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Posted
43 minutes ago, Baltasarr80 said:

yeah you have to wait a little bit ....

 

There should come a special dialog and a special menu option (click me)

let me see that...

im deleting my website account if thats it

 

omg it fcking worked. i would swear there used to be a different dialogue in previous version!

 

well im deleting this account :D

or maybe let me just quickly delete the previous posts...

Posted
7 hours ago, Baltasarr80 said:

Whipping is all fine and dandy but ... what i dont like is when the charakter gets knocked to the side in the punishing sequence. He should be somewhat restrained in this kind of situation ... The last time i had a "whipping accident" i god whipped from a cliff ... with no possibility to react ...

Whipping push is a known issue. When correctly implemented the PC is nailed down and cannot be pushed.

Posted
4 hours ago, Baltasarr80 said:

i installed by my last playthrough Toccata (a realy nice busty Follower) not a vanilla char as far as i know. I could use her as a devious follower so she works just fine ? Perhaps we could make a Support follower post non vanilla with which it worked? @ Lupine00?

I also have her. She does indeed, work fine.

 

The idea of a list of supported/unsupported followers was raised by me, a long time ago. Go back to the original DF forums and you'll find it.

 

What we realized was that the list of confirmed "unsupported" followers is so small as to be almost unworthy of listing.

 

I think at this point it is: Sofia, Inigo, Vilja, and Rigmor ... but there might be a few others.

 

All of those followers make a huge song and dance about how they aren't standard followers on their respective pages, and it makes them easy to spot.

I always thought their own notes made it clear enough they weren't likely to work with follower mods.

It's probably a good thing Rigmor doesn't work. It seems completely inappropriate for her to try and enslave you, and not quite right for Vilja either.

Inigo is an asshole, so it would make sense for him :) And maybe Sofia too. But she can get moody, and lock you out of your DF dialogs (though I think that might just be a bug in Sofia) ... maybe that's how players want it to work?

 

Feel free to post about them. When I finally re-release I'll add them to the front-page notes.

 

But as a rule, if a follower doesn't work with EFF, it won't work with DF.

There are probably a few animal follower mods that do work, which ends up being ridiculous ... or maybe not ... I guess that depends on your tastes. I won't judge.

Posted

In all honesty Sofia used to be one of my favourite Devious Followers. It almost fit her random and somewhat harsh and uncaring personality.  She doesn't seem to function as one recently.

Posted
1 hour ago, Balgin said:

In all honesty Sofia used to be one of my favourite Devious Followers. It almost fit her random and somewhat harsh and uncaring personality.  She doesn't seem to function as one recently.

If you're convinced she works fine, then you can simply add her to the potential follower faction and she will be available to add via follower framework or the debug dialog.

https://elderscrolls.fandom.com/wiki/Console_Commands_(Skyrim)/Followers

 

e.g. 

addfac 5c84d 4

 

The author doesn't set her into that faction, because it would give her the "Follow me" dialog that would add her as a vanilla follower. If you use that, she won't be following you in her own code, and won't work right. However, to work properly as a DF, she needs to be your active vanilla follower.

 

If you don't have an active vanilla follower, DF will count zero followers, and all the debt calculations will go awry.

 

I would imagine it could interfere with some of her Sofia behaviors. It's only for people who are prepared to put up with some idiosyncrasies. I like Andrew the Bulwark or Bruiser as DFs myself, but they both have little issues with their behavior on occasion due to quest code. Both are vanilla followers and work with no special magic.

Posted
30 minutes ago, Lupine00 said:

If you're convinced she works fine, then you can simply add her to the potential follower faction and she will be available to add via follower framework or the debug dialog.

https://elderscrolls.fandom.com/wiki/Console_Commands_(Skyrim)/Followers

 

e.g. 

addfac 5c84d 4

 

The author doesn't set her into that faction, because it would give her the "Follow me" dialog that would add her as a vanilla follower. If you use that, she won't be following you in her own code, and won't work right. However, to work properly as a DF, she needs to be your active vanilla follower.

 

If you don't have an active vanilla follower, DF will count zero followers, and all the debt calculations will go awry.

 

I would imagine it could interfere with some of her Sofia behaviors. It's only for people who are prepared to put up with some idiosyncrasies. I like Andrew the Bulwark or Bruiser as DFs myself, but they both have little issues with their behavior on occasion due to quest code. Both are vanilla followers and work with no special magic.

She used to work before the non vanilla follower restrictions were put in place. I haven't tested her recently 'though.

Posted
9 minutes ago, Balgin said:

She used to work before the non vanilla follower restrictions were put in place. I haven't tested her recently 'though.

Also, your active vanilla follower doesn't have to be Sofia. You could make her the DF master, while having some other tag-along as the vanilla follower for making the mod work ... but ... if you use repair follower from the MC debug menu, it would "fix" that discrepancy for you.

 

Also, there have always been dialog conditions that relied on vanilla follower status and wouldn't work without it, so I'm not sure it was ever 100% working with non-vanilla followers.

As supporting the hundreds of vanilla followers seems sufficient, adding proper support for the weird outliers like Sofia seems like a lot of effort for a questionable use-case.

 

Special followers tend to have weird features, like teleportation, and tend to have multiple blocking dialogs.

 

Originally, DF used blocking dialogs too, and it could jam-up completely with special followers that also used them, rendering both mods broken.

It doesn't use them any longer, but the follower framework integration doesn't really like the idea of followers it knows nothing about.

 

If I made DF into its own minimalist follower framework, it could import those weird followers...

 

I think that may be your best route actually. Use NFF and then import Sofia using NFF's import feature, which is designed for characters like her.

Posted

I received a random deal (Bear?), which in MNM came up as 'None'.

I had to put vaginal piercings, but now I can't remove them anymore. Even after dismissing the follower, I can't get rid of them.

Posted
3 minutes ago, sonjohandbzx said:

I received a random deal (Bear?), which in MNM came up as 'None'.

I had to put vaginal piercings, but now I can't remove them anymore. Even after dismissing the follower, I can't get rid of them.

The None deal is usually a result of many modular deals being disabled.

For example, if you enable the deep debt deal, you usually never see it.

You only get that deal when there are no eligible deals to give you.

 

The vaginal piercing thing is (most likely) a DD bug, it's not really anything to do with DF.

Unless DF fitted the piercings directly for you? In which case, maybe it's helpful to check that the inventory and render items match up.

Posted

I have not touched any of the rules for the deals. All were allowed and I received others since.

I'm just fed up with those vibrating piercings.

 

DD won't remove them (not Laura in the W&C inn, not the universal key, nada. No piercing removal tool.)

Posted
2 hours ago, A Little Kitten said:

it turned out the follower of mine is sniping off everything before i even get close to it.

If a follower is too powerful, you might consider Difficulty Balance, an SKSE plugin that makes followers play by the same rules for difficulty setting that you do.  Ashien's Rings can further reduce follower power.  Both are minimally intrusive, and can be removed mid-game if you don't like them.

Posted
11 hours ago, sonjohandbzx said:

DD won't remove them (not Laura in the W&C inn, not the universal key, nada. No piercing removal tool.)

Did you use the DD remove everything Debug MCM option?

Did you use the DF remove piercings option in the DF Debug MCM?

 

You aren't saying what the device IDs are.

Find the render and inventory device IDs and post them here, otherwise I can't say if this is anything to do with DF.

 

Or do you have no devices, but you're simply getting messages from DF about vibration?

 

I'm sorry, you need to be much more explicit about what is happening.

 

If you have a broken device, it almost always isn't fitted properly and you can unequip it as if it were a normal device.

In that case, try putting the device in a container, then take it out of the container and put it on again.

It can fix a bug in DD where the device is not properly equipped.

 

If you have multiple devices equipping in the same slot, it can get really messed up because the DD info in StorageUtil doesn't match the devices. In that case you need to find the storage util info and equip a device that matches it, then remove THAT device, and from there on you might be able to fix the others by getting them properly re-fitted. Or you can hack the StorageUtil data to match the device you are wearing. It's not a task for someone who doesn't know how to read the DD source.

Posted
On 12/16/2020 at 2:34 AM, Lupine00 said:

Did you use the DD remove everything Debug MCM option?

Did you use the DF remove piercings option in the DF Debug MCM?

 

You aren't saying what the device IDs are.

Find the render and inventory device IDs and post them here, otherwise I can't say if this is anything to do with DF.

 

Or do you have no devices, but you're simply getting messages from DF about vibration?

 

I'm sorry, you need to be much more explicit about what is happening.

 

If you have a broken device, it almost always isn't fitted properly and you can unequip it as if it were a normal device.

In that case, try putting the device in a container, then take it out of the container and put it on again.

It can fix a bug in DD where the device is not properly equipped.

 

If you have multiple devices equipping in the same slot, it can get really messed up because the DD info in StorageUtil doesn't match the devices. In that case you need to find the storage util info and equip a device that matches it, then remove THAT device, and from there on you might be able to fix the others by getting them properly re-fitted. Or you can hack the StorageUtil data to match the device you are wearing. It's not a task for someone who doesn't know how to read the DD source.

Thanks for the feedback. The character I'm using has been created for DCL9.0 & DD5.0, so latest versions.

 

DD doesn't have the remove everything Debug, DCL has. I used it both the generic as well as the ALL option: the piercings remained, After the debug I retried normal remaval, but it failed.

DF remove piercings option didn't work either.

 

The device ID is: 1404C615. In my load order, 14 is Devious Devices - Contraptions.esm.

When trying to remove (with a tool) from a stark naked character, I get: "This can't be removed from a character wearing a rubber suit". (approx)

The Vaginal Piercings remain visible, and they keep on vibrating (on a too regular interval).

 

The origin of the problem was:

  1. I asked the follower for a deal.
  2. I got a bear(/dragon/wolf) deal, in the MCM it said 'None'.
  3. When I started moving, the follower complained my pussy wasn't decorated.
  4. I paid out my deal because I couldn't figure out what was happening.
  5. I started moving again, follower kept complaining.
  6. I searched in console for piercings (I didn't have any)
  7. I added the piercings manually
  8. Follower is now happy, I'm stuck with annoying vibrations which mean I can't sneak for very long.
  9. Removal has become impossible.

 

Load order:

Spoiler

    (0 -> 0)    Skyrim.esm
    (1 -> 1)    Update.esm
    (2 -> 2)    Dawnguard.esm
    (3 -> 3)    HearthFires.esm
    (4 -> 4)    Dragonborn.esm
    (5 -> 5)    ZaZAnimationPack.esm
    (6 -> 6)    ITortureFramework.esm
    (7 -> 7)    Schlongs of Skyrim - Core.esm
    (8 -> 8)    paradise_halls.esm
    (9 -> 9)    SexLab.esm
    (10 -> 10)    Devious Devices - Assets.esm
    (11 -> 11)    SexLabAroused.esm
    (12 -> 12)    Devious Devices - Integration.esm
    (13 -> 13)    Devious Devices - Expansion.esm
    (14 -> 14)    Devious Devices - Contraptions.esm
    (15 -> 15)    HighResTexturePack01.esp
    (16 -> 16)    HighResTexturePack02.esp
    (17 -> 17)    HighResTexturePack03.esp
    (18 -> 18)    unlimitedbookshelves.esp
    (19 -> 19)    paradise_halls_SLExtension.esp
    (20 -> 20)    Deviously Cursed Loot.esp
    (21 -> 21)    SOS - Smurf Average Addon.esp
    (22 -> 22)    SOS - VectorPlexus Muscular Addon.esp
    (23 -> 23)    SOS - VectorPlexus Regular Addon.esp
    (24 -> 24)    Schlongs of Skyrim.esp
    (25 -> 25)    FNIS.esp
    (26 -> 26)    ValsCraftingMeltdownAlpha.esp
    (27 -> 27)    Devious Devices For Him.esp
    (28 -> 28)    XPMSE.esp
    (29 -> 29)    SkyUI.esp
    (30 -> 30)    amazingfollowertweaks.esp
    (31 -> 31)    PAH_HomeSweetHome.esp
    (32 -> 32)    DeviousFollowers.esp
    (33 -> 33)    Laura's Bondage Shop.esp
    (34 -> 34)    paradise_halls_farengars_study.esp
    (35 -> 35)    PAH_AndYouGetASlave.esp
    (36 -> 36)    paradise_halls_fellglow_slave_camp.esp
    (37 -> 37)    SOS - Shop.esp
    (38 -> 38)    Alternate Start - Live Another Life.esp
    (39 -> 39)    Deviously Cursed Loot LAL AddOn.esp
    (40 -> 40)    ImmerSlave.esp

Any idea how I can manipulate load orders in Vortex? I want to try & move PAH-HSH under PAH-AYGAS.

Also, if you see something important missing, tell me, because I get CTD every so often. (I do have 40+ slaves all over Tamriel)

Posted
16 minutes ago, sonjohandbzx said:

Removal has become impossible.

yeah,

 

DCL won't remove and item, if it doesn't recognize it as being part of their library or of DD's library. the only way i found to remove those items was to use the console with player.removeitem command

Posted
3 hours ago, YojimboRatchet said:

yeah,

 

DCL won't remove and item, if it doesn't recognize it as being part of their library or of DD's library. the only way i found to remove those items was to use the console with player.removeitem command

Considering it's part of Devious Devices - contraptions, isn't it a DD item? Shouldn't it be removed by it?

 

Also, why can't I remove it with the piercing removal tool? What's that 'error' concerning a rubber suit(doesn't even exist in my inventory)?

Posted
7 minutes ago, sonjohandbzx said:

Considering it's part of Devious Devices - contraptions, isn't it a DD item?

yes and no. contraptions as it is, was created after the DCL versions. i assume this will be fixed though in the next version of DCL since Contraptions is now part of the DD framework with 5.0.

 

i wonder though, now that this is brought up, @Lupine00 will the remove items functionality in the debug menu be updated to be compatible with the new DD version at all ?

Posted
18 hours ago, sonjohandbzx said:

DD doesn't have the remove everything Debug, DCL has.

It does. They both have the same capabilities.

The DCL one does a little more in that it explicitly stops DCL quests in a clean way.

The DD one fires an event that mods can respond to and stop their quests.

Both remove DDs, including quest items, which is why stopping quests is relevant.

Posted
On 12/18/2020 at 10:37 AM, sonjohandbzx said:

Considering it's part of Devious Devices - contraptions, isn't it a DD item? Shouldn't it be removed by it?

 

Also, why can't I remove it with the piercing removal tool? What's that 'error' concerning a rubber suit(doesn't even exist in my inventory)?

If you're getting a proper device ID and not the "80000" ID you should be able to remove it in console command by clicking on the character, shift key to bring up the list of items equipped, and then typing player.removeitem (item ID here) -1.

Then, to ensure the item stays removed, exit console, strip all items, and then go into console and use the same remove item command. That usually works for me when I get an error like that where a device can't be removed.

If it's got a bad ID then your only options are load to previous save or put all equipment in a container and then reset the character, which is a messy way to do it and would involve using mods/ commands to get back to your prior character state. I've done that and then used skill config mod & additem to get spells/ player.modav for dragonsouls when I really didn't want to load back and lose out on story progression. 

Posted

I've noticed that even though I disabled options like "naked in towns", that option can still come up when deals are made. 

Is that supposed to be that way?

 

Also, there's no option for disabling corsets in the list, I wasn't sur if that's deliberate or it just never made it in. 

Posted
10 hours ago, Sospice said:

Also, there's no option for disabling corsets in the list, I wasn't sur if that's deliberate or it just never made it in. 

That's just not how the classic deals are structured. You can disable the deal with the corset, but you'll also lose other things in that deal.

Posted
On 12/18/2020 at 7:16 AM, sonjohandbzx said:

**snip**

Any idea how I can manipulate load orders in Vortex? I want to try & move PAH-HSH under PAH-AYGAS.

Also, if you see something important missing, tell me, because I get CTD every so often. (I do have 40+ slaves all over Tamriel)

Go to your plugins view/tab and double-click the .esp file. Find the group option and select a group: early loaders, late loaders, etc. There are a lot to choose from.

Alternately, you can create a specific rule in your mods pane. Find your mod, then click and hold the icon in the dependencies category. Drag it to the dependencies icon of the mod you want to load before/after. You should see a curved connecting line. Release. A dialog box will appear and you can create the rule defining which to load befoe/after the other.

Posted

Hey I'm using the SE port and figured I'd ask for some support over here. Don't know if you offer that, but I'd appreciate it.

 

i've had this working on previous saves, but now the dialogue to start wont appear. Sometimes my follower will say the "Lets go then.. hope you dont try to cheat me" line and repeat it until I talk to them, but after that nothing more from the mod happens. No DF dialogue options appear.

 

I used the debug menu to try to add the (CLICK ME) dialogue option, but it wont appear. Same with resetting the mod from debug and trying to use the repair follower button. How should I check for what is causing this? It isn't being overwritten in SSEEdit, it is only being overwritten by STA in the left panel, and I don't have any follower frameworks. I'm removing mods I added before starting a new save to see what is messing it up, but I had to rebuild DYNDLOD, so testing is a pain in the ass.

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