Popular Post red3dred Posted September 29, 2019 Popular Post Posted September 29, 2019 View File Teratophilia Quote Teratophilia refers to the sexual attraction to either monsters - from the Victorian penchant for mummy erotica to the Babadook or to the attraction to deformed people. The word comes from the greek τέρας meaning monster and φιλία meaning love. With the introduction of monster supports into Sexbound, it was odd that only a couple supports for a few known or common monsters existed-- or for that one custom monster people really don't stop bullying on the workshop... Well, here it is, Teratophilia! The vanilla monster support compilation! Update v0.4.6: The Safari Update is now here, many thanks to @Hexagun! I am totally gonna have to thank them every update, dude's absolutely beasting and making all the supports i swear Also, sadly, this banner is no longer animated. as those files get pretty big... Spoiler For those looking for a full list of supported monsters, we have a handy Spread-sheet! https://docs.google.com/spreadsheets/d/1KXZTHfHXRIJk_bYtXndm7gwpMVKoMoOyUsOAB_02T0w/edit?usp=sharing Or alternatively, if you don't know which monster is which, refer to this image; Installation: To install the mod, simply download the desired ".pak" and drop them in your Starbound's mods folder. That easy! To find that folder, either open it's installation folder (Steam users) or go to where it is installed, and you'll see a folder named "mods". Drop the mods/files inside of that folder, and done. Do not unpack/unzip/edit in notepad the .PAK files. There are several files available for download, should you be confused with what they do, they are: Teratophilia Spoiler This mod allows you to have Sexbound interactions with the monsters listed above with check-marks. Requirements are: Sexbound [[ ♥ ]] - Required. Lewdbound [[ ♥ ]], Monster Pheromones [[ ♥ ]], Aphrodite's Bow [[ ♥ ]] or Sexbound Defeat [[ ♥ ]]. (Any mod to start Sexbound interactions) Once installed, just hit a monster with the Aphrodite's Bow, or equivalents, and they'll become a node just like a NPC. TeratoDefeat Spoiler Allows for monsters supported by Teratophilia to be "Defeated". Defeat them in combat to have sex with them, or be taken advantage of. Requirements are: Sexbound [[ ♥ ]] - Required Teratophlilia [It's in this page!] - Required Sexbound Defeat [[ ♥ ]] - Required To any and all users, feel free to offer criticism, suggestions, and questions about the mods. And very much thank you to all users who appreciate the project, and submit contributions, fan-art, and heck, even code if they feel like it! If anyone feels like they can improve upon what me or anyone does, they can feel free to submit it, and i won't complain. Such users have already done so; > CommanderAli and their rare monster contributions! > Eiko Biko for and their monster animation contributions! > Sex maniac / The No More Hero and their monster animation contributions! > Kibukibuki for their monster animation contributions! > NegaTheImpmon9508 and their monster animation contributions! > Ralfa and their many monster animation contributions! > Puddles and their monster animation contributions! > LewdGuard / HighGuard (Their Patreon!) and their monster animation contributions! > Hexagun for their monster animation contributions and more! > It could be you too! (This is sounding too much like a advertisement so i'll just stop and be more self aware) With the above said, we've launched a little modding-focused Discord for Starbound adult mods, and i'd hope users who plan to contribute to the project pay it a visit! Other Mods I definitely recommend: Spoiler The updated version of Lustbound! [[ ♥ ]] Did you ever want more Sexbound in your Sexbound? Craving for a hoarding of collectible lewd monster-girl cards? Want a new Sexbound-inspired HUB? Look no further. Sexbound Relayer! [[ ♥ ]] If the way animations work has bothered or bored you, and you wanted things to have some more dynamic layering, this mod may help you. Not necessary for users, unless you want to use Lamias! Sexbound PoV Redux! [[ ♥ ]] Adds in a lot of code and artwork to allow more PoV interactions, check out the preview images! No seriously, they are there, LoversLabs just hates me =l Teratophilia Cutscenes! [[ ♥ ]] Adding Point-of-View animations for monsters is complex, so why not just enjoy a animated porn scene involving the monster on the side? Here you go. To-Do list! <This new section showcases what i'm planning to do in the future, to provide users with what to expect, and what is being worked on to improve the supports.> Spoiler Fix wobble on Oculob Actor 1 (The left-right movement of the base of the slime) Rare Snaunt Cleanup (Rare Snaunt support is not special, could use a few changes to make it more interesting) Rare Skimbus support (Yet to be made) Voltip (Has a few support files but generally place-holder, not yet supported) Petricub (Half-way done) Toumingo Actor 1 and then 2 (Has a few support files but generally place-holder) Submitter red3dred Submitted 09/29/2019 Category Starbound 27
deniedanal Posted September 29, 2019 Posted September 29, 2019 question do monsters interact with the player if there turned into a node e.g with "sexbound defeat"?
red3dred Posted September 29, 2019 Author Posted September 29, 2019 2 hours ago, deniedanal said: question do monsters interact with the player if there turned into a node e.g with "sexbound defeat"? Not in Sexbound 2.13. Or i should say, not yet.
Pumpky850 Posted September 29, 2019 Posted September 29, 2019 i think punchy is excess, but the other are pretty good, i don't know why but i like it. Good job buddy. 1
deniedanal Posted September 30, 2019 Posted September 30, 2019 and also will you be launching it per biome or are you just gonna throw what ever you made into the mod. and good sprites btw found it cute with some of the animations but ive noticed i've gotten some of them pregnant. when ever i beam out they despawn if i where to wait would it spawn a new monster?
red3dred Posted September 30, 2019 Author Posted September 30, 2019 10 hours ago, deniedanal said: and also will you be launching it per biome or are you just gonna throw what ever you made into the mod. and good sprites btw found it cute with some of the animations but ive noticed i've gotten some of them pregnant. when ever i beam out they despawn if i where to wait would it spawn a new monster? So, bullet points for the questions: I am hoping to release it based on per-biome, yes. Gonna wait a bit and do a poll on the next biome. Plus, of course, should i manage to get any more of them in (extras), they'll be added. Some uniques spawn in places they're not supposed to, so they'll get added along more than likely. Thanks. Monsters will despawn whenever the area is unloaded, but if you stick around long enough, they do indeed give birth to another monster. By default, though, these birthed monsters will also despawn all the same, so its nothing that really matters. With Sexbound Tweaker, i made it so NPC's/Players can give birth to monsters aswell, but they're friendly and won't despawn. Still working on overriding the monster's birth, since its not the same as NPC's despite saying it is.
Algene Posted October 1, 2019 Posted October 1, 2019 how the actual frozen hell this slipped under my radar?, thanks for the mod Red, your and the sexbound team work is saving the starbound adult community, thanks for it all, also downloading when i get home, thanks again! 1
Spiritfox17 Posted October 1, 2019 Posted October 1, 2019 Thanks for all this Red3dred! Monster compatibility is awesome. Can't wait to see all the stuff you and other people can make with the default monsters or possibly custom monsters. ^u^ 1
CrimSnek Posted October 2, 2019 Posted October 2, 2019 damn, what im missing for playing a not supported yet race for sexbound xD (Im using lamias (alt. reskin + larger tails) more specifically)
Kyler Underwood Posted October 8, 2019 Posted October 8, 2019 Thank you for making this. I was actually considering trying to take a crack at a monster sex mod myself since I was getting frustrated with the lack of support for this feature! Any chance you could add smoglins in your next update? Those lanky lizard dogs have always been a favorite of mine :3
lindazana Posted October 8, 2019 Posted October 8, 2019 Here's an odd question/idea. So, I understand that making this work with sexbound defeat would be horrible, as it would mean modifying monsters to be able to use objects/sexnodes. What if you did it the other way around? Would it be possible to have the defeat script tell if a monster was the one to deliver the "killing" blow, and if so, turn the monster that did it into a sex node, and force the player to use it instead?
red3dred Posted October 8, 2019 Author Posted October 8, 2019 7 hours ago, AvokBat said: Thank you for making this. I was actually considering trying to take a crack at a monster sex mod myself since I was getting frustrated with the lack of support for this feature! Any chance you could add smoglins in your next update? Those lanky lizard dogs have always been a favorite of mine :3 Heh, the vote will be coming soon, but i gotta pick from 4-5 biomes with enough monsters to be worthwhile. Smoglins though are a community favorite, so probably. 6 hours ago, lindazana said: Here's an odd question/idea. So, I understand that making this work with sexbound defeat would be horrible, as it would mean modifying monsters to be able to use objects/sexnodes. What if you did it the other way around? Would it be possible to have the defeat script tell if a monster was the one to deliver the "killing" blow, and if so, turn the monster that did it into a sex node, and force the player to use it instead? Boi would you like to know what's going on in the preview versions. I'd say don't worry about that just yet, it'll happen eventually. 1
Kyler Underwood Posted October 9, 2019 Posted October 9, 2019 4 hours ago, red3dred said: Heh, the vote will be coming soon, but i gotta pick from 4-5 biomes with enough monsters to be worthwhile. Smoglins though are a community favorite, so probably. Ohh, I imagine smoglins would fit into the volcanic biome? Though they spawn in the alien biome as well, and the alien biome has more interesting critters for sexbound purposes, so it might be better to lump them in with a "Xenophilia Safari" bundle rather than a "Hot and Bothered" expansion. Since the only thing magma biomes have that seem interesting that alien biomes don't also have is the fennix. That's just my two cents on it though :3
red3dred Posted October 9, 2019 Author Posted October 9, 2019 17 minutes ago, AvokBat said: Ohh, I imagine smoglins would fit into the volcanic biome? Though they spawn in the alien biome as well, and the alien biome has more interesting critters for sexbound purposes, so it might be better to lump them in with a "Xenophilia Safari" bundle rather than a "Hot and Bothered" expansion. Since the only thing magma biomes have that seem interesting that alien biomes don't also have is the fennix. That's just my two cents on it though :3 Hmmmm, most definitely a good choice, good variety... I'll review the options and release the poll soon. But sadly, yeah, some biomes only have like 2-3 uniques and they are shared among other biomes.
CeloIncognitus Posted October 9, 2019 Posted October 9, 2019 I vote for logical order of earliest to latest planets. Forest it is.
fapmcfap Posted October 9, 2019 Posted October 9, 2019 I never expected Starbound to come this far in terms of adult modding, very happy that I was wrong. 2
Kyler Underwood Posted October 12, 2019 Posted October 12, 2019 Oh hey, question for you: Will the pack include support for the rare variants of each monster? For example, Smoglins have a rare toxic variant, and many other monsters have rare variations as well. Will these side-variants of the species included in any given update be supported as well?
red3dred Posted October 12, 2019 Author Posted October 12, 2019 7 minutes ago, AvokBat said: Oh hey, question for you: Will the pack include support for the rare variants of each monster? For example, Smoglins have a rare toxic variant, and many other monsters have rare variations as well. Will these side-variants of the species included in any given update be supported as well? I plan to, and more often than not, i can easily recolor and reuse most animations, and apply any special details from the special variant to the normal support, but i do see a couple snags on that, on monsters that may be particularly different than their normal equivalents. For instance, the Nutmidge has a crack in the middle of its nutshell that allowed for my animations to work as i wanted, but the rare variant may prove more time consuming.
Kyler Underwood Posted October 12, 2019 Posted October 12, 2019 2 hours ago, red3dred said: I plan to, and more often than not, i can easily recolor and reuse most animations, and apply any special details from the special variant to the normal support, but i do see a couple snags on that, on monsters that may be particularly different than their normal equivalents. For instance, the Nutmidge has a crack in the middle of its nutshell that allowed for my animations to work as i wanted, but the rare variant may prove more time consuming. Yeah, though if you get a bit inventive I bet you could make them work pretty well. For example, the rare nutmidge could have little holes/hatches that it opens in the barrel to work. Alternatively because of its toxic/mutated nature, you could potentially give it tendrils and I doubt anyone would bat an eye~ Ohh, on another note, I was curious: Do you have any plans to add support for other creatures? For example, mooshi and floffalo?
red3dred Posted October 12, 2019 Author Posted October 12, 2019 41 minutes ago, AvokBat said: Yeah, though if you get a bit inventive I bet you could make them work pretty well. For example, the rare nutmidge could have little holes/hatches that it opens in the barrel to work. Alternatively because of its toxic/mutated nature, you could potentially give it tendrils and I doubt anyone would bat an eye~ Ohh, on another note, I was curious: Do you have any plans to add support for other creatures? For example, mooshi and floffalo? On one hand, yeah, making such little changes isn't a problem, its just more time consuming, like i had stated. Nothing i'm opposed to, just extra work. As for the second, same reason why the Erchius Ghost isn't enabled: These monsters use different scripts than normal average aggressive monsters, thus replacing theirs with the Sexbound ones may not work out without a whole newly remade script just for that type. For instance, i once tried applying the main script to a ship pet. Needless to say the entire game crashed. So,there are some limitations to take in mind when approaching unusual monster types.
Kyler Underwood Posted October 12, 2019 Posted October 12, 2019 10 hours ago, red3dred said: As for the second, same reason why the Erchius Ghost isn't enabled: These monsters use different scripts than normal average aggressive monsters, thus replacing theirs with the Sexbound ones may not work out without a whole newly remade script just for that type. For instance, i once tried applying the main script to a ship pet. Needless to say the entire game crashed. So,there are some limitations to take in mind when approaching unusual monster types. Ohhh yeah, that makes sense. I assume a similar script limitation prevents female monsters from appearing female when they become nodes, and instead defaulting to the male appearance? Or, rather, a script limitation by the way sexbound prioritizes node genders?
red3dred Posted October 12, 2019 Author Posted October 12, 2019 7 hours ago, AvokBat said: Ohhh yeah, that makes sense. I assume a similar script limitation prevents female monsters from appearing female when they become nodes, and instead defaulting to the male appearance? Or, rather, a script limitation by the way sexbound prioritizes node genders? ... what? Female monsters are female in animations aswell, should any species be cannonically or specifically female-only. The issue with "male is default" was resolved a long while ago (In the main Sexbound API). Of course, any monster supports from before the update are still going to keep the behaviour of defaulting to male as that is to avoid issues, something that the support creators can fix with a single patch line in their mods if they wish. Unless you mean female monsters OUTSIDE of animations. That's something i'm not going to touch, since it'd require basically breaking every single monster type into 2 and then also having the mod destroy your planets/saves when removed.
Kyler Underwood Posted October 13, 2019 Posted October 13, 2019 1 hour ago, red3dred said: ... what? Female monsters are female in animations aswell, should any species be cannonically or specifically female-only. The issue with "male is default" was resolved a long while ago (In the main Sexbound API). Of course, any monster supports from before the update are still going to keep the behaviour of defaulting to male as that is to avoid issues, something that the support creators can fix with a single patch line in their mods if they wish. Unless you mean female monsters OUTSIDE of animations. That's something i'm not going to touch, since it'd require basically breaking every single monster type into 2 and then also having the mod destroy your planets/saves when removed. Yeah, I meant outside of animations, but not to that extent. For example, I have a male and a female snaunt, but when you hit them with the Aphrodite's bow, they both appear as a snaunt with an erect penis at first, even though the female one defaults to the "submissive" animations, and doesn't have a penis when in those animations, while the male defaults to the dominant animations, and still has a penis even when switched to the submissive animations
red3dred Posted October 13, 2019 Author Posted October 13, 2019 6 minutes ago, AvokBat said: Yeah, I meant outside of animations, but not to that extent. For example, I have a male and a female snaunt, but when you hit them with the Aphrodite's bow, they both appear as a snaunt with an erect penis at first, even though the female one defaults to the "submissive" animations, and doesn't have a penis when in those animations, while the male defaults to the dominant animations, and still has a penis even when switched to the submissive animations That's... odd... i would like to check this out myself, with a log perhaps. If you have a FUTA mod, remind yourself those also affect monsters.
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