramons =l

On 11/14/2020 at 5:25 PM, red3dred said:

... and don't worry, we are at the end of the thread, thus nobody will read it unless they have been keeping up!

... no like, seriously, most people either only read the first post, or the first page of posts, and very few people upkeep with the end of the thread. That's expected at this point. It's been like, 4 pages of people saying "Defeat is broken" until now with some chatter in between...

... Up to 6 pages and counting!

 

Posted
5 hours ago, red3dred said:

Do i shoot you? Do i shoot me?

  

... Up to 6 pages and counting!

 

Right, This is my first time in this form for this mod, So it never crossed my mind to see if others had their questions regarding this answered, which as you stated is an emphatic yes, Sorry about that Red, I'll do more research in the comments next time, just need to find a way to search specific forums for keywords for that which I'm looking for. I'll delete the Defeat mod then. Going to look into this forum to see if the defeat mod made for this mod, the terodefeat, was it? If it still has NPC Defeats as well. you don't need to answer that red, I'll sift through the comments :3 all 18 pages XD but yeah, sorry about all of this. it took me until going into your profile page to find this mod forum, as I couldn't find it when I looked previously. I will say that I'm enjoying the mod so far though, and Hope to see it expanded upon :3
 

Posted
10 hours ago, RagnaBlade said:

Right, This is my first time in this form for this mod, So it never crossed my mind to see if others had their questions regarding this answered, which as you stated is an emphatic yes, Sorry about that Red, I'll do more research in the comments next time, just need to find a way to search specific forums for keywords for that which I'm looking for. I'll delete the Defeat mod then. Going to look into this forum to see if the defeat mod made for this mod, the terodefeat, was it? If it still has NPC Defeats as well. you don't need to answer that red, I'll sift through the comments :3 all 18 pages XD but yeah, sorry about all of this. it took me until going into your profile page to find this mod forum, as I couldn't find it when I looked previously. I will say that I'm enjoying the mod so far though, and Hope to see it expanded upon :3
 

Sorry to be rude, i didn't mean to ask Look through all 18 pages but yeah, it's been a on-going problem and i'm really planning to remove Terato-Defeat until Defeat gets the fix released.

 

Only other solution i could have is to provide a faux Defeat version, that will only load if you Don't have normal defeat installed, so it prevents this issue.

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