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[mod] Teratophilia


red3dred

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Posted
12 minutes ago, CommanderAli said:

So, I was looking through the monstertypes to see what positions the monsters can hold, and I see "forceRole". What do the values of forceRole do?

Sets the initial role of the monster, 1 for dominant, and 2 for submissive, and if you're not allowed to switch, then that is the only role that monster can have.

Posted
1 hour ago, red3dred said:

Sets the initial role of the monster, 1 for dominant, and 2 for submissive, and if you're not allowed to switch, then that is the only role that monster can have.

Alright! Thank you!

Posted

Hey, I'm new here, but I found a bug. Could be a me issue, but incase it's not, I figured you should know. 
 

For whatever reason, some of the compatible monsters would be inactive whenever I encountered them. It was almost like they weren't there. They would just sit there, they wouldn't attack, and I couldn't attack them. Their health-bars would appear whenever I hovered my mouse over them, and they took up space, but other than that they were totally inactive. Through spawning them in, I found out that they drop like rocks, too. 


After finding this out, I did some trial-and-error, and found that the only monsters affected are Snaunts, Tentacle Crawlers, Nutmidges, Nutmidgelings, King Nutmidgelings, and Gleaps. I should specify that the issue was only present in normal Gleaps, not Fire Gleaps. 


I'm relatively new to Starbound Modding, so I thought I'd just fucked something up, or a mod was conflicting. But even after removing almost every other non-necessary mod, the problem persisted. It went away after I removed Teratophilia-018. I was just fucking around in a god-mode world and can't actually be defeated, so it's not that big of an issue for me, however I still feel you should know. If this is an already known issue, I apologize for wasting your time.

Posted
35 minutes ago, NoOneInParticula said:

Hey, I'm new here, but I found a bug. Could be a me issue, but incase it's not, I figured you should know. 
 

For whatever reason, some of the compatible monsters would be inactive whenever I encountered them. It was almost like they weren't there. They would just sit there, they wouldn't attack, and I couldn't attack them. Their health-bars would appear whenever I hovered my mouse over them, and they took up space, but other than that they were totally inactive. Through spawning them in, I found out that they drop like rocks, too. 


After finding this out, I did some trial-and-error, and found that the only monsters affected are Snaunts, Tentacle Crawlers, Nutmidges, Nutmidgelings, King Nutmidgelings, and Gleaps. I should specify that the issue was only present in normal Gleaps, not Fire Gleaps. 


I'm relatively new to Starbound Modding, so I thought I'd just fucked something up, or a mod was conflicting. But even after removing almost every other non-necessary mod, the problem persisted. It went away after I removed Teratophilia-018. I was just fucking around in a god-mode world and can't actually be defeated, so it's not that big of an issue for me, however I still feel you should know. If this is an already known issue, I apologize for wasting your time.

Whilst I'd probably have little clue on what's going on, if you do want someone (Probably Red) to help you'll need to supply a log. Simply go into your Starbound's "Storage" folder, look for a text file named "starbound" and preferably send a download for it. This will help find out issues in the code, as it loudly shouts "HEY! THIS IS THE FUCK UP!" more than 90% of the time. Thank you!

Posted
2 hours ago, NoOneInParticula said:

Hey, I'm new here, but I found a bug. Could be a me issue, but incase it's not, I figured you should know. 
 

For whatever reason, some of the compatible monsters would be inactive whenever I encountered them. It was almost like they weren't there. They would just sit there, they wouldn't attack, and I couldn't attack them. Their health-bars would appear whenever I hovered my mouse over them, and they took up space, but other than that they were totally inactive. Through spawning them in, I found out that they drop like rocks, too. 


After finding this out, I did some trial-and-error, and found that the only monsters affected are Snaunts, Tentacle Crawlers, Nutmidges, Nutmidgelings, King Nutmidgelings, and Gleaps. I should specify that the issue was only present in normal Gleaps, not Fire Gleaps. 


I'm relatively new to Starbound Modding, so I thought I'd just fucked something up, or a mod was conflicting. But even after removing almost every other non-necessary mod, the problem persisted. It went away after I removed Teratophilia-018. I was just fucking around in a god-mode world and can't actually be defeated, so it's not that big of an issue for me, however I still feel you should know. If this is an already known issue, I apologize for wasting your time.

... it honestly sounds like you have a older version of teratophilia installed aswell; the previous version before 015 was called "sexbound-garden" or something, beware of that. Monsters with TWO supports installed WILL do that. I've had that issue myself a few times until i realized, after i installed the gleap support by another user to test it, that all gleaps were just frozen, undying, almost T-Posing creatures just sitting there. If you share your logs, i am almost certain i will see a bazillion errors in a row from their AI breaking due to that...

Anyhow, that's Likely the problem, but a log never hurts.

  • 2 weeks later...
Posted

I have no idea why this is happening, and I'm not gona lie, I couldn't be bothered to read through the current entire 13 pages now of the forum. But apparently a caught monster won't retain it's sex? ex: I caught a Poison Smauglin (Male), Saved and Quit the game, then re-summoned it to find it had turned into a Poison Smauglin (Female). This wouldn't be too disappointing in the wild with monsters you don't care about all that much since their not keepers, but the ones you've caught are a different story.

Posted
6 hours ago, MajorasPMIW said:

I have no idea why this is happening, and I'm not gona lie, I couldn't be bothered to read through the current entire 13 pages now of the forum. But apparently a caught monster won't retain it's sex? ex: I caught a Poison Smauglin (Male), Saved and Quit the game, then re-summoned it to find it had turned into a Poison Smauglin (Female). This wouldn't be too disappointing in the wild with monsters you don't care about all that much since their not keepers, but the ones you've caught are a different story.

If you used a pet healing station, then yes. The gender is a stat like HP or energy, so when they are healed up, their gender resets to 0 and thus re-rolls. You can repeat this indefinitely, however, so as to retain their gender, or simply reacquire it. I never had a monster that was in it's capture pod already not retain it's gender, however.

Posted
1 hour ago, red3dred said:

If you used a pet healing station, then yes. The gender is a stat like HP or energy, so when they are healed up, their gender resets to 0 and thus re-rolls. You can repeat this indefinitely, however, so as to retain their gender, or simply reacquire it. I never had a monster that was in it's capture pod already not retain it's gender, however.

It could've been that I put him in a healing station prior and forgotten about it, I'm not sure. Is there any way to work around re-rolling the monster's gender with the station like that? Or would something like that just need to be fixed in a future mod version?

Posted
1 hour ago, MajorasPMIW said:

It could've been that I put him in a healing station prior and forgotten about it, I'm not sure. Is there any way to work around re-rolling the monster's gender with the station like that? Or would something like that just need to be fixed in a future mod version?

It's because of how the gender is a stat, something that i came up as a solution to the monster-gender problem of back in the day, and something that someone could probably easily improve on. This is part of the API development however, not Terato. There's not really a easy solution on this one...

 

Posted

I'm not sure which thread to post this, but when using Teratophilia with BTF Terraphilia I can't get the animation to finish with the spawntypes from Terraphilia.  Right when the animation hits the climax stage it just freezes and when I exit the animation the monster disappears but the sexnode stays.  I'm getting similar errors in my logs as one of the posters above with: 

 

[Error] [string "/scripts/sexbound/plugins/moan/moan.lua"]:197: attempt to compare number with nil

 

[Error] [string "/scripts/sexbound/plugins/moan/moan.lua"]:222: (LuaConversionException) Error converting LuaValue to type 'float'

 

Reason I posted on this thread is that this file isn't called in Terraphilia.  I tried looking through both mods to find the issue but with no luck.

Posted
4 hours ago, Phantom08 said:

I'm not sure which thread to post this, but when using Teratophilia with BTF Terraphilia I can't get the animation to finish with the spawntypes from Terraphilia.  Right when the animation hits the climax stage it just freezes and when I exit the animation the monster disappears but the sexnode stays.  I'm getting similar errors in my logs as one of the posters above with: 

 

[Error] [string "/scripts/sexbound/plugins/moan/moan.lua"]:197: attempt to compare number with nil

 

[Error] [string "/scripts/sexbound/plugins/moan/moan.lua"]:222: (LuaConversionException) Error converting LuaValue to type 'float'

 

Reason I posted on this thread is that this file isn't called in Terraphilia.  I tried looking through both mods to find the issue but with no luck.

Gosh darnit Blake. This mod has nothing to do with TERRAPHILIA, this is Teratophilia. They are not the same... please consider that when posting. It is very frustrating how so many people mistake the two =I

As a side note, i'll have to say the same as other modders here: No full log, no service my dude-guy-man-bro. (I don't know your gender i'm just wording okay)
Without full logs i can't tell what all mods you have, if anything is outdated, etc. I can't just see a random error like this and say "Ah yes, that is the plumbus that is outdated."

 

... however: There was a issue with monsters that don't have custom (Or at least place-holder) moans setup causing issues in one of the API versions. I don't know if it's been fixed since, but sounds like either you have to update your plumbus or report the issue on the main thread, as this is going to cause issues with both Teratophilia and Terraphilia.

Posted
40 minutes ago, red3dred said:

Gosh darnit Blake. This mod has nothing to do with TERRAPHILIA, this is Teratophilia. They are not the same... please consider that when posting. It is very frustrating how so many people mistake the two =I

As a side note, i'll have to say the same as other modders here: No full log, no service my dude-guy-man-bro. (I don't know your gender i'm just wording okay)
Without full logs i can't tell what all mods you have, if anything is outdated, etc. I can't just see a random error like this and say "Ah yes, that is the plumbus that is outdated."

 

... however: There was a issue with monsters that don't have custom (Or at least place-holder) moans setup causing issues in one of the API versions. I don't know if it's been fixed since, but sounds like either you have to update your plumbus or report the issue on the main thread, as this is going to cause issues with both Teratophilia and Terraphilia.

Yeah I guessed it was most likely due to Terraphilia, I thought otherwise because it had very few scripts involved.  I now tested Teratophilia with other mobs and there were no issues so that was my bad.   If by any chance you could help here is my most recent log.

starbound.log

Posted
1 hour ago, Phantom08 said:

Yeah I guessed it was most likely due to Terraphilia, I thought otherwise because it had very few scripts involved.  I now tested Teratophilia with other mobs and there were no issues so that was my bad.   If by any chance you could help here is my most recent log.

Yeah your version says 3.19, i'd recommend updating? That might solve your problems with that, if so please report back.

 

Also, if you're using a custom edit just to have the custom heads show up during animations, you would be better off using the simple trick written down in the "Cutebound compatibility" thread.

Posted
5 hours ago, Barrennight said:

So I'm having a problem with all the mobs in which I hit them and they become invincible, I don't kill them either. I take 25% of their health and can't hit them again. I don't know if it's a mod conflict or something entirely different.

starbound.log.1 187.8 kB · 0 downloads starbound.log.2 100.75 kB · 0 downloads

None of the logs are starbound.log specifically, but i think i can maybe able to grasp the issue, so one moment...

... what the fuck...?

[17:31:41.449] [Error] Exception while invoking lua function 'applyDamageRequest'. 
(LuaConversionException) Error converting LuaValue to type 
'class Star::List<struct Star::DamageNotification,class std::allocator<struct Star::DamageNotification> >'

[17:32:38.187] [Error] Exception while calling script init: 
(LuaException) Error code 2, 
[string "/items/active/weapons/melee/abilities/axe/axe..."]:14: 
attempt to call a nil value (global 'damageListener')
stack traceback:
	[C]: in global 'damageListener'
	[string "/items/active/weapons/melee/abilities/axe/axe..."]:14: in method 'init'
	[string "/items/active/weapons/weapon.lua"]:27: in method 'init'
	[string "/items/active/weapons/melee/meleeweapon.lua"]:24: in function <[string "/items/active/weapons/melee/meleeweapon.lua"]:5>
	[C]: in method 'run'
	[string "/npcs/bmain.lua"]:191: in global 'Sexbound_Old_Update'
	[string "/scripts/sexbound/override/npc.lua"]:25: in function <[string "/scripts/sexbound/override/npc.lua"]:24>
	[C]: in function '_ENV.xpcall'
	[string "/scripts/sexbound/override/npc.lua"]:24: in global 'origblshieldnpcupadte'
	[string "/npcs/blshieldnpc.lua"]:64: in upvalue 'ivrpgOldUpdate'
	[string "/npcs/ivrpgnpc.lua"]:27: in upvalue 'baseupdate'
	[string "/npcs/shuttlecraft_lounge.lua"]:6: in function <[string "/npcs/shuttlecraft_lounge.lua"]:5>

I uh... wow... Okay so... There is a stack of spaghetti up there, you can see how one script (.lua file) calls another, because they're all "overloading" each-other, which is normal... But at any one point here, something about how the damage goes through changed, and it's saying A TON of mods that meddle with that... Something, or combination of somethings you have is breaking things really badly. This isn't even Teratophilia's fault by far, if anything it's closer to a Defeat issue, but yeah, just off the spaghetti above, the mentioned mods are "ShuttleCraft", "RPG Growth", "Borderlands Shield", and judging by the weapon script is also throwing errors, i wouldn't doubt "FU Melee Aim" could also be involved.

So, sorry to say but there's nothing i can do here, it's a big ball of errors cascading down, and i can tell it's not this mod, and probably not Defeat either... So, good luck?

Posted
On 8/7/2020 at 11:45 PM, red3dred said:

Yeah your version says 3.19, i'd recommend updating? That might solve your problems with that, if so please report back.

 

Also, if you're using a custom edit just to have the custom heads show up during animations, you would be better off using the simple trick written down in the "Cutebound compatibility" thread.

Thanks man updating it fixed it, not sure how I got the outdated version in the first place.  The custom eyes you mention are the better eyes for human, apex, and avian races.  All I did was replace them in the correspondent sexbound folder and that causes no issues, at least for myself.

Posted

man! good work with this mod, of course there is still a lot to do but everything in due time, because it is barely going through 0.1.8 and there are still many monsters missing and it is an exhausting job but little by little improvements will come i congratulate you on this mod

Posted

Yeah, so looks like I have the same problem as Barrennight (enemies become invincible after one attack) but I don't really have any other mods installed.

Only mobs affected by TeratoDefeat are affected and removing the mod fixes it.

 

I'm new here and I'm still trying to figure out how to add attachments so I'm gonna insert the starbound.log into a spoiler (It's not that long and I'll edit it when I figure it out)

 

Spoiler

[01:40:07.840] [Info] Root: Preparing Root...
[01:40:07.841] [Info] Root: Done preparing Root.
[01:40:07.841] [Info] Client Version 1.4.4 (windows x86_64) Source ID: 8cbe6faf22282659828a194e06a08999f213769e Protocol: 747
[01:40:07.841] [Info] Root: Scanning for asset sources in directory '..\assets\'
[01:40:08.300] [Info] Root: Scanning for asset sources in directory '..\mods\'
[01:40:08.321] [Info] Root: Detected asset source named 'base' at '..\assets\packed.pak'
[01:40:08.321] [Info] Root: Detected asset source named 'lox_sexbound' at '..\mods\starbound-sexbound-4.2.0-Beta.pak'
[01:40:08.322] [Info] Root: Detected asset source named 'sexbound_terato' at '..\mods\Sexbound-Teratophilia-018.pak'
[01:40:08.322] [Info] Root: Detected asset source named 'sexbound_defeat' at '..\mods\sexbound-defeat-2.4.0.pak'
[01:40:08.322] [Info] Root: Detected asset source named 'sexbound_teratodefeat' at '..\mods\Sexbound-Terato017Defeat.pak'
[01:40:08.322] [Info] Root: Detected unnamed asset source at '..\assets\user'
[01:40:08.322] [Info] Loading assets from: '..\assets\packed.pak'
[01:40:08.878] [Info] Loading assets from: '..\mods\starbound-sexbound-4.2.0-Beta.pak'
[01:40:08.892] [Info] Loading assets from: '..\mods\Sexbound-Teratophilia-018.pak'
[01:40:08.900] [Info] Loading assets from: '..\mods\sexbound-defeat-2.4.0.pak'
[01:40:08.900] [Info] Loading assets from: '..\mods\Sexbound-Terato017Defeat.pak'
[01:40:08.901] [Info] Loading assets from: '..\assets\user'
[01:40:09.486] [Info] Assets digest is fc7fa98241d4f8825b3e41258dbf323be992f71b800e39922894313a4650331a
[01:40:09.486] [Info] Root: Loaded Assets in 1.64429 seconds
[01:40:09.487] [Info] Application: Initializing SDL Video
[01:40:09.497] [Info] Application: Initializing SDL Joystick
[01:40:09.547] [Info] Application: Initializing SDL Sound
[01:40:09.663] [Info] Initialized Steam platform services
[01:40:09.667] [Error] Failed to instantiate discord core (err 4)
[01:40:09.667] [Info] Was not able to authenticate with Discord and create all components, Discord services will be unavailable
[01:40:09.669] [Info] Application: Creating SDL Window
[01:40:09.829] [Info] Application: Enabling VSync with late swap tearing
[01:40:09.935] [Info] Application: Opened default audio device with 44.1khz / 16 bit stereo audio, 2048 sample size buffer
[01:40:09.943] [Info] OpenGL version: '4.6.0 NVIDIA 451.67' vendor: 'NVIDIA Corporation' renderer: 'GeForce GTX 970/PCIe/SSE2' shader: '4.60 NVIDIA'
[01:40:09.951] [Info] Application: initialization...
[01:40:09.951] [Info] Root: Loaded Configuration in 0.0008314 seconds
[01:40:09.953] [Info] Application: renderer initialization...
[01:40:09.954] [Info] detected supported OpenGL texture size 16384, using atlasNumCells 128
[01:40:09.954] [Info] Root: Loaded ImageMetadataDatabase in 9e-07 seconds
[01:40:09.958] [Info] Application: main update loop...
[01:40:09.969] [Info] No subscribed user generated content
[01:40:09.980] [Info] Root: Loaded NameGenerator in 0.0100592 seconds
[01:40:10.083] [Info] Root: Loaded PlantDatabase in 0.102916 seconds
[01:40:10.272] [Info] Root: Loaded ProjectileDatabase in 0.188627 seconds
[01:40:10.441] [Info] Root: Loaded ObjectDatabase in 0.47181 seconds
[01:40:10.499] [Info] Root: Loaded MonsterDatabase in 0.227629 seconds
[01:40:10.500] [Info] Root: Loaded StagehandDatabase in 0.0012684 seconds
[01:40:10.505] [Info] Root: Loaded VehicleDatabase in 0.0049882 seconds
[01:40:10.506] [Info] Root: Loaded NpcDatabase in 0.0647712 seconds
[01:40:10.508] [Info] Root: Loaded PlayerFactory in 0.0026108 seconds
[01:40:10.510] [Info] Root: Loaded VersioningDatabase in 0.0011805 seconds
[01:40:10.510] [Info] Root: Loaded EntityFactory in 0.003673 seconds
[01:40:10.579] [Info] Root: Loaded ParticleDatabase in 0.0691978 seconds
[01:40:10.787] [Info] Root: Loaded MaterialDatabase in 0.276499 seconds
[01:40:10.793] [Info] Root: Loaded TerrainDatabase in 0.0063641 seconds
[01:40:10.824] [Info] Root: Loaded BiomeDatabase in 0.0310168 seconds
[01:40:10.825] [Info] Root: Loaded LiquidsDatabase in 0.0005267 seconds
[01:40:10.829] [Info] Root: Loaded StatusEffectDatabase in 0.004578 seconds
[01:40:11.008] [Info] Root: Loaded DamageDatabase in 0.178851 seconds
[01:40:11.014] [Info] Root: Loaded EffectSourceDatabase in 0.0053036 seconds
[01:40:11.016] [Info] Root: Loaded FunctionDatabase in 0.0021572 seconds
[01:40:11.033] [Info] Root: Loaded TreasureDatabase in 0.017188 seconds
[01:40:11.223] [Info] Root: Loaded DungeonDefinitions in 0.190183 seconds
[01:40:11.223] [Info] Root: Loaded TilesetDatabase in 3.56e-05 seconds
[01:40:11.226] [Info] Root: Loaded StatisticsDatabase in 0.0021099 seconds
[01:40:11.226] [Info] Root: Loaded EmoteProcessor in 5.81e-05 seconds
[01:40:11.233] [Info] Root: Loaded SpeciesDatabase in 0.0071331 seconds
[01:40:11.247] [Info] Root: Loaded QuestTemplateDatabase in 0.0138808 seconds
[01:40:11.247] [Info] Root: Loaded AiDatabase in 0.0005329 seconds
[01:40:11.248] [Info] Root: Loaded TechDatabase in 0.0005117 seconds
[01:40:11.253] [Info] Root: Loaded CodexDatabase in 0.0055302 seconds
[01:40:11.487] [Info] Root: Loaded BehaviorDatabase in 0.233183 seconds
[01:40:11.488] [Info] Root: Loaded DanceDatabase in 0.0016877 seconds
[01:40:11.494] [Info] Root: Loaded SpawnTypeDatabase in 0.0053196 seconds
[01:40:11.496] [Info] Root: Loaded RadioMessageDatabase in 0.0031448 seconds
[01:40:12.862] [Info] Root: Loaded ItemDatabase in 2.35426 seconds
[01:40:12.973] [Info] Root: Loaded CollectionDatabase in 1.47657 seconds
[01:40:13.185] [Info] detected supported OpenGL texture size 16384, using atlasNumCells 256
[01:40:14.489] [Info] Root: Writing runtime configuration to '..\storage\starbound.config'
[01:40:20.012] [Info] UniverseServer: Acquiring universe lock file
[01:40:20.014] [Info] UniverseServer: Loading settings
[01:40:20.015] [Info] UniverseServer: Starting UniverseServer with UUID: ff679f6f9b8004a70d83da8171a2b458
[01:40:20.021] [Info] UniverseServer: Logged in player 'Tlin' locally
[01:40:20.021] [Info] UniverseServer: Logged in account '<anonymous>' as player 'Tlin' from address local
[01:40:20.160] [Info] UniverseServer: Loading system world (330508215, 82037250, -169494430) from disk storage
[01:40:20.162] [Info] UniverseClient: Joined server as client 1
[01:40:20.179] [Info] UniverseServer: Reviving player at CelestialWorld:330508215:82037250:-169494430:11
[01:40:20.180] [Info] UniverseServer: Client 'Tlin' <1> (local) connected
[01:40:20.233] [Info] detected supported OpenGL texture size 16384, using atlasNumCells 256
[01:40:20.233] [Info] detected supported OpenGL texture size 16384, using atlasNumCells 256
[01:40:20.238] [Info] detected supported OpenGL texture size 16384, using atlasNumCells 256
[01:40:20.260] [Info] UniverseServer: Loading celestial world 330508215:82037250:-169494430:11
[01:40:20.395] [Info] Protected dungeonIds for world set to (1, 65524)
[01:40:20.583] [Info] UniverseServer: Warping player 1 to CelestialWorld:330508215:82037250:-169494430:11=1905.41.668.6
[01:40:35.023] [Error] Exception while invoking lua function 'applyDamageRequest'. (LuaConversionException) Error converting LuaValue to type 'class Star::List<struct Star::DamageNotification,class std::allocator<struct Star::DamageNotification> >'
[0] 7ff639a8a213 Star::captureStack
[1] 7ff639a88f9e Star::StarException::StarException
[2] 7ff639a53b8b Star::LuaConversionException::LuaConversionException
[3] 7ff639a502e6 Star::LuaConversionException::format<char const * __ptr64>
[4] 7ff639e83109 Star::LuaEngine::luaTo<Star::List<Star::DamageNotification,std::allocator<Star::DamageNotification> > >
[5] 7ff639e8e286 Star::LuaDetail::FromFunctionReturn<Star::List<Star::DamageNotification,std::allocator<Star::DamageNotification> > >::convert
[6] 7ff639e82975 Star::LuaFunction::invoke<Star::List<Star::DamageNotification,std::allocator<Star::DamageNotification> >,Star::DamageRequest>
[7] 7ff639e82828 Star::LuaBaseComponent::invoke<Star::List<Star::DamageNotification,std::allocator<Star::DamageNotification> >,Star::DamageRequest const & __ptr64>
[8] 7ff639e8d208 Star::StatusController::applyDamageRequest
[9] 7ff639c66b7a Star::Monster::applyDamage
[10] 7ff639b83ae8 Star::DamageManager::pushRemoteDamageRequest
[11] 7ff63a014cf1 Star::WorldServer::handleIncomingPackets
[12] 7ff63a029f7b Star::WorldServerThread::update
[13] 7ff63a029a8b Star::WorldServerThread::run
[14] 7ff639a86d9e Star::ThreadImpl::runThread
[15] 7ff9ff876fd4 BaseThreadInitThunk
[16] 7ffa0123cec1 RtlUserThreadStart
[01:40:35.024] [Error] Exception while invoking lua function 'applyDamageRequest'. (LuaConversionException) Error converting LuaValue to type 'class Star::List<struct Star::DamageNotification,class std::allocator<struct Star::DamageNotification> >'
[0] 7ff639a8a213 Star::captureStack
[1] 7ff639a88f9e Star::StarException::StarException
[2] 7ff639a53b8b Star::LuaConversionException::LuaConversionException
[3] 7ff639a502e6 Star::LuaConversionException::format<char const * __ptr64>
[4] 7ff639e83109 Star::LuaEngine::luaTo<Star::List<Star::DamageNotification,std::allocator<Star::DamageNotification> > >
[5] 7ff639e8e286 Star::LuaDetail::FromFunctionReturn<Star::List<Star::DamageNotification,std::allocator<Star::DamageNotification> > >::convert
[6] 7ff639e82975 Star::LuaFunction::invoke<Star::List<Star::DamageNotification,std::allocator<Star::DamageNotification> >,Star::DamageRequest>
[7] 7ff639e82828 Star::LuaBaseComponent::invoke<Star::List<Star::DamageNotification,std::allocator<Star::DamageNotification> >,Star::DamageRequest const & __ptr64>
[8] 7ff639e8d208 Star::StatusController::applyDamageRequest
[9] 7ff639c66b7a Star::Monster::applyDamage
[10] 7ff639b83ae8 Star::DamageManager::pushRemoteDamageRequest
[11] 7ff63a014cf1 Star::WorldServer::handleIncomingPackets
[12] 7ff63a029f7b Star::WorldServerThread::update
[13] 7ff63a029a8b Star::WorldServerThread::run
[14] 7ff639a86d9e Star::ThreadImpl::runThread
[15] 7ff9ff876fd4 BaseThreadInitThunk
[16] 7ffa0123cec1 RtlUserThreadStart
[01:40:45.164] [Info] UniverseServer: Loading client ship world ClientShipWorld:676c0de63dccfa9ab7ab9bf5ed10251d
[01:40:45.239] [Info] Protected dungeonIds for world set to (65524)
[01:40:45.454] [Info] UniverseServer: Warping player 1 to ClientShipWorld:676c0de63dccfa9ab7ab9bf5ed10251d
[01:40:45.462] [Info] UniverseServer: Stopping idle world CelestialWorld:330508215:82037250:-169494430:11
[01:40:45.469] [Info] Client received world stop packet, leaving: Removed
[01:41:30.272] [Info] Application: quit requested
[01:41:30.272] [Info] Application: quitting...
[01:41:30.272] [Info] Application: shutdown...
[01:41:30.273] [Info] UniverseClient: Client disconnecting...
[01:41:30.298] [Info] Client received world stop packet, leaving: Removed
[01:41:30.955] [Info] UniverseServer: Client 'Tlin' <1> (local) disconnected for reason: 
[01:41:30.955] [Info] UniverseServer: Stopping idle world ClientShipWorld:676c0de63dccfa9ab7ab9bf5ed10251d
[01:41:31.246] [Info] UniverseServer: Stopping UniverseServer
[01:41:31.814] [Info] Root: Shutting down Root
[01:41:32.055] [Info] Application: Destroying SDL Window
[01:41:32.095] [Info] Application: stopped gracefully

 

Posted
57 minutes ago, lommgboi said:

Yeah, so looks like I have the same problem as Barrennight (enemies become invincible after one attack) but I don't really have any other mods installed.

Only mobs affected by TeratoDefeat are affected and removing the mod fixes it.

 

I'm new here and I'm still trying to figure out how to add attachments so I'm gonna insert the starbound.log into a spoiler (It's not that long and I'll edit it when I figure it out)

Ay, thanks for putting it in a spoiler at least. Not the usual but this works fine.

... this is odd, you ONLY have local mods, like Sexbound, Defeat, TeratoDefeat and Teratophilia itself... And yet it's erroring as if Defeat wasn't working... I mean, this would mean that Defeat itself also wouldn't be working, but Defeat IS working, right...?

Might have to inspect Defeat and see why this keeps happening.

Posted

defeat also doesn't work for me, sadly. is there any chance that we could spawn the sexnode of the monsters directly instead of having to defeat or be defeated by them?

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