red3dred Posted September 9, 2021 Author Posted September 9, 2021 1 hour ago, Rarexe said: Please update this beautiful peace of art, I really want fuck and be fucked by monsters ? Pardon me asking, but are you having problems running the mod, and thus assuming it's outdated, or just asking for a content drop? Because one makes me concerned, the other one just gets a chat about how i'm trying to return to working on it, but reinstalling Windows has proven to be quite the hinderance.
Rarexe Posted September 10, 2021 Posted September 10, 2021 19 hours ago, red3dred said: Pardon me asking, but are you having problems running the mod, and thus assuming it's outdated, or just asking for a content drop? Because one makes me concerned, the other one just gets a chat about how i'm trying to return to working on it, but reinstalling Windows has proven to be quite the hinderance. No, I play with the mod and its amazing but I am a little impatient, don't listen to me bcz I don't know how hard is it to make, I only love this mod and I really really want to see more monster's art but its ok, I'll wait until the next update. I say what I say bcz I loved your mod. ? I'am not demanding you to update the mod right now, it's like I'am a big fan and I really really love your mod. How I wish I could help you... 1
IPling Posted September 23, 2021 Posted September 23, 2021 This mod is really damn good. Can't wait to see how this turns out and I'm willingly to wait as long as possible for updates. Would really enjoy this updated and worked on for however long it takes. 1
Madsimmer666 Posted October 12, 2021 Posted October 12, 2021 On 6/10/2021 at 9:04 AM, Impestato said: Sorry to bother the devs one more time but right now my game is fully modded and fully working but seems that i still have some bugs - Teratophilia made the monster listed with working sex node to dissapear ( in 4 hours i didn't find a slime) - Aphrodite's Bow not working to trigger the NPC and Monster sex nodes when hit even if the Max Aroused message spawn up I think is for the race that i'm using (Lombax) but i have the SxB Race support for them and i don't know what to do If i need to put the TeratoDefeat i alredy have it but it make the monster and the NPC's unkillable Did you download the .pak file for Sexbound? I did the src.zip and no matter what I did it didn't work. Once I deleted everything and then put the .pak file into the folder it started working perfectly.
red3dred Posted October 16, 2021 Author Posted October 16, 2021 8 hours ago, GODDAMNBASTARD said: tbh there should be a way to make all the monsters female only/male only fr Well, there is. You go into the mod's files and change the gender value inside of all monster patches to either 1 or 2. Just, y'know, not all monsters have support for all genders. Some only male, some only female, etc.
red3dred Posted October 16, 2021 Author Posted October 16, 2021 35 minutes ago, GODDAMNBASTARD said: i do not know how to open a .pak file You can either use the command-line method, which i do not recommend, a pre-made executable, or this; https://pakit.ibraheemrodrigues.com/ Install, configure the necessary files (just tell it where Starbound packer and unpacker executables are, if it does not find them by default) and should be simple enough to operate. 1
kabombz Posted October 26, 2021 Posted October 26, 2021 (edited) Alright, so I'm having an issue with the mod, where in singleplayer monsters work fine and can be defeated, aphro bowed, and whatnot. In Multiplayer, however, none of that works - sexnodes of monsters specifically aren't being created, but being defeated by a monster still initiates fine (presumably because the player is the sexnode in that situation, not the montser). Server log gives an error about loading head assets. Really stumped on this one - would love to get help finding a fix, if there even is one? Relevant error lines from the attached log: [10:05:17.509] [Warn] Could not create placable object of kind 'sexbound_main_node', exception caught: (AssetException) Error loading asset /monsters/gleap/malehead.png:normal?addmask=/artwork/defaults/default_mask.png:default.default?addmask=/artwork/defaults/default_mask.png:default.default Quick edit to mention that this occurs even when the only three mods installed are Sexbound, Aphrodite's Bow, and Teratophilia. starbound_server.log Edited October 26, 2021 by kabombz
red3dred Posted October 26, 2021 Author Posted October 26, 2021 14 minutes ago, kabombz said: Alright, so I'm having an issue with the mod, where in singleplayer monsters work fine and can be defeated, aphro bowed, and whatnot. In Multiplayer, however, none of that works - sexnodes of monsters specifically aren't being created, but being defeated by a monster still initiates fine (presumably because the player is the sexnode in that situation, not the montser). Server log gives an error about loading head assets. Really stumped on this one - would love to get help finding a fix, if there even is one? Relevant error lines from the attached log: [10:05:17.509] [Warn] Could not create placable object of kind 'sexbound_main_node', exception caught: (AssetException) Error loading asset /monsters/gleap/malehead.png:normal?addmask=/artwork/defaults/default_mask.png:default.default?addmask=/artwork/defaults/default_mask.png:default.default Quick edit to mention that this occurs even when the only three mods installed are Sexbound, Aphrodite's Bow, and Teratophilia. starbound_server.log 27.23 kB · 0 downloads At some point the head files called for monsters specifically were changed inside Sexbound's code. I dunno why, as usual, one of those changes that isn't logged or explained why. Oh well, i'm going to have to release an update to fix the head issue again =V So, the problem is that the server for Starbound, specifically the dedicated one, absolutely will refuse to run if a image is missing, if a frame is wrongly named, etc. This isn't a thing in Singleplayer, or "Host and Play"/"Join via Steam/Discord" or whatever. Only on the dedicated server, does it stop at every little error. Like i mentioned earlier, this is because at some point, Sexbound changed the head-file names it looks for, specifically for monsters apparently. I added a place-holder head file (blank) a long time, using the same name used for humanoids. Here's a few spoilered examples if you care to take a look; Spoiler Monsters currently in the mod: Humanoids in Vanilla Sexbound: So, it looks right, yeah? Thing is, monsters were changed to use, instead of "head_female"&"head_male", "malehead" and "femalehead". This is something i've already fixed, along with missing .frames files for larger monsters, in my development build, but it's not something i've changed or even heard of until people started having issues when hosting like this. So for now, if you REALLY want to solve this issue yourself, you can... Unpak the mod using the solution mentioned above your post. In the artwork folder, for every monster, for both actor1 and actor2, rename their "head_female" and "head_male" to "malehead" and "femalehead". Recompile if you desire, using the same utility/solution mentioned. It is not necessary, since a folder also is loaded by Starbound, but if you have issues, it may help. ... or honestly, just wait for the next update. It may take a bit longer since i'm dealing with class-work and several tasks, but i'll try to push an update so people can play the game on servers.
kabombz Posted October 26, 2021 Posted October 26, 2021 15 minutes ago, red3dred said: So, it looks right, yeah? Thing is, monsters were changed to use, instead of "head_female"&"head_male", "malehead" and "femalehead". This is something i've already fixed, along with missing .frames files for larger monsters, in my development build, but it's not something i've changed or even heard of until people started having issues when hosting like this. Wow, that's... a lot simpler than I was expecting, honestly lol. It always seems to be the little things that break with mods. Thanks for the help, that worked like a charm. I appreciate the hard work you've done on the mod! Speaking of, would you want/need any help creating artwork sheets for monsters? I have the free time and would love to help contribute. 1
red3dred Posted October 26, 2021 Author Posted October 26, 2021 2 minutes ago, kabombz said: Wow, that's... a lot simpler than I was expecting, honestly lol. It always seems to be the little things that break with mods. Thanks for the help, that worked like a charm. I appreciate the hard work you've done on the mod! Speaking of, would you want/need any help creating artwork sheets for monsters? I have the free time and would love to help contribute. Help/contribution is always welcome, but i don't have a team or a Discord. I have the same answer i gave recently to someone else who asked; On 10/22/2021 at 5:54 PM, red3dred said: Hey, hello, and thank you for your interest! Glad to see people enjoying the mod. As for your query, indeed. I don't have a team or Discord server or anything, i just accept contributions if people wanna throw them at me, and ask them what monsters they'd like to see done. I have a few being worked on myself and a few other contributors who sent me samples and WIPs, so if you want to help with the project, i have a few tutorials on how to add support to monsters in the "Starbound Club" section in LoversLab, and i'll gladly accept contributions, even if they are simple edits. There's no need to contribute to the mod if you don't desire to do so, since most of it is indeed a ton of spritework/art, and that takes a while. I don't wish upon anyone the hell that is art-block! Anyhow, lemme brief this up; I appreciate your offer, and i'm open to more communications if you want to contact me again. I also have a Discord and don't mind adding people. Fare thee well, and have a good day! Also as an addendum, the "official" Sexbound Discord still exists, and is pretty quiet, but i have been given rights to invite people there, and if anyone wants to join it for mod-talk, feel free to ask me for an invite.
kabombz Posted October 27, 2021 Posted October 27, 2021 Okay, so, upon further testing, just renaming the files from head_male/female to male/femalehead did not solve the issue. Same error still being thrown. This is where it gets fun, though: where it reads "Error loading asset" then lists the directory for the file? It's not looking in /artwork/monsters/etc., it's just looking directly in /monsters/<species>. I transplanted the artwork folders there, which then threw a different error. [18:34:18.764] [Error] Exception caught loading asset: /monsters/gleap/malehead.png:normal?addmask=/artwork/defaults/default_mask.png:default.default?addmask=/artwork/defaults/default_mask.png:default.default, (AssetException) No associated frames file found for image '/monsters/gleap/malehead.png' while resolving image frame '/monsters/gleap/malehead.png:normal' So I simply added the default humanoid male_head and female_head .frames files to the gleap folder, renamed them to match the monster head naming scheme, and it actually spawned a sexnode finally. I have no clue if this is in any way helpful troubleshooting or if it's just a freak glitch exclusive to my installation and server, but this solution, for whatever reason, works. I didn't test whether or not it needed other files in the folder that weren't the head files, but I did confirm that this trick? also works for other modded monsters like Terramons. Overall, I give JSON a -5/10 god i hate working with this language starbound_server.log.1
red3dred Posted October 27, 2021 Author Posted October 27, 2021 6 hours ago, kabombz said: Okay, so, upon further testing, just renaming the files from head_male/female to male/femalehead did not solve the issue. Same error still being thrown. This is where it gets fun, though: where it reads "Error loading asset" then lists the directory for the file? It's not looking in /artwork/monsters/etc., it's just looking directly in /monsters/<species>. I transplanted the artwork folders there, which then threw a different error. [18:34:18.764] [Error] Exception caught loading asset: /monsters/gleap/malehead.png:normal?addmask=/artwork/defaults/default_mask.png:default.default?addmask=/artwork/defaults/default_mask.png:default.default, (AssetException) No associated frames file found for image '/monsters/gleap/malehead.png' while resolving image frame '/monsters/gleap/malehead.png:normal' So I simply added the default humanoid male_head and female_head .frames files to the gleap folder, renamed them to match the monster head naming scheme, and it actually spawned a sexnode finally. I have no clue if this is in any way helpful troubleshooting or if it's just a freak glitch exclusive to my installation and server, but this solution, for whatever reason, works. I didn't test whether or not it needed other files in the folder that weren't the head files, but I did confirm that this trick? also works for other modded monsters like Terramons. Overall, I give JSON a -5/10 god i hate working with this language starbound_server.log.1 27.85 kB · 0 downloads Lol, JSON isn't so much a language as it is just a array structure, but yeah, it seems you have a entirely different version of Sexbound than i do? Not unlikely given i stopped updating some point before Lustbound and AlluringToys were annexed. Could it be you're using that old config change to make it so modded races use their alternative modded heads? Y'know, the "Cutebound" tweak? Because that method is outdated and is essentially available in base Sexbound now by default, implementing it the old way causes this exact issue on anything that isn't humanoid, last i checked. Plus, you're right, there'd need to be a .frames file either in a previous root folder (actor1/actor2 or just "monsters") for both malehead and femalehead for it to still not complain. Forgot to mention that part, my bad. Another side note, is that you seem to be running TeratoCustomDefeat, and that... last i checked wasn't compatible with latest Sexbound? But if it's working for you, honestly, i'd install it too.
Impestato Posted November 22, 2021 Posted November 22, 2021 Hello again to everyone, i'm using the PAKit for unpak the mod and for the first 5 minute was all working after a while i become invincible insted of perish for the damage against a monster, and 2 aggressive NPC's didn't die when killed and didn't even turned in sex nodes. Maybe something is wrong with the defeat mod or there is a conflict with another mod. And the Whip mod seems to not work at all. Could someone kindly help me? Thanks in Advance starbound.log.5
red3dred Posted November 22, 2021 Author Posted November 22, 2021 5 minutes ago, Impestato said: Hello again to everyone, i'm using the PAKit for unpak the mod and for the first 5 minute was all working after a while i become invincible insted of perish for the damage against a monster, and 2 aggressive NPC's didn't die when killed and didn't even turned in sex nodes. Maybe something is wrong with the defeat mod or there is a conflict with another mod. And the Whip mod seems to not work at all. Could someone kindly help me? Thanks in Advance Well, Defeat Custom is sadly, not compatible with the latest version of Sexbound. You need to change to the default Defeat mod available in it's thread for the latest. I've tried updating Custom but Defeat itself was rewritten and several of the features no longer work, thus with having no success updating it, i've left it Loc's hands until the features return. Good grief, why is Defeat so buggy? (I know why but alas) 2
Impestato Posted November 22, 2021 Posted November 22, 2021 5 hours ago, Impestato said: Hello again to everyone, i'm using the PAKit for unpak the mod and for the first 5 minute was all working after a while i become invincible insted of perish for the damage against a monster, and 2 aggressive NPC's didn't die when killed and didn't even turned in sex nodes. Maybe something is wrong with the defeat mod or there is a conflict with another mod. And the Whip mod seems to not work at all. Could someone kindly help me? Thanks in Advance starbound.log.5 2.35 MB · 1 download Ok i erased the Costum Defeat and the EB Whip mod but now i don't know how to activate the Node with any NPC's or crewmate, and Terramons seems to not work with a female MC maybe?
iamnotok Posted November 23, 2021 Posted November 23, 2021 Helloo, I'm being an idiot and can't actually figure out how to interact with the monsters once I captured them. I can max out their arousal, but that doesn't seem to do anything
red3dred Posted November 23, 2021 Author Posted November 23, 2021 1 hour ago, iamnotok said: Helloo, I'm being an idiot and can't actually figure out how to interact with the monsters once I captured them. I can max out their arousal, but that doesn't seem to do anything Aphrodite's Bow, Lewd guns, Lovely Whips ETC; Basically anything that turns normal NPC's into sex-nodes works on supported monsters. 1
TemtemLover Posted November 27, 2021 Posted November 27, 2021 (edited) So I decided to experiment with stuff a little. Seeing if POV can work for this too, and just a test of one pose for crutter. Maybe I got too amused that pov works for monsters, sad there seems to not be much info about how to work with it.. (I am mostly curious if it is possible to disable partner hands, since the monster shapes kinda dont fit into usual butt/hips shapes) (Might just go with giving Avali some pov instead for now) Starbound 2021.11.27 - 22.18.04.09_Trim.mp4 Starbound 2021.11.27 - 22.08.56.08_Trim.mp4 Edited November 27, 2021 by TemtemLover 5
red3dred Posted November 27, 2021 Author Posted November 27, 2021 1 hour ago, TemtemLover said: So I decided to experiment with stuff a little. Seeing if POV can work for this too, and just a test of one pose for crutter. Maybe I got too amused that pov works for monsters, sad there seems to not be much info about how to work with it.. (I am mostly curious if it is possible to disable partner hands, since the monster shapes kinda dont fit into usual butt/hips shapes) (Might just go with giving Avali some pov instead for now) Wow, you've actually made some sprites for that, i'm impressed someome made Monster PoV! I've been meaning to try my hand at it, but i have a custom PoV code and i'm struggling to port it, so that's beached for a while ? Though, nice work with the sprites! The PoV for the poptop looks a bit veiny, given how smooth everything usually looks, but interestingly, you've made the skirt and body shape work. And yeah, the PoV code currently in Sexbound seems to not care what it is. All PoV folders are mashed together. Will be real troublesome when a monster/object/humanoid shares a name with another monster/object/humanoid. 1
TemtemLover Posted November 27, 2021 Posted November 27, 2021 1 hour ago, red3dred said: Wow, you've actually made some sprites for that, i'm impressed someome made Monster PoV! I've been meaning to try my hand at it, but i have a custom PoV code and i'm struggling to port it, so that's beached for a while ? Though, nice work with the sprites! The PoV for the poptop looks a bit veiny, given how smooth everything usually looks, but interestingly, you've made the skirt and body shape work. And yeah, the PoV code currently in Sexbound seems to not care what it is. All PoV folders are mashed together. Will be real troublesome when a monster/object/humanoid shares a name with another monster/object/humanoid. Thanks! And yeah I'm not too good at this, but I figured this is an interesting way to study and practice some animating. But considering that was first attempt at pixel stuff, while using software I never used before, I think it's okay. Though if I was to remake it, is would prolly be a bit more polished. In case I continue and get somewhere, I'll just release a pack of experimental povs. Honestly with monsters, who don't suffer from having to be assembled from pieces much, one could try a bit more interesting angles (alike princess conquest), where pc just turns into a ghost to decrease complexity, but that would require either patching existing pose or... Hm i dunno actually. I'm novice at Starbound modding shenanigans so I'll chill down now with my thoughts xD Having a way to turn off partner pieces would be handy, I'll poke around pov.lua 2
red3dred Posted November 28, 2021 Author Posted November 28, 2021 1 hour ago, TemtemLover said: Thanks! And yeah I'm not too good at this, but I figured this is an interesting way to study and practice some animating. But considering that was first attempt at pixel stuff, while using software I never used before, I think it's okay. Though if I was to remake it, is would prolly be a bit more polished. In case I continue and get somewhere, I'll just release a pack of experimental povs. Honestly with monsters, who don't suffer from having to be assembled from pieces much, one could try a bit more interesting angles (alike princess conquest), where pc just turns into a ghost to decrease complexity, but that would require either patching existing pose or... Hm i dunno actually. I'm novice at Starbound modding shenanigans so I'll chill down now with my thoughts xD Having a way to turn off partner pieces would be handy, I'll poke around pov.lua Yep, definitely would be neat to turn off the dominant actor, perhaps just set their Alpha value really low, plus, while the hands, as you described, were a neat idea, i find they're more in the way than anything. Because you don't have arms or legs in normal PoV, why just floating hands? Not like we can control them, if there was a button for spanking for instance, it'd be neat to have the floaty hands show up, otherwise they just get in the way and require alignment with monsters and even other species. And if you have good luck enabling changes in the pov.lua, i'd like to request you take a look at the code i've been working and see if you can port that over to a latest version! My changes to PoV add more image layers and i would be really thankful to see them in the latest version, plus would allow other users to check in on what i've been doing. 1
TemtemLover Posted November 28, 2021 Posted November 28, 2021 7 hours ago, red3dred said: Yep, definitely would be neat to turn off the dominant actor, perhaps just set their Alpha value really low, plus, while the hands, as you described, were a neat idea, i find they're more in the way than anything. Because you don't have arms or legs in normal PoV, why just floating hands? Not like we can control them, if there was a button for spanking for instance, it'd be neat to have the floaty hands show up, otherwise they just get in the way and require alignment with monsters and even other species. And if you have good luck enabling changes in the pov.lua, i'd like to request you take a look at the code i've been working and see if you can port that over to a latest version! My changes to PoV add more image layers and i would be really thankful to see them in the latest version, plus would allow other users to check in on what i've been doing. Haha, I mean not like I have any authority xD Unless you mean latest version of my hypothetical pack, hehe. More image layers does sound interesting though (currently actor 2 only has one layer, therefore no way to override the pose with a fully drawn scene, because hands!!) But either way, I can try? 1
red3dred Posted November 28, 2021 Author Posted November 28, 2021 2 hours ago, TemtemLover said: Haha, I mean not like I have any authority xD Unless you mean latest version of my hypothetical pack, hehe. More image layers does sound interesting though (currently actor 2 only has one layer, therefore no way to override the pose with a fully drawn scene, because hands!!) But either way, I can try? Meant more so the "Latest version of Sexbound" but that could work too. The code isn't great because it requires several changes to work, but adds in pregnancy, sub-gender and more layer support. I'll DM you the changes and hopefully you can see if they can be ported.
TemtemLover Posted November 28, 2021 Posted November 28, 2021 2 hours ago, TemtemLover said: currently actor 2 only has one layer, therefore no way to override the pose with a fully drawn scene, because hands!! I retract that statement, given there's literally an overlay layer. Just some modders didnt seem to include it in folder by default. 14 minutes ago, red3dred said: Meant more so the "Latest version of Sexbound" Ahh. I got confused there for a moment. Sorry, I guess there were some changes that broke stuff, right. Let's see.
TemtemLover Posted November 28, 2021 Posted November 28, 2021 (edited) Alright, I was poking and experimenting a bit more (just a weekend thing I guess) Here's the custom scene pov scene idea (MALE): (please ignore any debug artifacts on these clips, this is barely working as I am playing with the things xD) Spoiler Starbound 2021.11.28 - 20.14.52.02_Trimmale.mp4 Female: Spoiler Starbound 2021.11.28 - 20.14.52.02_Trim.mp4 Some thoughts about it: Oops, I misjudged the smallness of the pov in-game, therefore the most interesting bits are not very in the focus. Something to keep in mind for next time. Also proportions are not very vanilla, but even fan arts gave it long leggies so whatever xD Currently this didn't modify any script, and only used actor2 overlay. This means that if actor 1 is female, the boops pop on top. Some pov.lua configuring is needed still to fix this. (at least to add optional top rendered in case actor 2 has scene (I kinda think that a personality given scene is better than a defaultly generated animation, though that's up to debate and probably best to keep it optional)) Oh that also means that I had to fill in the background to hide default povs. Making it transparent would fit nicer? Maybe? We'll see. (Also, Asesprite, cmon, why you can't export stuff with transparency... the ghost was supposed to be opaque..) Spoiler or is it my derp? who knows Also! Looking at default_frames in the pov, the climax does exist. I'll poke to see if I can add a climax to the scene, to make it more.. finished? Here are some monster x monster shenanigans that happened when I was screwing around Spoiler Starbound 2021.11.28 - 21.14.24.07_Trim.mp4 Starbound 2021.11.28 - 20.59.58.04_Trim.mp4 It actually works.. rather decently? When it does that is. This also gives me an idea for some way (an item?) to command your pet to become actor in a node for example. Allowing shenanigans of any kind, hah. Edited November 28, 2021 by TemtemLover 7
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