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[mod] Teratophilia


red3dred

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Posted
16 hours ago, red3dred said:


Currently, nope. Patreon cut ties with adult creators (Mostly) and Payoneer (Service required to convert Patreon american dollars into other usable regional currency) was taking a huge bite out of the already fair cut from Patreon, thus leading me to closing such venues of giving monetary support. That means that, at least for a while, until other methods are looked into, no money. Mostly for me really, but if you want to give support to the main artists involved, HighGuard is a active artist that does commissions, and Hexagum is somewhere out there... Can't find their socials beyond a old Twitter account that hasn't posted in a while...

That's all for now really. Thanks for considering giving some financial support, but alas, at least on my side, not much i can do to even receive.

That sucks... Payment services need to chill out about the NSFW stuff. 

 

Posted
8 hours ago, Dark_Day said:

That sucks... Payment services need to chill out about the NSFW stuff. 

 

I doubt that payment services really care one way or the other.

They all just want to keep getting a slice of that big 'ol ESG money pie, so they have to tow the line.

Posted
On 5/29/2024 at 5:53 AM, Rockin JC said:

 

I doubt that payment services really care one way or the other.

They all just want to keep getting a slice of that big 'ol ESG money pie, so they have to tow the line.

From what I know, the primary reason payment services ban NSFW is because NSFW has the highest rate of chargebacks (probably people buying things when horny but then charging back with postnut clarity). They act like it's a moral thing, but it's 100% not wanting to deal with that.

Posted (edited)
9 minutes ago, fullyloaded said:

1 year anniversary...


Pog! I was just working on polishing up a few unfinished animations and sprites. That and a few users have been really getting back in the monster-fucking groove, so you may see new animations soon enough. Likely kinky ones that aren't from me.

But also, sneak-peeks.

Spoiler

SnauntMission.gif.042c9e9d23abd4300398fa01c44ef154.gifRareSnaunt1.gif.edc257dc23241599b886e48577358a6a.gifRareSnaunt2.gif.d1e66da0ba2d60b2277eb1ad5325b4b0.gif

 

53 minutes ago, Breadmanforbank said:

Is there a zip / config version to edit sprites and such?

 

I stopped distributing ZIP files earlier due to issues with a large amount of users getting confused and installing it improperly, but you can always easily unpack the mod using the game's tools. I mentioned it several times by now, but i recommend using PakIt to easily pack and unpack mods with a interface, and error messages if anything goes wrong. There's also tons of simple executables that are drag'n'drop compatible floating around for the same purpose.

If you really struggle with that, i can always provide a ZIP copy of the current version in the comments, to prevent further users from being confused.

Edited by red3dred
Forgot to respond to Breadmanforbank!
Posted
1 hour ago, red3dred said:


Pog! I was just working on polishing up a few unfinished animations and sprites. That and a few users have been really getting back in the monster-fucking groove, so you may see new animations soon enough. Likely kinky ones that aren't from me.

But also, sneak-peeks.

  Reveal hidden contents

SnauntMission.gif.042c9e9d23abd4300398fa01c44ef154.gifRareSnaunt1.gif.edc257dc23241599b886e48577358a6a.gifRareSnaunt2.gif.d1e66da0ba2d60b2277eb1ad5325b4b0.gif

 

 

I stopped distributing ZIP files earlier due to issues with a large amount of users getting confused and installing it improperly, but you can always easily unpack the mod using the game's tools. I mentioned it several times by now, but i recommend using PakIt to easily pack and unpack mods with a interface, and error messages if anything goes wrong. There's also tons of simple executables that are drag'n'drop compatible floating around for the same purpose.

If you really struggle with that, i can always provide a ZIP copy of the current version in the comments, to prevent further users from being confused.

Oh thank you so much this helps out a lot thx

  • 3 weeks later...
Posted

do you have any plans for the next update? if so what might they be, i saw that some other people are contributing but i wasn't sure if that was just going to be a few animations scattered around or new monsters added to the pack?

Posted
2 hours ago, coolman2384 said:

do you have any plans for the next update? if so what might they be, i saw that some other people are contributing but i wasn't sure if that was just going to be a few animations scattered around or new monsters added to the pack?


There is no possibility of this mod adding in "new monsters to the game", if that's what you mean, but as far as Sexbound support goes, i was planning on mostly polishing and redoing many things about older or unfinished supports that were around.

Other users were looking into drawing and contributing on their own, for Orbide and Taroni, but i'm personally just cleaning up all the contributed files. This will wake a while, among a few other attempts at expanding what we can support. (I hate the code behind a certain Ghost.)

Plans, is a strong word. What i plan to do is merely putting in effort into completing the unfinished animations since they're easier to kick-start, and i can get a grasp of what the person who contributed them had in mind, while also slowly putting me back into the modding mood. What others contribute however, is beyond my control, i only adapt and implement it.

  • 4 weeks later...
Posted

Hey! Sorry to bother but I seem to be running into a bug that won't let me beam myself down to my starting planet. First time downloading the mod and starting a whole new world (just downloaded Starbound again after not playing for a long while) and wanted to try out the mod but it seems my starting world keeps failing to generate? When I try to beam down all it does it beam me back to the ship. I've tested removing the mod and beaming down and it works but I would like to try out this mod as it looks really fun. Have you encountered anyone with this problem before, and also do you know what I could do to fix it?  :(

 

Attaching the logs of the failed world generation:

starbound.log

Posted
8 hours ago, Safari Man said:

Hey! Sorry to bother but I seem to be running into a bug that won't let me beam myself down to my starting planet. First time downloading the mod and starting a whole new world (just downloaded Starbound again after not playing for a long while) and wanted to try out the mod but it seems my starting world keeps failing to generate? When I try to beam down all it does it beam me back to the ship. I've tested removing the mod and beaming down and it works but I would like to try out this mod as it looks really fun. Have you encountered anyone with this problem before, and also do you know what I could do to fix it?  :(

 

Attaching the logs of the failed world generation:

 

Eh... How do so many people recently manage to show up with inexplicable file errors?

 

What the game says is that the world generation crashes, because the main Sexbound script for monsters is literally missing.

Which I can 100% assure you it isn't.

 

So, I guess... Try downloading SBR again and see if it now magically works?

Posted
5 hours ago, Erina Sugino said:

 

Eh... How do so many people recently manage to show up with inexplicable file errors?

 

What the game says is that the world generation crashes, because the main Sexbound script for monsters is literally missing.

Which I can 100% assure you it isn't.

 

So, I guess... Try downloading SBR again and see if it now magically works?

 

Girl.... So you know what..... Apparently when I extracted the SBR pak zip file in the Starbound mod file it dropped a file with the pak and the config . I thought the game would just read the contents of the file and see the pak file but maybe it just disregarded the unknown file? Because the moment I took the pak file out of the folder everything started working normally.

 

So for whoever experiences this issue, what I did was after extracting the zip file I moved the .pak file out into the mod folder instead of keeping it in the folder that appears after being extracted (In hindsight I guess that was a bit idiotic of me not to do, apologies for the inconvenience).

 

Thank you so much for the quick reply!

Posted
14 minutes ago, tekcirc said:

Hello. Why do monsters just explode after fertilization?


HUH!?

Excuse me sir why are you cumming Nitroglicerin?


Seriously though, need a log, that sounds as wrong as it gets.

Posted
14 hours ago, red3dred said:


HUH!?

Excuse me sir why are you cumming Nitroglicerin?


Seriously though, need a log, that sounds as wrong as it gets.

If it's not too much trouble, please write where I can find the log? I can record a video of what's going on ^_^

Posted
19 minutes ago, tekcirc said:

If it's not too much trouble, please write where I can find the log? I can record a video of what's going on ^_^


Videos are neat and all but cannot possibly contain the amount of words a log has.

 

Quote

So, to better report issues, try providing a description of the issue and recreating the issue in-game, then providing a log file.

To find the log file, it should be within your Starbound installation directory, then the storage folder. You should see a text file named starbound.log (Or simply starbound, a plain text file). Paste it into your response as a attached file, or use PasteBin, whichever you prefer. Then users can look into your issues with the necessary information at hand.

 

<Just please don't post the whole thing as text here>

 

Specifically as the quote above states, please recreate the issue in-game when posting a log. If the monster goes kaput as you say, then it'll write down (or attempt to) why in the log.

Posted
3 minutes ago, red3dred said:


Videos are neat and all but cannot possibly contain the amount of words a log has.

 

 

Specifically as the quote above states, please recreate the issue in-game when posting a log. If the monster goes kaput as you say, then it'll write down (or attempt to) why in the log.

Okay, thank you. When I get home, I'll do it :3

Posted
8 hours ago, red3dred said:


Videos are neat and all but cannot possibly contain the amount of words a log has.

 

 

Specifically as the quote above states, please recreate the issue in-game when posting a log. If the monster goes kaput as you say, then it'll write down (or attempt to) why in the log.

Hello, I came home. This is what's going on. This wasn't the case with previous builds of these mods, the monsters would just say they were pregnant and refuse to die, and then there would be more of them.

 

This is the video and log file you asked for

 

https://drive.google.com/file/d/1kz1WmKVEhMVt-J9PjWHOJ6LYvjPvunU3/view?usp=sharing

 

https://drive.google.com/file/d/1vq7k-Sb1lGZ_JY7TH5UqZdARMAu3BSV3/view?usp=sharing

 

Maybe I can change something in the mod settings like I did before, but I forgot where they are =_=

Posted
49 minutes ago, tekcirc said:

Hello, I came home. This is what's going on. This wasn't the case with previous builds of these mods, the monsters would just say they were pregnant and refuse to die, and then there would be more of them.

 

This is the video and log file you asked for

 

https://drive.google.com/file/d/1kz1WmKVEhMVt-J9PjWHOJ6LYvjPvunU3/view?usp=sharing

 

https://drive.google.com/file/d/1vq7k-Sb1lGZ_JY7TH5UqZdARMAu3BSV3/view?usp=sharing

 

Maybe I can change something in the mod settings like I did before, but I forgot where they are =_=


Okay so, i was thinking you meant this was happening with the method of using the Bow, and starting an animation.

If you are using Defeat, then that's a Defeat problem. As in, that is a setting in the Defeat Mod, that makes "pregnant hostiles become friendly" if the timer runs out and they're pregnant. However, do understand that natural monsters will still despawn normally. Only non-natural monsters will "stick around" to let the pregnancy run through. This means monsters spawned along with structures (Monsters that ALWAYS spawn in those structures) are permanent and do not despawn, for example. Monsters spawned from monster eggs should also be permanent.

Good luck!

Posted
9 hours ago, red3dred said:


Videos are neat and all but cannot possibly contain the amount of words a log has.

 

 

Specifically as the quote above states, please recreate the issue in-game when posting a log. If the monster goes kaput as you say, then it'll write down (or attempt to) why in the log.

I figured out this problem. If you have the same, you can do it in the mod configuration file "sexbound-defeat.config". I just edited the files a long time ago and already forgot how I set everything up. Sorry for bothering you, and thanks for helping with this =3=

 

/* 
    Enable pregnant NPCs to be immortal. 
    Valid options are true & false. Default: false
  */
  "enableImmortalPregnantNPCs" : true,
  
  /*
    Enable impregnated enemies to switch damage teams to friendly. 
    Valid options are true & false. Default: false
  */
  "convertPregnantEnemiesToFriends" : true,

Posted

I am experiencing an issue that I'm not positive is a Teratophilia issue, or a Defeat issue, or a Terrato-Defeat issue...

 

Nothing is broken, I am simply finding myself disappointed in the ratios of male-to-female monsters when turning into nodes. Unlike humanoid NPCs, there is no predefined gender, so I have to presume it is somewhere between the killing blow and the node spawning that the vict-*COUGH* I mean... new friend's gender is determined. I have no issues unpacking a file to adjust numbers, but I would like to know where to look. 

Posted
58 minutes ago, CherriCordialPie said:

I am experiencing an issue that I'm not positive is a Teratophilia issue, or a Defeat issue, or a Terrato-Defeat issue...

 

Nothing is broken, I am simply finding myself disappointed in the ratios of male-to-female monsters when turning into nodes. Unlike humanoid NPCs, there is no predefined gender, so I have to presume it is somewhere between the killing blow and the node spawning that the vict-*COUGH* I mean... new friend's gender is determined. I have no issues unpacking a file to adjust numbers, but I would like to know where to look. 

 

Actually, the gender of a monster is - in fact - determined the moment it spawns.

There is, however, currently no immediate way to visually determine the difference.

Options to change that and give monsters gender-based sprites are, however, being explored.

Posted
17 hours ago, Erina Sugino said:

 

Actually, the gender of a monster is - in fact - determined the moment it spawns.

There is, however, currently no immediate way to visually determine the difference.

Options to change that and give monsters gender-based sprites are, however, being explored.

 

So is there any way to influence the ratio of monster genders? Because certain monsters seem to ONLY be spawning a single gender based on the nodes they become, and I know Terato has both genders for these monsters because in the past I saw the other gender significantly more.

 

Also, is it Sexbound or Starbound that's assigning gender?

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