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Posted

I still can't start the Ork follower mod. 

The only options i get as dialog are  "Hey remember me, it was so hot last time." or "Hello my love, can you help me with something" and i don't even have those as mods. 

Posted
10 hours ago, -alpha- said:

is there requirements to start the aaabruiserquest ?

Hmmm... it have Start Up Stage checked, maybe it causes troubles? I uncheck it in 1.1.1fix.


 

16 hours ago, BushJr said:

We need a proper description!

Done.
 

 

12 hours ago, leroisinge said:

Do you plan to add new character or do you plan to continue your current npc/follower. 

Do you plan to add some optional animation ? 


New characters and new content for old. I don't know how to make new animations.

 

6 hours ago, regretably said:

Updating: clean save? Or replace 1.01?

Replacement should work.



I reupload 1.1.1, because wrong folder mistake.

Posted

I have lost the real dragonborn.  Had him as follower and i sendt him home. Cant find him again, any base & ref ID so i can move him to me?

Posted

Okey i think i just downloaded the mod and i think i have come across two problems. First the highway man near riverwood dident take any cold or did anything about the other options and bruiser his dialog did not advance past his first line? is it a bug or have i not installed anything?

Posted
1 hour ago, Thornagar said:

Okey i think i just downloaded the mod and i think i have come across two problems. First the highway man near riverwood dident take any cold or did anything about the other options and bruiser his dialog did not advance past his first line? is it a bug or have i not installed anything?

i dont even get any piece of its dialogue.

bruiser is the part of the mod that is from my side lookign the most promising but is at the same time the only part that refuses to work.

 

@DSHV i can now dissmiss the followers with the 1.1.1fix version but bruiser still doesnt do anything a vanilla follower wouldnt do, but he has now all the dialogue that is added to all npc by some other mods from my loadorder

Posted

I have issue with this mod:
The orc follower can be hired as follower immediately, without any quests or dialogs. There are no other dialogues when meeting with him.

Posted

I have found a bug.

When I install the mod and play from an already exsiting save the orc is friendly and the whole quest is already done. If I start with a new save the orc seems to work as intended.

Posted

loving the mod so far!  Since dovahkiin's infamy there was no mods like this.
Also in the further updates can you make more quests mikael's questline, like more books by our money etc.

Posted

Hmm.. I didn't even know there was an initial quest to obtain bruiser, not sure if NFF is blocking the quest out. My just straight up lets me recruit him like a normal follower.

Posted

Anyone having dialog problems. You need to make a new game. 

 

I can't remember exactly what causes this problem.. Something with quest initialization in Creation kit...? Maybe you need to set the dialog to a higher priority like 85? 

Posted

Version 1.1.2: I think I finally solved the problem with Bruiser's dialogs. Sorry to take so long. And also Lyusian Morveux contract fix.
 

2 hours ago, sfdrake said:

will this be compatible with Holds??? .9 is coming soon....

Mod just add NPCs and new dialog topics, no environment changes.

Posted

1.1.1 char start -> patch -> 1.1.2 ver SE(1.31Mbyte) 

 

Bruiser problem. it is  solved in my modding game (included follower mod like AFT)

 

thanks for fix.

 

Posted
6 hours ago, DSHV said:

Version 1.1.2: I think I finally solved the problem with Bruiser's dialogs. Sorry to take so long. And also Lyusian Morveux contract fix.
 

Mod just add NPCs and new dialog topics, no environment changes.

yeah but Holds changes places. The Dead Man's Drink and one other tavern is gone. Falkreath and Solitude are heavily modified for instance.

Posted
8 hours ago, DSHV said:

Version 1.1.2: I think I finally solved the problem with Bruiser's dialogs. Sorry to take so long. And also Lyusian Morveux contract fix.
 

Mod just add NPCs and new dialog topics, no environment changes.

I can confirm this is indeed working!

Thanks

Posted

awesome mod. wish there were more events in place of texboxes but even as is this mod is welcome addition. absolutely love it! 

 

notes do not insert actual name and just state "PCName" though, lucan checks the amount but doesn't actually take the money, also it's kinda too much anyway. hard to believe that petty asshole would lend anyone that kind of money. but it's just a little complaint. everythink else seems to work fine. also hope there would be more stuff than just plain sex for our scaly dominatrix in the future.

bookmarked waiting for the next update. 

 

great mod . wish there were more like it on LL

Posted

i went through the bruiser quest and accepted lucan's contract, might i suggest that you can make modifications to the contract in game such as in order to get done with the contract faster to sell body and if at the time the contract ends you have dignity below a threshold lucan would make you sign a new contract that would do something interesting. just a suggestion that i thought may be interesting

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